Commit | Line | Data |
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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
6808d7a1 BA |
25 | this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c | 29 | |
2c5d7b20 BA |
30 | // NOTE: x coords = top to bottom; y = left to right |
31 | // (from white player perspective) | |
6808d7a1 | 32 | export const ChessRules = class ChessRules { |
1c9f093d BA |
33 | ////////////// |
34 | // MISC UTILS | |
35 | ||
20620465 | 36 | // Some variants don't have flags: |
6808d7a1 BA |
37 | static get HasFlags() { |
38 | return true; | |
20620465 | 39 | } |
1c9f093d | 40 | |
3a2a7b5f BA |
41 | // Or castle |
42 | static get HasCastle() { | |
43 | return V.HasFlags; | |
44 | } | |
45 | ||
32f6285e BA |
46 | // Pawns specifications |
47 | static get PawnSpecs() { | |
48 | return { | |
49 | directions: { 'w': -1, 'b': 1 }, | |
472c0c4f | 50 | initShift: { w: 1, b: 1 }, |
32f6285e | 51 | twoSquares: true, |
472c0c4f | 52 | threeSquares: false, |
32f6285e BA |
53 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], |
54 | canCapture: true, | |
55 | captureBackward: false, | |
56 | bidirectional: false | |
57 | }; | |
58 | } | |
59 | ||
60 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
61 | static get HasEnpassant() { |
62 | return true; | |
20620465 BA |
63 | } |
64 | ||
65 | // Some variants cannot have analyse mode | |
8477e53d | 66 | static get CanAnalyze() { |
20620465 BA |
67 | return true; |
68 | } | |
933fd1f9 BA |
69 | // Patch: issues with javascript OOP, objects can't access static fields. |
70 | get canAnalyze() { | |
71 | return V.CanAnalyze; | |
72 | } | |
20620465 BA |
73 | |
74 | // Some variants show incomplete information, | |
75 | // and thus show only a partial moves list or no list at all. | |
76 | static get ShowMoves() { | |
77 | return "all"; | |
78 | } | |
933fd1f9 BA |
79 | get showMoves() { |
80 | return V.ShowMoves; | |
81 | } | |
1c9f093d | 82 | |
5246b49d BA |
83 | // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) |
84 | get showFirstTurn() { | |
85 | return false; | |
86 | } | |
87 | ||
71ef1664 BA |
88 | // Some variants always show the same orientation |
89 | static get CanFlip() { | |
90 | return true; | |
91 | } | |
92 | get canFlip() { | |
93 | return V.CanFlip; | |
94 | } | |
95 | ||
107dc1bd BA |
96 | // For (generally old) variants without checkered board |
97 | static get Monochrome() { | |
98 | return false; | |
99 | } | |
100 | ||
101 | // Some variants require lines drawing | |
102 | static get Lines() { | |
103 | if (V.Monochrome) { | |
104 | let lines = []; | |
105 | // Draw all inter-squares lines | |
106 | for (let i = 0; i <= V.size.x; i++) | |
107 | lines.push([[i, 0], [i, V.size.y]]); | |
108 | for (let j = 0; j <= V.size.y; j++) | |
109 | lines.push([[0, j], [V.size.x, j]]); | |
110 | return lines; | |
111 | } | |
112 | return null; | |
113 | } | |
114 | ||
61656127 BA |
115 | // Some variants use click infos: |
116 | doClick() { | |
117 | return null; | |
118 | } | |
119 | ||
90df90bc BA |
120 | // Some variants may need to highlight squares on hover (Hamilton, Weiqi...) |
121 | hoverHighlight() { | |
122 | return false; | |
123 | } | |
124 | ||
14edde72 BA |
125 | static get IMAGE_EXTENSION() { |
126 | // All pieces should be in the SVG format | |
127 | return ".svg"; | |
128 | } | |
129 | ||
1c9f093d | 130 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
131 | static board2fen(b) { |
132 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
133 | } |
134 | ||
135 | // Turn "p" into "bp" (for board) | |
6808d7a1 BA |
136 | static fen2board(f) { |
137 | return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
1c9f093d BA |
138 | } |
139 | ||
68e19a44 | 140 | // Check if FEN describes a board situation correctly |
6808d7a1 | 141 | static IsGoodFen(fen) { |
1c9f093d BA |
142 | const fenParsed = V.ParseFen(fen); |
143 | // 1) Check position | |
6808d7a1 | 144 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 145 | // 2) Check turn |
6808d7a1 | 146 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d BA |
147 | // 3) Check moves count |
148 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount) >= 0)) | |
149 | return false; | |
150 | // 4) Check flags | |
151 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
152 | return false; | |
153 | // 5) Check enpassant | |
6808d7a1 BA |
154 | if ( |
155 | V.HasEnpassant && | |
156 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
157 | ) { | |
1c9f093d BA |
158 | return false; |
159 | } | |
160 | return true; | |
161 | } | |
162 | ||
163 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
164 | static IsGoodPosition(position) { |
165 | if (position.length == 0) return false; | |
1c9f093d | 166 | const rows = position.split("/"); |
6808d7a1 | 167 | if (rows.length != V.size.x) return false; |
6f2f9437 | 168 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 169 | for (let row of rows) { |
1c9f093d | 170 | let sumElts = 0; |
6808d7a1 | 171 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 172 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
173 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
174 | else { | |
1c9f093d | 175 | const num = parseInt(row[i]); |
6808d7a1 | 176 | if (isNaN(num)) return false; |
1c9f093d BA |
177 | sumElts += num; |
178 | } | |
179 | } | |
6808d7a1 | 180 | if (sumElts != V.size.y) return false; |
1c9f093d | 181 | } |
6f2f9437 BA |
182 | // Both kings should be on board. Exactly one per color. |
183 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
184 | return true; |
185 | } | |
186 | ||
187 | // For FEN checking | |
6808d7a1 BA |
188 | static IsGoodTurn(turn) { |
189 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
190 | } |
191 | ||
192 | // For FEN checking | |
6808d7a1 | 193 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
194 | // NOTE: a little too permissive to work with more variants |
195 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
196 | } |
197 | ||
472c0c4f | 198 | // NOTE: not with regexp to adapt to different board sizes. (TODO?) |
6808d7a1 BA |
199 | static IsGoodEnpassant(enpassant) { |
200 | if (enpassant != "-") { | |
201 | const ep = V.SquareToCoords(enpassant); | |
202 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
203 | } |
204 | return true; | |
205 | } | |
206 | ||
207 | // 3 --> d (column number to letter) | |
6808d7a1 | 208 | static CoordToColumn(colnum) { |
1c9f093d BA |
209 | return String.fromCharCode(97 + colnum); |
210 | } | |
211 | ||
