6432c80e4a24b60e6fbe54194143a5b327a9af5f
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25 ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29 h3 Forced captures
30
31 p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34 -
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monochrome",
40 "Suicide"
41 ]
42 ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46 h3 Transformations
47
48 p Pieces generally transform when capturing.
49 -
50 var varlist = [
51 "Absorption",
52 "Cannibal"
53 ]
54 ul
55 for v in varlist
56 li #[a(href="/#/variants/"+v) #{v}]
57
58 h3 Modified boundaries
59
60 p Boards which communicating sides.
61 -
62 var varlist = [
63 "Circular",
64 "Cylinder"
65 ]
66 ul
67 for v in varlist
68 li #[a(href="/#/variants/"+v) #{v}]
69
70 h3 Different pawn movements
71
72 p Everything is as in the orthodox game, but pawns move unusually.
73 -
74 var varlist = [
75 "Berolina",
76 "Diamond",
77 "Vchess"
78 ]
79 ul
80 for v in varlist
81 li #[a(href="/#/variants/"+v) #{v}]
82
83 h3 Different armies
84
85 p Standard pieces versus a team of different pieces.
86 -
87 var varlist = [
88 "Colorbound",
89 "Empire",
90 "Horde",
91 "Orda",
92 "Spartan",
93 "Synochess"
94 ]
95 ul
96 for v in varlist
97 li #[a(href="/#/variants/"+v) #{v}]
98
99 h3 Inspired by ball games
100
101 p Variants involving a ball, abstract or not, which must cross the board.
102 -
103 var varlist = [
104 "Ball",
105 "Football",
106 "Rugby"
107 ]
108 ul
109 for v in varlist
110 li #[a(href="/#/variants/"+v) #{v}]
111
112 h3 New pieces
113
114 p.
115 A large variety of fairy pieces can be defined.
116 Some very powerful like the Amazon, some rather weak like the Grasshopper.
117 -
118 var varlist = [
119 "Capablanca",
120 "Eightpieces",
121 "Fullcavalry",
122 "Grand",
123 "Grasshopper",
124 "Hoppelpoppel",
125 "Omega",
126 "Ordamirror",
127 "Perfect",
128 "Shako",
129 "Tencubed",
130 "Wildebeest"
131 ]
132 ul
133 for v in varlist
134 li #[a(href="/#/variants/"+v) #{v}]
135
136 p.
137 In the following variants, fairy (or not) pieces may
138 appear later in the game.
139 -
140 var varlist = [
141 "Musketeer",
142 "Schess",
143 "Titan"
144 ]
145 ul
146 for v in varlist
147 li #[a(href="/#/variants/"+v) #{v}]
148
149 h3 Several royal pieces
150
151 p In these games you must take care of two or more "kings".
152 -
153 var varlist = [
154 "Coregal",
155 "Twokings",
156 "Antiking1",
157 "Antiking2"
158 ]
159 ul
160 for v in varlist
161 li #[a(href="/#/variants/"+v) #{v}]
162
163 h3 Unorthodox captures
164
165 p Non-standard captures, but using known mechanisms.
166 -
167 var varlist = [
168 "Enpassant",
169 "Rifle",
170 "Zen"
171 ]
172 ul
173 for v in varlist
174 li #[a(href="/#/variants/"+v) #{v}]
175
176 p.
177 Captures are generally achieved without replacement. That is to say,
178 you don't replace the enemy piece on its square to capture it.
179 -
180 var varlist = [
181 "Allmate1",
182 "Allmate2",
183 "Baroque",
184 "Dynamo",
185 "Fugue",
186 "Interweave",
187 "Rococo",
188 "Maxima"
189 ]
190 ul
191 for v in varlist
192 li #[a(href="/#/variants/"+v) #{v}]
193
194 h3 Pieces changing side, shared pieces
195
196 p Pieces' owners (color) may change during the game
197 -
198 var varlist = [
199 "Benedict",
200 "Checkered1",
201 "Checkered2",
202 "Otage",
203 "Pacifist1",
204 "Pacifist2",
205 "Pacosako"
206 ]
207 ul
208 for v in varlist
209 li #[a(href="/#/variants/"+v) #{v}]
210
211 h3 Incomplete information
212
213 p.
214 Some speculation is required in these variants,
215 where some game informations are hidden.
216 -
217 var varlist = [
218 "Apocalypse",
219 "Dark",
220 "Hidden",
221 "Hiddenqueen",
222 "Synchrone1",
223 "Synchrone2"
224 ]
225 ul
226 for v in varlist
227 li #[a(href="/#/variants/"+v) #{v}]
228
229 h3 Random factors
230
231 p.
232 These games include random effects,
233 which can be funny, frustrating or both :)
234 -
235 var varlist = [
236 "Chakart",
237 "Dice"
238 ]
239 ul
240 for v in varlist
241 li #[a(href="/#/variants/"+v) #{v}]
242
243 h3 Inpired by knight movement
244
245 p.
246 Variants based on the knight move,
247 which augment or transform pieces' abilities.
248 -
249 var varlist = [
250 "Balaklava",
251 "Knightmate",
252 "Knightrelay1",
253 "Knightrelay2"
254 ]
255 ul
256 for v in varlist
257 li #[a(href="/#/variants/"+v) #{v}]
258
259 h3 Unusual initial setup
260
261 p Initial setup causes a lot of captures early in the game.
