3 <title>Chakart Rules
</title>
4 <link href=
"/common.css" rel=
"stylesheet"/>
5 <link href=
"/variants/Chakart/style.css" rel=
"stylesheet"/>
8 <div class=
"full-rules">
13 Pieces move as usual, but they all hide a special "power"
14 inspired by Mario Kart:
18 The pawn (Toad) leaves a "turbo" mushroom on its initial square,
19 or on the intermediate one in case of a two squares move.
22 The knight (Yoshi) let a surprise egg on its initial square.
23 See about egg effect below.
26 The rook (Donkey) put a banana on a square diagonally adjacent to the
27 arrival one, at random, if possible.
30 The bishop (Wario) put a bomb on a square orthogonally adjacent to the
31 arrival one, at random, if possible.
34 The queen (Mario) can play a stealth move once in the game:
35 the opponent will only know that a queen moved - to an empty square.
36 A promoted queen also has this power if not already used.
39 The king (Peach) can "throw a shell" on an enemy reachable by a queen,
40 once in the game. A promoted king also has this power, if not already
41 used. The capture is done remotely without moving.
44 <p>The king cannot castle, and pawns don't capture en passant.
</p>
47 data-fen='qbbrrnek/pppppppp/
5n2/
8/
1BwP4/
3m4/PPP1PPPP/QBNN1KRR b
3 {
"flags":
"1111"}'
>
49 <figcaption>After
1.d4 Nf6
2.Bb4 (put a bomb on c4).
</figcaption>
55 So the goal is to capture Peach :) If pawns promoted into king, then all
56 of them must be captured. Since it still looked too easy, the
4 mentioned
57 objects alter the move played, generally at random:
61 A king or a pawn arriving on a mushroom advance one square further,
62 while a knight jump another time in the same direction, if possible.
63 Pawns can "eat" objects diagonally too.
64 Mushrooms have no effect on sliders (queen, rook, bishop).
67 A piece arriving on a banana (resp. bomb) is redirected at random by one
68 square in an orthogonal (resp. diagonal) direction. If a piece (of any
69 color!) stands on that square, then it is captured.
72 The effects can cumulate, as illustrated on the diagram: the pawn
73 "captures" the banana on e4, and is then redirected toward e5: mushroom,
74 it jumps to the next square, which sends it on d5 eating the white rook.
75 (We can imagine that the hope was to eat the black knight instead).
76 A piece may ends on its initial square, move back, and so on. That being
77 said, a given object can only be used once on the path.
81 <div class=
"diag left"
82 data-fen='rn1b2qk/pbpp1ppp/
1w2wp2/
1p1Rm3/
3PdnPr/
4PPd1/PPP1m2P/NNB1KRQB b
1 {
"flags":
"1111"}'
>
84 <div class=
"diag right"
85 data-fen='rn1b2qk/pbpp1ppp/
1w3p2/
1p1P4/
3P1nPr/
4P1d1/PPP1m2P/NNB1KRQB w
2 {
"flags":
"1111"}'
>
87 <figcaption>Left: before
1.fxe4. Right: after the move, ending on d6.
</figcaption>
93 The egg case is more complex: a move ending on an egg triggers an effect
94 chosen at random, positive or negative. There are four bonus and four
95 penalties. They are introduced in a dual form: first the positive, then
100 King Boo (*B) let you exchange the position of any pair of pieces on the
103 <li>Koopa (*K) drives the piece back onto its initial square.
</li>
105 Toadette (*T) allows to place a new
— random
— piece on the
106 board. If the piece is dropped on an egg, banana or bomb, its effects
110 Chomp (*C) eats the piece, which is thus captured. If it's Peach, then
111 bad luck, game over :)
113 <li>Daisy (*D) allows to play again with any of your pieces.
</li>
115 Bowser (*M) immobilizes the piece (which is surrounded by a light green
116 halo). It won't be allowed to move on the next turn.
118 <li>Luigi (*L) changes the color of a random enemy piece.
</li>
119 <li>Waluigi (*W) changes the color of one of your pieces (at random).
</li>
122 <div class=
"diag left"
123 data-fen='erk2rq1/
1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/
1Nmnw1dm/e1mP2d1/
1BwR1RKN b
1 {
"flags":
"1111"}'
>
125 <div class=
"diag right"
126 data-fen='erk3Q1/
1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/
1Nmnw1dm/e1mP2d1/
1BwR1RKN w
2 {
"flags":
"1111"}'
>
129 1...Rxf6*W: Waluigi turns the g8 queen into white.
130 This last can then capture the king. Bad luck :(
138 <script src=
"/utils/drawDiagrams.js"></script>
139 <script>fenToDiag("Chakart");
</script>