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2a8a94c9 | 1 | import { ArrayFun } from "@/utils/array"; |
afbf3ca7 | 2 | import { randInt } from "@/utils/alea"; |
2a8a94c9 BA |
3 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
4 | ||
5 | export const VariantRules = class EightpiecesRules extends ChessRules { | |
6 | static get JAILER() { | |
7 | return "j"; | |
8 | } | |
9 | static get SENTRY() { | |
10 | return "s"; | |
11 | } | |
12 | static get LANCER() { | |
13 | return "l"; | |
14 | } | |
15 | ||
ee307044 | 16 | // Lancer directions *from white perspective* |
28b32b4f BA |
17 | static get LANCER_DIRS() { |
18 | return { | |
19 | 'c': [-1, 0], //north | |
20 | 'd': [-1, 1], //N-E | |
21 | 'e': [0, 1], //east | |
22 | 'f': [1, 1], //S-E | |
23 | 'g': [1, 0], //south | |
24 | 'h': [1, -1], //S-W | |
25 | 'm': [0, -1], //west | |
26 | 'o': [-1, -1] //N-W | |
27 | }; | |
28 | } | |
29 | ||
3a2a7b5f BA |
30 | static get PIECES() { |
31 | return ChessRules.PIECES | |
32 | .concat([V.JAILER, V.SENTRY]) | |
33 | .concat(Object.keys(V.LANCER_DIRS)); | |
34 | } | |
35 | ||
28b32b4f BA |
36 | getPiece(i, j) { |
37 | const piece = this.board[i][j].charAt(1); | |
38 | // Special lancer case: 8 possible orientations | |
39 | if (Object.keys(V.LANCER_DIRS).includes(piece)) return V.LANCER; | |
40 | return piece; | |
41 | } | |
42 | ||
3a2a7b5f BA |
43 | getPpath(b, color, score, orientation) { |
44 | if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/" + b; | |
45 | if (Object.keys(V.LANCER_DIRS).includes(b[1])) { | |
46 | if (orientation == 'w') return "Eightpieces/" + b; | |
47 | // Find opposite direction for adequate display: | |
48 | let oppDir = ''; | |
49 | switch (b[1]) { | |
50 | case 'c': | |
51 | oppDir = 'g'; | |
52 | break; | |
53 | case 'g': | |
54 | oppDir = 'c'; | |
55 | break; | |
56 | case 'd': | |
57 | oppDir = 'h'; | |
58 | break; | |
59 | case 'h': | |
60 | oppDir = 'd'; | |
61 | break; | |
62 | case 'e': | |
63 | oppDir = 'm'; | |
64 | break; | |
65 | case 'm': | |
66 | oppDir = 'e'; | |
67 | break; | |
68 | case 'f': | |
69 | oppDir = 'o'; | |
70 | break; | |
71 | case 'o': | |
72 | oppDir = 'f'; | |
73 | break; | |
74 | } | |
75 | return "Eightpieces/" + b[0] + oppDir; | |
76 | } | |
90e814b6 BA |
77 | return b; |
78 | } | |
79 | ||
3a2a7b5f BA |
80 | getPPpath(b, orientation) { |
81 | return this.getPpath(b, null, null, orientation); | |
82 | } | |
83 | ||
90e814b6 BA |
84 | static ParseFen(fen) { |
85 | const fenParts = fen.split(" "); | |
3a2a7b5f BA |
86 | return Object.assign( |
87 | ChessRules.ParseFen(fen), | |
88 | { sentrypush: fenParts[5] } | |
89 | ); | |
90 | } | |
91 | ||
92 | static IsGoodFen(fen) { | |
93 | if (!ChessRules.IsGoodFen(fen)) return false; | |
94 | const fenParsed = V.ParseFen(fen); | |
95 | // 5) Check sentry push (if any) | |
96 | if ( | |
97 | fenParsed.sentrypush != "-" && | |
98 | !fenParsed.sentrypush.match(/^([a-h][1-8],?)+$/) | |
99 | ) { | |
100 | return false; | |
101 | } | |
102 | return true; | |
90e814b6 BA |
103 | } |
104 | ||
105 | getFen() { | |
6b7b2cf7 | 106 | return super.getFen() + " " + this.getSentrypushFen(); |
90e814b6 BA |
107 | } |
108 | ||
109 | getFenForRepeat() { | |
6b7b2cf7 | 110 | return super.getFenForRepeat() + "_" + this.getSentrypushFen(); |
90e814b6 BA |
111 | } |
112 | ||
6b7b2cf7 BA |
113 | getSentrypushFen() { |
114 | const L = this.sentryPush.length; | |
115 | if (!this.sentryPush[L-1]) return "-"; | |
90e814b6 | 116 | let res = ""; |
6b7b2cf7 | 117 | this.sentryPush[L-1].forEach(coords => |
90e814b6 BA |
118 | res += V.CoordsToSquare(coords) + ","); |
119 | return res.slice(0, -1); | |
2a8a94c9 BA |
120 | } |
121 | ||
28b32b4f BA |
122 | setOtherVariables(fen) { |
123 | super.setOtherVariables(fen); | |
124 | // subTurn == 2 only when a sentry moved, and is about to push something | |
125 | this.subTurn = 1; | |
afbf3ca7 BA |
126 | // Sentry position just after a "capture" (subTurn from 1 to 2) |
127 | this.sentryPos = null; | |
28b32b4f | 128 | // Stack pieces' forbidden squares after a sentry move at each turn |
90e814b6 | 129 | const parsedFen = V.ParseFen(fen); |
6b7b2cf7 | 130 | if (parsedFen.sentrypush == "-") this.sentryPush = [null]; |
90e814b6 | 131 | else { |
6b7b2cf7 BA |
132 | this.sentryPush = [ |
133 | parsedFen.sentrypush.split(",").map(sq => { | |
90e814b6 BA |
134 | return V.SquareToCoords(sq); |
135 | }) | |
136 | ]; | |
137 | } | |
2a8a94c9 BA |
138 | } |
139 | ||
2a8a94c9 | 140 | static GenRandInitFen(randomness) { |
