Ready to translate old client code (start with index)
[vchess.git] / _tmp / TODO
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1Use better-sqlite3 instead of node-sqlite3:
2https://www.npmjs.com/package/better-sqlite3
3
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4Canvas for hexagonal board Vue reactivity :
5https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js
6custom directives ?
7
8Desktop notifications:
9https://developer.mozilla.org/fr/docs/Web/API/notification
10
11Think about this:
12https://alligator.io/vuejs/component-communication/
13https://alligator.io/vuejs/global-event-bus/
14
00f2759e 15CRON task remove unlogged users, finished corr games after 7 days, individual challenges older than 7 days
5fd25ffb 16
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17tell opponent that I got the move, for him to start timer (and lose...)
18 --> no, not needed and impossible if everybody is offline
19 ==> just store this time locally (cheating possible but...)
20board2, board3, board4
21VariantRules2, 3 et 4 aussi
22fetch challenges and corr games from server at startup (room)
23but forbid anonymous to start corr games or accept challenges
24
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25Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets)
26En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB
27--> sursis de 7 jours pour les parties par correspondance, qui sont encore chargées depuis le serveur
28
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29mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5
30(Bb3+ Kb1 Ba2#)
31
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32// TODO: decodeURIComponent() for GET/DELETE parameters
33
7192f471 342) Integrate computer play into rules tab
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353) Allow correspondance play (no need for P2P: online moves through the server (which also store them))
364) Write my-games tab (included current/finished/imported)
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37 Use Dexie.js, or anything to store games locally
385) Write room tab
39 Use this: https://github.com/feross/simple-peer for online games+challenges+chat
406) Test... and publish
41
263eef68 42Finish rules translation in Spanish + improve existing ones
69f3d801 43Design: final touch (gain extra space on top, using space on the right)
684e1cac 44Crazyhouse: center reserves, grey if zero available, numbers superimposed
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45Promotions: increase pieces sizes, better background.
46Code: use two spaces instead of tabs, everywhere.
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47Increase code line length to 100 or more?
48(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/)
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49Chat button should be more apparent after game ends (color ?)
50Reinforce security for problems upload (how ?)
c5fa5762 51
edcd679a 52Later:
582df349 53Let choice of time control, allow correspondance play, several corr games at the same time
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54==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/
55Each user would have a unique identifier stored in the client DB.
56Allow to cancel games (if opponent doesn't connect again)
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57Live games storage would be browser-based: different games on smartphone, home computer, work computer... (why not ?)
58==> (at most 1) running, and finished (which can be deleted from local memory)
edcd679a 59Allow challenging a specific player (by his chosen name)
582df349 60But keep the random pairings as main playing way + always playing in ZEN mode
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61
62style menu : surligner onglet courant
63
64Interface :
c5fa5762 65 - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game")
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66
67Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible)
68mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site).
69
70espagnol : jugada ou movimiento ?
71fin de la partida au lieu de final de partida ?
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72
73Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini")
582df349 74Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée + bouton "analyze from here" (sur parties observées)
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75
76Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale)
77
78Import game : en local dans indexedDb, affichage dans "Games --> Imported"
79
582df349 80Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... ?
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81
82Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt)
83
84Hexachess: McCooey et Shafran (deux tailles, randomisation OK)
85http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html
86http://www.quadibloc.com/chess/ch0401.htm
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87
88Inspiration for refactor:
89https://github.com/triestpa/Vue-Chess/blob/master/src/components/chessboard/chessboard.js
90https://github.com/gustaYo/vue-chess