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3f22c2c3 | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
bb688df5 BA |
2 | import { ArrayFun } from "@/utils/array"; |
3 | import { randInt, sample } from "@/utils/alea"; | |
4 | ||
5 | export class CoregalRules extends ChessRules { | |
6 | static IsGoodPosition(position) { | |
6f2f9437 | 7 | if (!ChessRules.IsGoodPosition(position)) return false; |
3f22c2c3 | 8 | const rows = position.split("/"); |
bb688df5 BA |
9 | // Check that at least one queen of each color is there: |
10 | let queens = {}; | |
11 | for (let row of rows) { | |
12 | for (let i = 0; i < row.length; i++) | |
13 | if (['Q','q'].includes(row[i])) queens[row[i]] = true; | |
14 | } | |
15 | if (Object.keys(queens).length != 2) return false; | |
16 | return true; | |
17 | } | |
18 | ||
19 | static IsGoodFlags(flags) { | |
20 | return !!flags.match(/^[a-z]{8,8}$/); | |
21 | } | |
22 | ||
3f22c2c3 BA |
23 | // Scanning king position for faster updates is still interesting, |
24 | // but no need for INIT_COL_KING because it's given in castle flags. | |
25 | scanKings(fen) { | |
26 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
27 | const fenRows = V.ParseFen(fen).position.split("/"); | |
28 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; | |
29 | for (let i = 0; i < fenRows.length; i++) { | |
30 | let k = 0; | |
31 | for (let j = 0; j < fenRows[i].length; j++) { | |
32 | switch (fenRows[i].charAt(j)) { | |
33 | case "k": | |
34 | this.kingPos["b"] = [i, k]; | |
35 | break; | |
36 | case "K": | |
37 | this.kingPos["w"] = [i, k]; | |
38 | break; | |
39 | default: { | |
e50a8025 | 40 | const num = parseInt(fenRows[i].charAt(j), 10); |
3f22c2c3 BA |
41 | if (!isNaN(num)) k += num - 1; |
42 | } | |
43 | } | |
44 | k++; | |
45 | } | |
46 | } | |
47 | } | |
48 | ||
af34341d BA |
49 | getCheckSquares() { |
50 | const color = this.turn; | |
bb688df5 BA |
51 | let squares = []; |
52 | const oppCol = V.GetOppCol(color); | |
53 | if (this.isAttacked(this.kingPos[color], oppCol)) | |
3f22c2c3 | 54 | squares.push(JSON.parse(JSON.stringify(this.kingPos[color]))); |
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55 | for (let i=0; i<V.size.x; i++) { |
56 | for (let j=0; j<V.size.y; j++) { | |
57 | if ( | |
58 | this.getColor(i, j) == color && | |
59 | this.getPiece(i, j) == V.QUEEN && | |
60 | this.isAttacked([i, j], oppCol) | |
61 | ) { | |
62 | squares.push([i, j]); | |
63 | } | |
64 | } | |
65 | } | |
66 | return squares; | |
67 | } | |
68 | ||
69 | static GenRandInitFen(randomness) { | |
70 | if (randomness == 0) | |
71 | // Castle flags here indicate pieces positions (if can castle) | |
72 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 adehadeh -"; | |
73 | ||
74 | let pieces = { w: new Array(8), b: new Array(8) }; | |
75 | let flags = ""; | |
76 | for (let c of ["w", "b"]) { | |
77 | if (c == 'b' && randomness == 1) { | |
78 | pieces['b'] = pieces['w']; | |
79 | flags += flags; | |
80 | break; | |
81 | } | |
82 | ||
83 | // Get random squares for king and queen between b and g files | |
df3eb77c BA |
84 | let randIndex = randInt(6) + 1; |
85 | let kingPos = randIndex; | |