9842aca2 BA |
141 | if (randomness == 0) |
142 | // Deterministic: | |
3a2a7b5f | 143 | return "jsfqkbnr/pppppppp/8/8/8/8/PPPPPPPP/JSDQKBNR w 0 ahah - -"; |
9842aca2 BA |
144 | |
145 | let pieces = { w: new Array(8), b: new Array(8) }; | |
3a2a7b5f | 146 | let flags = ""; |
9842aca2 BA |
147 | // Shuffle pieces on first (and last rank if randomness == 2) |
148 | for (let c of ["w", "b"]) { | |
149 | if (c == 'b' && randomness == 1) { | |
ee307044 BA |
150 | const lancerIdx = pieces['w'].findIndex(p => { |
151 | return Object.keys(V.LANCER_DIRS).includes(p); | |
152 | }); | |
153 | pieces['b'] = | |
154 | pieces['w'].slice(0, lancerIdx) | |
155 | .concat(['g']) | |
156 | .concat(pieces['w'].slice(lancerIdx + 1)); | |
3a2a7b5f | 157 | flags += flags; |
9842aca2 BA |
158 | break; |
159 | } | |
160 | ||
161 | let positions = ArrayFun.range(8); | |
162 | ||
163 | // Get random squares for bishop and sentry | |
164 | let randIndex = 2 * randInt(4); | |
165 | let bishopPos = positions[randIndex]; | |
166 | // The sentry must be on a square of different color | |
167 | let randIndex_tmp = 2 * randInt(4) + 1; | |
168 | let sentryPos = positions[randIndex_tmp]; | |
169 | if (c == 'b') { | |
170 | // Check if white sentry is on the same color as ours. | |
171 | // If yes: swap bishop and sentry positions. | |
172 | if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 0) | |
173 | [bishopPos, sentryPos] = [sentryPos, bishopPos]; | |
174 | } | |
175 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
176 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
177 | ||
178 | // Get random squares for knight and lancer | |
179 | randIndex = randInt(6); | |
180 | const knightPos = positions[randIndex]; | |
181 | positions.splice(randIndex, 1); | |
182 | randIndex = randInt(5); | |
183 | const lancerPos = positions[randIndex]; | |
184 | positions.splice(randIndex, 1); | |
185 | ||
186 | // Get random square for queen | |
187 | randIndex = randInt(4); | |
188 | const queenPos = positions[randIndex]; | |
189 | positions.splice(randIndex, 1); | |
190 | ||
191 | // Rook, jailer and king positions are now almost fixed, | |
192 | // only the ordering rook-> jailer or jailer->rook must be decided. | |
193 | let rookPos = positions[0]; | |
194 | let jailerPos = positions[2]; | |
195 | const kingPos = positions[1]; | |
3a2a7b5f | 196 | flags += V.CoordToColumn(rookPos) + V.CoordToColumn(jailerPos); |
9842aca2 BA |
197 | if (Math.random() < 0.5) [rookPos, jailerPos] = [jailerPos, rookPos]; |
198 | ||
199 | pieces[c][rookPos] = "r"; | |
200 | pieces[c][knightPos] = "n"; | |
201 | pieces[c][bishopPos] = "b"; | |
202 | pieces[c][queenPos] = "q"; | |
203 | pieces[c][kingPos] = "k"; | |
204 | pieces[c][sentryPos] = "s"; | |
205 | // Lancer faces north for white, and south for black: | |
206 | pieces[c][lancerPos] = c == 'w' ? 'c' : 'g'; | |
207 | pieces[c][jailerPos] = "j"; | |
208 | } | |
209 | return ( | |
210 | pieces["b"].join("") + | |
211 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
212 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 213 | " w 0 " + flags + " - -" |
9842aca2 | 214 | ); |
2a8a94c9 BA |
215 | } |
216 | ||
6b7b2cf7 BA |
217 | // Is piece on square (x,y) immobilized? |
218 | isImmobilized([x, y]) { | |
219 | const color = this.getColor(x, y); | |
220 | const oppCol = V.GetOppCol(color); | |
221 | for (let step of V.steps[V.ROOK]) { | |
222 | const [i, j] = [x + step[0], y + step[1]]; | |
223 | if ( | |
224 | V.OnBoard(i, j) && | |
225 | this.board[i][j] != V.EMPTY && | |
226 | this.getColor(i, j) == oppCol | |
227 | ) { | |
bfed878d | 228 | if (this.getPiece(i, j) == V.JAILER) return [i, j]; |
6b7b2cf7 BA |
229 | } |
230 | } | |
231 | return null; | |
232 | } | |
233 | ||
ee307044 BA |
234 | // Because of the lancers, getPiece() could be wrong: |
235 | // use board[x][y][1] instead (always valid). | |
236 | getBasicMove([sx, sy], [ex, ey], tr) { | |
237 | let mv = new Move({ | |
238 | appear: [ | |
239 | new PiPo({ | |
240 | x: ex, | |
241 | y: ey, | |
242 | c: tr ? tr.c : this.getColor(sx, sy), | |
afbf3ca7 | 243 | p: tr ? tr.p : this.board[sx][sy].charAt(1) |
ee307044 BA |
244 | }) |
245 | ], | |
246 | vanish: [ | |
247 | new PiPo({ | |
248 | x: sx, | |
249 | y: sy, | |
250 | c: this.getColor(sx, sy), | |
afbf3ca7 | 251 | p: this.board[sx][sy].charAt(1) |
ee307044 BA |
252 | }) |
253 | ] | |
254 | }); | |
255 | ||
256 | // The opponent piece disappears if we take it | |
