From: Benjamin Auder Date: Sun, 3 May 2020 22:32:53 +0000 (+0200) Subject: Fix Dice chess X-Git-Url: https://git.auder.net/variants/img/current/assets/css/config.php?a=commitdiff_plain;h=0ada7ac59ce418a2f03c559ad4d495407bdc47ce;p=vchess.git Fix Dice chess --- diff --git a/client/src/translations/rules/Dice/en.pug b/client/src/translations/rules/Dice/en.pug index 3fc2354a..91be2d1a 100644 --- a/client/src/translations/rules/Dice/en.pug +++ b/client/src/translations/rules/Dice/en.pug @@ -13,6 +13,10 @@ figure.diagram-container | fen:r1b2b1r/pp2p3/2p2q2/3p1kpp/1P2Qp2/2K2P1P/P1PP2P1/RNB2BNR: figcaption Both kings could be captured if the dice indicated a queen. +p. + Note: a pawn promotion into a piece type 'T' is a valid move + if the dice shows 'T'. + p. Games are likely to be very random with this constraint. Play at your own risk :) diff --git a/client/src/translations/rules/Dice/es.pug b/client/src/translations/rules/Dice/es.pug index 4a08a928..1799c531 100644 --- a/client/src/translations/rules/Dice/es.pug +++ b/client/src/translations/rules/Dice/es.pug @@ -14,6 +14,10 @@ figure.diagram-container figcaption. Los dos reyes podrían ser capturados si el dado indica una dama. +p. + Nota: una promoción de peón en una pieza de tipo 'T' es un movimiento + válido si el dado indica 'T'. + p. Es probable que los juegos sean muy aleatorios con esta restricción. Juega bajo tu propio riesgo :) diff --git a/client/src/translations/rules/Dice/fr.pug b/client/src/translations/rules/Dice/fr.pug index 42ee7ca1..a5d852f5 100644 --- a/client/src/translations/rules/Dice/fr.pug +++ b/client/src/translations/rules/Dice/fr.pug @@ -14,6 +14,10 @@ figure.diagram-container figcaption. Les deux rois pourraient être capturés si le dé indiquait une dame. +p. + Note : une promotion de pion en une pièce de type 'T' est un coup valide + si le dé indique 'T'. + p. Les parties sont susceptibles d'être très aléatoires avec cette contrainte. Jouez à vos risques et périls :) diff --git a/client/src/variants/Dice.js b/client/src/variants/Dice.js index a8ecf1b9..68d80bb4 100644 --- a/client/src/variants/Dice.js +++ b/client/src/variants/Dice.js @@ -3,7 +3,7 @@ import { randInt } from "@/utils/alea"; export class DiceRules extends ChessRules { static get CanAnalyze() { - return true;//false; + return false; } doClick(square) { @@ -19,14 +19,39 @@ export class DiceRules extends ChessRules { } getPotentialMovesFrom([x, y]) { + if (this.subTurn == 1) return []; const L = this.p2play.length; - if ( - this.subTurn == 1 || + const piece = this.getPiece(x, y); + if (piece == V.PAWN && this.p2play[L-1] != V.PAWN) { + // The piece must be a pawn about to promote. + const color = this.turn; + const beforeLastRank = (color == 'w' ? 1 : 0); + const forward = (color == 'w' ? -1 : 1); + let moves = []; + if (this.board[x + forward][y] == V.EMPTY) { + moves.push( + this.getBasicMove( + [x, y], [x + forward], { c: color, p: this.p2play[L-1] }) + ); + } + for (let shift of [-1, 1]) { + const [i, j] = [x + forward, y + shift]; + if ( + V.OnBoard(i, j) && + this.board[i][j] != V.EMPTY && + this.getColor(i, j) != color + ) { + moves.push( + this.getBasicMove( + [x, y], [i, j], { c: color, p: this.p2play[L-1] }) + ); + } + } + return moves; + } + if (piece != this.p2play[L-1]) // The piece type must match last p2play - this.getPiece(x, y) != this.p2play[L-1] - ) { return []; - } return super.getPotentialMovesFrom([x, y]); }