From: Benjamin Auder Date: Mon, 25 Jul 2022 14:11:58 +0000 (+0200) Subject: Fix Weiqi X-Git-Url: https://git.auder.net/variants/current/doc/scripts/pieces/css/common.css?a=commitdiff_plain;h=7bd7cba41f9c2222a29c62ddf8d83fbb46646a1d;p=xogo.git Fix Weiqi --- diff --git a/variants/Weiqi/class.js b/variants/Weiqi/class.js index ce8531f..714ada8 100644 --- a/variants/Weiqi/class.js +++ b/variants/Weiqi/class.js @@ -90,9 +90,19 @@ export default class WeiqiRules extends ChessRules { constructor(o) { super(o); if (!o.genFenOnly && !o.diagram) { - - this.passListener = () => this.play({pass: true}); //TODO: wrong, need to use buildMoveStack (warning empty move...) - + this.passListener = () => { + if (this.turn == this.playerColor) { + let mv = { + // Need artificial start/end for animate (TODO?) + start: {x: -1, y: -1}, + end: {x: -1, y: -1}, + appear: [], + vanish: [], + pass: true + }; + this.buildMoveStack(mv); + } + }; // Show pass btn let passBtn = document.createElement("button"); C.AddClass_es(passBtn, "pass-btn"); @@ -105,8 +115,9 @@ export default class WeiqiRules extends ChessRules { removeListeners() { super.removeListeners(); - let passBtn = document.getElementsByClassName("pass-btn")[0]; - passBtn.removeEventListener("click", this.passListener); + let passBtn_arr = document.getElementsByClassName("pass-btn"); + if (passBtn_arr.length >= 1) + passBtn_arr[0].removeEventListener("click", this.passListener); } pieces(color, x, y) { @@ -123,40 +134,35 @@ export default class WeiqiRules extends ChessRules { doClick(coords) { const [x, y] = [coords.x, coords.y]; - if (this.board[x][y] != "") + if (this.board[x][y] != "" || this.turn != this.playerColor) return null; const color = this.turn; const oppCol = C.GetOppCol(color); let move = new Move({ - appear: [ new PiPo({ x: x, y: y, c: color, p: 's' }) ], + appear: [new PiPo({x: x, y: y, c: color, p: 's'})], vanish: [], start: {x: x, y: y} }); this.playOnBoard(move); //put the stone - let noSuicide = false; let captures = []; + let inCaptures = {}; + let explored = ArrayFun.init(this.size.x, this.size.y, false); + const suicide = !this.searchForEmptySpace([x, y], color, explored); for (let s of [[0, 1], [1, 0], [0, -1], [-1, 0]]) { const [i, j] = [x + s[0], y + s[1]]; - if (this.onBoard(i, j)) { - if (this.board[i][j] == "") - noSuicide = true; //clearly - else if (this.getColor(i, j) == color) { - // Free space for us = not a suicide - if (!noSuicide) { - let explored = ArrayFun.init(this.size.x, this.size.y, false); - noSuicide = this.searchForEmptySpace([i, j], color, explored); - } - } - else { - // Free space for opponent = not a capture - let explored = ArrayFun.init(this.size.x, this.size.y, false); + if (this.onBoard(i, j) && !inCaptures[i + "." + j]) { + if (this.getColor(i, j) == oppCol) { + // Free space for opponent => not a capture + let oppExplored = ArrayFun.init(this.size.x, this.size.y, false); const captureSomething = - !this.searchForEmptySpace([i, j], oppCol, explored); + !this.searchForEmptySpace([i, j], oppCol, oppExplored); if (captureSomething) { for (let ii = 0; ii < this.size.x; ii++) { for (let jj = 0; jj < this.size.y; jj++) { - if (explored[ii][jj]) - captures.push(new PiPo({ x: ii, y: jj, c: oppCol, p: 's' })); + if (oppExplored[ii][jj]) { + captures.push(new PiPo({x: ii, y: jj, c: oppCol, p: 's'})); + inCaptures[ii + "." + jj] = true; + } } } } @@ -164,35 +170,38 @@ export default class WeiqiRules extends ChessRules { } } this.undoOnBoard(move); //remove the stone - if (!noSuicide && captures.length == 0) + if (suicide && captures.length == 0) return null; Array.prototype.push.apply(move.vanish, captures); return move; } searchForEmptySpace([x, y], color, explored) { - if (explored[x][y]) - return false; //didn't find empty space explored[x][y] = true; - let res = false; for (let s of [[1, 0], [0, 1], [-1, 0], [0, -1]]) { const [i, j] = [x + s[0], y + s[1]]; - if (this.onBoard(i, j)) { - if (this.board[i][j] == "") - res = true; - else if (this.getColor(i, j) == color) - res = this.searchForEmptySpace([i, j], color, explored) || res; + if ( + this.onBoard(i, j) && + !explored[i][j] && + ( + this.board[i][j] == "" || + ( + this.getColor(i, j) == color && + this.searchForEmptySpace([i, j], color, explored) + ) + ) + ) { + return true; } } - return res; + return false; } play(move) { if (move.pass) { if (this.turn != this.playerColor) super.displayMessage(null, "pass", "pass-text", 2000); - else - this.turn = C.GetOppCol(this.turn); + this.turn = C.GetOppCol(this.turn); } else super.play(move);