Better 8pieces rules. Almost there (still buggish for sentries pushes)
[vchess.git] / TODO
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1Revise variants code by using more aggregate/disaggregate flags functions?
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3# New variants
48-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
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5https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
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7"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
8To take the ball when it's free you need to capture it.
9To take the ball when it's used, u need to take the piece.
10Goal: bring ball to final rank.
11Possibles passes : soit à une pièce, soit sur une case.
12 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
13 --> selon le mode de déplacement standard (donc tout droit pour les pions)
14Pas de notion d'échec ou de mat (?)
15Si une pièce est mat elle donne le ballon (?)
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17Landing pieces from empty board:
18https://www.chessvariants.com/diffsetup.dir/unachess.html
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20Rugby http://www.echecspourtous.com/?page_id=7945
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22Cannibal Chess with forced captures.
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24Knightrelay: implement "official" version as Knightrelay v1
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26Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
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28S-chess https://en.wikipedia.org/wiki/Seirawan_chess
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30Generator variant, called "Matrix" ?
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31Peces on first rank never move but generate new pieces. Pawn don't generate.
32A generator captured and replaced by a similar piece does not generate.
33King does not generate. No castling. En passant possible?
34Goal is still checkmate.
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36Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
37If a pawn taken: direction of the capturer.
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f5a31ba0 39Maxima, Interweave, Roccoco
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f5a31ba0 41Synchrone Chess: allow to anticipate en-passant capture as well :)
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f5a31ba0 43Dynamo chess