From: Benjamin Auder Date: Wed, 5 Feb 2020 00:57:37 +0000 (+0100) Subject: Relocate board adjuster + start working on translations X-Git-Url: https://git.auder.net/variants/img/pieces/scripts/doc/html/index.css?a=commitdiff_plain;h=602d6befd30793111d3fda6e733f73e08d8b7a30;p=vchess.git Relocate board adjuster + start working on translations --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 8fcb77f0..1240bcb2 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -2,10 +2,17 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys" @wheel="handleScroll") input#modalEog.modal(type="checkbox") - div(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage") + div#eogDiv(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage") .card.smallpad.small-modal.text-center label.modal-close(for="modalEog") h3#eogMessage.section {{ endgameMessage }} + input#modalAdjust.modal(type="checkbox") + div#adjuster(role="dialog" data-checkbox="modalAdjust" aria-labelledby="labelAdjust") + .card.smallpad.small-modal.text-center + label.modal-close(for="modalAdjust") + label#labelAdjust(for="boardSize") {{ st.tr["Board size"] }} + input#boardSize.slider(type="range" min="0" max="100" value="50" + @input="adjustBoard") #gameContainer #boardContainer Board(:vr="vr" :last-move="lastMove" :analyze="analyze" @@ -23,6 +30,7 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'") a#download(href="#") button(@click="download") {{ st.tr["Download PGN"] }} + button(onClick="doClick('modalAdjust')") ⤢ button(v-if="game.vname!='Dark' && game.mode!='analyze'" @click="analyzePosition") | {{ st.tr["Analyze"] }} @@ -42,6 +50,7 @@ import MoveList from "@/components/MoveList.vue"; import { store } from "@/store"; import { getSquareId } from "@/utils/squareId"; import { getDate } from "@/utils/datetime"; +import { processModalClick } from "@/utils/modalClick"; export default { name: 'my-base-game', @@ -86,7 +95,7 @@ export default { color = "White"; else //if (this.moves[L-1].color == "w") color = "Black"; - return color + " turn"; + return this.st.tr[color + " to move"]; }, analyze: function() { return this.game.mode=="analyze" || @@ -99,6 +108,8 @@ export default { this.re_setVariables(); }, mounted: function() { + [document.getElementById("eogDiv"),document.getElementById("adjuster")] + .forEach(elt => elt.addEventListener("click", processModalClick)); // Take full width on small screens: let boardSize = parseInt(localStorage.getItem("boardSize")); if (!boardSize) @@ -111,12 +122,41 @@ export default { document.getElementById("boardContainer").style.width = boardSize + "px"; let gameContainer = document.getElementById("gameContainer"); gameContainer.style.width = (boardSize + movesWidth) + "px"; + // TODO: find the right formula here: + //document.getElementById("boardSize").value = Math.floor(boardSize / 10); + // timeout to avoid calling too many time the adjust method + let timeoutLaunched = false; + window.addEventListener("resize", (e) => { + if (!timeoutLaunched) + { + timeoutLaunched = true; + setTimeout( () => { + this.adjustBoard(); + timeoutLaunched = false; + }, 500); + } + }); }, methods: { focusBg: function() { // NOTE: small blue border appears... document.getElementById("baseGame").focus(); }, + adjustBoard: function() { + const boardContainer = document.getElementById("boardContainer"); + if (!boardContainer) + return; //no board on page + const k = document.getElementById("boardSize").value; + const movesWidth = (window.innerWidth >= 768 ? 280 : 0); + const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary... + // Value of 0 is board min size; 100 is window.width [- movesWidth] + const boardSize = minBoardWidth + + k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100; + localStorage.setItem("boardSize", boardSize); + boardContainer.style.width = boardSize + "px"; + document.getElementById("gameContainer").style.width = + (boardSize + movesWidth) + "px"; + }, handleKeys: function(e) { if ([32,37,38,39,40].includes(e.keyCode)) e.preventDefault(); @@ -223,7 +263,7 @@ export default { return pgn + "\n"; }, getScoreMessage: function(score) { - let eogMessage = "Undefined"; + let eogMessage = "Undefined"; //not translated: unused switch (score) { case "1-0": @@ -236,7 +276,7 @@ export default { eogMessage = this.st.tr["Draw"]; break; case "?": - eogMessage = this.st.tr["Unfinished"]; + eogMessage = this.st.tr["Unknown"]; break; } return eogMessage; diff --git a/client/src/components/ChallengeList.vue b/client/src/components/ChallengeList.vue index c57073c0..095c0966 100644 --- a/client/src/components/ChallengeList.vue +++ b/client/src/components/ChallengeList.vue @@ -3,10 +3,10 @@ div table thead tr - th Variant - th From - th To - th Cadence + th {{ st.tr["Variant"] }} + th {{ st.tr["From"] }} + th {{ st.tr["To"] }} + th {{ st.tr["Time control"] }} tbody tr(v-for="c in sortedChallenges" @click="$emit('click-challenge',c)") td(data-label="Variant") {{ c.vname }} diff --git a/client/src/components/Chat.vue b/client/src/components/Chat.vue index 65e0dcb0..752dadaf 100644 --- a/client/src/components/Chat.vue +++ b/client/src/components/Chat.vue @@ -35,8 +35,8 @@ export default { }; const socketCloseListener = () => { store.socketCloseListener(); //reinitialize connexion (in store.js) - this.st.conn.addEventListener('message', socketMessageListener); - this.st.conn.addEventListener('close', socketCloseListener); + this.st.conn.addEventListener("message", socketMessageListener); + this.st.conn.addEventListener("close", socketCloseListener); }; this.st.conn.onmessage = socketMessageListener; this.st.conn.onclose = socketCloseListener; diff --git a/client/src/components/ContactForm.vue b/client/src/components/ContactForm.vue index 45b7c011..ed4729e3 100644 --- a/client/src/components/ContactForm.vue +++ b/client/src/components/ContactForm.vue @@ -43,8 +43,8 @@ export default { if (!!error) return alert(error); if (content.value.trim().length == 0) - return alert("Empty message"); - if (subject.value.trim().length == 0 && !confirm("No subject. Send anyway?")) + return alert(this.st.tr["Empty message"]); + if (subject.value.trim().length == 0 && !confirm(this.st.tr["No subject. Send anyway?"])) return; // Message sending: diff --git a/client/src/components/GameList.vue b/client/src/components/GameList.vue index 0d2fbf46..c1557a23 100644 --- a/client/src/components/GameList.vue +++ b/client/src/components/GameList.vue @@ -3,10 +3,10 @@ div table thead tr - th Variant - th White - th Black - th Time control + th {{ st.tr["Variant"] }} + th {{ st.tr["White"] }} + th {{ st.tr["Black"] }} + th {{ st.tr["Time control"] }} th(v-if="showResult") Result tbody tr(v-for="g in sortedGames" @click="$emit('show-game',g)" diff --git a/client/src/components/Settings.vue b/client/src/components/Settings.vue index 1cfbdc8f..003dc15f 100644 --- a/client/src/components/Settings.vue +++ b/client/src/components/Settings.vue @@ -5,40 +5,25 @@ div aria-labelledby="settingsTitle") .card.smallpad(@change="updateSettings") label.modal-close(for="modalSettings") - h3#settingsTitle.section {{ st.tr["Preferences"] }} fieldset - label(for="setSqSize") - | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }} - input#setSqSize(type="number" v-model="st.settings.sqSize") - fieldset - label(for="selectHints") {{ st.tr["Show move hints?"] }} - select#setHints(v-model="st.settings.hints") - option(value="0") {{ st.tr["None"] }} - option(value="1") {{ st.tr["Moves from a square"] }} - option(value="2") {{ st.tr["Pieces which can move"] }} + label(for="setHints") {{ st.tr["Show possible moves?"] }} + input#setHints(type="checkbox" v-model="st.settings.hints") fieldset label(for="setHighlight") - | {{ st.tr["Highlight squares? (Last move & checks)"] }} + | {{ st.tr["Highlight last move and checks?"] }} input#setHighlight(type="checkbox" v-model="st.settings.highlight") fieldset - label(for="setCoords") {{ st.tr["Show board coordinates?"] }} - input#setCoords(type="checkbox" v-model="st.settings.coords") - fieldset - label(for="selectColor") {{ st.tr["Board colors"] }} + label(for="setBcolor") {{ st.tr["Board colors"] }} select#setBcolor(v-model="st.settings.bcolor") option(value="lichess") {{ st.tr["brown"] }} option(value="chesscom") {{ st.tr["green"] }} option(value="chesstempo") {{ st.tr["blue"] }} fieldset - label(for="selectSound") {{ st.tr["Play sounds?"] }} + label(for="setSound") {{ st.tr["Play sounds?"] }} select#setSound(v-model="st.settings.sound") option(value="0") {{ st.tr["None"] }} option(value="1") {{ st.tr["New game"] }} option(value="2") {{ st.tr["All"] }} - fieldset - .slidecontainer - input#myRange.slider(type="range" min="0" max="100" value="50" - @input="adjustBoard")