From: Benjamin Auder Date: Mon, 19 Nov 2018 00:57:47 +0000 (+0100) Subject: Get rid of redundant variable variantRules.movesCount X-Git-Url: https://git.auder.net/variants/current/doc/css/pieces/cr.svg?a=commitdiff_plain;h=d3334c3a9ee5edc9412d2c95adfc752b72057168;p=vchess.git Get rid of redundant variable variantRules.movesCount --- diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index 3a0f1c63..f08c272b 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -46,7 +46,7 @@ class ChessRules ///////////////// // INITIALIZATION - // fen = "position flags epSquare movesCount" + // fen == "position flags" constructor(fen, moves) { this.moves = moves; @@ -152,7 +152,7 @@ class ChessRules return L>0 ? this.moves[L-1] : null; } get turn() { - return this.movesCount%2==0 ? 'w' : 'b'; + return this.moves.length%2==0 ? 'w' : 'b'; } // Pieces codes @@ -470,8 +470,8 @@ class ChessRules canIplay(color, sq) { - return ((color=='w' && this.movesCount%2==0) - || (color=='b' && this.movesCount%2==1)) + return ((color=='w' && this.moves.length%2==0) + || (color=='b' && this.moves.length%2==1)) && this.getColor(sq[0], sq[1]) == color; } @@ -660,7 +660,7 @@ class ChessRules board[psq.x][psq.y] = psq.c + psq.p; } - // Before move is played: + // Before move is played, update variables + flags updateVariables(move) { const piece = this.getPiece(move.start.x,move.start.y); @@ -691,37 +691,33 @@ class ChessRules } } - play(move, ingame) + unupdateVariables(move) { - // Save flags (for undo) - move.flags = JSON.stringify(this.flags); //TODO: less costly - this.updateVariables(move); + // (Potentially) Reset king position + const c = this.getColor(move.start.x,move.start.y); + if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING) + this.kingPos[c] = [move.start.x, move.start.y]; + } + play(move, ingame) + { if (!!ingame) - { move.notation = this.getNotation(move); - this.moves.push(move); - } + // Save flags (for undo) + move.flags = JSON.stringify(this.flags); //TODO: less costly? + this.updateVariables(move); + this.moves.push(move); this.epSquares.push( this.getEpSquare(move) ); VariantRules.PlayOnBoard(this.board, move); - this.movesCount++; } undo(move, ingame) { VariantRules.UndoOnBoard(this.board, move); this.epSquares.pop(); - this.movesCount--; - - if (!!ingame) - this.moves.pop(); - - // Update king position, and reset stored/computed flags - const c = this.getColor(move.start.x,move.start.y); - if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING) - this.kingPos[c] = [move.start.x, move.start.y]; - + this.moves.pop(); + this.unupdateVariables(move); this.flags = JSON.parse(move.flags); } diff --git a/public/javascripts/variants/Atomic.js b/public/javascripts/variants/Atomic.js index bf860df6..0fd7647e 100644 --- a/public/javascripts/variants/Atomic.js +++ b/public/javascripts/variants/Atomic.js @@ -96,10 +96,9 @@ class AtomicRules extends ChessRules } } - undo(move) + unupdateVariables(move) { - super.undo(move); - + super.unupdateVariables(move); const c = this.getColor(move.start.x,move.start.y); const oppCol = this.getOppCol(c); if ([this.kingPos[c][0],this.kingPos[oppCol][0]].some(e => { return e < 0; })) diff --git a/public/javascripts/variants/Checkered.js b/public/javascripts/variants/Checkered.js index 7c00ccac..3626822b 100644 --- a/public/javascripts/variants/Checkered.js +++ b/public/javascripts/variants/Checkered.js @@ -276,8 +276,8 @@ class CheckeredRules extends ChessRules canIplay(color, sq) { - return ((color=='w' && this.movesCount%2==0) || color=='c' - || (color=='b' && this.movesCount%2==1)) + return ((color=='w' && this.moves.length%2==0) || color=='c' + || (color=='b' && this.moves.length%2==1)) && [color,'c'].includes(this.getColor(sq[0], sq[1])); } @@ -385,19 +385,6 @@ class CheckeredRules extends ChessRules this.flags[1][move.start.x==6 ? "w" : "b"][move.start.y] = false; } - play(move, ingame) - { - super.play(move, ingame); - if (!ingame) - this.moves.push(move); //needed for turn indication for checkered pieces - } - - undo(move) - { - super.undo(move); - this.moves.pop(); - } - checkGameEnd(color) { if (!this.isAttacked(this.kingPos[color], this.getOppCol(color))