212 | // d --> 3 (column letter to number) | |
6808d7a1 | 213 | static ColumnToCoord(column) { |
1c9f093d BA |
214 | return column.charCodeAt(0) - 97; |
215 | } | |
216 | ||
217 | // a4 --> {x:3,y:0} | |
6808d7a1 | 218 | static SquareToCoords(sq) { |
1c9f093d BA |
219 | return { |
220 | // NOTE: column is always one char => max 26 columns | |
221 | // row is counted from black side => subtraction | |
222 | x: V.size.x - parseInt(sq.substr(1)), | |
223 | y: sq[0].charCodeAt() - 97 | |
224 | }; | |
225 | } | |
226 | ||
227 | // {x:0,y:4} --> e8 | |
6808d7a1 | 228 | static CoordsToSquare(coords) { |
1c9f093d BA |
229 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
230 | } | |
231 | ||
305ede7e | 232 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 233 | getPpath(b) { |
305ede7e | 234 | return b; |
241bf8f2 BA |
235 | } |
236 | ||
3a2a7b5f | 237 | // Path to promotion pieces (usually the same) |
c7550017 BA |
238 | getPPpath(m) { |
239 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
3a2a7b5f BA |
240 | } |
241 | ||
1c9f093d | 242 | // Aggregates flags into one object |
6808d7a1 | 243 | aggregateFlags() { |
1c9f093d BA |
244 | return this.castleFlags; |
245 | } | |
246 | ||
247 | // Reverse operation | |
6808d7a1 | 248 | disaggregateFlags(flags) { |
1c9f093d BA |
249 | this.castleFlags = flags; |
250 | } | |
251 | ||
252 | // En-passant square, if any | |
6808d7a1 BA |
253 | getEpSquare(moveOrSquare) { |
254 | if (!moveOrSquare) return undefined; | |
255 | if (typeof moveOrSquare === "string") { | |
1c9f093d | 256 | const square = moveOrSquare; |
6808d7a1 | 257 | if (square == "-") return undefined; |
1c9f093d BA |
258 | return V.SquareToCoords(square); |
259 | } | |
260 | // Argument is a move: | |
261 | const move = moveOrSquare; | |
1c5bfdf2 BA |
262 | const s = move.start, |
263 | e = move.end; | |
6808d7a1 | 264 | if ( |
1c5bfdf2 | 265 | s.y == e.y && |
0d5335de BA |
266 | Math.abs(s.x - e.x) == 2 && |
267 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
268 | (move.appear.length > 0 && move.appear[0].p == V.PAWN) && | |
269 | (move.vanish.length > 0 && move.vanish[0].p == V.PAWN) | |
6808d7a1 | 270 | ) { |
1c9f093d | 271 | return { |
1c5bfdf2 BA |
272 | x: (s.x + e.x) / 2, |
273 | y: s.y | |
1c9f093d BA |
274 | }; |
275 | } | |
276 | return undefined; //default | |
277 | } | |
278 | ||
279 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
280 | canTake([x1, y1], [x2, y2]) { |
281 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
282 | } |
283 | ||
284 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
285 | static OnBoard(x, y) { |
286 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
287 | } |
288 | ||
289 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
290 | canIplay(side, [x, y]) { |
291 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
292 | } |
293 | ||
294 | // On which squares is color under check ? (for interface) | |
af34341d BA |
295 | getCheckSquares() { |
296 | const color = this.turn; | |
b0a0468a BA |
297 | return ( |
298 | this.underCheck(color) | |
2c5d7b20 BA |
299 | // kingPos must be duplicated, because it may change: |
300 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] | |
b0a0468a BA |
301 | : [] |
302 | ); | |
1c9f093d BA |
303 | } |
304 | ||
305 | ///////////// | |
306 | // FEN UTILS | |
307 | ||
7ba4a5bc BA |
308 | // Setup the initial random (asymmetric) position |
309 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
310 | if (randomness == 0) |
311 | // Deterministic: | |
3a2a7b5f | 312 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 313 | |
6808d7a1 | 314 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 315 | let flags = ""; |
7ba4a5bc | 316 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 317 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
318 | if (c == 'b' && randomness == 1) { |
319 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 320 | flags += flags; |
7ba4a5bc BA |
321 | break; |
322 | } | |
323 | ||
1c9f093d BA |
324 | let positions = ArrayFun.range(8); |
325 | ||
326 | // Get random squares for bishops | |
656b1878 | 327 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
328 | const bishop1Pos = positions[randIndex]; |
329 | // The second bishop must be on a square of different color | |
656b1878 | 330 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
331 | const bishop2Pos = positions[randIndex_tmp]; |
332 | // Remove chosen squares | |
6808d7a1 BA |
333 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
334 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
335 | |
336 | // Get random squares for knights | |
656b1878 | 337 | randIndex = randInt(6); |
1c9f093d BA |
338 | const knight1Pos = positions[randIndex]; |
339 | positions.splice(randIndex, 1); | |
656b1878 | 340 | randIndex = randInt(5); |
1c9f093d BA |
341 | const knight2Pos = positions[randIndex]; |
342 | positions.splice(randIndex, 1); | |
343 | ||
344 | // Get random square for queen | |
656b1878 | 345 | randIndex = randInt(4); |
1c9f093d BA |
346 | const queenPos = positions[randIndex]; |
347 | positions.splice(randIndex, 1); | |
348 | ||
349 | // Rooks and king positions are now fixed, | |
350 | // because of the ordering rook-king-rook | |
351 | const rook1Pos = positions[0]; | |
352 | const kingPos = positions[1]; | |
353 | const rook2Pos = positions[2]; | |
354 | ||
355 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
356 | pieces[c][rook1Pos] = "r"; |
357 | pieces[c][knight1Pos] = "n"; | |
358 | pieces[c][bishop1Pos] = "b"; | |
359 | pieces[c][queenPos] = "q"; | |
360 | pieces[c][kingPos] = "k"; | |
361 | pieces[c][bishop2Pos] = "b"; | |
362 | pieces[c][knight2Pos] = "n"; | |
363 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 364 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 365 | } |
e3e2cc44 | 366 | // Add turn + flags + enpassant |
6808d7a1 BA |
367 | return ( |
368 | pieces["b"].join("") + | |
1c9f093d BA |
369 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
370 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 371 | " w 0 " + flags + " -" |
e3e2cc44 | 372 | ); |
1c9f093d BA |
373 | } |
374 | ||
375 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 376 | static ParseFen(fen) { |
1c9f093d | 377 | const fenParts = fen.split(" "); |
6808d7a1 | 378 | let res = { |
1c9f093d BA |
379 | position: fenParts[0], |
380 | turn: fenParts[1], | |
6808d7a1 | 381 | movesCount: fenParts[2] |
1c9f093d BA |
382 | }; |
383 | let nextIdx = 3; | |
6808d7a1 BA |
384 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
