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2a0672a9 BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
2a0672a9 BA |
5 | export class BarioRules extends ChessRules { |
6 | ||
4313762d BA |
7 | static get Options() { |
8 | return null; | |
9 | } | |
10 | ||
2a0672a9 BA |
11 | // Does not really seem necessary (although the author mention it) |
12 | // Instead, first move = pick a square for the king. | |
2da551a3 | 13 | static get HasFlags() { |
2a0672a9 BA |
14 | return false; |
15 | } | |
16 | ||
17 | // Undetermined piece form: | |
18 | static get UNDEFINED() { | |
19 | return 'u'; | |
20 | } | |
21 | ||
22 | static get PIECES() { | |
23 | return ChessRules.PIECES.concat(V.UNDEFINED); | |
24 | } | |
25 | ||
26 | getPpath(b) { | |
27 | if (b[1] == V.UNDEFINED) return "Bario/" + b; | |
28 | return b; | |
29 | } | |
30 | ||
31 | canIplay(side, [x, y]) { | |
32 | if (this.movesCount >= 2) return super.canIplay(side, [x, y]); | |
33 | return ( | |
34 | this.turn == side && | |
35 | ( | |
36 | (side == 'w' && x == 7) || | |
37 | (side == 'b' && x == 0) | |
38 | ) | |
39 | ); | |
40 | } | |
41 | ||
7c05a5f2 | 42 | hoverHighlight([x, y]) { |
2a0672a9 BA |
43 | const c = this.turn; |
44 | return ( | |
45 | this.movesCount <= 1 && | |
46 | ( | |
47 | (c == 'w' && x == 7) || | |
48 | (c == 'b' && x == 0) | |
49 | ) | |
50 | ); | |
51 | } | |
52 | ||
d2af3400 BA |
53 | onlyClick([x, y]) { |
54 | return ( | |
55 | this.movesCount <= 1 || | |
56 | // TODO: next line theoretically shouldn't be required... | |
57 | (this.movesCount == 2 && this.getColor(x, y) != this.turn) | |
58 | ); | |
59 | } | |
60 | ||
2a0672a9 BA |
61 | // Initiate the game by choosing a square for the king: |
62 | doClick(square) { | |
63 | const c = this.turn; | |
64 | if ( | |
65 | this.movesCount >= 2 || | |
66 | ( | |
67 | (c == 'w' && square[0] != 7) || | |
68 | (c == 'b' && square[0] != 0) | |
69 | ) | |
70 | ) { | |
71 | return null; | |
72 | } | |
73 | return new Move({ | |
74 | appear: [ | |
75 | new PiPo({ x: square[0], y: square[1], c: c, p: V.KING }) | |
76 | ], | |
d2af3400 BA |
77 | vanish: [ |
78 | new PiPo({ x: square[0], y: square[1], c: c, p: V.UNDEFINED }) | |
79 | ], | |
fbc3e6f9 | 80 | start: { x: -1, y: -1 } |
2a0672a9 BA |
81 | }); |
82 | } | |
83 | ||
84 | // Do not check kings (TODO: something more subtle!) | |
85 | static IsGoodPosition(position) { | |
86 | if (position.length == 0) return false; | |
87 | const rows = position.split("/"); | |
88 | if (rows.length != V.size.x) return false; | |
89 | for (let row of rows) { | |
90 | let sumElts = 0; | |
91 | for (let i = 0; i < row.length; i++) { | |
92 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
93 | else { | |
94 | const num = parseInt(row[i], 10); | |
95 | if (isNaN(num) || num <= 0) return false; | |
96 | sumElts += num; | |
97 | } | |
98 | } | |
99 | if (sumElts != V.size.y) return false; | |
100 | } | |
101 | return true; | |
102 | } | |
103 | ||
104 | static IsGoodFen(fen) { | |
105 | if (!ChessRules.IsGoodFen(fen)) return false; | |
