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1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class Allmate1Rules extends ChessRules { |
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4 | static get HasEnpassant() { |
5 | return false; | |
6 | } | |
7 | ||
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8 | getCheckSquares() { |
9 | // No notion of check | |
10 | return []; | |
11 | } | |
12 | ||
7ba4a5bc | 13 | static GenRandInitFen(randomness) { |
3a2a7b5f | 14 | return ChessRules.GenRandInitFen(randomness).slice(0, -2); |
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15 | } |
16 | ||
17 | getPotentialMovesFrom([x, y]) { | |
18 | let moves = super.getPotentialMovesFrom([x, y]); | |
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19 | // Remove standard captures (without removing castling): |
20 | moves = moves.filter(m => { | |
21 | return m.vanish.length == 1 || m.appear.length == 2; | |
22 | }); | |
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23 | |
24 | // Augment moves with "mate-captures": | |
25 | // TODO: this is coded in a highly inefficient way... | |
26 | const color = this.turn; | |
27 | const oppCol = V.GetOppCol(this.turn); | |
28 | moves.forEach(m => { | |
29 | this.play(m); | |
0eebb0df | 30 | let allAttacks = []; |
e9b736ee | 31 | |
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32 | // While something has been captured: |
33 | // remove it, and keep looking for captures | |
34 | outerLoop: while (true) { | |
35 | ||
36 | // 1) What is attacked? | |
37 | let attacked = {}; | |
38 | for (let i=0; i<V.size.x; i++) { | |
39 | for (let j=0; j<V.size.y; j++) { | |
40 | if (this.getColor(i,j) == oppCol && this.isAttacked([i,j], color)) | |
41 | attacked[i+"_"+j] = [i,j]; | |
42 | } | |
e9b736ee | 43 | } |
0eebb0df | 44 | if (Object.keys(attacked).length == 0) break outerLoop; |
e9b736ee | 45 | |
0eebb0df BA |
46 | // 2) Among attacked pieces, which cannot escape capture? |
47 | // Avoid "oppMoves = this.getAllValidMoves();" => infinite recursion | |
48 | for (let i=0; i<V.size.x; i++) { | |
49 | for (let j=0; j<V.size.y; j++) { | |
50 | if (this.getColor(i,j) == oppCol) { | |
51 | let oppMoves = []; | |
52 | switch (this.getPiece(i, j)) { | |
53 | case V.PAWN: | |
54 | oppMoves = this.getPotentialPawnMoves([i, j]); | |
55 | break; | |
56 | case V.ROOK: | |
57 | oppMoves = this.getPotentialRookMoves([i, j]); | |
58 | break; | |
59 | case V.KNIGHT: | |
60 | oppMoves = this.getPotentialKnightMoves([i, j]); | |
61 | break; | |
62 | case V.BISHOP: | |
63 | oppMoves = this.getPotentialBishopMoves([i, j]); | |
64 | break; | |
65 | case V.QUEEN: | |
66 | oppMoves = this.getPotentialQueenMoves([i, j]); | |
67 | break; | |
68 | case V.KING: | |
69 | // Do not allow castling to escape from check | |
70 | oppMoves = super.getSlideNJumpMoves( | |
71 | [i, j], | |
72 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
73 | "oneStep" | |
74 | ); | |
75 | break; | |
76 | } | |
77 | for (let om of oppMoves) { | |
78 | V.PlayOnBoard(this.board, om); | |
79 | Object.values(attacked).forEach(sq => { | |
80 | const origSq = [sq[0], sq[1]]; | |
81 | if (om.start.x == sq[0] && om.start.y == sq[1]) | |
82 | // Piece moved: | |
83 | sq = [om.appear[0].x, om.appear[0].y]; | |
84 | if (!this.isAttacked(sq, color)) | |
85 | delete attacked[origSq[0]+"_"+origSq[1]]; | |
86 | }); | |
87 | V.UndoOnBoard(this.board, om); | |
88 | if (Object.keys(attacked).length == 0) | |
89 | // No need to explore more moves | |
90 | break outerLoop; | |
91 | } | |
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92 | } |
93 | } | |
94 | } | |
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95 | |
96 | // 3) Add mate-captures and remove pieces from board: | |
97 | Object.keys(attacked).forEach(k => { | |
98 | allAttacks.push({ | |
99 | sq: attacked[k], | |
100 | p: this.getPiece(attacked[k][0], attacked[k][1]) | |
101 | }); | |
102 | this.board[attacked[k][0]][attacked[k][1]] = V.EMPTY; | |
103 | }); | |
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104 | } |
105 | ||
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106 | // Put removed pieces back on board: |
107 | allAttacks.forEach(v => { | |
108 | this.board[v.sq[0]][v.sq[1]] = oppCol + v.p; | |
e9b736ee | 109 | }); |
e9b736ee | 110 | this.undo(m); |
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111 | allAttacks.forEach(v => { |
112 | m.vanish.push( | |
113 | new PiPo({ | |
114 | x: v.sq[0], | |
115 | y: v.sq[1], | |
116 | c: oppCol, | |
117 | p: v.p | |
118 | }) | |
119 | ); | |
120 | }); | |
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121 | }); |
122 | ||
123 | return moves; | |
124 | } | |
125 | ||
126 | // No "under check" conditions in castling | |
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127 | getCastleMoves(sq) { |
128 | return super.getCastleMoves(sq, "castleInCheck"); | |
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129 | } |