262 -
263 var varlist = [
264 "Doublearmy",
265 "Upsidedown",
266 "Pawnmassacre"
267 ]
268 ul
269 for v in varlist
270 li #[a(href="/#/variants/"+v) #{v}]
271
272 h3 "Easy" variants: simple rules
273
274 p.
275 Only minor changes are made to the orthodox rules,
276 resulting in a very similar game.
277 -
278 var varlist = [
279 "Coronation",
280 "Freecapture",
281 "Pocketknight"
282 ]
283 ul
284 for v in varlist
285 li #[a(href="/#/variants/"+v) #{v}]
286
287 p ...Or leading to a very different strategy:
288 -
289 var varlist = [
290 "Antimatter",
291 "Atomic1",
292 "Atomic2",
293 "Brotherhood",
294 "Checkless"
295 ]
296 ul
297 for v in varlist
298 li #[a(href="/#/variants/"+v) #{v}]
299
300 h3 Initially empty board
301
302 p.
303 All pieces are progressively added from an empty board.
304 -
305 var varlist = [
306 "Parachute",
307 "Screen"
308 ]
309 ul
310 for v in varlist
311 li #[a(href="/#/variants/"+v) #{v}]
312
313 h3 Repositioning
314
315 p Pieces can be drop on the board, either immediately or later in the game.
316 -
317 var varlist = [
318 "Clorange",
319 "Crazyhouse",
320 "Madhouse",
321 "Rampage",
322 "Recycle",
323 "Shogun",
324 "Teleport"
325 ]
326 ul
327 for v in varlist
328 li #[a(href="/#/variants/"+v) #{v}]
329
330 h3 Immobilization, hypnotism
331
332 p Pieces can be paralyzed or controlled under certain circumstances.
333 -
334 var varlist = [
335 "Hypnotic",
336 "Isardam",
337 "Koopa",
338 "Madrasi",
339 "Mesmer"
340 ]
341 ul
342 for v in varlist
343 li #[a(href="/#/variants/"+v) #{v}]
344
345 h3 Regional and historical variants
346
347 p (Partial) Game evolution in time and space.
348 -
349 var varlist = [
350 "Janggi",
351 "Karouk",
352 "Makpong",
353 "Makruk",
354 "Minishogi",
355 "Minixiangqi",
356 "Shatranj",
357 "Shogi",
358 "Sittuyin",
359 "Xiangqi"
360 ]
361 ul
362 for v in varlist
363 li #[a(href="/#/variants/"+v) #{v}]
364
365 h3 Kings race
366
367 p The goal is to cross the board with your king.
368 -
369 var varlist = [
370 "Racingkings",
371 "Royalrace"
372 ]
373 ul
374 for v in varlist
375 li #[a(href="/#/variants/"+v) #{v}]
376
377 h3 Several moves in one turn
378
379 p In these variants, you can play two or more moves per turn.
380 -
381 var varlist = [
382 "Avalanche",
383 "Doublemove1",
384 "Doublemove2",
385 "Progressive1",
386 "Progressive2"
387 ]
388 ul
389 for v in varlist
390 li #[a(href="/#/variants/"+v) #{v}]
391
392 h3 Single powerful piece versus army
393
394 p Very few but powerful pieces against a full army.
395 -
396 var varlist = [
397 "Maharajah",
398 "Monster"
399 ]
400 ul
401 for v in varlist
402 li #[a(href="/#/variants/"+v) #{v}]
403
404 h3 Exchanging pieces positions
405
406 p Some or all pieces can be swapped.
407 -
408 var varlist = [
409 "Joker",
410 "Suction",
411 "Swap",
412 "Switching"
413 ]
414 ul
415 for v in varlist
416 li #[a(href="/#/variants/"+v) #{v}]
417
418 h3 Different objective
419
420 p Orthodox rules, but the goal is not checkmate (or not only).
421 -
422 var varlist = [
423 "Alapo",
424 "Castle",
425 "Crossing",
426 "Extinction",
427 "Threechecks",
428 "Kinglet",
429 "Koth",
430 "Squatter1",
431 "Squatter2"
432 ]
433 ul
434 for v in varlist
435 li #[a(href="/#/variants/"+v) #{v}]
436
437 h3 Non-chess
438
439 p Some games not chess related.
440 -
441 var varlist = [
442 "Atarigo",
443 "Avalam1",
444 "Avalam2",
445 "Emergo",
446 "Fanorona",
447 "Gomoku",
448 "Konane",
449 "Yote"
450 ]
451 ul
452 for v in varlist
453 li #[a(href="/#/variants/"+v) #{v}]
454
455 h3 Miscelleanous
456
457 p.
458 These variants are not classified yet, generally because they are the only
459 one of their kind on this website.
460 -
461 var varlist = [
462 "Alice",
463 "Align4",
464 "Ambiguous",
465 "Bario",
466 "Bicolour",
467 "Convert",
468 "Copycat",
469 "Evolution",
470 "Forward",
471 "Fusion",
472 "Gridolina",
473 "Hamilton",
474 "Iceage",
475 "Kingsmaker",
476 "Magnetic",
477 "Pandemonium",
478 "Refusal1",
479 "Refusal2",
480 "Relayup",
481 "Rollerball",
482 "Selfabsorb",
483 "Takenmake",
484 "Wormhole1",
485 "Wormhole2"
486 ]
487 ul
488 for v in varlist
489 li #[a(href="/#/variants/"+v) #{v}]