257 | if (this.board[ex][ey] != V.EMPTY) { | |
258 | mv.vanish.push( | |
259 | new PiPo({ | |
260 | x: ex, | |
261 | y: ey, | |
262 | c: this.getColor(ex, ey), | |
afbf3ca7 | 263 | p: this.board[ex][ey].charAt(1) |
ee307044 BA |
264 | }) |
265 | ); | |
266 | } | |
267 | ||
268 | return mv; | |
269 | } | |
270 | ||
bfed878d BA |
271 | canIplay(side, [x, y]) { |
272 | return ( | |
273 | (this.subTurn == 1 && this.turn == side && this.getColor(x, y) == side) || | |
274 | (this.subTurn == 2 && x == this.sentryPos.x && y == this.sentryPos.y) | |
275 | ); | |
276 | } | |
277 | ||
3a2a7b5f | 278 | getPotentialMovesFrom([x, y]) { |
bfed878d | 279 | // At subTurn == 2, jailers aren't effective (Jeff K) |
3a2a7b5f BA |
280 | if (this.subTurn == 1) { |
281 | const jsq = this.isImmobilized([x, y]); | |
282 | if (!!jsq) { | |
283 | let moves = []; | |
284 | // Special pass move if king: | |
285 | if (this.getPiece(x, y) == V.KING) { | |
286 | moves.push( | |
287 | new Move({ | |
288 | appear: [], | |
289 | vanish: [], | |
290 | start: { x: x, y: y }, | |
291 | end: { x: jsq[0], y: jsq[1] } | |
292 | }) | |
293 | ); | |
294 | } | |
295 | return moves; | |
296 | } | |
297 | } | |
bfed878d BA |
298 | if (this.subTurn == 2) { |
299 | // Temporarily change pushed piece color. | |
300 | // (Not using getPiece() because of lancers) | |
301 | var oppCol = this.getColor(x, y); | |
302 | var color = V.GetOppCol(oppCol); | |
303 | var saveXYstate = this.board[x][y]; | |
afbf3ca7 | 304 | this.board[x][y] = color + this.board[x][y].charAt(1); |
bfed878d BA |
305 | } |
306 | let moves = []; | |
6b7b2cf7 BA |
307 | switch (this.getPiece(x, y)) { |
308 | case V.JAILER: | |
bfed878d BA |
309 | moves = this.getPotentialJailerMoves([x, y]); |
310 | break; | |
6b7b2cf7 | 311 | case V.SENTRY: |
bfed878d BA |
312 | moves = this.getPotentialSentryMoves([x, y]); |
313 | break; | |
13102cab | 314 | case V.LANCER: |
bfed878d BA |
315 | moves = this.getPotentialLancerMoves([x, y]); |
316 | break; | |
6b7b2cf7 | 317 | default: |
bfed878d BA |
318 | moves = super.getPotentialMovesFrom([x, y]); |
319 | break; | |
6b7b2cf7 | 320 | } |
bfed878d BA |
321 | const L = this.sentryPush.length; |
322 | if (!!this.sentryPush[L-1]) { | |
323 | // Delete moves walking back on sentry push path | |
324 | moves = moves.filter(m => { | |
325 | if ( | |
326 | m.vanish[0].p != V.PAWN && | |
327 | this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) | |
328 | ) { | |
329 | return false; | |
330 | } | |
331 | return true; | |
332 | }); | |
6b7b2cf7 | 333 | } |
afbf3ca7 | 334 | else if (this.subTurn == 2) { |
bfed878d BA |
335 | // Don't forget to re-add the sentry on the board: |
336 | // Also fix color of pushed piece afterward: | |
337 | moves.forEach(m => { | |
3a2a7b5f BA |
338 | m.appear.unshift({x: x, y: y, p: V.SENTRY, c: color}); |
339 | m.appear[1].c = oppCol; | |
bfed878d BA |
340 | m.vanish[0].c = oppCol; |
341 | }); | |
3a2a7b5f | 342 | this.board[x][y] = saveXYstate; |
bfed878d BA |
343 | } |
344 | return moves; | |
6b7b2cf7 BA |
345 | } |
346 | ||
ee307044 | 347 | getPotentialPawnMoves([x, y]) { |
bfed878d | 348 | const color = this.getColor(x, y); |
ee307044 BA |
349 | let moves = []; |
350 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
bfed878d | 351 | const shiftX = color == "w" ? -1 : 1; |
ee307044 BA |
352 | const startRank = color == "w" ? sizeX - 2 : 1; |
353 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
354 | ||
355 | const finalPieces = | |
afbf3ca7 BA |
356 | // No promotions after pushes! |
357 | x + shiftX == lastRank && this.subTurn == 1 | |
ee307044 | 358 | ? |
bfed878d BA |
359 | Object.keys(V.LANCER_DIRS).concat( |
360 | [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.SENTRY, V.JAILER]) | |
ee307044 BA |
361 | : [V.PAWN]; |
362 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
363 | // One square forward | |
364 | for (let piece of finalPieces) { | |
365 | moves.push( | |
366 | this.getBasicMove([x, y], [x + shiftX, y], { | |
367 | c: color, | |
368 | p: piece | |
369 | }) | |
370 | ); | |
371 | } | |
372 | if ( | |
373 | x == startRank && | |
374 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
375 | ) { | |
376 | // Two squares jump | |
377 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
378 | } | |
379 | } | |
380 | // Captures | |
381 | for (let shiftY of [-1, 1]) { | |
382 | if ( | |
383 | y + shiftY >= 0 && | |
384 | y + shiftY < sizeY && | |
385 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