385 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
386 | return res; |
387 | } | |
388 | ||
389 | // Return current fen (game state) | |
6808d7a1 BA |
390 | getFen() { |
391 | return ( | |
f9c36b2d BA |
392 | this.getBaseFen() + " " + |
393 | this.getTurnFen() + " " + | |
6808d7a1 BA |
394 | this.movesCount + |
395 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
396 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
397 | ); | |
1c9f093d BA |
398 | } |
399 | ||
f9c36b2d BA |
400 | getFenForRepeat() { |
401 | // Omit movesCount, only variable allowed to differ | |
402 | return ( | |
403 | this.getBaseFen() + "_" + | |
404 | this.getTurnFen() + | |
405 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
406 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
407 | ); | |
408 | } | |
409 | ||
1c9f093d | 410 | // Position part of the FEN string |
6808d7a1 | 411 | getBaseFen() { |
6f2f9437 BA |
412 | const format = (count) => { |
413 | // if more than 9 consecutive free spaces, break the integer, | |
414 | // otherwise FEN parsing will fail. | |
415 | if (count <= 9) return count; | |
416 | // Currently only boards of size up to 11 or 12: | |
417 | return "9" + (count - 9); | |
418 | }; | |
1c9f093d | 419 | let position = ""; |
6808d7a1 | 420 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 421 | let emptyCount = 0; |
6808d7a1 BA |
422 | for (let j = 0; j < V.size.y; j++) { |
423 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
424 | else { | |
425 | if (emptyCount > 0) { | |
1c9f093d | 426 | // Add empty squares in-between |
6f2f9437 | 427 | position += format(emptyCount); |
1c9f093d BA |
428 | emptyCount = 0; |
429 | } | |
430 | position += V.board2fen(this.board[i][j]); | |
431 | } | |
432 | } | |
6808d7a1 | 433 | if (emptyCount > 0) { |
1c9f093d | 434 | // "Flush remainder" |
6f2f9437 | 435 | position += format(emptyCount); |
1c9f093d | 436 | } |
6808d7a1 | 437 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
438 | } |
439 | return position; | |
440 | } | |
441 | ||
6808d7a1 | 442 | getTurnFen() { |
1c9f093d BA |
443 | return this.turn; |
444 | } | |
445 | ||
446 | // Flags part of the FEN string | |
6808d7a1 | 447 | getFlagsFen() { |
1c9f093d | 448 | let flags = ""; |
3a2a7b5f BA |
449 | // Castling flags |
450 | for (let c of ["w", "b"]) | |
451 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
452 | return flags; |
453 | } | |
454 | ||
455 | // Enpassant part of the FEN string | |
6808d7a1 | 456 | getEnpassantFen() { |
1c9f093d | 457 | const L = this.epSquares.length; |
6808d7a1 BA |
458 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
459 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
460 | } |
461 | ||
462 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 463 | static GetBoard(position) { |
1c9f093d BA |
464 | const rows = position.split("/"); |
465 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 466 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 467 | let j = 0; |
6808d7a1 | 468 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d BA |
469 | const character = rows[i][indexInRow]; |
470 | const num = parseInt(character); | |
a13cbc0f | 471 | // If num is a number, just shift j: |
6808d7a1 | 472 | if (!isNaN(num)) j += num; |
a13cbc0f | 473 | // Else: something at position i,j |
6808d7a1 | 474 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
475 | } |
476 | } | |
477 | return board; | |
478 | } | |
479 | ||
480 | // Extract (relevant) flags from fen | |
6808d7a1 | 481 | setFlags(fenflags) { |
1c9f093d | 482 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 483 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
484 | for (let i = 0; i < 4; i++) { |
485 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
486 | V.ColumnToCoord(fenflags.charAt(i)); | |
487 | } | |
1c9f093d BA |
488 | } |
489 | ||
490 | ////////////////// | |
491 | // INITIALIZATION | |
492 | ||
37cdcbf3 | 493 | // Fen string fully describes the game state |
b627d118 BA |
494 | constructor(fen) { |
495 | if (!fen) | |
496 | // In printDiagram() fen isn't supply because only getPpath() is used | |
497 | // TODO: find a better solution! | |
498 | return; | |
1c9f093d BA |
499 | const fenParsed = V.ParseFen(fen); |
500 | this.board = V.GetBoard(fenParsed.position); | |
af34341d | 501 | this.turn = fenParsed.turn; |
1c9f093d BA |
502 | this.movesCount = parseInt(fenParsed.movesCount); |
503 | this.setOtherVariables(fen); | |
504 | } | |
505 | ||
3a2a7b5f BA |
506 | // Scan board for kings positions |
507 | scanKings(fen) { | |
6808d7a1 | 508 | this.INIT_COL_KING = { w: -1, b: -1 }; |
2c5d7b20 BA |
509 | // Squares of white and black king: |
510 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
1c9f093d | 511 | const fenRows = V.ParseFen(fen).position.split("/"); |
90e814b6 | 512 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
6808d7a1 | 513 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 514 | let k = 0; //column index on board |
6808d7a1 BA |
515 | for (let j = 0; j < fenRows[i].length; j++) { |
516 | switch (fenRows[i].charAt(j)) { | |
517 | case "k": | |
518 | this.kingPos["b"] = [i, k]; | |
519 | this.INIT_COL_KING["b"] = k; | |
1c9f093d | 520 | break; |
6808d7a1 BA |
521 | case "K": |
522 | this.kingPos["w"] = [i, k]; | |
523 | this.INIT_COL_KING["w"] = k; | |
1c9f093d | 524 | break; |
6808d7a1 | 525 | default: { |
1c9f093d | 526 | const num = parseInt(fenRows[i].charAt(j)); |
6808d7a1 BA |
527 | if (!isNaN(num)) k += num - 1; |
528 | } | |
1c9f093d BA |
529 | } |
530 | k++; | |
531 | } | |
532 | } | |
533 | } | |
534 | ||
535 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 536 | setOtherVariables(fen) { |
1c9f093d BA |
537 | // Set flags and enpassant: |
538 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
539 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
540 | if (V.HasEnpassant) { | |
541 | const epSq = | |
542 | parsedFen.enpassant != "-" | |
9bd6786b | 543 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
544 | : undefined; |
545 | this.epSquares = [epSq]; | |
1c9f093d | 546 | } |
3a2a7b5f BA |
547 | // Search for kings positions: |
548 | this.scanKings(fen); | |
1c9f093d BA |
549 | } |
550 | ||
551 | ///////////////////// | |
552 | // GETTERS & SETTERS | |
553 | ||
6808d7a1 BA |
554 | static get size() { |
555 | return { x: 8, y: 8 }; | |
1c9f093d BA |
556 | } |
557 | ||
0ba6420d | 558 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 559 | getColor(i, j) { |
1c9f093d BA |
560 | return this.board[i][j].charAt(0); |