106 | const fenParsed = V.ParseFen(fen); | |
107 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{8,8}$/)) | |
108 | if (!fenParsed.capture) return false; | |
109 | return true; | |
110 | } | |
111 | ||
112 | static ParseFen(fen) { | |
113 | const fenParts = fen.split(" "); | |
114 | return Object.assign( | |
115 | { | |
116 | reserve: fenParts[4], | |
117 | capture: fenParts[5] | |
118 | }, | |
119 | ChessRules.ParseFen(fen) | |
120 | ); | |
121 | } | |
122 | ||
123 | getReserveFen() { | |
124 | let counts = new Array(8); | |
125 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
2da551a3 BA |
126 | counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; |
127 | counts[4 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; | |
2a0672a9 BA |
128 | } |
129 | return counts.join(""); | |
130 | } | |
131 | ||
132 | getCaptureFen() { | |
133 | const L = this.captureUndefined.length; | |
134 | const cu = this.captureUndefined[L-1]; | |
135 | return (!!cu ? V.CoordsToSquare(cu) : "-"); | |
136 | } | |
137 | ||
138 | getFen() { | |
139 | return ( | |
140 | super.getFen() + " " + | |
141 | this.getReserveFen() + " " + | |
142 | this.getCaptureFen() | |
143 | ); | |
144 | } | |
145 | ||
146 | getFenForRepeat() { | |
147 | return ( | |
148 | super.getFenForRepeat() + "_" + | |
149 | this.getReserveFen() + "_" + | |
150 | this.getCaptureFen() | |
151 | ); | |
152 | } | |
153 | ||
154 | static GenRandInitFen() { | |
d2af3400 | 155 | return "uuuuuuuu/pppppppp/8/8/8/8/PPPPPPPP/UUUUUUUU w 0 - 22212221 -"; |
2a0672a9 BA |
156 | } |
157 | ||
158 | setOtherVariables(fen) { | |
159 | super.setOtherVariables(fen); | |
160 | const reserve = | |
161 | V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); | |
162 | this.reserve = { | |
163 | w: { | |
164 | [V.ROOK]: reserve[0], | |
165 | [V.KNIGHT]: reserve[1], | |
166 | [V.BISHOP]: reserve[2], | |
167 | [V.QUEEN]: reserve[3] | |
168 | }, | |
169 | b: { | |
170 | [V.ROOK]: reserve[4], | |
171 | [V.KNIGHT]: reserve[5], | |
172 | [V.BISHOP]: reserve[6], | |
173 | [V.QUEEN]: reserve[7] | |
174 | } | |
175 | }; | |
176 | const cu = V.ParseFen(fen).capture; | |
177 | this.captureUndefined = [cu == '-' ? null : V.SquareToCoords(cu)]; | |
178 | this.subTurn = (cu == "-" ? 1 : 0); | |
179 | // Local stack of pieces' definitions | |
180 | this.definitions = []; | |
181 | } | |
182 | ||
183 | getColor(i, j) { | |
184 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
185 | return this.board[i][j].charAt(0); | |
186 | } | |
187 | ||
188 | getPiece(i, j) { | |
189 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
190 | return this.board[i][j].charAt(1); | |
191 | } | |
192 | ||
193 | getReservePpath(index, color) { | |
194 | return color + V.RESERVE_PIECES[index]; | |
195 | } | |
196 | ||
197 | static get RESERVE_PIECES() { | |
198 | return [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
199 | } | |
200 | ||
201 | getReserveMoves([x, y]) { | |
202 | const color = this.turn; | |
203 | const p = V.RESERVE_PIECES[y]; | |
204 | if (this.reserve[color][p] == 0) return []; | |