386 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
387 | ) { | |
388 | for (let piece of finalPieces) { | |
389 | moves.push( | |
390 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
391 | c: color, | |
392 | p: piece | |
393 | }) | |
394 | ); | |
6b7b2cf7 | 395 | } |
ee307044 BA |
396 | } |
397 | } | |
398 | ||
bfed878d | 399 | // En passant: |
ee307044 | 400 | const Lep = this.epSquares.length; |
3a2a7b5f | 401 | const epSquare = this.epSquares[Lep - 1]; |
ee307044 BA |
402 | if ( |
403 | !!epSquare && | |
404 | epSquare.x == x + shiftX && | |
405 | Math.abs(epSquare.y - y) == 1 | |
406 | ) { | |
407 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
408 | enpassantMove.vanish.push({ | |
409 | x: x, | |
410 | y: epSquare.y, | |
411 | p: "p", | |
412 | c: this.getColor(x, epSquare.y) | |
6b7b2cf7 | 413 | }); |
ee307044 | 414 | moves.push(enpassantMove); |
6b7b2cf7 | 415 | } |
6b7b2cf7 | 416 | |
ee307044 | 417 | return moves; |
9842aca2 BA |
418 | } |
419 | ||
3a2a7b5f | 420 | // Obtain all lancer moves in "step" direction |
afbf3ca7 | 421 | getPotentialLancerMoves_aux([x, y], step, tr) { |
9842aca2 BA |
422 | let moves = []; |
423 | // Add all moves to vacant squares until opponent is met: | |
bfed878d | 424 | const oppCol = V.GetOppCol(this.getColor(x, y)); |
9842aca2 BA |
425 | let sq = [x + step[0], y + step[1]]; |
426 | while (V.OnBoard(sq[0], sq[1]) && this.getColor(sq[0], sq[1]) != oppCol) { | |
427 | if (this.board[sq[0]][sq[1]] == V.EMPTY) | |
afbf3ca7 | 428 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 BA |
429 | sq[0] += step[0]; |
430 | sq[1] += step[1]; | |
431 | } | |
432 | if (V.OnBoard(sq[0], sq[1])) | |
433 | // Add capturing move | |
afbf3ca7 | 434 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 | 435 | return moves; |
6b7b2cf7 BA |
436 | } |
437 | ||
438 | getPotentialLancerMoves([x, y]) { | |
9842aca2 BA |
439 | let moves = []; |
440 | // Add all lancer possible orientations, similar to pawn promotions. | |
441 | // Except if just after a push: allow all movements from init square then | |
ee307044 BA |
442 | const L = this.sentryPush.length; |
443 | if (!!this.sentryPush[L-1]) { | |
9842aca2 | 444 | // Maybe I was pushed |
ee307044 | 445 | const pl = this.sentryPush[L-1].length; |
9842aca2 | 446 | if ( |
ee307044 BA |
447 | this.sentryPush[L-1][pl-1].x == x && |
448 | this.sentryPush[L-1][pl-1].y == y | |
9842aca2 BA |
449 | ) { |
450 | // I was pushed: allow all directions (for this move only), but | |
3a2a7b5f BA |
451 | // do not change direction after moving, *except* if I keep the |
452 | // same orientation in which I was pushed. | |
afbf3ca7 | 453 | const color = this.getColor(x, y); |
3a2a7b5f | 454 | const curDir = V.LANCER_DIRS[this.board[x][x].charAt(1)]; |
9842aca2 | 455 | Object.values(V.LANCER_DIRS).forEach(step => { |
afbf3ca7 | 456 | const dirCode = Object.keys(V.LANCER_DIRS).find(k => { |
3a2a7b5f BA |
457 | return ( |
458 | V.LANCER_DIRS[k][0] == step[0] && | |
459 | V.LANCER_DIRS[k][1] == step[1] | |
460 | ); | |
afbf3ca7 | 461 | }); |
3a2a7b5f BA |
462 | const dirMoves = |
463 | this.getPotentialLancerMoves_aux( | |
464 | [x, y], | |
465 | step, | |
466 | { p: dirCode, c: color } | |
467 | ); | |
468 | if (curDir[0] == step[0] && curDir[1] == step[1]) { | |
469 | // Keeping same orientation: can choose after | |
470 | let chooseMoves = []; | |
471 | dirMoves.forEach(m => { | |
472 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
473 | let mk = JSON.parse(JSON.stringify(m)); | |
474 | mk.appear[0].p = k; | |
475 | moves.push(mk); | |
476 | }); | |
477 | }); | |
478 | Array.prototype.push.apply(moves, chooseMoves); | |
479 | } else Array.prototype.push.apply(moves, dirMoves); | |
9842aca2 BA |
480 | }); |
481 | return moves; | |
482 | } | |
483 | } | |
484 | // I wasn't pushed: standard lancer move | |
485 | const dirCode = this.board[x][y][1]; | |
486 | const monodirMoves = | |
487 | this.getPotentialLancerMoves_aux([x, y], V.LANCER_DIRS[dirCode]); | |
bfed878d BA |
488 | // Add all possible orientations aftermove except if I'm being pushed |
489 | if (this.subTurn == 1) { | |
490 | monodirMoves.forEach(m => { | |
491 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
492 | let mk = JSON.parse(JSON.stringify(m)); | |
493 | mk.appear[0].p = k; | |
494 | moves.push(mk); | |
495 | }); | |
9842aca2 | 496 | }); |
bfed878d | 497 | return moves; |
3a2a7b5f BA |
498 | } else { |
499 | // I'm pushed: add potential nudges | |
500 | let potentialNudges = []; | |
