From: Benjamin Auder Date: Wed, 3 Jan 2024 14:38:58 +0000 (+0100) Subject: Add Discoduel, draft Dobutsu, some code cleaning X-Git-Url: https://git.auder.net/variants/current/doc/scripts/css/pieces/cb.svg?a=commitdiff_plain;h=3232aba3419f129c70d5edd9a4ded1fefc146ea0;p=xogo.git Add Discoduel, draft Dobutsu, some code cleaning --- diff --git a/base_rules.js b/base_rules.js index 0f89cc4..217d055 100644 --- a/base_rules.js +++ b/base_rules.js @@ -338,7 +338,7 @@ export default class ChessRules { getReserveFen(o) { if (o.init) - return "000000000000"; + return Array(2 * V.ReserveArray.length).fill('0').join(""); return ( ['w', 'b'].map(c => Object.values(this.reserve[c]).join("")).join("") ); @@ -416,14 +416,14 @@ export default class ChessRules { } // Some additional variables from FEN (variant dependant) - setOtherVariables(fenParsed, pieceArray) { + setOtherVariables(fenParsed) { // Set flags and enpassant: if (this.hasFlags) this.setFlags(fenParsed.flags); if (this.hasEnpassant) this.epSquare = this.getEpSquare(fenParsed.enpassant); if (this.hasReserve && !this.isDiagram) - this.initReserves(fenParsed.reserve, pieceArray); + this.initReserves(fenParsed.reserve); if (this.options["crazyhouse"]) this.initIspawn(fenParsed.ispawn); if (this.options["teleport"]) { @@ -441,14 +441,16 @@ export default class ChessRules { } // ordering as in pieces() p,r,n,b,q,k - initReserves(reserveStr, pieceArray) { - if (!pieceArray) - pieceArray = ['p', 'r', 'n', 'b', 'q', 'k']; + static get ReserveArray() { + return ['p', 'r', 'n', 'b', 'q', 'k']; + } + + initReserves(reserveStr) { const counts = reserveStr.split("").map(c => parseInt(c, 36)); - const L = pieceArray.length; + const L = V.ReserveArray.length; this.reserve = { - w: ArrayFun.toObject(pieceArray, counts.slice(0, L)), - b: ArrayFun.toObject(pieceArray, counts.slice(L, 2 * L)) + w: ArrayFun.toObject(V.ReserveArray, counts.slice(0, L)), + b: ArrayFun.toObject(V.ReserveArray, counts.slice(L, 2 * L)) }; } diff --git a/pieces/Dobutsu/LICENSE.txt b/pieces/Dobutsu/LICENSE.txt new file mode 100644 index 0000000..2f244ac --- /dev/null +++ b/pieces/Dobutsu/LICENSE.txt @@ -0,0 +1,395 @@ +Attribution 4.0 International + +======================================================================= + +Creative Commons Corporation ("Creative Commons") is not a law firm and +does not provide legal services or legal advice. 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For +the avoidance of doubt, this paragraph does not form part of the +public licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/pieces/Dobutsu/README.md b/pieces/Dobutsu/README.md new file mode 100644 index 0000000..73ed708 --- /dev/null +++ b/pieces/Dobutsu/README.md @@ -0,0 +1,13 @@ +[Couch Tomato - I presume] + +I recreated all of the original [Doubutsu](https://en.wikipedia.org/wiki/D%C5%8Dbutsu_sh%C5%8Dgi) pieces in Inkscape SVG format. + +Credits: the original Doubutsu pieces were created by [Madoka Kitato](https://en.wikipedia.org/wiki/Madoka_Kitao). + +(also: [screenshot of the gshogi version](https://raw.githubusercontent.com/Ka-hu/shogi-pieces/master/_screenshots/scrot_doubutsu_gshogi.png)) + +![doubutsu screenshot](https://raw.githubusercontent.com/Ka-hu/shogi-pieces/master/_screenshots/scrot_doubutsu_xboard.png) + +## License + +Where it's not stated otherwise, my work is lincensed under [CC-BY-4.0](https://choosealicense.com/licenses/cc-by-4.0) diff --git a/pieces/Dobutsu/chick.svg b/pieces/Dobutsu/chick.svg new file mode 100644 index 0000000..69358c7 --- /dev/null +++ b/pieces/Dobutsu/chick.svg @@ -0,0 +1,139 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/elephant.svg b/pieces/Dobutsu/elephant.svg new file mode 100644 index 0000000..c7eb6dc --- /dev/null +++ b/pieces/Dobutsu/elephant.svg @@ -0,0 +1,176 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/giraffe.svg b/pieces/Dobutsu/giraffe.svg new file mode 100644 index 0000000..14a55a9 --- /dev/null +++ b/pieces/Dobutsu/giraffe.svg @@ -0,0 +1,186 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/hen.svg b/pieces/Dobutsu/hen.svg new file mode 100644 index 0000000..7256bc8 --- /dev/null +++ b/pieces/Dobutsu/hen.svg @@ -0,0 +1,156 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/lion.svg b/pieces/Dobutsu/lion.svg new file mode 100644 index 0000000..8324454 --- /dev/null +++ b/pieces/Dobutsu/lion.svg @@ -0,0 +1,201 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/rev_chick.svg b/pieces/Dobutsu/rev_chick.svg new file mode 100644 index 0000000..bbefcfc --- /dev/null +++ b/pieces/Dobutsu/rev_chick.svg @@ -0,0 +1,139 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/rev_elephant.svg b/pieces/Dobutsu/rev_elephant.svg new file mode 100644 index 0000000..c8b0b3c --- /dev/null +++ b/pieces/Dobutsu/rev_elephant.svg @@ -0,0 +1,176 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/rev_giraffe.svg b/pieces/Dobutsu/rev_giraffe.svg new file mode 100644 index 0000000..f6eb024 --- /dev/null +++ b/pieces/Dobutsu/rev_giraffe.svg @@ -0,0 +1,186 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/rev_hen.svg b/pieces/Dobutsu/rev_hen.svg new file mode 100644 index 0000000..e172f8b --- /dev/null +++ b/pieces/Dobutsu/rev_hen.svg @@ -0,0 +1,156 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/Dobutsu/rev_lion.svg b/pieces/Dobutsu/rev_lion.svg new file mode 100644 index 0000000..33c11d3 --- /dev/null +++ b/pieces/Dobutsu/rev_lion.svg @@ -0,0 +1,201 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/utils/array.js b/utils/array.js index c2cb25f..af8462e 100644 --- a/utils/array.js +++ b/utils/array.js @@ -5,8 +5,12 @@ export const ArrayFun = { return [...Array(size1)].map(() => Array(size2).fill(initElem)); }, - range: function(max) { - return [...Array(max).keys()]; + range: function(min, max) { + if (!max) { + max = min; + min = 0; + } + return [...Array(max - min).keys()].map(k => k + min); }, toObject: function(keys, values) { diff --git a/variants.js b/variants.js index cad081a..f42033e 100644 --- a/variants.js +++ b/variants.js @@ -43,8 +43,8 @@ const variants = [ {name: 'Dark', desc: 'In the shadow'}, {name: 'Diamond', desc: 'Rotating board'}, {name: 'Dice', desc: 'Roll the dice'}, -// {name: 'Discoduel', desc: 'Enter the disco', disp: 'Disco Duel'}, -// {name: 'Dobutsu', desc: "Let's catch the Lion!"}, + {name: 'Discoduel', desc: 'Enter the disco', disp: 'Disco Duel'}, + {name: 'Dobutsu', desc: "Let's catch the Lion!"}, // {name: 'Doublearmy', desc: '64 pieces on the board', disp: 'Double Army'}, {name: 'Doublemove', desc: 'Double moves'}, // {name: 'Dynamo', desc: 'Push and pull'}, diff --git a/variants/Avalanche/class.js b/variants/Avalanche/class.js index ee80550..8a4981f 100644 --- a/variants/Avalanche/class.js +++ b/variants/Avalanche/class.js @@ -167,7 +167,7 @@ export default class AvalancheRules extends ChessRules { } } - atLeastOneMove(color, lastMove) { + atLeastOneMove(color) { if (this.subTurn == 0) return true; return super.atLeastOneMove(color); diff --git a/variants/Chaining/class.js b/variants/Chaining/class.js index 9d771da..4ae7208 100644 --- a/variants/Chaining/class.js +++ b/variants/Chaining/class.js @@ -20,8 +20,8 @@ export default class ChainingRules extends ChessRules { return true; //self captures induce chaining } - setOtherVariables(fenParsed, pieceArray) { - super.setOtherVariables(fenParsed, pieceArray); + setOtherVariables(fenParsed) { + super.setOtherVariables(fenParsed); // Stack of "last move" only for intermediate chaining this.lastMoveEnd = []; } diff --git a/variants/Clorange/class.js b/variants/Clorange/class.js index 485bbd6..e8506db 100644 --- a/variants/Clorange/class.js +++ b/variants/Clorange/class.js @@ -14,14 +14,6 @@ export default class ClorangeRules extends ChessRules { return true; } - getReserveFen(o) { - if (o.init) - return "00000000000000000000"; - return ( - ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") - ); - } - pieces(color, x, y) { let res = super.pieces(color, x, y); res['s'] = {"class": "nv-pawn", moveas: "p"}; @@ -38,9 +30,8 @@ export default class ClorangeRules extends ChessRules { static get NV_PIECES() { return ['s', 'u', 'o', 'c', 't']; } - - setOtherVariables(fen) { - super.setOtherVariables(fen, V.V_PIECES.concat(V.NV_PIECES)); + static get ReserveArray() { + return V.V_PIECES.concat(V.NV_PIECES); } // Forbid non-violent pieces to capture diff --git a/variants/Convert/class.js b/variants/Convert/class.js index bc99c63..cd2d1a9 100644 --- a/variants/Convert/class.js +++ b/variants/Convert/class.js @@ -15,8 +15,8 @@ export default class ConvertRules extends ChessRules { return false; } - setOtherVariables(fenParsed, pieceArray) { - super.setOtherVariables(fenParsed, pieceArray); + setOtherVariables(fenParsed) { + super.setOtherVariables(fenParsed); // Stack of "last move" only for intermediate chaining this.lastMoveEnd = []; } diff --git a/variants/Coregal/class.js b/variants/Coregal/class.js index 23f67c7..bbc35a4 100644 --- a/variants/Coregal/class.js +++ b/variants/Coregal/class.js @@ -61,8 +61,8 @@ export default class CoregalRules extends ChessRules { ); } - setOtherVariables(fenParsed, pieceArray) { - super.setOtherVariables(fenParsed, pieceArray); + setOtherVariables(fenParsed) { + super.setOtherVariables(fenParsed); this.relPos = { 'w': { 'k': fenParsed.relpos[0], diff --git a/variants/Discoduel/class.js b/variants/Discoduel/class.js new file mode 100644 index 0000000..c081b31 --- /dev/null +++ b/variants/Discoduel/class.js @@ -0,0 +1,51 @@ +import ChessRules from "/base_rules.js"; +import {ArrayFun} from "/utils/array.js" + +export default class DiscoduelRules extends ChessRules { + + static get Options() { + return {}; //nothing would make sense + } + + get pawnPromotions() { + return ['p']; + } + + get hasFlags() { + return false; + } + + genRandInitBaseFen() { + return { + fen: "1n4n1/8/8/8/8/8/PPPPPPPP/8", + o: {} + }; + } + + getPotentialMovesFrom([x, y]) { + const moves = super.getPotentialMovesFrom([x, y]); + if (this.turn == 'b') + // Prevent pawn captures on last rank: + return moves.filter(m => m.vanish.length == 1 || m.vanish[1].x != 0); + return moves; + } + + filterValid(moves) { + return moves; + } + + getCurrentScore() { + // No real winning condition (promotions count...) + if ( + ArrayFun.range(1, this.size.x).every(row_idx => { + this.board[row_idx].every(square => square.charAt(0) != 'w') + }) + || + !this.atLeastOneMove(this.turn) + ) { + return "1/2"; + } + return "*"; + } + +}; diff --git a/variants/Discoduel/rules.html b/variants/Discoduel/rules.html new file mode 100644 index 0000000..490d279 --- /dev/null +++ b/variants/Discoduel/rules.html @@ -0,0 +1,5 @@ +

