From: Benjamin Auder Date: Tue, 14 Mar 2023 22:40:53 +0000 (+0100) Subject: Next: Clorange - TODO X-Git-Url: https://git.auder.net/variants/current/doc/css/scripts/pieces/common.css?a=commitdiff_plain;h=ecd7d190129bdf5e791e47fcb857d3e0cc9dac92;p=xogo.git Next: Clorange - TODO --- diff --git a/variants/Clorange/class.js b/variants/Clorange/class.js new file mode 100644 index 0000000..f245526 --- /dev/null +++ b/variants/Clorange/class.js @@ -0,0 +1,237 @@ +import { ChessRules, PiPo, Move } from "@/base_rules"; +import { ArrayFun } from "@/utils/array"; + +export default class ClorangeRules extends ChessRules { + + get hasReserve() { + return true; + } + +// TODO + + static GenRandInitFen(options) { + // Capturing and non-capturing reserves: + return ChessRules.GenRandInitFen(options) + " 00000000000000000000"; + } + + getFen() { + return super.getFen() + " " + this.getReserveFen(); + } + + getFenForRepeat() { + return super.getFenForRepeat() + "_" + this.getReserveFen(); + } + + getReserveFen() { + return ( + Object.keys(this.reserve).map( + c => Object.values(this.reserve[c]).join("")).join("") + ); + } + + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + return V.SquareToCoords(square); + } + const move = moveOrSquare; + const s = move.start, + e = move.end; + if ( + s.y == e.y && + Math.abs(s.x - e.x) == 2 && + move.vanish.length > 0 && ['p', 's'].includes(move.vanish[0].p) + ) { + return { + x: (s.x + e.x) / 2, + y: s.y + }; + } + return undefined; + } + + setOtherVariables(fen) { + super.setOtherVariables(fen); + // Also init reserves (used by the interface to show landable pieces) + const reserve = + V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); + this.reserve = { + w: { + 'p': reserve[0], + 'r': reserve[1], + 'n': reserve[2], + 'b': reserve[3], + 'q': reserve[4], + 's': reserve[5], + 'u': reserve[6], + 'o': reserve[7], + 'c': reserve[8], + 't': reserve[9] + }, + b: { + 'p': reserve[10], + 'r': reserve[11], + 'n': reserve[12], + 'b': reserve[13], + 'q': reserve[14], + 's': reserve[15], + 'u': reserve[16], + 'o': reserve[17], + 'c': reserve[18], + 't': reserve[19] + } + }; + } + + getColor(i, j) { + if (i >= V.size.x) return i == V.size.x ? "w" : "b"; + return this.board[i][j].charAt(0); + } + + getPiece(i, j) { + if (i >= V.size.x) return V.RESERVE_PIECES[j]; + return this.board[i][j].charAt(1); + } + + getPpath(b) { + return (V.NON_VIOLENT.includes(b[1]) ? "Clorange/" : "") + b; + } + + getReservePpath(index, color) { + const prefix = + (V.NON_VIOLENT.includes(V.RESERVE_PIECES[index]) ? "Clorange/" : ""); + return prefix + color + V.RESERVE_PIECES[index]; + } + + static get NON_VIOLENT() { + return ['s', 'u', 'o', 'c', 't']; + } + + static get PIECES() { + return ChessRules.PIECES.concat(V.NON_VIOLENT); + } + + // Ordering on reserve pieces + static get RESERVE_PIECES() { + return V.PIECES.filter(p => p != 'k'); + } + + getReserveMoves([x, y]) { + const color = this.turn; + const p = V.RESERVE_PIECES[y]; + if (this.reserve[color][p] == 0) return []; + let moves = []; + let rank1 = 0; + let rank2 = V.size.x - 1; + if (['p', 's'].includes(p)) { + if (color == 'w') rank1++; + else rank2--; + } + for (let i = rank1; i <= rank2; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] == V.EMPTY) { + let mv = new Move({ + appear: [ + new PiPo({ + x: i, + y: j, + c: color, + p: p + }) + ], + vanish: [], + start: { x: x, y: y }, //a bit artificial... + end: { x: i, y: j } + }); + moves.push(mv); + } + } + } + return moves; + } + + getPotentialMovesFrom([x, y]) { + if (x >= V.size.x) + // Reserves, outside of board: x == sizeX(+1) + return this.getReserveMoves([x, y]); + // Standard moves + switch (this.getPiece(x, y)) { + case 's': return this.getPotentialPawnMoves([x, y]); + case 'u': return super.getPotentialRookMoves([x, y]); + case 'o': return super.getPotentialKnightMoves([x, y]); + case 'c': return super.getPotentialBishopMoves([x, y]); + case 't': return super.getPotentialQueenMoves([x, y]); + default: return super.getPotentialMovesFrom([x, y]); + } + return []; //never reached + } + + getPotentialPawnMoves(sq) { + let moves = super.getPotentialPawnMoves(sq); + if (moves.length > 0 && moves[0].vanish[0].p == 's') { + // Remove captures for non-violent pawns: + moves = moves.filter(m => m.vanish.length == 1); + moves.forEach(m => { + if (m.appear[0].p != 's') { + // Promotion pieces should be non-violent as well: + const pIdx = ChessRules.PIECES.findIndex(p => p == m.appear[0].p) + m.appear[0].p = V.NON_VIOLENT[pIdx]; + } + }); + } + return moves; + } + + canTake([x1, y1], [x2, y2]) { + return ( + this.getColor(x1, y1) !== this.getColor(x2, y2) && + ChessRules.PIECES.includes(this.getPiece(x1, y1)) + ); + } + + getAllValidMoves() { + let moves = super.getAllPotentialMoves(); + const color = this.turn; + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + moves = moves.concat( + this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) + ); + } + return this.filterValid(moves); + } + + atLeastOneMove() { + if (!super.atLeastOneMove()) { + // Search one reserve move + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + let moves = this.filterValid( + this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) + ); + if (moves.length > 0) return true; + } + return false; + } + return true; + } + + prePlay(move) { + super.prePlay(move); + // Skip castle: + if (move.vanish.length == 2 && move.appear.length == 2) return; + const color = this.turn; + if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--; + else if (move.vanish.length == 2) { + // Capture + const normal = ChessRules.PIECES.includes(move.vanish[1].p); + const pIdx = + normal + ? ChessRules.PIECES.findIndex(p => p == move.vanish[1].p) + : V.NON_VIOLENT.findIndex(p => p == move.vanish[1].p); + const rPiece = (normal ? V.NON_VIOLENT : ChessRules.PIECES)[pIdx]; + this.reserve[move.vanish[1].c][rPiece]++; + } + } + +};