86 | randIndex = randInt(5) + 1; | |
bb688df5 | 87 | if (randIndex >= kingPos) randIndex++; |
df3eb77c | 88 | let queenPos = randIndex; |
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89 | |
90 | // Get random squares for rooks to the left and right of the queen | |
91 | // and king: not all squares of the same colors (for bishops). | |
92 | const minQR = Math.min(kingPos, queenPos); | |
93 | const maxQR = Math.max(kingPos, queenPos); | |
94 | let rook1Pos = randInt(minQR); | |
95 | let rook2Pos = 7 - randInt(7 - maxQR); | |
96 | ||
97 | // Now, if we are unlucky all these 4 pieces may be on the same color. | |
98 | const rem2 = [kingPos, queenPos, rook1Pos, rook2Pos].map(pos => pos % 2); | |
99 | if (rem2.every(r => r == 0) || rem2.every(r => r == 1)) { | |
100 | // Shift a random of these pieces to the left or right | |
101 | switch (randInt(4)) { | |
102 | case 0: | |
103 | if (rook1Pos == 0) rook1Pos++; | |
104 | else rook1Pos--; | |
105 | break; | |
106 | case 1: | |
107 | if (Math.random() < 0.5) kingPos++; | |
108 | else kingPos--; | |
109 | break; | |
110 | case 2: | |
111 | if (Math.random() < 0.5) queenPos++; | |
112 | else queenPos--; | |
113 | break; | |
114 | case 3: | |
115 | if (rook2Pos == 7) rook2Pos--; | |
116 | else rook2Pos++; | |
117 | break; | |
118 | } | |
119 | } | |
120 | let bishop1Options = { 0: true, 2: true, 4: true, 6: true }; | |
121 | let bishop2Options = { 1: true, 3: true, 5: true, 7: true }; | |
122 | [kingPos, queenPos, rook1Pos, rook2Pos].forEach(pos => { | |
123 | if (!!bishop1Options[pos]) delete bishop1Options[pos]; | |
124 | else if (!!bishop2Options[pos]) delete bishop2Options[pos]; | |
125 | }); | |
e50a8025 BA |
126 | const bishop1Pos = |
127 | parseInt(sample(Object.keys(bishop1Options), 1)[0], 10); | |
128 | const bishop2Pos = | |
129 | parseInt(sample(Object.keys(bishop2Options), 1)[0], 10); | |
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130 | |
131 | // Knights' positions are now determined | |
132 | const forbidden = [ | |
133 | kingPos, queenPos, rook1Pos, rook2Pos, bishop1Pos, bishop2Pos | |
134 | ]; | |
135 | const [knight1Pos, knight2Pos] = | |
136 | ArrayFun.range(8).filter(pos => !forbidden.includes(pos)); | |
137 | ||
138 | pieces[c][rook1Pos] = "r"; | |
139 | pieces[c][knight1Pos] = "n"; | |
140 | pieces[c][bishop1Pos] = "b"; | |
141 | pieces[c][queenPos] = "q"; | |
142 | pieces[c][kingPos] = "k"; | |
143 | pieces[c][bishop2Pos] = "b"; | |
144 | pieces[c][knight2Pos] = "n"; | |
145 | pieces[c][rook2Pos] = "r"; | |
2c5d7b20 BA |
146 | flags += [rook1Pos, queenPos, kingPos, rook2Pos] |
147 | .sort().map(V.CoordToColumn).join(""); | |
bb688df5 BA |
148 | } |
149 | // Add turn + flags + enpassant | |
150 | return ( | |
151 | pieces["b"].join("") + | |
152 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
153 | pieces["w"].join("").toUpperCase() + | |
154 | " w 0 " + flags + " -" | |
155 | ); | |
156 | } | |
157 | ||
158 | setFlags(fenflags) { | |
3f22c2c3 | 159 | // white pieces positions, then black pieces positions |
bb688df5 BA |
160 | this.castleFlags = { w: [...Array(4)], b: [...Array(4)] }; |
161 | for (let i = 0; i < 8; i++) { | |
