From: Benjamin Auder Date: Wed, 19 Dec 2018 09:19:59 +0000 (+0100) Subject: Allow resuming computer games, attempt to fix 'ghost move bug' X-Git-Url: https://git.auder.net/variants/current/doc/css/assets/R.css?a=commitdiff_plain;h=aa78cc748cbf083ed733d860b64da6ab37b9a353;p=vchess.git Allow resuming computer games, attempt to fix 'ghost move bug' --- diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 0189e314..650cc232 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -637,7 +637,6 @@ Vue.component('my-game', { h('fieldset', { }, [ - //h('legend', { domProps: { innerHTML: "Legend title" } }), h('label', { attrs: { for: "nameSetter" }, @@ -1072,7 +1071,7 @@ Vue.component('my-game', { case "disconnect": if (["human","chat"].includes(this.mode) && this.oppid == data.id) this.oppConnected = (data.code == "connect"); - if (this.oppConnected) + if (this.oppConnected && this.mode == "chat") { // Send our name to the opponent, in case of he hasn't it this.conn.send(JSON.stringify({ @@ -1106,12 +1105,13 @@ Vue.component('my-game', { this.compWorker.postMessage(["scripts",variant]); const self = this; this.compWorker.onmessage = function(e) { - const compMove = e.data; + let compMove = e.data; + compMove.computer = true; //TODO: imperfect attempt to avoid ghost move // (first move) HACK: small delay to avoid selecting elements // before they appear on page: const delay = Math.max(500-(Date.now()-self.timeStart), 0); setTimeout(() => { - if (self.mode == "computer") //Warning: mode could have changed! + if (self.mode == "computer") //warning: mode could have changed! self.play(compMove, "animate") }, delay); } @@ -1160,8 +1160,6 @@ Vue.component('my-game', { this.showScoreMsg(); // Variants may have special PGN structure (so next function isn't defined here) this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); - if (["human","computer"].includes(this.mode)) - this.clearStorage(); if (this.mode == "human" && this.oppConnected) { // Send our nickname to opponent @@ -1192,6 +1190,7 @@ Vue.component('my-game', { localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); localStorage.setItem(prefix+"fen", this.vr.getFen()); }, + // Now unused (maybe later, a button "clear all") clearStorage: function() { if (this.mode=="human") { @@ -1259,7 +1258,7 @@ Vue.component('my-game', { this.endGame(this.mycolor=="w"?"0-1":"1-0"); }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { - const fen = fenInit || VariantRules.GenRandInitFen(); + let fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG if (mode=="human" && !oppId) { @@ -1278,15 +1277,26 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); return; } - if (mode == "computer" && !continuation) + if (mode == "computer") { const storageVariant = localStorage.getItem("comp-variant"); - if (!!storageVariant && storageVariant !== variant) + if (!!storageVariant) { - if (!confirm("Unfinished " + storageVariant + - " computer game will be erased")) + if (storageVariant !== variant) + { + if (!confirm("Unfinished " + storageVariant + + " computer game will be erased")) + { + return; + } + } + else { - return; + // This is a continuation (click on new comp game after human game) + fen = localStorage.getItem("comp-fen"); + color = localStorage.getItem("comp-mycolor"); + moves = JSON.parse(localStorage.getItem("comp-moves")); + continuation = true; } } } @@ -1313,6 +1323,10 @@ Vue.component('my-game', { if (mode=="human") { // Opponent found! + this.oppid = oppId; + this.oppConnected = !continuation; + this.mycolor = color; + this.seek = false; if (!continuation) //not playing sound on game continuation { if (this.sound >= 1) @@ -1320,10 +1334,13 @@ Vue.component('my-game', { document.getElementById("modal-newgame").checked = false; this.setStorage(); //in case of interruptions } - this.oppid = oppId; - this.oppConnected = !continuation; - this.mycolor = color; - this.seek = false; + else + { + // Maybe we loaded a finished game (just enter chat mode) + const eog = this.vr.checkGameOver(); + if (eog != "*") + setTimeout(() => this.endGame(eog), 100); + } } else if (mode == "computer") { @@ -1331,6 +1348,13 @@ Vue.component('my-game', { this.mycolor = color || (Math.random() < 0.5 ? 'w' : 'b'); if (!continuation) this.setStorage(); //store game state + else + { + // Maybe we loaded a finished game (just show it) + const eog = this.vr.checkGameOver(); + if (eog != "*") + setTimeout(() => this.endGame(eog), 100); + } if (this.mycolor != this.vr.turn) this.playComputerMove(); } @@ -1498,11 +1522,15 @@ Vue.component('my-game', { new Audio("/sounds/chessmove1.mp3").play().catch(err => {}); if (!["idle","chat"].includes(this.mode)) { + // Emergency check, if human game started "at the same time" + // TODO: robustify this... + if (this.mode == "human" && !!move.computer) + return; this.incheck = this.vr.getCheckSquares(move); //is opponent in check? this.vr.play(move, "ingame"); if (this.mode == "computer") { - // Send the move to web worker + // Send the move to web worker (TODO: including his own moves?!) this.compWorker.postMessage(["newmove",move]); } }