501 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
502 | if ( | |
503 | V.OnBoard(x + step[0], y + step[1]) && | |
504 | this.board[x + step[0]][y + step[1]] == V.EMPTY | |
505 | ) { | |
506 | potentialNudges.push( | |
507 | this.getBasicMove( | |
508 | [x, y], | |
509 | [x + step[0], y + step[1]] | |
510 | ) | |
511 | ); | |
512 | } | |
513 | } | |
514 | return monodirMoves.concat(potentialNudges); | |
515 | } | |
6b7b2cf7 BA |
516 | } |
517 | ||
518 | getPotentialSentryMoves([x, y]) { | |
519 | // The sentry moves a priori like a bishop: | |
520 | let moves = super.getPotentialBishopMoves([x, y]); | |
ee307044 BA |
521 | // ...but captures are replaced by special move, if and only if |
522 | // "captured" piece can move now, considered as the capturer unit. | |
afbf3ca7 BA |
523 | // --> except is subTurn == 2, in this case I don't push anything. |
524 | if (this.subTurn == 2) return moves.filter(m => m.vanish.length == 1); | |
9842aca2 BA |
525 | moves.forEach(m => { |
526 | if (m.vanish.length == 2) { | |
527 | // Temporarily cancel the sentry capture: | |
528 | m.appear.pop(); | |
529 | m.vanish.pop(); | |
530 | } | |
531 | }); | |
bfed878d BA |
532 | // Can the pushed unit make any move? ...resulting in a non-self-check? |
533 | const color = this.getColor(x, y); | |
ee307044 | 534 | const fMoves = moves.filter(m => { |
bfed878d BA |
535 | // Sentry push? |
536 | if (m.appear.length == 0) { | |
537 | let res = false; | |
538 | this.play(m); | |
3a2a7b5f BA |
539 | let potentialMoves = this.getPotentialMovesFrom([m.end.x, m.end.y]); |
540 | // Add nudges (if any a priori possible) | |
541 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
542 | if ( | |
543 | V.OnBoard(m.end.x + step[0], m.end.y + step[1]) && | |
544 | this.board[m.end.x + step[0]][m.end.y + step[1]] == V.EMPTY | |
545 | ) { | |
546 | potentialMoves.push( | |
547 | this.getBasicMove( | |
548 | [m.end.x, m.end.y], | |
549 | [m.end.x + step[0], m.end.y + step[1]] | |
550 | ) | |
551 | ); | |
552 | } | |
553 | } | |
554 | let moves2 = this.filterValid(potentialMoves); | |
bfed878d BA |
555 | for (let m2 of moves2) { |
556 | this.play(m2); | |
557 | res = !this.underCheck(color); | |
558 | this.undo(m2); | |
559 | if (res) break; | |
560 | } | |
561 | this.undo(m); | |
562 | return res; | |
563 | } | |
564 | return true; | |
ee307044 | 565 | }); |
ee307044 | 566 | return fMoves; |
6b7b2cf7 BA |
567 | } |
568 | ||
569 | getPotentialJailerMoves([x, y]) { | |
ee307044 BA |
570 | return super.getPotentialRookMoves([x, y]).filter(m => { |
571 | // Remove jailer captures | |
572 | return m.vanish[0].p != V.JAILER || m.vanish.length == 1; | |
573 | }); | |
6b7b2cf7 BA |
574 | } |
575 | ||
90e814b6 BA |
576 | // Adapted: castle with jailer possible |
577 | getCastleMoves([x, y]) { | |
578 | const c = this.getColor(x, y); | |
579 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
580 | if (x != firstRank || y != this.INIT_COL_KING[c]) | |
581 | return []; | |
582 | ||
583 | const oppCol = V.GetOppCol(c); | |
584 | let moves = []; | |
585 | let i = 0; | |
586 | // King, then rook or jailer: | |
587 | const finalSquares = [ | |
588 | [2, 3], | |
589 | [V.size.y - 2, V.size.y - 3] | |
590 | ]; | |
591 | castlingCheck: for ( | |
592 | let castleSide = 0; | |
593 | castleSide < 2; | |
594 | castleSide++ | |
595 | ) { | |
3a2a7b5f | 596 | if (this.castleFlags[c][castleSide] >= 8) continue; |
90e814b6 | 597 | // Rook (or jailer) and king are on initial position |
90e814b6 BA |
598 | const finDist = finalSquares[castleSide][0] - y; |
599 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
600 | i = y; | |
601 | do { | |
602 | if ( | |
603 | this.isAttacked([x, i], [oppCol]) || | |
604 | (this.board[x][i] != V.EMPTY && | |
605 | (this.getColor(x, i) != c || | |
3a2a7b5f | 606 | ![V.KING, V.ROOK, V.JAILER].includes(this.getPiece(x, i)))) |
90e814b6 BA |
607 | ) { |
608 | continue castlingCheck; | |
609 | } | |
610 | i += step; | |
611 | } while (i != finalSquares[castleSide][0]); | |
90e814b6 | 612 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 613 | const rookOrJailerPos = this.castleFlags[c][castleSide]; |
90e814b6 BA |
614 | for (i = y + step; i != rookOrJailerPos; i += step) |
615 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; | |
616 | ||
617 | // Nothing on final squares, except maybe king and castling rook or jailer? | |
618 | for (i = 0; i < 2; i++) { | |
619 | if ( | |
620 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
