From: Benjamin Auder Date: Mon, 1 Jan 2024 07:51:47 +0000 (+0100) Subject: Draft Dice chess X-Git-Url: https://git.auder.net/variants/current/doc/doc/html/R.css?a=commitdiff_plain;h=d01282a527e60af95f2a71deee1fbac9c0dd26be;p=xogo.git Draft Dice chess --- diff --git a/variants.js b/variants.js index c9cdc98..cad081a 100644 --- a/variants.js +++ b/variants.js @@ -42,7 +42,7 @@ const variants = [ {name: 'Cwda', desc: 'New teams', disp: 'Different armies'}, {name: 'Dark', desc: 'In the shadow'}, {name: 'Diamond', desc: 'Rotating board'}, -// {name: 'Dice', desc: 'Roll the dice'}, + {name: 'Dice', desc: 'Roll the dice'}, // {name: 'Discoduel', desc: 'Enter the disco', disp: 'Disco Duel'}, // {name: 'Dobutsu', desc: "Let's catch the Lion!"}, // {name: 'Doublearmy', desc: '64 pieces on the board', disp: 'Double Army'}, diff --git a/variants/Dice/class.js b/variants/Dice/class.js new file mode 100644 index 0000000..8c3eed4 --- /dev/null +++ b/variants/Dice/class.js @@ -0,0 +1,108 @@ +import ChessRules from "/base_rules.js"; +import {Random} from "/utils/alea.js"; + +export default class DiceRules extends ChessRules { + + static get Options() { + let res = C.Options; + res.select["defaut"] = 2; + return { + select: res.select, + input: [ + { + label: "Biased alea", + variable: "biased", + type: "checkbox", + defaut: true + }, + { + label: "Falling pawn", + variable: "pawnfall", + type: "checkbox", + defaut: false + } + ], + styles: [ + "atomic", + "capture", + "crazyhouse", + "cylinder", + "madrasi", + "recycle", + "rifle", + "zen" + ] + }; + } + + getPartFen(o) { + let toplay = ''; + if (o.init) { + let canMove = (this.options["biased"] + ? Array(8).fill('p').concat(Array(2).fill('n')) + : ['p', 'n']); + toplay = canMove[Random.randInt(canMove.length)]; + } + return Object.assign( + { toplay: (o.init ? toplay : this.getRandomPiece(this.turn)) }, + super.getPartFen(o) + ); + } + + constructor(o) { + super(o); + this.afterPlay = (move_s, newTurn, ops) => { + // Movestack contains only one move: + move_s[0].toplay = this.getRandomPiece(this.turn); + super.displayMessage(this.message, move_s[0].toplay); + o.afterPlay(move_s, newTurn, ops); + }; + } + + setOtherVariables(fenParsed) { + super.setOtherVariables(fenParsed); + this.toplay = fenParsed.toplay; + this.message = document.createElement("div"); + C.AddClass_es(this.message, "piece-text"); + this.message.innerHTML = this.toplay; + let container = document.getElementById(this.containerId); + container.appendChild(this.message); + } + + getRandomPiece(color) { + // Find pieces which can move and roll a (biased) dice + let canMove = []; + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if (this.board[i][j] != "" && this.getColor(i, j) == color) { + const piece = this.getPiece(i, j); + if (this.findDestSquares([i, j], {one: true})) + canMove.push(piece); + } + } + } + if (!this.options["biased"]) + canMove = [...new Set(canMove)]; + return canMove[Random.randInt(canMove.length)]; + } + + postProcessPotentialMoves(moves) { + return super.postProcessPotentialMoves(moves).filter(m => { + return ( + (m.appear.length >= 1 && m.appear[0].p == this.toplay) || + (m.vanish.length >= 1 && m.vanish[0].p == this.toplay) + ); + }); + } + + filterValid(moves) { + return moves; + } + + playReceivedMove(moves, callback) { + this.toplay = moves[0].toplay; //only one move + super.displayMessage(this.message, this.toplay); + super.playReceivedMove(moves, callback); + } + +}; diff --git a/variants/Dice/rules.html b/variants/Dice/rules.html new file mode 100644 index 0000000..04e8682 --- /dev/null +++ b/variants/Dice/rules.html @@ -0,0 +1,3 @@ +

Play the piece type determined by a dice roll.

+ +

There is no check or checkmate: the goal is to capture the king.

diff --git a/variants/Dice/style.css b/variants/Dice/style.css new file mode 100644 index 0000000..5881bc3 --- /dev/null +++ b/variants/Dice/style.css @@ -0,0 +1,12 @@ +@import url("/base_pieces.css"); + +div.piece-text { + position: relative; + margin-top: 15px; + width: 100%; + text-align: center; + background-color: transparent; + color: darkred; + font-weight: bold; + font-size: 2em; +}