162 | this.castleFlags[i < 4 ? "w" : "b"][i % 4] = | |
3f22c2c3 | 163 | V.ColumnToCoord(fenflags.charAt(i)) |
bb688df5 BA |
164 | } |
165 | } | |
166 | ||
167 | getPotentialQueenMoves(sq) { | |
168 | return super.getPotentialQueenMoves(sq).concat(this.getCastleMoves(sq)); | |
169 | } | |
170 | ||
3f22c2c3 BA |
171 | getCastleMoves([x, y]) { |
172 | const c = this.getColor(x, y); | |
173 | if ( | |
174 | x != (c == "w" ? V.size.x - 1 : 0) || | |
175 | !this.castleFlags[c].slice(1, 3).includes(y) | |
176 | ) { | |
177 | // x isn't first rank, or piece moved | |
178 | return []; | |
179 | } | |
180 | const castlingPiece = this.getPiece(x, y); | |
181 | ||
182 | // Relative position of the selected piece: left or right ? | |
183 | // If left: small castle left, large castle right. | |
184 | // If right: usual situation. | |
185 | const relPos = (this.castleFlags[c][1] == y ? "left" : "right"); | |
186 | ||
187 | // Castling ? | |
188 | const oppCol = V.GetOppCol(c); | |
189 | let moves = []; | |
190 | let i = 0; | |
191 | // Castling piece, then rook: | |
192 | const finalSquares = { | |
193 | 0: (relPos == "left" ? [1, 2] : [2, 3]), | |
194 | 3: (relPos == "right" ? [6, 5] : [5, 4]) | |
195 | }; | |
196 | ||
197 | // Left, then right castle: | |
198 | castlingCheck: for (let castleSide of [0, 3]) { | |
199 | if (this.castleFlags[c][castleSide] >= 8) continue; | |
200 | ||
201 | // Rook and castling piece are on initial position | |
202 | const rookPos = this.castleFlags[c][castleSide]; | |
203 | ||
204 | // Nothing on the path of the king ? (and no checks) | |
205 | const finDist = finalSquares[castleSide][0] - y; | |
206 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
207 | i = y; | |
208 | do { | |
209 | if ( | |
210 | this.isAttacked([x, i], oppCol) || | |
211 | (this.board[x][i] != V.EMPTY && | |
212 | // NOTE: next check is enough, because of chessboard constraints | |
213 | (this.getColor(x, i) != c || | |
214 | ![castlingPiece, V.ROOK].includes(this.getPiece(x, i)))) | |
215 | ) { | |
216 | continue castlingCheck; | |
217 | } | |
218 | i += step; | |
219 | } while (i != finalSquares[castleSide][0]); | |
220 | ||
221 | // Nothing on the path to the rook? | |
222 | step = castleSide == 0 ? -1 : 1; | |
223 | for (i = y + step; i != rookPos; i += step) { | |
224 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; | |
225 | } | |
226 | ||
227 | // Nothing on final squares, except maybe castling piece and rook? | |
228 | for (i = 0; i < 2; i++) { | |
229 | if ( | |
230 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
231 | ![y, rookPos].includes(finalSquares[castleSide][i]) | |
232 | ) { | |
233 | continue castlingCheck; | |
234 | } | |
235 | } | |
236 | ||
237 | // If this code is reached, castle is valid | |
238 | moves.push( | |
239 | new Move({ | |
240 | appear: [ | |
2c5d7b20 BA |
241 | new PiPo({ |
242 | x: x, | |
243 | y: finalSquares[castleSide][0], | |
244 | p: castlingPiece, | |
245 | c: c | |
246 | }), | |
247 | new PiPo({ | |
248 | x: x, | |
249 | y: finalSquares[castleSide][1], | |
250 | p: V.ROOK, | |
251 | c: c | |
252 | }) | |
3f22c2c3 BA |
253 | ], |
254 | vanish: [ | |