561 | } | |
562 | ||
563 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 564 | getPiece(i, j) { |
1c9f093d BA |
565 | return this.board[i][j].charAt(1); |
566 | } | |
567 | ||
568 | // Get opponent color | |
6808d7a1 BA |
569 | static GetOppCol(color) { |
570 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
571 | } |
572 | ||
1c9f093d | 573 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
574 | static get PAWN() { |
575 | return "p"; | |
576 | } | |
577 | static get ROOK() { | |
578 | return "r"; | |
579 | } | |
580 | static get KNIGHT() { | |
581 | return "n"; | |
582 | } | |
583 | static get BISHOP() { | |
584 | return "b"; | |
585 | } | |
586 | static get QUEEN() { | |
587 | return "q"; | |
588 | } | |
589 | static get KING() { | |
590 | return "k"; | |
591 | } | |
1c9f093d BA |
592 | |
593 | // For FEN checking: | |
6808d7a1 BA |
594 | static get PIECES() { |
595 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
596 | } |
597 | ||
598 | // Empty square | |
6808d7a1 BA |
599 | static get EMPTY() { |
600 | return ""; | |
601 | } | |
1c9f093d BA |
602 | |
603 | // Some pieces movements | |
6808d7a1 | 604 | static get steps() { |
1c9f093d | 605 | return { |
6808d7a1 BA |
606 | r: [ |
607 | [-1, 0], | |
608 | [1, 0], | |
609 | [0, -1], | |
610 | [0, 1] | |
611 | ], | |
612 | n: [ | |
613 | [-1, -2], | |
614 | [-1, 2], | |
615 | [1, -2], | |
616 | [1, 2], | |
617 | [-2, -1], | |
618 | [-2, 1], | |
619 | [2, -1], | |
620 | [2, 1] | |
621 | ], | |
622 | b: [ | |
623 | [-1, -1], | |
624 | [-1, 1], | |
625 | [1, -1], | |
626 | [1, 1] | |
627 | ] | |
1c9f093d BA |
628 | }; |
629 | } | |
630 | ||
631 | //////////////////// | |
632 | // MOVES GENERATION | |
633 | ||
0ba6420d | 634 | // All possible moves from selected square |
6808d7a1 BA |
635 | getPotentialMovesFrom([x, y]) { |
636 | switch (this.getPiece(x, y)) { | |
1c9f093d | 637 | case V.PAWN: |
6808d7a1 | 638 | return this.getPotentialPawnMoves([x, y]); |
1c9f093d | 639 | case V.ROOK: |
6808d7a1 | 640 | return this.getPotentialRookMoves([x, y]); |
1c9f093d | 641 | case V.KNIGHT: |
6808d7a1 | 642 | return this.getPotentialKnightMoves([x, y]); |
1c9f093d | 643 | case V.BISHOP: |
6808d7a1 | 644 | return this.getPotentialBishopMoves([x, y]); |
1c9f093d | 645 | case V.QUEEN: |
6808d7a1 | 646 | return this.getPotentialQueenMoves([x, y]); |
1c9f093d | 647 | case V.KING: |
6808d7a1 | 648 | return this.getPotentialKingMoves([x, y]); |
1c9f093d | 649 | } |
6808d7a1 | 650 | return []; //never reached |
1c9f093d BA |
651 | } |
652 | ||
653 | // Build a regular move from its initial and destination squares. | |
654 | // tr: transformation | |
6808d7a1 | 655 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 BA |
656 | const initColor = this.getColor(sx, sy); |
657 | const initPiece = this.getPiece(sx, sy); | |
1c9f093d BA |
658 | let mv = new Move({ |
659 | appear: [ | |
660 | new PiPo({ | |
661 | x: ex, | |
662 | y: ey, | |
1c58eb76 BA |
663 | c: tr ? tr.c : initColor, |
664 | p: tr ? tr.p : initPiece | |
1c9f093d BA |
665 | }) |
666 | ], | |
667 | vanish: [ | |
668 | new PiPo({ | |
669 | x: sx, | |
670 | y: sy, | |
1c58eb76 BA |
671 | c: initColor, |
672 | p: initPiece | |
1c9f093d BA |
673 | }) |
674 | ] | |
675 | }); | |
676 | ||
677 | // The opponent piece disappears if we take it | |
6808d7a1 | 678 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
679 | mv.vanish.push( |
680 | new PiPo({ | |
681 | x: ex, | |
682 | y: ey, | |
6808d7a1 BA |
683 | c: this.getColor(ex, ey), |
684 | p: this.getPiece(ex, ey) | |
1c9f093d BA |
685 | }) |
686 | ); | |
687 | } | |
1c5bfdf2 | 688 | |
1c9f093d BA |
689 | return mv; |
690 | } | |
691 | ||
692 | // Generic method to find possible moves of non-pawn pieces: | |
693 | // "sliding or jumping" | |
6808d7a1 | 694 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 695 | let moves = []; |
6808d7a1 | 696 | outerLoop: for (let step of steps) { |
1c9f093d BA |
697 | let i = x + step[0]; |
698 | let j = y + step[1]; | |
6808d7a1 BA |
699 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
700 | moves.push(this.getBasicMove([x, y], [i, j])); | |
d1be8046 | 701 | if (oneStep) continue outerLoop; |
1c9f093d BA |
702 | i += step[0]; |
703 | j += step[1]; | |
704 | } | |
6808d7a1 BA |
705 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
706 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
707 | } |
708 | return moves; | |
709 | } | |
710 | ||
32f6285e BA |
711 | // Special case of en-passant captures: treated separately |
712 | getEnpassantCaptures([x, y], shiftX) { | |
713 | const Lep = this.epSquares.length; | |
714 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
715 | let enpassantMove = null; | |
716 | if ( | |
717 | !!epSquare && | |
718 | epSquare.x == x + shiftX && | |
719 | Math.abs(epSquare.y - y) == 1 | |
720 | ) { | |
721 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
722 | enpassantMove.vanish.push({ | |
723 | x: x, | |
724 | y: epSquare.y, | |
8c1ec210 | 725 | // Captured piece is usually a pawn, but next line seems harmless |
6f2f9437 | 726 | p: this.getPiece(x, epSquare.y), |
32f6285e BA |
727 | c: this.getColor(x, epSquare.y) |
728 | }); | |
729 | } | |
730 | return !!enpassantMove ? [enpassantMove] : []; | |
731 | } | |
732 | ||
1c58eb76 BA |
733 | // Consider all potential promotions: |
734 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
735 | let finalPieces = [V.PAWN]; | |
af34341d | 736 | const color = this.turn; //this.getColor(x1, y1); |
1c58eb76 BA |
737 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
738 | if (x2 == lastRank) { | |
739 | // promotions arg: special override for Hiddenqueen variant | |
740 | if (!!promotions) finalPieces = promotions; | |
741 | else if (!!V.PawnSpecs.promotions) | |
742 | finalPieces = V.PawnSpecs.promotions; | |
743 | } | |
744 | let tr = null; | |
745 | for (let piece of finalPieces) { | |
746 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
747 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
748 | } | |
749 | } | |
750 | ||
1c9f093d | 751 | // What are the pawn moves from square x,y ? |
32f6285e | 752 | getPotentialPawnMoves([x, y], promotions) { |
af34341d | 753 | const color = this.turn; //this.getColor(x, y); |
6808d7a1 | 754 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 755 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 | 756 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
32f6285e BA |
757 | |
758 | // Pawn movements in shiftX direction: | |
759 | const getPawnMoves = (shiftX) => { | |
