From: Benjamin Auder Date: Thu, 2 Apr 2020 09:52:11 +0000 (+0200) Subject: Now in Dynamo, only getPotentialMoves to write X-Git-Url: https://git.auder.net/variants/img/current/assets/css/pieces/%24%7BgetWhatsApp%28link%29%7D?a=commitdiff_plain;h=a443d256b7e6a2b434cba11da4831b6b0efeb0f0;p=vchess.git Now in Dynamo, only getPotentialMoves to write --- diff --git a/client/src/variants/Dynamo.js b/client/src/variants/Dynamo.js index f2a22c8f..dec9b637 100644 --- a/client/src/variants/Dynamo.js +++ b/client/src/variants/Dynamo.js @@ -41,6 +41,8 @@ export class DynamoRules extends ChessRules { }); this.amoves.push(move); } + // Stack "first moves" (on subTurn 1) to merge and check opposite moves + this.firstMove = []; } static ParseFen(fen) { @@ -59,22 +61,22 @@ export class DynamoRules extends ChessRules { return true; } - // TODO: local stack of "last moves" to know move1 getAmove(move1, move2) { - // TODO: merge (one is action one is move) - if (move.appear.length == 2 && move.vanish.length == 2) - return { appear: move.appear, vanish: move.vanish }; - return null; + // Just merge (one is action one is move, one may be empty) + return { + appear: move1.appear.concat(move2.appear), + vanish: move1.vanish.concat(move2.vanish) + } } doClick(square) { // If subTurn == 2 && square is the final square of last move, // then return an empty move - const L = this.lastMoves.length; + const L = this.firstMove.length; if ( this.subTurn == 2 && - square.x == this.lastMoves[L-1].end.x && - square.y == this.lastMoves[L-1].end.y + square.x == this.firstMove[L-1].end.x && + square.y == this.firstMove[L-1].end.y ) { return { appear: [], @@ -216,12 +218,6 @@ export class DynamoRules extends ChessRules { return res; }) ); - // Check opposite moves here --> we have lastMoves[L-1], - // which is completed (merged) with current played move if subTurn == 2 -// return moves.filter(m => { -// const L = this.amoves.length; //at least 1: init from FEN -// return !this.oppositeMoves(this.amoves[L - 1], m); -// }); } // Does m2 un-do m1 ? (to disallow undoing actions) @@ -242,7 +238,6 @@ export class DynamoRules extends ChessRules { return true; }; return ( - !!m1 && m1.appear.length == 2 && m2.appear.length == 2 && m1.vanish.length == 2 && @@ -252,13 +247,19 @@ export class DynamoRules extends ChessRules { ); } - // TODO: - // Si on se met en échec au coup 1, peut-on le contrer au coup 2 ? (cf. take n make) filterValid(moves) { if (this.subTurn == 1) - // Validity of subTurn 1 should be checked in getPotentialMoves... + // Validity of subTurn 1 should be checked in getPotentialMoves return moves; - return super.filterMoves(moves); + const L = this.firstMove.length; + return ( + super.filterMoves( + moves.filter(m => { + // Move shouldn't undo another: + return !this.oppositeMoves(this.firstMove[L-1], m) + }) + ) + ); } isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { @@ -324,6 +325,7 @@ export class DynamoRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount++; } + else this.firstMove.push(move); this.subTurn = 3 - this.subTurn; this.postPlay(move); } @@ -348,6 +350,7 @@ export class DynamoRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount--; } + else this.firstMove.pop(); this.subTurn = 3 - this.subTurn; this.postUndo(move); }