Add Castle Chess
[vchess.git] / client / src / translations / rules / Magnetic / en.pug
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2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
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7dc18cbe 6 Every piece has a charge generating a magnetic field, except the two kings
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7 which have a neutral charge. Pieces of the same color have let's say a
8 positive charge, while the others have a negative charge. After each move
9 positive charges attract negative ones, and repel positive ones.
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12 Win by capturing opponent's king. There is no notion of check or stalemate
13 here.
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7f0711a8 15figure.diagram-container
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16 .diagram.diag12
17 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
18 .diagram.diag22
19 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
20 figcaption Left: before white move Qd5. Right: after this move.
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2316f8b8 22p.
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23 Remember that since kings have a neutral charge, any of their movement does
24 not change anything on the board. They also block magnetic actions which go
25 in their direction.
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27p.
28 Castling is possible, but no en-passant captures.
29 While castling, the changes are made by the rook movement.
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e081ffe3 31h3 Source
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32
33p
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34 a(href="https://www.chessvariants.com/other.dir/magnetic.html")
35 | Magnetic chess
36 |  on chessvariants.com.
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37
38p Inventors: Joao Pedro Neto and Claude Chaunier (1996)