760 | let moves = []; | |
761 | // NOTE: next condition is generally true (no pawn on last rank) | |
762 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
763 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
764 | // One square forward | |
1c58eb76 | 765 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
766 | // Next condition because pawns on 1st rank can generally jump |
767 | if ( | |
768 | V.PawnSpecs.twoSquares && | |
472c0c4f BA |
769 | ( |
770 | (color == 'w' && x >= V.size.x - 1 - V.PawnSpecs.initShift['w']) | |
771 | || | |
772 | (color == 'b' && x <= V.PawnSpecs.initShift['b']) | |
773 | ) | |
32f6285e | 774 | ) { |
472c0c4f BA |
775 | if (this.board[x + 2 * shiftX][y] == V.EMPTY) { |
776 | // Two squares jump | |
777 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
778 | if ( | |
779 | V.PawnSpecs.threeSquares && | |
780 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
781 | ) { | |
782 | // Three squares jump | |
783 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
784 | } | |
785 | } | |
32f6285e BA |
786 | } |
787 | } | |
788 | // Captures | |
789 | if (V.PawnSpecs.canCapture) { | |
790 | for (let shiftY of [-1, 1]) { | |
791 | if ( | |
792 | y + shiftY >= 0 && | |
793 | y + shiftY < sizeY | |
794 | ) { | |
795 | if ( | |
796 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
797 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
798 | ) { | |
1c58eb76 BA |
799 | this.addPawnMoves( |
800 | [x, y], [x + shiftX, y + shiftY], | |
801 | moves, promotions | |
802 | ); | |
32f6285e BA |
803 | } |
804 | if ( | |
805 | V.PawnSpecs.captureBackward && | |
806 | x - shiftX >= 0 && x - shiftX < V.size.x && | |
807 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
808 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
809 | ) { | |
1c58eb76 BA |
810 | this.addPawnMoves( |
811 | [x, y], [x + shiftX, y + shiftY], | |
812 | moves, promotions | |
813 | ); | |
32f6285e BA |
814 | } |
815 | } | |
1c9f093d BA |
816 | } |
817 | } | |
818 | } | |
32f6285e | 819 | return moves; |
1c9f093d BA |
820 | } |
821 | ||
32f6285e BA |
822 | let pMoves = getPawnMoves(pawnShiftX); |
823 | if (V.PawnSpecs.bidirectional) | |
824 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
825 | ||
6808d7a1 | 826 | if (V.HasEnpassant) { |
32f6285e BA |
827 | // NOTE: backward en-passant captures are not considered |
828 | // because no rules define them (for now). | |
829 | Array.prototype.push.apply( | |
830 | pMoves, | |
831 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
832 | ); | |
1c9f093d | 833 | } |
294fe29f | 834 | |
32f6285e | 835 | return pMoves; |
1c9f093d BA |
836 | } |
837 | ||
838 | // What are the rook moves from square x,y ? | |
6808d7a1 | 839 | getPotentialRookMoves(sq) { |
1c9f093d BA |
840 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
841 | } | |
842 | ||
843 | // What are the knight moves from square x,y ? | |
6808d7a1 | 844 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
845 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
846 | } | |
847 | ||
848 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 849 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
850 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
851 | } | |
852 | ||
853 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
854 | getPotentialQueenMoves(sq) { |
855 | return this.getSlideNJumpMoves( | |
856 | sq, | |
857 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
858 | ); | |
1c9f093d BA |
859 | } |
860 | ||
861 | // What are the king moves from square x,y ? | |
6808d7a1 | 862 | getPotentialKingMoves(sq) { |
1c9f093d | 863 | // Initialize with normal moves |
c583ef1c | 864 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
865 | sq, |
866 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
867 | "oneStep" | |
868 | ); | |
c583ef1c BA |
869 | if (V.HasCastle) moves = moves.concat(this.getCastleMoves(sq)); |
870 | return moves; | |
1c9f093d BA |
871 | } |
872 | ||
a6836242 BA |
873 | // "castleInCheck" arg to let some variants castle under check |
874 | getCastleMoves([x, y], castleInCheck) { | |
6808d7a1 BA |
875 | const c = this.getColor(x, y); |
876 | if (x != (c == "w" ? V.size.x - 1 : 0) || y != this.INIT_COL_KING[c]) | |
1c9f093d BA |
877 | return []; //x isn't first rank, or king has moved (shortcut) |
878 | ||
879 | // Castling ? | |
880 | const oppCol = V.GetOppCol(c); | |
881 | let moves = []; | |
882 | let i = 0; | |
9bd6786b | 883 | // King, then rook: |
6808d7a1 BA |
884 | const finalSquares = [ |
885 | [2, 3], | |
886 | [V.size.y - 2, V.size.y - 3] | |
9bd6786b | 887 | ]; |
6808d7a1 BA |
888 | castlingCheck: for ( |
889 | let castleSide = 0; | |
890 | castleSide < 2; | |
891 | castleSide++ //large, then small | |
892 | ) { | |
3a2a7b5f | 893 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 894 | // If this code is reached, rook and king are on initial position |
1c9f093d | 895 | |
2c5d7b20 | 896 | // NOTE: in some variants this is not a rook |
32f6285e | 897 | const rookPos = this.castleFlags[c][castleSide]; |
61656127 BA |
898 | if (this.board[x][rookPos] == V.EMPTY || this.getColor(x, rookPos) != c) |
899 | // Rook is not here, or changed color (see Benedict) | |
32f6285e BA |
900 | continue; |
901 | ||
2beba6db | 902 | // Nothing on the path of the king ? (and no checks) |
61656127 | 903 | const castlingPiece = this.getPiece(x, rookPos); |
2beba6db BA |
904 | const finDist = finalSquares[castleSide][0] - y; |
905 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
906 | i = y; | |
6808d7a1 BA |
907 | do { |
908 | if ( | |
5e1bc651 BA |
909 | // NOTE: "castling" arg is used by some variants (Monster), |
910 | // where "isAttacked" is overloaded in an infinite-recursive way. | |
911 | (!castleInCheck && this.isAttacked([x, i], oppCol, "castling")) || | |
6808d7a1 BA |
912 | (this.board[x][i] != V.EMPTY && |
913 | // NOTE: next check is enough, because of chessboard constraints | |
914 | (this.getColor(x, i) != c || | |
a6836242 | 915 | ![V.KING, castlingPiece].includes(this.getPiece(x, i)))) |
6808d7a1 | 916 | ) { |
1c9f093d BA |
917 | continue castlingCheck; |
918 | } | |
2beba6db | 919 | i += step; |
6808d7a1 | 920 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
921 | |
922 | // Nothing on the path to the rook? | |
6808d7a1 | 923 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 924 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 925 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 926 | } |
1c9f093d BA |
927 | |