205 | // 2 cases, subTurn == 0 => target this.captureUndefined only (one square) | |
206 | if (this.subTurn == 0) { | |
207 | const L = this.captureUndefined.length; | |
208 | const cu = this.captureUndefined[L-1]; | |
2da551a3 BA |
209 | return [ |
210 | // Nothing changes on the board, just mark start.p for reserve update | |
2a0672a9 | 211 | new Move({ |
2da551a3 BA |
212 | appear: [], |
213 | vanish: [], | |
214 | start: { x: x, y: y, p: p }, | |
215 | end: { x: cu.x, y: cu.y } | |
2a0672a9 | 216 | }) |
2da551a3 | 217 | ]; |
2a0672a9 BA |
218 | } |
219 | // or, subTurn == 1 => target any undefined piece that we own. | |
220 | let moves = []; | |
221 | for (let i = 0; i < V.size.x; i++) { | |
222 | for (let j = 0; j < V.size.y; j++) { | |
223 | if ( | |
224 | this.board[i][j] != V.EMPTY && | |
225 | this.getColor(i, j) == color && | |
226 | this.getPiece(i, j) == V.UNDEFINED | |
227 | ) { | |
228 | let mv = new Move({ | |
229 | appear: [ | |
230 | new PiPo({ x: i, y: j, c: color, p: p }) | |
231 | ], | |
232 | vanish: [ | |
233 | new PiPo({ x: i, y: j, c: color, p: V.UNDEFINED }) | |
234 | ], | |
235 | start: { x: x, y: y }, | |
236 | end: { x: i, y: j } | |
237 | }); | |
238 | moves.push(mv); | |
239 | } | |
240 | } | |
241 | } | |
242 | return moves; | |
243 | } | |
244 | ||
245 | getPotentialMovesFrom([x, y]) { | |
246 | if (this.subTurn == 0) { | |
247 | if (x < V.size.x) return []; | |
248 | return this.getReserveMoves([x, y]); | |
249 | } | |
250 | if (this.subTurn == 1) { | |
251 | // Both normal move (from defined piece) and definition allowed | |
252 | if (x >= V.size.x) return this.getReserveMoves([x, y]); | |
253 | if (this.getPiece(x, y) == V.UNDEFINED) return []; | |
254 | } | |
255 | // subTurn == 1 and we move any piece, or | |
256 | // subTurn == 2 and we can only move the just-defined piece | |
257 | if (this.subTurn == 2) { | |
258 | const L = this.definitions.length; //at least 1 | |
259 | const df = this.definitions[L-1]; | |
260 | if (x != df.x || y != df.y) return []; | |
261 | } | |
262 | return super.getPotentialMovesFrom([x, y]); | |
263 | } | |
264 | ||
2da551a3 BA |
265 | getAllPotentialMoves() { |
266 | const color = this.turn; | |
267 | if (this.movesCount <= 1) { | |
268 | // Just put the king on the board | |
2da551a3 BA |
269 | const firstRank = (color == 'w' ? 7 : 0); |
270 | return [...Array(8)].map((x, j) => { | |
271 | return new Move({ | |
272 | appear: [ | |
273 | new PiPo({ x: firstRank, y: j, c: color, p: V.KING }) | |
274 | ], | |
d2af3400 BA |
275 | vanish: [ |
276 | new PiPo({ x: firstRank, y: j, c: color, p: V.UNDEFINED }) | |
277 | ], | |
2da551a3 BA |
278 | start: { x: -1, y: -1 } |
279 | }); | |
280 | }); | |
281 | } | |
2a0672a9 BA |
282 | const getAllReserveMoves = () => { |
283 | let moves = []; | |
2a0672a9 BA |
284 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
285 | moves = moves.concat( | |
286 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) | |
287 | ); | |
288 | } | |
289 | return moves; | |
290 | } | |
291 | if (this.subTurn == 0) return getAllReserveMoves(); | |
