From a36a09c039d2abaa130c7daddd865009f1456bf7 Mon Sep 17 00:00:00 2001
From: Benjamin Auder <benjamin.auder@somewhere>
Date: Fri, 28 Jun 2019 18:50:32 +0200
Subject: [PATCH] Cosmetics

---
 client/src/views/Game.vue | 3 +--
 server/sockets.js         | 5 ++---
 2 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 7d20dbe0..ea5ea365 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -303,8 +303,7 @@ export default {
         if (!!this.game.oppid)
         {
           // Send ping to server (answer pong if players[s] are connected)
-          this.st.conn.send(JSON.stringify({code:"ping",
-            target:this.game.oppid, gameId:this.gameRef.id}));
+          this.st.conn.send(JSON.stringify({code:"ping", target:this.game.oppid}));
         }
       };
       if (!!game)
diff --git a/server/sockets.js b/server/sockets.js
index 09434a02..a3f4649a 100644
--- a/server/sockets.js
+++ b/server/sockets.js
@@ -83,14 +83,13 @@ module.exports = function(wss) {
         case "newchat":
           clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
           break;
-        // Transmit chats and moves to current room
         // TODO: WebRTC instead in this case (most demanding?)
         case "newmove":
           clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
           break;
-        // TODO: generalize that for several opponents
         case "ping":
-          socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+          // If this code is reached, then obj.target is connected
+          socket.send(JSON.stringify({code:"pong"}));
           break;
         case "lastate":
           const oppId = obj.target;
-- 
2.44.0