928 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
929 | for (i = 0; i < 2; i++) { |
930 | if ( | |
5e1bc651 | 931 | finalSquares[castleSide][i] != rookPos && |
6808d7a1 | 932 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && |
5e1bc651 BA |
933 | ( |
934 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING || | |
935 | this.getColor(x, finalSquares[castleSide][i]) != c | |
936 | ) | |
6808d7a1 | 937 | ) { |
1c9f093d BA |
938 | continue castlingCheck; |
939 | } | |
940 | } | |
941 | ||
942 | // If this code is reached, castle is valid | |
6808d7a1 BA |
943 | moves.push( |
944 | new Move({ | |
945 | appear: [ | |
2c5d7b20 BA |
946 | new PiPo({ |
947 | x: x, | |
948 | y: finalSquares[castleSide][0], | |
949 | p: V.KING, | |
950 | c: c | |
951 | }), | |
952 | new PiPo({ | |
953 | x: x, | |
954 | y: finalSquares[castleSide][1], | |
955 | p: castlingPiece, | |
956 | c: c | |
957 | }) | |
6808d7a1 BA |
958 | ], |
959 | vanish: [ | |
960 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
a6836242 | 961 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
962 | ], |
963 | end: | |
964 | Math.abs(y - rookPos) <= 2 | |
965 | ? { x: x, y: rookPos } | |
966 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
967 | }) | |
968 | ); | |
1c9f093d BA |
969 | } |
970 | ||
971 | return moves; | |
972 | } | |
973 | ||
974 | //////////////////// | |
975 | // MOVES VALIDATION | |
976 | ||
977 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
978 | getPossibleMovesFrom(sq) { |
979 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
980 | } |
981 | ||
982 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
983 | filterValid(moves) { |
984 | if (moves.length == 0) return []; | |
1c9f093d BA |
985 | const color = this.turn; |
986 | return moves.filter(m => { | |
987 | this.play(m); | |
988 | const res = !this.underCheck(color); | |
989 | this.undo(m); | |
990 | return res; | |
991 | }); | |
992 | } | |
993 | ||
5e1bc651 | 994 | getAllPotentialMoves() { |
1c9f093d | 995 | const color = this.turn; |
1c9f093d | 996 | let potentialMoves = []; |
6808d7a1 BA |
997 | for (let i = 0; i < V.size.x; i++) { |
998 | for (let j = 0; j < V.size.y; j++) { | |
156986e6 | 999 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1000 | Array.prototype.push.apply( |
1001 | potentialMoves, | |
1002 | this.getPotentialMovesFrom([i, j]) | |
1003 | ); | |
1c9f093d BA |
1004 | } |
1005 | } | |
1006 | } | |
5e1bc651 BA |
1007 | return potentialMoves; |
1008 | } | |
1009 | ||
1010 | // Search for all valid moves considering current turn | |
1011 | // (for engine and game end) | |
1012 | getAllValidMoves() { | |
1013 | return this.filterValid(this.getAllPotentialMoves()); | |
1c9f093d BA |
1014 | } |
1015 | ||
1016 | // Stop at the first move found | |
2c5d7b20 | 1017 | // TODO: not really, it explores all moves from a square (one is enough). |
6808d7a1 | 1018 | atLeastOneMove() { |
1c9f093d | 1019 | const color = this.turn; |
6808d7a1 BA |
1020 | for (let i = 0; i < V.size.x; i++) { |
1021 | for (let j = 0; j < V.size.y; j++) { | |
665eed90 | 1022 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1023 | const moves = this.getPotentialMovesFrom([i, j]); |
1024 | if (moves.length > 0) { | |
107dc1bd | 1025 | for (let k = 0; k < moves.length; k++) |
6808d7a1 | 1026 | if (this.filterValid([moves[k]]).length > 0) return true; |
1c9f093d BA |
1027 | } |
1028 | } | |
1029 | } | |
1030 | } | |
1031 | return false; | |
1032 | } | |
1033 | ||
68e19a44 BA |
1034 | // Check if pieces of given color are attacking (king) on square x,y |
1035 | isAttacked(sq, color) { | |
6808d7a1 | 1036 | return ( |
68e19a44 BA |
1037 | this.isAttackedByPawn(sq, color) || |
1038 | this.isAttackedByRook(sq, color) || | |
1039 | this.isAttackedByKnight(sq, color) || | |
1040 | this.isAttackedByBishop(sq, color) || | |
1041 | this.isAttackedByQueen(sq, color) || | |
1042 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 1043 | ); |
1c9f093d BA |
1044 | } |
1045 | ||
d1be8046 | 1046 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
1047 | // is x,y attacked by a piece of given color ? |
1048 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
1049 | for (let step of steps) { |
1050 | let rx = x + step[0], | |
1051 | ry = y + step[1]; | |
1052 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
1053 | rx += step[0]; | |
1054 | ry += step[1]; | |
1055 | } | |
1056 | if ( | |
1057 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
1058 | this.getPiece(rx, ry) == piece && |
1059 | this.getColor(rx, ry) == color | |
d1be8046 BA |
1060 | ) { |
1061 | return true; | |
1062 | } | |
1063 | } | |
1064 | return false; | |
1065 | } | |
1066 | ||
68e19a44 | 1067 | // Is square x,y attacked by 'color' pawns ? |
107dc1bd | 1068 | isAttackedByPawn(sq, color) { |
68e19a44 | 1069 | const pawnShift = (color == "w" ? 1 : -1); |
107dc1bd BA |
1070 | return this.isAttackedBySlideNJump( |
1071 | sq, | |
1072 | color, | |
1073 | V.PAWN, | |
1074 | [[pawnShift, 1], [pawnShift, -1]], | |
1075 | "oneStep" | |
1076 | ); | |
1c9f093d BA |
1077 | } |
1078 | ||
68e19a44 BA |
1079 | // Is square x,y attacked by 'color' rooks ? |
1080 | isAttackedByRook(sq, color) { | |
1081 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1082 | } |
1083 | ||
68e19a44 BA |
1084 | // Is square x,y attacked by 'color' knights ? |
1085 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1086 | return this.isAttackedBySlideNJump( |
1087 | sq, | |
68e19a44 | 1088 | color, |
6808d7a1 BA |
1089 | V.KNIGHT, |
1090 | V.steps[V.KNIGHT], | |
1091 | "oneStep" | |
1092 | ); | |
1c9f093d BA |
1093 | } |
1094 | ||
68e19a44 BA |
1095 | // Is square x,y attacked by 'color' bishops ? |
1096 | isAttackedByBishop(sq, color) { | |
1097 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1098 | } |
1099 | ||
68e19a44 BA |
1100 | // Is square x,y attacked by 'color' queens ? |
1101 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1102 | return this.isAttackedBySlideNJump( |
1103 | sq, | |
68e19a44 | 1104 | color, |
6808d7a1 BA |
1105 | V.QUEEN, |
1106 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1107 | ); | |
1c9f093d BA |
1108 | } |
1109 | ||
68e19a44 BA |
1110 | // Is square x,y attacked by 'color' king(s) ? |
1111 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1112 | return this.isAttackedBySlideNJump( |
1113 | sq, | |
68e19a44 | 1114 | color, |
6808d7a1 BA |
1115 | V.KING, |
1116 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1117 | "oneStep" | |
1118 | ); | |
1c9f093d BA |
1119 | } |
1120 | ||