292 | let moves = super.getAllPotentialMoves(); | |
293 | if (this.subTurn == 1) | |
294 | moves = moves.concat(getAllReserveMoves()); | |
295 | return this.filterValid(moves); | |
296 | } | |
297 | ||
298 | filterValid(moves) { | |
c4244fcb | 299 | if (this.movesCount <= 1) return moves; |
2a0672a9 BA |
300 | const color = this.turn; |
301 | return moves.filter(m => { | |
16175fb3 BA |
302 | if (m.vanish.length == 0) { |
303 | // subTurn == 0: need to check if a move exists at subTurn == 1 | |
304 | this.play(m); | |
305 | const res = this.filterValid(this.getAllPotentialMoves()).length > 0; | |
306 | this.undo(m); | |
307 | return res; | |
308 | } | |
2a0672a9 BA |
309 | const start = { x: m.vanish[0].x, y: m.vanish[0].y }; |
310 | const end = { x: m.appear[0].x, y: m.appear[0].y }; | |
2da551a3 BA |
311 | if (start.x == end.x && start.y == end.y) { |
312 | // Unfinished turn: require careful check | |
313 | this.play(m); | |
314 | let res = false; | |
315 | if (this.subTurn == 1) | |
316 | // Can either play a move, or specialize a piece | |
317 | res = this.filterValid(this.getAllPotentialMoves()).length > 0; | |
318 | else { | |
319 | // subTurn == 2: can only play a specialized piece | |
320 | res = this.filterValid( | |
321 | this.getPotentialMovesFrom([m.end.x, m.end.y])).length > 0; | |
322 | } | |
323 | this.undo(m); | |
324 | return res; | |
325 | } | |
2a0672a9 BA |
326 | this.play(m); |
327 | const res = !this.underCheck(color); | |
328 | this.undo(m); | |
329 | return res; | |
330 | }); | |
331 | } | |
332 | ||
333 | atLeastOneMove() { | |
334 | const atLeastOneReserveMove = () => { | |
335 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
336 | let moves = this.filterValid( | |
337 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) | |
338 | ); | |
339 | if (moves.length > 0) return true; | |
340 | } | |
341 | return false; | |
342 | }; | |
16175fb3 BA |
343 | if (this.subTurn == 0) return atLeastOneReserveMove(); |
344 | const canMoveSomething = super.atLeastOneMove(); | |
345 | if (this.subTurn == 2) return canMoveSomething; | |
346 | return (canMoveSomething || atLeastOneReserveMove()); | |
2a0672a9 BA |
347 | } |
348 | ||
349 | underCheck(color) { | |
350 | if (super.underCheck(color)) return true; | |
351 | // Aux func for piece attack on king (no pawn) | |
352 | const pieceAttackOn = (p, [x1, y1], [x2, y2]) => { | |
353 | const shift = [x2 - x1, y2 - y1]; | |
354 | const absShift = shift.map(Math.abs); | |
355 | if ( | |
356 | ( | |
357 | p == V.KNIGHT && | |
358 | (absShift[0] + absShift[1] != 3 || shift[0] == 0 || shift[1] == 0) | |
359 | ) || | |
360 | (p == V.ROOK && shift[0] != 0 && shift[1] != 0) || | |
361 | (p == V.BISHOP && absShift[0] != absShift[1]) || | |
362 | ( | |
363 | p == V.QUEEN && | |
364 | shift[0] != 0 && shift[1] != 0 && absShift[0] != absShift[1] | |
365 | ) | |
366 | ) { | |
367 | return false; | |
368 | } | |
369 | // Step is compatible with piece: | |
370 | const step = [ | |
371 | shift[0] / Math.abs(shift[0]) || 0, | |
372 | shift[1] / Math.abs(shift[1]) || 0 | |