621 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
622 | finalSquares[castleSide][i] != rookOrJailerPos | |
623 | ) { | |
624 | continue castlingCheck; | |
625 | } | |
626 | } | |
627 | ||
628 | // If this code is reached, castle is valid | |
629 | const castlingPiece = this.getPiece(firstRank, rookOrJailerPos); | |
630 | moves.push( | |
631 | new Move({ | |
632 | appear: [ | |
633 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
634 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: castlingPiece, c: c }) | |
635 | ], | |
636 | vanish: [ | |
637 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
638 | new PiPo({ x: x, y: rookOrJailerPos, p: castlingPiece, c: c }) | |
639 | ], | |
640 | end: | |
641 | Math.abs(y - rookOrJailerPos) <= 2 | |
642 | ? { x: x, y: rookOrJailerPos } | |
643 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
644 | }) | |
645 | ); | |
646 | } | |
647 | ||
648 | return moves; | |
2a8a94c9 BA |
649 | } |
650 | ||
3a2a7b5f BA |
651 | atLeastOneMove() { |
652 | // If in second-half of a move, we already know that a move is possible | |
653 | if (this.subTurn == 2) return true; | |
654 | return super.atLeastOneMove(); | |
655 | } | |
656 | ||
ee307044 | 657 | filterValid(moves) { |
bfed878d BA |
658 | // Disable check tests for sentry pushes, |
659 | // because in this case the move isn't finished | |
660 | let movesWithoutSentryPushes = []; | |
661 | let movesWithSentryPushes = []; | |
662 | moves.forEach(m => { | |
663 | if (m.appear.length > 0) movesWithoutSentryPushes.push(m); | |
664 | else movesWithSentryPushes.push(m); | |
665 | }); | |
3a2a7b5f BA |
666 | |
667 | // TODO: if after move a sentry can take king in 2 times?! | |
668 | ||
afbf3ca7 | 669 | const filteredMoves = super.filterValid(movesWithoutSentryPushes); |
ee307044 | 670 | // If at least one full move made, everything is allowed: |
bfed878d BA |
671 | if (this.movesCount >= 2) |
672 | return filteredMoves.concat(movesWithSentryPushes); | |
afbf3ca7 | 673 | // Else, forbid checks and captures: |
ee307044 BA |
674 | const oppCol = V.GetOppCol(this.turn); |
675 | return filteredMoves.filter(m => { | |
676 | if (m.vanish.length == 2 && m.appear.length == 1) return false; | |
677 | this.play(m); | |
678 | const res = !this.underCheck(oppCol); | |
679 | this.undo(m); | |
680 | return res; | |
bfed878d BA |
681 | }).concat(movesWithSentryPushes); |
682 | } | |
683 | ||
684 | getAllValidMoves() { | |
685 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
686 | // Sentry push: | |
afbf3ca7 | 687 | const sentrySq = [this.sentryPos.x, this.sentryPos.y]; |
bfed878d | 688 | return this.filterValid(this.getPotentialMovesFrom(sentrySq)); |
ee307044 BA |
689 | } |
690 | ||
3a2a7b5f | 691 | prePlay(move) { |
93e8684c | 692 | if (move.appear.length == 0 && move.vanish.length == 1) { |
afbf3ca7 | 693 | // The sentry is about to push a piece: subTurn goes from 1 to 2 |
93e8684c | 694 | this.sentryPos = { x: move.end.x, y: move.end.y }; |
3a2a7b5f | 695 | } else if (this.subTurn == 2 && move.vanish[0].p != V.PAWN) { |
9842aca2 BA |
696 | // A piece is pushed: forbid array of squares between start and end |
697 | // of move, included (except if it's a pawn) | |
698 | let squares = []; | |
3a2a7b5f BA |
699 | if ([V.KNIGHT,V.KING].includes(move.vanish[0].p)) |
700 | // short-range pieces: just forbid initial square | |
701 | squares.push({ x: move.start.x, y: move.start.y }); | |
702 | else { | |
703 | const deltaX = move.end.x - move.start.x; | |
704 | const deltaY = move.end.y - move.start.y; | |
705 | const step = [ | |
706 | deltaX / Math.abs(deltaX) || 0, | |
707 | deltaY / Math.abs(deltaY) || 0 | |
708 | ]; | |
709 | for ( | |
710 | let sq = {x: move.start.x, y: move.start.y}; | |
711 | sq.x != move.end.x && sq.y != move.end.y; | |
712 | sq.x += step[0], sq.y += step[1] | |
713 | ) { | |
714 | squares.push({ x: sq.x, y: sq.y }); | |
9842aca2 | 715 | } |
90e814b6 | 716 | } |
3a2a7b5f BA |
717 | // Add end square as well, to know if I was pushed (useful for lancers) |
718 | squares.push({ x: move.end.x, y: move.end.y }); | |
9842aca2 BA |
719 | this.sentryPush.push(squares); |
720 | } else this.sentryPush.push(null); | |
2a8a94c9 BA |
721 | } |
722 | ||
90e814b6 | 723 | play(move) { |
3a2a7b5f BA |
724 | // if (!this.states) this.states = []; |
725 | // const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); | |
726 | // this.states.push(stateFen); | |
727 | ||
728 | this.prePlay(move); | |
90e814b6 BA |
