From: Benjamin Auder Date: Mon, 27 May 2019 17:33:40 +0000 (+0200) Subject: Start to catch up with code. Need to fnish at least live + corr games before publish X-Git-Url: https://git.auder.net/variants/current/doc/mini-custom.min.css?a=commitdiff_plain;h=4fe5664d48e37cf7e0de7562e8e76e8698b0ea74;p=vchess.git Start to catch up with code. Need to fnish at least live + corr games before publish --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index c980400d..715d2fb7 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -47,7 +47,6 @@ export default { // NOTE: all following variables must be reset at the beginning of a game endgameMessage: "", orientation: "w", - // TODO: score and moves could be also in gameInfo (when resuming) score: "*", //'*' means 'unfinished' moves: [], cursor: -1, //index of the move just played @@ -55,15 +54,16 @@ export default { }; }, watch: { - // fenStart changes when a new game starts - "gameInfo.fenStart": function() { + // gameInfo (immutable once set) changes when a new game starts + "gameInfo": function() { // Reset all variables this.endgameMessage = ""; - this.orientation = this.gameInfo.mycolor || "w"; - this.score = "*"; - this.moves = []; - this.cursor = -1; - this.lastMove = null; + this.orientation = this.gameInfo.mycolor || "w"; //default orientation for observed games + this.score = this.gameInfo.score; //mutable (if initially "*") + this.moves = this.gameInfo.moves; //TODO: this is mutable; make a copy instead + const L = this.moves.length; + this.cursor = L-1; + this.lastMove = (L > 0 ? this.moves[L-1] : null); }, analyze: function() { if (this.analyze) @@ -115,9 +115,9 @@ export default { pgn += '[Site "vchess.club"]\n'; pgn += '[Variant "' + this.vname + '"]\n'; pgn += '[Date "' + getDate(new Date()) + '"]\n'; - pgn += '[White "' + this.game.players[0] + '"]\n'; - pgn += '[Black "' + this.game.players[1] + '"]\n'; - pgn += '[Fen "' + this.fenStart + '"]\n'; + pgn += '[White "' + this.gameInfo.players[0] + '"]\n'; + pgn += '[Black "' + this.gameInfo.players[1] + '"]\n'; + pgn += '[Fen "' + this.gameInfo.fenStart + '"]\n'; pgn += '[Result "' + this.score + '"]\n\n'; let counter = 1; let i = 0; diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 937d8c78..bb7fdce7 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -35,6 +35,7 @@ export const GameStorage = delete localStorage["moves"]; }, + // TODO: game or gameInfo ?! get: function(gameRef) { const gid = gameRef.id; @@ -53,6 +54,7 @@ export const GameStorage = game.clocks = JSON.parse(localStorage.getItem("clocks")); game.timeControl = localStorage.getItem("timeControl"); game.increment = localStorage.getItem("increment"); + game.vname = localStorage.getItem("vname"); game.mode = "live"; } else diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 10818b26..c60b17c7 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -16,8 +16,7 @@ pareil quand quelqu'un reco.