1c9f093d | 1121 | // Is color under check after his move ? |
6808d7a1 | 1122 | underCheck(color) { |
1c58eb76 | 1123 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1124 | } |
1125 | ||
1126 | ///////////////// | |
1127 | // MOVES PLAYING | |
1128 | ||
1129 | // Apply a move on board | |
6808d7a1 BA |
1130 | static PlayOnBoard(board, move) { |
1131 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1132 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1133 | } |
1134 | // Un-apply the played move | |
6808d7a1 BA |
1135 | static UndoOnBoard(board, move) { |
1136 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1137 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1138 | } |
1139 | ||
3a2a7b5f BA |
1140 | prePlay() {} |
1141 | ||
1142 | play(move) { | |
1143 | // DEBUG: | |
1144 | // if (!this.states) this.states = []; | |
1c58eb76 | 1145 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1146 | // this.states.push(stateFen); |
1147 | ||
1148 | this.prePlay(move); | |
2c5d7b20 BA |
1149 | // Save flags (for undo) |
1150 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); | |
3a2a7b5f BA |
1151 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); |
1152 | V.PlayOnBoard(this.board, move); | |
1153 | this.turn = V.GetOppCol(this.turn); | |
1154 | this.movesCount++; | |
1155 | this.postPlay(move); | |
1156 | } | |
1157 | ||
bb688df5 | 1158 | updateCastleFlags(move, piece) { |
1c58eb76 BA |
1159 | const c = V.GetOppCol(this.turn); |
1160 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
1161 | // Update castling flags if rooks are moved | |
c7550017 | 1162 | const oppCol = this.turn; |
1c58eb76 | 1163 | const oppFirstRank = V.size.x - 1 - firstRank; |
bb688df5 BA |
1164 | if (piece == V.KING && move.appear.length > 0) |
1165 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1166 | else if ( | |
1c58eb76 BA |
1167 | move.start.x == firstRank && //our rook moves? |
1168 | this.castleFlags[c].includes(move.start.y) | |
1169 | ) { | |
1170 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1171 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1172 | } |
1173 | // NOTE: not "else if" because a rook could take an opposing rook | |
1174 | if ( | |
1c58eb76 BA |
1175 | move.end.x == oppFirstRank && //we took opponent rook? |
1176 | this.castleFlags[oppCol].includes(move.end.y) | |
1177 | ) { | |
1178 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1179 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1180 | } | |
1181 | } | |
1182 | ||
1c9f093d | 1183 | // After move is played, update variables + flags |
3a2a7b5f BA |
1184 | postPlay(move) { |
1185 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1186 | let piece = undefined; |
3a2a7b5f | 1187 | if (move.vanish.length >= 1) |
1c9f093d BA |
1188 | // Usual case, something is moved |
1189 | piece = move.vanish[0].p; | |
3a2a7b5f | 1190 | else |
1c9f093d BA |
1191 | // Crazyhouse-like variants |
1192 | piece = move.appear[0].p; | |
1c9f093d BA |
1193 | |
1194 | // Update king position + flags | |
6808d7a1 | 1195 | if (piece == V.KING && move.appear.length > 0) { |
1c9f093d BA |
1196 | this.kingPos[c][0] = move.appear[0].x; |
1197 | this.kingPos[c][1] = move.appear[0].y; | |
1c9f093d | 1198 | } |
bb688df5 | 1199 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1200 | } |
1201 | ||
3a2a7b5f | 1202 | preUndo() {} |
1c9f093d | 1203 | |
6808d7a1 | 1204 | undo(move) { |
3a2a7b5f | 1205 | this.preUndo(move); |
6808d7a1 BA |
1206 | if (V.HasEnpassant) this.epSquares.pop(); |
1207 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1208 | V.UndoOnBoard(this.board, move); |
1209 | this.turn = V.GetOppCol(this.turn); | |
1210 | this.movesCount--; | |
3a2a7b5f | 1211 | this.postUndo(move); |
1c9f093d BA |
1212 | |
1213 | // DEBUG: | |
1c58eb76 | 1214 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1215 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1216 | // this.states.pop(); | |
1c9f093d BA |
1217 | } |
1218 | ||
3a2a7b5f BA |
1219 | // After move is undo-ed *and flags resetted*, un-update other variables |
1220 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1221 | postUndo(move) { | |
1222 | // (Potentially) Reset king position | |
1223 | const c = this.getColor(move.start.x, move.start.y); | |
1224 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1225 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1226 | } | |
1227 | ||
1c9f093d BA |
1228 | /////////////// |
1229 | // END OF GAME | |
1230 | ||
1231 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1232 | getCurrentScore() { |
bb688df5 | 1233 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1234 | // Game over |
1235 | const color = this.turn; | |
1236 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1237 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1238 | // OK, checkmate |
68e19a44 | 1239 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1240 | } |
1241 | ||
1242 | /////////////// | |
1243 | // ENGINE PLAY | |
1244 | ||
1245 | // Pieces values | |
6808d7a1 | 1246 | static get VALUES() { |
1c9f093d | 1247 | return { |
6808d7a1 BA |
1248 | p: 1, |
1249 | r: 5, | |
1250 | n: 3, | |
1251 | b: 3, | |
1252 | q: 9, | |
1253 | k: 1000 | |
1c9f093d BA |
1254 | }; |
1255 | } | |
1256 | ||
1257 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1258 | static get INFINITY() { |
1259 | return 9999; | |
1260 | } | |
1c9f093d BA |
1261 | |
1262 | // At this value or above, the game is over | |
6808d7a1 BA |
1263 | static get THRESHOLD_MATE() { |
1264 | return V.INFINITY; | |
1265 | } | |
1c9f093d | 1266 | |
2c5d7b20 | 1267 | // Search depth: 1,2 for e.g. higher branching factor, 4 for smaller |
6808d7a1 BA |
1268 | static get SEARCH_DEPTH() { |
1269 | return 3; | |
1270 | } | |
1c9f093d | 1271 | |
af34341d BA |
1272 | // 'movesList' arg for some variants to provide a custom list |
1273 | getComputerMove(movesList) { | |
1c9f093d BA |
1274 | const maxeval = V.INFINITY; |
1275 | const color = this.turn; | |
af34341d | 1276 | let moves1 = movesList || this.getAllValidMoves(); |
c322a844 | 1277 | |
6808d7a1 | 1278 | if (moves1.length == 0) |
e71161fb | 1279 | // TODO: this situation should not happen |
41cb9b94 | 1280 | return null; |
1c9f093d | 1281 | |
b83a675a | 1282 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1283 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1284 | this.play(moves1[i]); |
1285 | const score1 = this.getCurrentScore(); | |
1286 | if (score1 != "*") { | |
1287 | moves1[i].eval = | |
1288 | score1 == "1/2" | |