373 | ]; | |
374 | let [i, j] = [x1 + step[0], y1 + step[1]]; | |
375 | while (i != x2 || j != y2) { | |
0709b5f4 | 376 | if (!V.OnBoard(i, j) || this.board[i][j] != V.EMPTY) return false; |
2a0672a9 BA |
377 | i += step[0]; |
378 | j += step[1]; | |
379 | } | |
380 | return true; | |
381 | }; | |
382 | // Check potential specializations of undefined using reserve: | |
383 | const oppCol = V.GetOppCol(color); | |
384 | for (let i=0; i<8; i++) { | |
385 | for (let j=0; j<8; j++) { | |
386 | if ( | |
387 | this.board[i][j] != V.EMPTY && | |
388 | this.getColor(i, j) == oppCol && | |
389 | this.getPiece(i, j) == V.UNDEFINED | |
390 | ) { | |
391 | for (let p of V.RESERVE_PIECES) { | |
392 | if ( | |
393 | this.reserve[oppCol][p] >= 1 && | |
394 | pieceAttackOn(p, [i, j], this.kingPos[color]) | |
395 | ) { | |
396 | return true; | |
397 | } | |
398 | } | |
399 | } | |
400 | } | |
401 | } | |
402 | return false; | |
403 | } | |
404 | ||
d2af3400 BA |
405 | getCheckSquares() { |
406 | if (this.movesCount <= 2) return []; | |
407 | return super.getCheckSquares(); | |
408 | } | |
409 | ||
2a0672a9 | 410 | play(move) { |
2da551a3 | 411 | move.turn = [this.turn, this.subTurn]; //easier undo (TODO?) |
2a0672a9 BA |
412 | const toNextPlayer = () => { |
413 | V.PlayOnBoard(this.board, move); | |
414 | this.turn = V.GetOppCol(this.turn); | |
415 | this.subTurn = | |
416 | (move.vanish.length == 2 && move.vanish[1].p == V.UNDEFINED ? 0 : 1); | |
417 | this.movesCount++; | |
418 | this.postPlay(move); | |
419 | }; | |
d2af3400 BA |
420 | if (this.movesCount <= 1) toNextPlayer(); |
421 | else if (move.vanish.length == 0) { | |
422 | // Removal (subTurn == 0 --> 1) | |
423 | this.reserve[this.turn][move.start.p]--; | |
2a0672a9 BA |
424 | this.subTurn++; |
425 | } | |
426 | else { | |
d2af3400 BA |
427 | const start = { x: move.vanish[0].x, y: move.vanish[0].y }; |
428 | const end = { x: move.appear[0].x, y: move.appear[0].y }; | |
429 | if (start.x == end.x && start.y == end.y) { | |
430 | // Specialisation (subTurn == 1 before 2) | |
431 | this.reserve[this.turn][move.appear[0].p]--; | |
432 | V.PlayOnBoard(this.board, move); | |
433 | this.definitions.push(move.end); | |
434 | this.subTurn++; | |
435 | } | |
436 | else { | |
437 | // Normal move (subTurn 1 or 2: change turn) | |
438 | this.epSquares.push(this.getEpSquare(move)); | |
439 | toNextPlayer(); | |
440 | } | |
2a0672a9 BA |
441 | } |
442 | } | |
443 | ||
444 | postPlay(move) { | |
445 | const color = V.GetOppCol(this.turn); | |
d2af3400 | 446 | if (this.movesCount <= 2) this.kingPos[color] = [move.end.x, move.end.y]; |
2a0672a9 BA |
447 | else { |
448 | if (move.vanish.length == 2 && move.vanish[1].p == V.UNDEFINED) | |
449 | this.captureUndefined.push(move.end); | |
0709b5f4 | 450 | else this.captureUndefined.push(null); |
2a0672a9 BA |
451 | if (move.appear[0].p == V.KING) super.postPlay(move); |
452 | else { | |
453 | // If now all my pieces are defined, back to undefined state, | |
454 | // only if at least two different kind of pieces on board! | |