255 | new PiPo({ x: x, y: y, p: castlingPiece, c: c }), | |
256 | new PiPo({ x: x, y: rookPos, p: V.ROOK, c: c }) | |
257 | ], | |
258 | // In this variant, always castle by playing onto the rook | |
259 | end: { x: x, y: rookPos } | |
260 | }) | |
261 | ); | |
262 | } | |
263 | ||
264 | return moves; | |
bb688df5 BA |
265 | } |
266 | ||
267 | underCheck(color) { | |
268 | const oppCol = V.GetOppCol(color); | |
269 | if (this.isAttacked(this.kingPos[color], oppCol)) return true; | |
270 | for (let i=0; i<V.size.x; i++) { | |
271 | for (let j=0; j<V.size.y; j++) { | |
272 | if ( | |
273 | this.getColor(i, j) == color && | |
274 | this.getPiece(i, j) == V.QUEEN && | |
275 | this.isAttacked([i, j], oppCol) | |
276 | ) { | |
277 | return true; | |
278 | } | |
279 | } | |
280 | } | |
281 | return false; | |
282 | } | |
283 | ||
14c35dc6 BA |
284 | // "twoKings" arg for the similar Twokings variant. |
285 | updateCastleFlags(move, piece, twoKings) { | |
3f22c2c3 BA |
286 | const c = V.GetOppCol(this.turn); |
287 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
288 | // Update castling flags if castling pieces moved or were captured | |
289 | const oppCol = V.GetOppCol(c); | |
290 | const oppFirstRank = V.size.x - 1 - firstRank; | |
14c35dc6 BA |
291 | if (move.start.x == firstRank) { |
292 | if (piece == V.KING || (!twoKings && piece == V.QUEEN)) { | |
293 | if (this.castleFlags[c][1] == move.start.y) | |
294 | this.castleFlags[c][1] = 8; | |
295 | else if (this.castleFlags[c][2] == move.start.y) | |
296 | this.castleFlags[c][2] = 8; | |
297 | // Else: the flag is already turned off | |
298 | } | |
3f22c2c3 BA |
299 | } |
300 | else if ( | |
301 | move.start.x == firstRank && //our rook moves? | |
302 | [this.castleFlags[c][0], this.castleFlags[c][3]].includes(move.start.y) | |
303 | ) { | |
304 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 3); | |
305 | this.castleFlags[c][flagIdx] = 8; | |
306 | } else if ( | |
307 | move.end.x == oppFirstRank && //we took opponent rook? | |
2c5d7b20 BA |
308 | [this.castleFlags[oppCol][0], this.castleFlags[oppCol][3]] |
309 | .includes(move.end.y) | |
3f22c2c3 BA |
310 | ) { |
311 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 3); | |
312 | this.castleFlags[oppCol][flagIdx] = 8; | |
313 | } | |
bb688df5 BA |
314 | } |
315 | ||
316 | // NOTE: do not set queen value to 1000 or so, because there may be several. | |
3f22c2c3 | 317 | |
f82609cd BA |
318 | static get SEARCH_DEPTH() { |
319 | return 2; | |
320 | } | |
321 | ||
3f22c2c3 BA |
322 | getNotation(move) { |
323 | if (move.appear.length == 2) { | |
324 | // Castle: determine the right notation | |
325 | const color = move.appear[0].c; | |
326 | let symbol = (move.appear[0].p == V.QUEEN ? "Q" : "") + "0-0"; | |
327 | if ( | |
328 | ( | |
329 | this.castleFlags[color][1] == move.vanish[0].y && | |
330 | move.end.y > move.start.y | |
331 | ) | |
332 | || | |
333 | ( | |
334 | this.castleFlags[color][2] == move.vanish[0].y && | |
335 | move.end.y < move.start.y | |
336 | ) | |
337 | ) { | |
338 | symbol += "-0"; | |
339 | } | |
340 | return symbol; | |
341 | } | |
342 | return super.getNotation(move); | |
343 | } | |
bb688df5 | 344 | }; |