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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class BerolinaRules extends ChessRules { |
dac39588 | 4 | // En-passant after 2-sq jump |
6808d7a1 BA |
5 | getEpSquare(moveOrSquare) { |
6 | if (!moveOrSquare) return undefined; | |
7 | if (typeof moveOrSquare === "string") { | |
dac39588 | 8 | const square = moveOrSquare; |
6808d7a1 | 9 | if (square == "-") return undefined; |
dac39588 BA |
10 | // Enemy pawn initial column must be given too: |
11 | let res = []; | |
12 | const epParts = square.split(","); | |
13 | res.push(V.SquareToCoords(epParts[0])); | |
14 | res.push(V.ColumnToCoord(epParts[1])); | |
15 | return res; | |
16 | } | |
17 | // Argument is a move: | |
18 | const move = moveOrSquare; | |
6808d7a1 BA |
19 | const [sx, ex, sy] = [move.start.x, move.end.x, move.start.y]; |
20 | if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) == 2) { | |
8d1fcc37 BA |
21 | return [ |
22 | { | |
23 | x: (ex + sx) / 2, | |
24 | y: (move.end.y + sy) / 2 | |
25 | }, | |
26 | // The arrival column must be remembered, because | |
27 | // potentially two pawns could be candidates to be captured: | |
28 | // one on our left, and one on our right. | |
29 | move.end.y | |
30 | ]; | |
dac39588 BA |
31 | } |
32 | return undefined; //default | |
33 | } | |
375ecdd1 | 34 | |
8d1fcc37 BA |
35 | static IsGoodEnpassant(enpassant) { |
36 | if (enpassant != "-") { | |
37 | const epParts = enpassant.split(","); | |
38 | const epSq = V.SquareToCoords(epParts[0]); | |
39 | if (isNaN(epSq.x) || isNaN(epSq.y) || !V.OnBoard(epSq)) return false; | |
40 | const arrCol = V.ColumnToCoord(epParts[1]); | |
41 | if (isNaN(arrCol) || arrCol < 0 || arrCol >= V.size.y) return false; | |
42 | } | |
43 | return true; | |
44 | } | |
45 | ||
46 | getEnpassantFen() { | |
47 | const L = this.epSquares.length; | |
48 | if (!this.epSquares[L - 1]) return "-"; //no en-passant | |
49 | return ( | |
50 | V.CoordsToSquare(this.epSquares[L - 1][0]) + | |
51 | "," + | |
52 | V.CoordToColumn(this.epSquares[L - 1][1]) | |
53 | ); | |
54 | } | |
55 | ||
dac39588 | 56 | // Special pawns movements |
6808d7a1 | 57 | getPotentialPawnMoves([x, y]) { |
dac39588 BA |
58 | const color = this.turn; |
59 | let moves = []; | |
6808d7a1 BA |
60 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
61 | const shiftX = color == "w" ? -1 : 1; | |
62 | const startRank = color == "w" ? sizeX - 2 : 1; | |
63 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
64 | const finalPieces = | |
2c5d7b20 BA |
65 | x + shiftX == lastRank |
66 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
67 | : [V.PAWN]; | |
375ecdd1 | 68 | |
dac39588 | 69 | // One square diagonally |
6808d7a1 BA |
70 | for (let shiftY of [-1, 1]) { |
71 | if (this.board[x + shiftX][y + shiftY] == V.EMPTY) { | |
72 | for (let piece of finalPieces) { | |
73 | moves.push( | |
74 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
75 | c: color, | |
76 | p: piece | |
77 | }) | |
78 | ); | |
dac39588 | 79 | } |
6808d7a1 | 80 | if ( |
32f6285e | 81 | V.PawnSpecs.twoSquares && |
6808d7a1 BA |
82 | x == startRank && |
83 | y + 2 * shiftY >= 0 && | |
84 | y + 2 * shiftY < sizeY && | |
85 | this.board[x + 2 * shiftX][y + 2 * shiftY] == V.EMPTY | |
86 | ) { | |
dac39588 | 87 | // Two squares jump |
6808d7a1 BA |
88 | moves.push( |
89 | this.getBasicMove([x, y], [x + 2 * shiftX, y + 2 * shiftY]) | |
90 | ); | |
dac39588 BA |
91 | } |
92 | } | |
93 | } | |
94 | // Capture | |
6808d7a1 BA |
95 | if ( |
96 | this.board[x + shiftX][y] != V.EMPTY && | |
97 | this.canTake([x, y], [x + shiftX, y]) | |
98 | ) { | |
6e47d367 | 99 | for (let piece of finalPieces) { |
6808d7a1 BA |
100 | moves.push( |
101 | this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) | |
102 | ); | |
6e47d367 | 103 | } |
dac39588 | 104 | } |
375ecdd1 | 105 | |
32f6285e BA |
106 | // Next condition so that other variants could inherit from this class |
107 | if (V.PawnSpecs.enPassant) { | |
108 | // En passant | |
109 | const Lep = this.epSquares.length; | |
110 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
111 | if ( | |
112 | !!epSquare && | |
113 | epSquare[0].x == x + shiftX && | |
114 | epSquare[0].y == y | |
115 | ) { | |
116 | let enpassantMove = this.getBasicMove([x, y], [x + shiftX, y]); | |
117 | enpassantMove.vanish.push({ | |
118 | x: x, | |
119 | y: epSquare[1], | |
120 | p: "p", | |
121 | c: this.getColor(x, epSquare[1]) | |
122 | }); | |
123 | moves.push(enpassantMove); | |
124 | } | |
dac39588 | 125 | } |
375ecdd1 | 126 | |
dac39588 BA |
127 | return moves; |
128 | } | |
f6dbe8e3 | 129 | |
68e19a44 BA |
130 | isAttackedByPawn([x, y], color) { |
131 | let pawnShift = (color == "w" ? 1 : -1); | |
59e74176 BA |
132 | return ( |
133 | x + pawnShift >= 0 && x + pawnShift < V.size.x && | |
134 | this.getPiece(x + pawnShift, y) == V.PAWN && | |
135 | this.getColor(x + pawnShift, y) == color | |
136 | ); | |
dac39588 | 137 | } |
26c1e3bd | 138 | |
32f6285e BA |
139 | static get SEARCH_DEPTH() { |
140 | return 2; | |
141 | } | |
142 | ||
6808d7a1 | 143 | getNotation(move) { |
dac39588 | 144 | const piece = this.getPiece(move.start.x, move.start.y); |
6808d7a1 | 145 | if (piece == V.PAWN) { |
dac39588 BA |
146 | // Pawn move |
147 | const finalSquare = V.CoordsToSquare(move.end); | |
148 | let notation = ""; | |
6808d7a1 | 149 | if (move.vanish.length == 2) |
6e47d367 | 150 | // Capture |
dac39588 | 151 | notation = "Px" + finalSquare; |
6808d7a1 | 152 | else { |
dac39588 BA |
153 | // No capture: indicate the initial square for potential ambiguity |
154 | const startSquare = V.CoordsToSquare(move.start); | |
155 | notation = startSquare + finalSquare; | |
156 | } | |
6808d7a1 | 157 | if (move.appear[0].p != V.PAWN) |
11482348 | 158 | // Promotion |
dac39588 BA |
159 | notation += "=" + move.appear[0].p.toUpperCase(); |
160 | return notation; | |
161 | } | |
162 | return super.getNotation(move); //all other pieces are orthodox | |
163 | } | |
6808d7a1 | 164 | }; |