729 | move.flags = JSON.stringify(this.aggregateFlags()); |
730 | this.epSquares.push(this.getEpSquare(move)); | |
731 | V.PlayOnBoard(this.board, move); | |
afbf3ca7 BA |
732 | // Is it a sentry push? (useful for undo) |
733 | move.sentryPush = (this.subTurn == 2); | |
9842aca2 | 734 | if (this.subTurn == 1) this.movesCount++; |
afbf3ca7 | 735 | if (move.appear.length == 0 && move.vanish.length == 1) this.subTurn = 2; |
93e8684c | 736 | else { |
ee307044 | 737 | // Turn changes only if not a sentry "pre-push" |
9842aca2 | 738 | this.turn = V.GetOppCol(this.turn); |
ee307044 | 739 | this.subTurn = 1; |
ee307044 | 740 | } |
3a2a7b5f BA |
741 | this.postPlay(move); |
742 | } | |
743 | ||
744 | postPlay(move) { | |
745 | if (move.vanish.length == 0) | |
746 | // Special pass move of the king: nothing to update! | |
747 | return; | |
748 | super.postPlay(move); | |
90e814b6 | 749 | } |
2a8a94c9 | 750 | |
90e814b6 BA |
751 | undo(move) { |
752 | this.epSquares.pop(); | |
753 | this.disaggregateFlags(JSON.parse(move.flags)); | |
754 | V.UndoOnBoard(this.board, move); | |
ee307044 BA |
755 | // Decrement movesCount except if the move is a sentry push |
756 | if (!move.sentryPush) this.movesCount--; | |
3a2a7b5f BA |
757 | if (this.subTurn == 2) this.subTurn = 1; |
758 | else { | |
9842aca2 | 759 | this.turn = V.GetOppCol(this.turn); |
3a2a7b5f BA |
760 | if (move.sentryPush) this.subTurn = 2; |
761 | } | |
762 | this.postUndo(move); | |
763 | ||
764 | // const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); | |
765 | // if (stateFen != this.states[this.states.length-1]) debugger; | |
766 | // this.states.pop(); | |
767 | } | |
768 | ||
769 | postUndo(move) { | |
770 | super.postUndo(move); | |
771 | this.sentryPush.pop(); | |
90e814b6 | 772 | } |
2a8a94c9 | 773 | |
afbf3ca7 BA |
774 | isAttacked(sq, colors) { |
775 | return ( | |
776 | super.isAttacked(sq, colors) || | |
777 | this.isAttackedByLancer(sq, colors) || | |
778 | this.isAttackedBySentry(sq, colors) | |
779 | ); | |
780 | } | |
781 | ||
782 | isAttackedByLancer([x, y], colors) { | |
783 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
784 | // If in this direction there are only enemy pieces and empty squares, | |
785 | // and we meet a lancer: can he reach us? | |
786 | // NOTE: do not stop at first lancer, there might be several! | |
787 | let coord = { x: x + step[0], y: y + step[1] }; | |
788 | let lancerPos = []; | |
789 | while ( | |
790 | V.OnBoard(coord.x, coord.y) && | |
791 | ( | |
792 | this.board[coord.x][coord.y] == V.EMPTY || | |
793 | colors.includes(this.getColor(coord.x, coord.y)) | |
794 | ) | |
795 | ) { | |
3a2a7b5f BA |
796 | if (this.getPiece(coord.x, coord.y) == V.LANCER) |
797 | lancerPos.push({x: coord.x, y: coord.y}); | |
798 | coord.x += step[0]; | |
799 | coord.y += step[1]; | |
afbf3ca7 BA |
800 | } |
801 | for (let xy of lancerPos) { | |
802 | const dir = V.LANCER_DIRS[this.board[xy.x][xy.y].charAt(1)]; | |
803 | if (dir[0] == -step[0] && dir[1] == -step[1]) return true; | |
804 | } | |
805 | } | |
806 | return false; | |
807 | } | |
808 | ||
809 | // Helper to check sentries attacks: | |
810 | selfAttack([x1, y1], [x2, y2]) { | |
811 | const color = this.getColor(x1, y1); | |
812 | const sliderAttack = (allowedSteps, lancer) => { | |
813 | const deltaX = x2 - x1; | |
814 | const deltaY = y2 - y1; | |
815 | const step = [ deltaX / Math.abs(deltaX), deltaY / Math.abs(deltaY) ]; | |
3a2a7b5f | 816 | if (allowedSteps.every(st => st[0] != step[0] || st[1] != step[1])) |
afbf3ca7 | 817 | return false; |
3a2a7b5f | 818 | let sq = [ x1 + step[0], y1 + step[1] ]; |
afbf3ca7 BA |
819 | while (sq[0] != x2 && sq[1] != y2) { |
820 | if ( | |
3a2a7b5f | 821 | // NOTE: no need to check OnBoard in this special case |
afbf3ca7 BA |
822 | (!lancer && this.board[sq[0]][sq[1]] != V.EMPTY) || |
823 | (!!lancer && this.getColor(sq[0], sq[1]) != color) | |
824 | ) { | |
825 | return false; | |
826 | } | |
3a2a7b5f BA |
827 | sq[0] += step[0]; |
828 | sq[1] += step[1]; | |
afbf3ca7 BA |
829 | } |
830 | return true; | |
831 | }; | |
832 | switch (this.getPiece(x1, y1)) { | |
833 | case V.PAWN: { | |
834 | // Pushed pawns move as enemy pawns | |
835 | const shift = (color == 'w' ? 1 : -1); | |
836 | return (x1 + shift == x2 && Math.abs(y1 - y2) == 1); | |
837 | } | |
838 | case V.KNIGHT: { | |
839 | const deltaX = Math.abs(x1 - x2); | |
840 | const deltaY = Math.abs(y1 - y2); | |
841 | return ( | |
842 | deltaX + deltaY == 3 && | |
843 | [1, 2].includes(deltaX) && | |