1289 | ? 0 | |
1290 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1291 | } | |
1292 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1293 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1294 | this.undo(moves1[i]); | |
b83a675a BA |
1295 | continue; |
1296 | } | |
1c9f093d | 1297 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1298 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1299 | // Initial enemy evaluation is very low too, for him |
1300 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1301 | // Second half-move: | |
1302 | let moves2 = this.getAllValidMoves(); | |
1303 | for (let j = 0; j < moves2.length; j++) { | |
1304 | this.play(moves2[j]); | |
1305 | const score2 = this.getCurrentScore(); | |
1306 | let evalPos = 0; //1/2 value | |
1307 | switch (score2) { | |
1308 | case "*": | |
1309 | evalPos = this.evalPosition(); | |
1310 | break; | |
1311 | case "1-0": | |
1312 | evalPos = maxeval; | |
1313 | break; | |
1314 | case "0-1": | |
1315 | evalPos = -maxeval; | |
1316 | break; | |
1c9f093d | 1317 | } |
afbf3ca7 BA |
1318 | if ( |
1319 | (color == "w" && evalPos < eval2) || | |
1320 | (color == "b" && evalPos > eval2) | |
1321 | ) { | |
1322 | eval2 = evalPos; | |
1323 | } | |
1324 | this.undo(moves2[j]); | |
1325 | } | |
6808d7a1 BA |
1326 | if ( |
1327 | (color == "w" && eval2 > moves1[i].eval) || | |
1328 | (color == "b" && eval2 < moves1[i].eval) | |
1329 | ) { | |
1c9f093d BA |
1330 | moves1[i].eval = eval2; |
1331 | } | |
1332 | this.undo(moves1[i]); | |
1333 | } | |
6808d7a1 BA |
1334 | moves1.sort((a, b) => { |
1335 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1336 | }); | |
a97bdbda | 1337 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1338 | |
1c9f093d | 1339 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1340 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1341 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1342 | this.play(moves1[i]); |
1343 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1344 | moves1[i].eval = |
1345 | 0.1 * moves1[i].eval + | |
1346 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1347 | this.undo(moves1[i]); |
1348 | } | |
6808d7a1 BA |
1349 | moves1.sort((a, b) => { |
1350 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1351 | }); | |
b83a675a | 1352 | } |
1c9f093d | 1353 | |
b83a675a | 1354 | let candidates = [0]; |
d54f6261 BA |
1355 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1356 | candidates.push(i); | |
656b1878 | 1357 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1358 | } |
1359 | ||
6808d7a1 | 1360 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1361 | const maxeval = V.INFINITY; |
1362 | const color = this.turn; | |
1363 | const score = this.getCurrentScore(); | |
1364 | if (score != "*") | |
6808d7a1 BA |
1365 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1366 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1367 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1368 | let v = color == "w" ? -maxeval : maxeval; |
1369 | if (color == "w") { | |
1370 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1371 | this.play(moves[i]); |
6808d7a1 | 1372 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1373 | this.undo(moves[i]); |
1374 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1375 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1376 | } |
1c5bfdf2 | 1377 | } |
6808d7a1 | 1378 | else { |
1c5bfdf2 | 1379 | // color=="b" |
6808d7a1 | 1380 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1381 | this.play(moves[i]); |
6808d7a1 | 1382 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1383 | this.undo(moves[i]); |
1384 | beta = Math.min(beta, v); | |
6808d7a1 | 1385 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1386 | } |
1387 | } | |
1388 | return v; | |
1389 | } | |
1390 | ||
6808d7a1 | 1391 | evalPosition() { |
1c9f093d BA |
1392 | let evaluation = 0; |
1393 | // Just count material for now | |
6808d7a1 BA |
1394 | for (let i = 0; i < V.size.x; i++) { |
1395 | for (let j = 0; j < V.size.y; j++) { | |
1396 | if (this.board[i][j] != V.EMPTY) { | |
1397 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1398 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1399 | } |
1400 | } | |
1401 | } | |
1402 | return evaluation; | |
1403 | } | |
1404 | ||
1405 | ///////////////////////// | |
1406 | // MOVES + GAME NOTATION | |
1407 | ///////////////////////// | |
1408 | ||
1409 | // Context: just before move is played, turn hasn't changed | |
1410 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1411 | getNotation(move) { |
1412 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1413 | // Castle |
6808d7a1 | 1414 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1415 | |
1416 | // Translate final square | |
1417 | const finalSquare = V.CoordsToSquare(move.end); | |
1418 | ||
1419 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1420 | if (piece == V.PAWN) { |
1c9f093d BA |
1421 | // Pawn move |
1422 | let notation = ""; | |
6808d7a1 | 1423 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1424 | // Capture |
1425 | const startColumn = V.CoordToColumn(move.start.y); | |
1426 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1427 | } |
6808d7a1 BA |
1428 | else notation = finalSquare; |
1429 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1430 | // Promotion |
1c9f093d BA |
1431 | notation += "=" + move.appear[0].p.toUpperCase(); |
1432 | return notation; | |
1433 | } | |
6808d7a1 BA |
1434 | // Piece movement |
1435 | return ( | |
1436 | piece.toUpperCase() + | |
1437 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1438 | finalSquare | |
1439 | ); | |
1440 | } | |
2c5d7b20 BA |
1441 | |
1442 | static GetUnambiguousNotation(move) { | |
1443 | // Machine-readable format with all the informations about the move | |
1444 | return ( | |
1445 | (!!move.start && V.OnBoard(move.start.x, move.start.y) | |
1446 | ? V.CoordsToSquare(move.start) | |
1447 | : "-" | |
1448 | ) + "." + | |
1449 | (!!move.end && V.OnBoard(move.end.x, move.end.y) | |
1450 | ? V.CoordsToSquare(move.end) | |
1451 | : "-" | |
1452 | ) + " " + | |
1453 | (!!move.appear && move.appear.length > 0 | |
1454 | ? move.appear.map(a => | |
1455 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1456 | : "-" | |
1457 | ) + "/" + | |
1458 | (!!move.vanish && move.vanish.length > 0 | |
1459 | ? move.vanish.map(a => | |
1460 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1461 | : "-" | |
1462 | ) | |
1463 | ); | |
1464 | } | |
6808d7a1 | 1465 | }; |