455 | // Store current state in move (cannot infer it after!) | |
456 | if ( | |
457 | this.board.every(b => { | |
458 | return b.every(cell => { | |
459 | return ( | |
460 | cell == V.EMPTY || | |
461 | cell[0] != color || | |
462 | cell[1] != V.UNDEFINED | |
463 | ); | |
464 | }); | |
465 | }) | |
466 | ) { | |
467 | const piecesList = [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
2da551a3 BA |
468 | const oppCol = this.turn; |
469 | let definedPieces = { w: {}, b: {} }; | |
2a0672a9 BA |
470 | for (let i=0; i<8; i++) { |
471 | for (let j=0; j<8; j++) { | |
2da551a3 | 472 | if (this.board[i][j] != V.EMPTY) { |
2a0672a9 | 473 | const p = this.getPiece(i, j); |
2da551a3 BA |
474 | const c = this.getColor(i, j); |
475 | if (piecesList.includes(p)) { | |
476 | definedPieces[c][p] = | |
477 | (!definedPieces[c][p] ? 1 : definedPieces[c][p] + 1); | |
478 | } | |
2a0672a9 BA |
479 | } |
480 | } | |
481 | } | |
2da551a3 BA |
482 | const my_pk = Object.keys(definedPieces[color]); |
483 | const opp_pk = Object.keys(definedPieces[oppCol]); | |
484 | const oppRevert = ( | |
485 | opp_pk.length >= 2 || | |
486 | ( | |
487 | // Only one opponent's piece is defined, but | |
488 | // at least a different piece wait in reserve: | |
489 | opp_pk.length == 1 && | |
490 | Object.keys(this.reserve[oppCol]).some(k => { | |
491 | return (k != opp_pk[0] && this.reserve[oppCol][k] >= 1); | |
492 | }) | |
493 | ) | |
494 | ); | |
495 | if (my_pk.length >= 2 || oppRevert) { | |
496 | // NOTE: necessary HACK... because the move is played already. | |
497 | V.UndoOnBoard(this.board, move); | |
2a0672a9 | 498 | move.position = this.getBaseFen(); |
2da551a3 BA |
499 | move.reserve = JSON.parse(JSON.stringify(this.reserve)); |
500 | V.PlayOnBoard(this.board, move); | |
501 | for ( | |
502 | let cp of [{ c: color, pk: my_pk }, { c: oppCol, pk: opp_pk }] | |
503 | ) { | |
504 | if (cp.pk.length >= 2 || (cp.c == oppCol && oppRevert)) { | |
505 | for (let p of cp.pk) | |
506 | this.reserve[cp.c][p] += definedPieces[cp.c][p]; | |
507 | for (let i=0; i<8; i++) { | |
508 | for (let j=0; j<8; j++) { | |
509 | if ( | |
510 | this.board[i][j] != V.EMPTY && | |
511 | this.getColor(i, j) == cp.c && | |
512 | piecesList.includes(this.getPiece(i, j)) | |
513 | ) { | |
514 | this.board[i][j] = cp.c + V.UNDEFINED; | |
515 | } | |
516 | } | |
2a0672a9 BA |
517 | } |
518 | } | |
519 | } | |
520 | } | |
521 | } | |
522 | } | |
523 | } | |
524 | } | |
525 | ||
526 | undo(move) { | |
527 | const toPrevPlayer = () => { | |
528 | V.UndoOnBoard(this.board, move); | |
2da551a3 | 529 | [this.turn, this.subTurn] = move.turn; |
2a0672a9 BA |
530 | this.movesCount--; |
531 | this.postUndo(move); | |
532 | }; | |
c4244fcb | 533 | if (this.movesCount <= 2 && move.appear[0].p == V.KING) toPrevPlayer(); |
d2af3400 BA |
534 | else if (move.vanish.length == 0) { |
535 | this.reserve[this.turn][move.start.p]++; | |
2da551a3 | 536 | this.subTurn = move.turn[1]; |
2a0672a9 BA |
537 | } |
538 | else { | |
d2af3400 BA |
539 | const start = { x: move.vanish[0].x, y: move.vanish[0].y }; |