844 | [1, 2].includes(deltaY) | |
845 | ); | |
846 | } | |
847 | case V.ROOK: | |
848 | return sliderAttack(V.steps[V.ROOK]); | |
849 | case V.BISHOP: | |
850 | return sliderAttack(V.steps[V.BISHOP]); | |
851 | case V.QUEEN: | |
852 | return sliderAttack(V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
853 | case V.LANCER: { | |
854 | // Special case: as long as no enemy units stands in-between, it attacks | |
855 | // (if it points toward the king). | |
856 | const allowedStep = V.LANCER_DIRS[this.board[x1][y1].charAt(1)]; | |
857 | return sliderAttack([allowedStep], "lancer"); | |
858 | } | |
859 | // No sentries or jailer tests: they cannot self-capture | |
860 | } | |
861 | return false; | |
862 | } | |
863 | ||
864 | isAttackedBySentry([x, y], colors) { | |
865 | // Attacked by sentry means it can self-take our king. | |
866 | // Just check diagonals of enemy sentry(ies), and if it reaches | |
867 | // one of our pieces: can I self-take? | |
868 | const color = V.GetOppCol(colors[0]); | |
869 | let candidates = []; | |
870 | for (let i=0; i<V.size.x; i++) { | |
871 | for (let j=0; j<V.size.y; j++) { | |
872 | if ( | |
873 | this.getPiece(i,j) == V.SENTRY && | |
874 | colors.includes(this.getColor(i,j)) | |
875 | ) { | |
876 | for (let step of V.steps[V.BISHOP]) { | |
877 | let sq = [ i + step[0], j + step[1] ]; | |
878 | while ( | |
879 | V.OnBoard(sq[0], sq[1]) && | |
880 | this.board[sq[0]][sq[1]] == V.EMPTY | |
881 | ) { | |
882 | sq[0] += step[0]; | |
883 | sq[1] += step[1]; | |
884 | } | |
885 | if ( | |
886 | V.OnBoard(sq[0], sq[1]) && | |
887 | this.getColor(sq[0], sq[1]) == color | |
888 | ) { | |
3a2a7b5f | 889 | candidates.push([ sq[0], sq[1] ]); |
afbf3ca7 BA |
890 | } |
891 | } | |
892 | } | |
893 | } | |
894 | } | |
895 | for (let c of candidates) | |
896 | if (this.selfAttack(c, [x, y])) return true; | |
897 | return false; | |
898 | } | |
899 | ||
900 | // Jailer doesn't capture or give check | |
901 | ||
2a8a94c9 BA |
902 | static get VALUES() { |
903 | return Object.assign( | |
28b32b4f | 904 | { l: 4.8, s: 2.8, j: 3.8 }, //Jeff K. estimations |
2a8a94c9 BA |
905 | ChessRules.VALUES |
906 | ); | |
907 | } | |
6b7b2cf7 | 908 | |
afbf3ca7 BA |
909 | getComputerMove() { |
910 | const maxeval = V.INFINITY; | |
911 | const color = this.turn; | |
912 | let moves1 = this.getAllValidMoves(); | |
913 | ||
914 | if (moves1.length == 0) | |
915 | // TODO: this situation should not happen | |
916 | return null; | |
917 | ||
3a2a7b5f | 918 | const setEval = (move, next) => { |
afbf3ca7 | 919 | const score = this.getCurrentScore(); |
3a2a7b5f | 920 | const curEval = move.eval; |
afbf3ca7 BA |
921 | if (score != "*") { |
922 | move.eval = | |
923 | score == "1/2" | |
924 | ? 0 | |
925 | : (score == "1-0" ? 1 : -1) * maxeval; | |
3a2a7b5f BA |
926 | } else move.eval = this.evalPosition(); |
927 | if ( | |
928 | // "next" is defined after sentry pushes | |
929 | !!next && ( | |
930 | !curEval || | |
931 | color == 'w' && move.eval > curEval || | |
932 | color == 'b' && move.eval < curEval | |
933 | ) | |
934 | ) { | |
935 | move.second = next; | |
936 | } | |
afbf3ca7 BA |
937 | }; |
938 | ||
939 | // Just search_depth == 1 (because of sentries. TODO: can do better...) | |
940 | moves1.forEach(m1 => { | |
941 | this.play(m1); | |
942 | if (this.subTurn == 1) setEval(m1); | |
943 | else { | |
944 | // Need to play every pushes and count: | |
945 | const moves2 = this.getAllValidMoves(); | |
946 | moves2.forEach(m2 => { | |
947 | this.play(m2); | |
3a2a7b5f | 948 | setEval(m1, m2); |
afbf3ca7 BA |
949 | this.undo(m2); |
950 | }); | |
951 | } | |
952 | this.undo(m1); | |
953 | }); | |
954 | ||
955 | moves1.sort((a, b) => { | |
956 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
957 | }); | |
958 | let candidates = [0]; | |
959 | for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
960 | candidates.push(j); | |
3a2a7b5f BA |
961 | const choice = moves1[candidates[randInt(candidates.length)]]; |
962 | return (!choice.second ? choice : [choice, choice.second]); | |
afbf3ca7 BA |
963 | } |
964 | ||
3a2a7b5f BA |
965 | // TODO: if subTurn == 2, take some precautions, in particular pawn pushed on 1st rank. |
966 | // --> should indicate Sxb2,bxc1 | |
6b7b2cf7 BA |
967 | getNotation(move) { |
968 | // Special case "king takes jailer" is a pass move | |
969 | if (move.appear.length == 0 && move.vanish.length == 0) return "pass"; | |
970 | return super.getNotation(move); | |
971 | } | |
2a8a94c9 | 972 | }; |