130 | ||
54b7b81b | 131 | // TODO: allow pieces to "commit suicide"? (Currently yes except king) |
e9b736ee | 132 | filterValid(moves) { |
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133 | // Remove moves which let the king mate-captured: |
134 | if (moves.length == 0) return []; | |
135 | const color = this.turn; | |
136 | const oppCol = V.GetOppCol(color); | |
137 | return moves.filter(m => { | |
138 | let res = true; | |
139 | this.play(m); | |
140 | if (this.underCheck(color)) { | |
141 | res = false; | |
142 | const attacked = this.kingPos[color]; | |
143 | // Try to find a move to escape check | |
144 | // TODO: very inefficient method. | |
145 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
146 | for (let j=0; j<V.size.y; j++) { | |
147 | if (this.getColor(i,j) == color) { | |
148 | let emoves = []; | |
149 | // Artficial turn change to "play twice": | |
150 | this.turn = color; | |
151 | switch (this.getPiece(i, j)) { | |
152 | case V.PAWN: | |
153 | emoves = this.getPotentialPawnMoves([i, j]); | |
154 | break; | |
155 | case V.ROOK: | |
156 | emoves = this.getPotentialRookMoves([i, j]); | |
157 | break; | |
158 | case V.KNIGHT: | |
159 | emoves = this.getPotentialKnightMoves([i, j]); | |
160 | break; | |
161 | case V.BISHOP: | |
162 | emoves = this.getPotentialBishopMoves([i, j]); | |
163 | break; | |
164 | case V.QUEEN: | |
165 | emoves = this.getPotentialQueenMoves([i, j]); | |
166 | break; | |
167 | case V.KING: | |
168 | emoves = this.getPotentialKingMoves([i, j]); | |
169 | break; | |
170 | } | |
171 | this.turn = oppCol; | |
172 | for (let em of emoves) { | |
173 | V.PlayOnBoard(this.board, em); | |
174 | let sq = attacked; | |
175 | if (em.start.x == attacked[0] && em.start.y == attacked[1]) | |
176 | // King moved: | |
177 | sq = [em.appear[0].x, em.appear[0].y]; | |
32f6285e | 178 | if (!this.isAttacked(sq, oppCol)) |
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179 | res = true; |
180 | V.UndoOnBoard(this.board, em); | |
181 | if (res) | |
182 | // No need to explore more moves | |
183 | break outerLoop; | |
184 | } | |
185 | } | |
186 | } | |
187 | } | |
188 | } | |
189 | this.undo(m); | |
190 | return res; | |
191 | }); | |
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192 | } |
193 | ||
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194 | postPlay(move) { |
195 | super.postPlay(move); | |
094e11f2 | 196 | if (move.vanish.length >= 2 && move.appear.length == 1) { |
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197 | for (let i = 1; i<move.vanish.length; i++) { |
198 | const v = move.vanish[i]; | |
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199 | // Did opponent king disappeared? |
200 | if (v.p == V.KING) | |
201 | this.kingPos[this.turn] = [-1, -1]; | |
202 | // Or maybe a rook? | |
203 | else if (v.p == V.ROOK) { | |
204 | if (v.y < this.INIT_COL_KING[v.c]) | |
3a2a7b5f | 205 | this.castleFlags[v.c][0] = 8; |
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206 | else |
207 | // v.y > this.INIT_COL_KING[v.c] | |
3a2a7b5f | 208 | this.castleFlags[v.c][1] = 8; |
094e11f2 | 209 | } |
3a2a7b5f | 210 | } |
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211 | } |
212 | } | |
213 | ||
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214 | preUndo(move) { |
215 | super.preUndo(move); | |
216 | const oppCol = this.turn; | |
094e11f2 | 217 | if (move.vanish.length >= 2 && move.appear.length == 1) { |
e9b736ee | 218 | // Did opponent king disappeared? |
3a2a7b5f | 219 | const psq = move.vanish.find(v => v.p == V.KING && v.c == oppCol) |
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220 | if (psq) |
221 | this.kingPos[psq.c] = [psq.x, psq.y]; | |
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222 | } |
223 | } | |
224 | ||
225 | getCurrentScore() { | |
226 | const color = this.turn; | |
227 | const kp = this.kingPos[color]; | |
228 | if (kp[0] < 0) | |
229 | // King disappeared | |
230 | return color == "w" ? "0-1" : "1-0"; | |
bb688df5 | 231 | if (this.atLeastOneMove()) return "*"; |
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232 | // Kings still there, no moves: |
233 | return "1/2"; | |
234 | } | |
235 | ||
236 | static get SEARCH_DEPTH() { | |
b83a675a | 237 | return 1; |
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238 | } |
239 | ||
240 | getNotation(move) { | |
241 | let notation = super.getNotation(move); | |
242 | // Add a capture mark (not describing what is captured...): | |
23ecf008 | 243 | if (move.vanish.length > 1 && move.appear.length == 1) { |
188b4a8f | 244 | if (!!(notation.match(/^[a-h]x/))) |
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245 | // Pawn capture: remove initial "b" in bxc4 for example |
246 | notation = notation.substr(1); | |
247 | notation = notation.replace("x","") + "X"; | |
54b7b81b | 248 | } |
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249 | return notation; |
250 | } | |
251 | }; |