540 | const end = { x: move.appear[0].x, y: move.appear[0].y }; | |
541 | if (start.x == end.x && start.y == end.y) { | |
542 | this.reserve[this.turn][move.appear[0].p]++; | |
543 | V.UndoOnBoard(this.board, move); | |
544 | this.definitions.pop(); | |
545 | this.subTurn = move.turn[1]; | |
546 | } | |
547 | else { | |
548 | this.epSquares.pop(); | |
549 | toPrevPlayer(); | |
550 | } | |
2a0672a9 BA |
551 | } |
552 | } | |
553 | ||
554 | postUndo(move) { | |
555 | const color = this.turn; | |
d2af3400 | 556 | if (this.movesCount <= 1) this.kingPos[color] = [-1, -1]; |
2a0672a9 | 557 | else { |
0709b5f4 | 558 | this.captureUndefined.pop(); |
2a0672a9 BA |
559 | if (move.appear[0].p == V.KING) super.postUndo(move); |
560 | else { | |
561 | if (!!move.position) { | |
562 | this.board = V.GetBoard(move.position); | |
2da551a3 | 563 | this.reserve = move.reserve; |
2a0672a9 BA |
564 | } |
565 | } | |
566 | } | |
567 | } | |
568 | ||
569 | getComputerMove() { | |
2da551a3 BA |
570 | let initMoves = this.getAllValidMoves(); |
571 | if (initMoves.length == 0) return null; | |
572 | // Loop until valid move is found (no un-specifiable piece...) | |
2a0672a9 | 573 | const color = this.turn; |
2da551a3 BA |
574 | while (true) { |
575 | let moves = JSON.parse(JSON.stringify(initMoves)); | |
576 | let mvArray = []; | |
577 | let mv = null; | |
578 | // Just play random moves (for now at least. TODO?) | |
579 | while (moves.length > 0) { | |
580 | mv = moves[randInt(moves.length)]; | |
581 | mvArray.push(mv); | |
582 | this.play(mv); | |
583 | if (this.turn == color) { | |
584 | if (this.subTurn == 1) moves = this.getAllValidMoves(); | |
585 | else { | |
586 | // subTurn == 2 | |
587 | moves = this.filterValid( | |
588 | this.getPotentialMovesFrom([mv.end.x, mv.end.y])); | |
589 | } | |
590 | } | |
591 | else break; | |
592 | } | |
593 | const thisIsTheEnd = (this.turn != color); | |
594 | for (let i = mvArray.length - 1; i >= 0; i--) this.undo(mvArray[i]); | |
595 | if (thisIsTheEnd) return (mvArray.length > 1 ? mvArray : mvArray[0]); | |
2a0672a9 | 596 | } |
2da551a3 | 597 | return null; //never reached |
2a0672a9 BA |
598 | } |
599 | ||
600 | static get VALUES() { | |
601 | return Object.assign({ u: 0 }, ChessRules.VALUES); | |
602 | } | |
603 | ||
604 | // NOTE: evalPosition is wrong, but unused (random mover) | |
605 | ||
606 | getNotation(move) { | |
2da551a3 | 607 | const end = { x: move.end.x, y: move.end.y }; |
2a0672a9 | 608 | const endSquare = V.CoordsToSquare(end); |
2da551a3 BA |
609 | if (move.appear.length == 0) |
610 | // Removal | |
611 | return move.start.p.toUpperCase() + endSquare + "X"; | |
2a0672a9 BA |
612 | if (move.vanish.length == 0) return "K@" + endSquare; |
613 | const start = { x: move.vanish[0].x, y: move.vanish[0].y }; | |
2da551a3 BA |
614 | if (start.x == end.x && start.y == end.y) |
615 | // Something is specialized | |
616 | return move.appear[0].p.toUpperCase() + "@" + endSquare; | |
2a0672a9 BA |
617 | // Normal move |
618 | return super.getNotation(move); | |
619 | } | |
620 | ||
621 | }; |