+ Eight pawns try to promote, while the knights attempts to prevent them. + A pawn reaching last rank does not transform, but become immune to captures. +

+

Goal: "promoting" as many pawns as possible.

diff --git a/variants/Discoduel/style.css b/variants/Discoduel/style.css new file mode 100644 index 0000000..a3550bc --- /dev/null +++ b/variants/Discoduel/style.css @@ -0,0 +1 @@ +@import url("/base_pieces.css"); diff --git a/variants/Dobutsu/class.js b/variants/Dobutsu/class.js new file mode 100644 index 0000000..7632a17 --- /dev/null +++ b/variants/Dobutsu/class.js @@ -0,0 +1,100 @@ +import ChessRules from "/base_rules.js"; + +export default class DobutsuRules extends ChessRules { + + static get Options() { + return {}; + } + + get hasFlags() { + return false; + } + + get hasEnpassant() { + return false; + } + + pieces(color, x, y) { + const pawnShift = this.getPawnShift(color || 'w'); + // NOTE: classs change according to playerColor (orientation) + const mySide = (this.playerColor == color); + return { + 'c': { + "class": (mySide ? "" : "rev-") + "chick", + both: [{steps: [[pawnShift, 0]], range: 1}] + }, + 'h': { + "class": (mySide ? "" : "rev-") + "hen", + both: [ + { + steps: [ + [pawnShift, 1], [pawnShift, -1], + [0, 1], [0, -1], [1, 0], [-1, 0] + ], + range: 1 + } + ] + }, + 'e': { + "class": (mySide ? "" : "rev-") + "elephant", + both: [{steps: [[-1, 1], [-1, -1], [1, 1], [1, -1]], range: 1}] + }, + 'g': { + "class": (mySide ? "" : "rev-") + "giraffe", + both: [{steps: [[0, 1], [0, -1], [1, 0], [-1, 0]], range: 1}] + }, + 'l': { + "class": (mySide ? "" : "rev-") + "lion", + both: [{ + steps: [[-1, 1], [-1, -1], [1, 1], [1, -1], + [0, 1], [0, -1], [1, 0], [-1, 0]], + range: 1 + }] + } + }; + } + + isKing(x, y, p) { + if (!p) + p = this.getPiece(x, y); + return (p == 'l'); + } + + static get ReserveArray() { + return ['p', 'h', 'e', 'g']; + } + + constructor(o) { + o.options = {crazyhouse: true, taking: true}; + super(o); + } + + get pawnPromotions() { + return ['h']; + } + + genRandInitBaseFen() { + return { + fen: "gle/1c1/1C1/ELG", + o: {} + }; + } + + get size() { + return {x: 4, y: 4}; + } + + getCurrentScore(move_s) { + const res = super.getCurrentScore(move_s); + if (res != '*') + return res; + const oppCol = C.GetOppTurn(this.turn); + const oppLastRank = (oppCol == 'b' ? 3 : 0); + for (let j=0; j < this.size.y; j++) { + if (this.board[oppLastRank][j] == oppCol + 'l') + return (oppCol == 'w' ? "1-0" : "0-1"); + } + return "*"; + } + +}; diff --git a/variants/Dobutsu/rules.html b/variants/Dobutsu/rules.html new file mode 100644 index 0000000..45bbc5d --- /dev/null +++ b/variants/Dobutsu/rules.html @@ -0,0 +1,12 @@ +

+ Simplified Shogi game. Goal: capture the Lion. + Pieces move as indicated on them (red arrows). +

+ +

Captured units can be landed on the board later.

+ +

+ + Wikipedia page + . +

diff --git a/variants/Dobutsu/style.css b/variants/Dobutsu/style.css new file mode 100644 index 0000000..fb861f1 --- /dev/null +++ b/variants/Dobutsu/style.css @@ -0,0 +1,34 @@ +piece.chick { + background-image: url('/pieces/Dobutsu/chick.svg'); +} +piece.rev-chick { + background-image: url('/pieces/Dobutsu/rev_chick.svg'); +} + +piece.hen { + background-image: url('/pieces/Dobutsu/hen.svg'); +} +piece.rev-hen { + background-image: url('/pieces/Dobutsu/rev_hen.svg'); +} + +piece.elephant { + background-image: url('/pieces/Dobutsu/elephant.svg'); +} +piece.rev-elephant { + background-image: url('/pieces/Dobutsu/rev_elephant.svg'); +} + +piece.giraffe { + background-image: url('/pieces/Dobutsu/giraffe.svg'); +} +piece.rev-giraffe { + background-image: url('/pieces/Dobutsu/rev_giraffe.svg'); +} + +piece.lion { + background-image: url('/pieces/Dobutsu/lion.svg'); +} +piece.rev-lion { + background-image: url('/pieces/Dobutsu/rev_lion.svg'); +}