From: Benjamin Auder Date: Tue, 1 Sep 2020 12:33:49 +0000 (+0200) Subject: A few bugs fixes X-Git-Url: https://git.auder.net/variants/current/doc/css/assets/%3C?a=commitdiff_plain;h=165530a519288327f3a6364a43f1b9e73d944a20;p=vchess.git A few bugs fixes --- diff --git a/client/src/variants/Checkered1.js b/client/src/variants/Checkered1.js index 4556f07b..fd0d68df 100644 --- a/client/src/variants/Checkered1.js +++ b/client/src/variants/Checkered1.js @@ -131,7 +131,7 @@ export class Checkered1Rules extends ChessRules { ); } - getPotentialMovesFrom([x, y]) { + getPotentialMovesFrom([x, y], noswitch) { let standardMoves = super.getPotentialMovesFrom([x, y]); if (this.stage == 1) { const color = this.turn; @@ -141,7 +141,10 @@ export class Checkered1Rules extends ChessRules { // King is treated differently: it never turn checkered if (this.getPiece(x, y) == V.KING) { // If at least one checkered piece, allow switching: - if (this.board.some(b => b.some(cell => cell[0] == 'c'))) { + if ( + !noswitch && + this.board.some(b => b.some(cell => cell[0] == 'c')) + ) { const oppCol = V.GetOppCol(color); moves.push( new Move({ @@ -328,7 +331,7 @@ export class Checkered1Rules extends ChessRules { ) ) ) { - const moves = this.getPotentialMovesFrom([i, j]); + const moves = this.getPotentialMovesFrom([i, j], "noswitch"); if (moves.length > 0) { for (let k = 0; k < moves.length; k++) if (this.filterValid([moves[k]]).length > 0) return true; diff --git a/client/src/variants/Clorange.js b/client/src/variants/Clorange.js index 4c54e941..e96d8514 100644 --- a/client/src/variants/Clorange.js +++ b/client/src/variants/Clorange.js @@ -168,7 +168,7 @@ export class ClorangeRules extends ChessRules { return this.getReserveMoves([x, y]); // Standard moves switch (this.getPiece(x, y)) { - case 's': return super.getPotentialPawnMoves([x, y]); + case 's': return this.getPotentialPawnMoves([x, y]); case 'u': return super.getPotentialRookMoves([x, y]); case 'o': return super.getPotentialKnightMoves([x, y]); case 'c': return super.getPotentialBishopMoves([x, y]); @@ -180,13 +180,17 @@ export class ClorangeRules extends ChessRules { getPotentialPawnMoves(sq) { let moves = super.getPotentialPawnMoves(sq); - moves.forEach(m => { - if (m.vanish[0].p == 's' && m.appear[0].p != 's') { - // Promotion pieces should be non-violent as well: - const pIdx = ChessRules.PIECES.findIndex(p => p == m.appear[0].p) - m.appear[0].p = V.NON_VIOLENT[pIdx]; - } - }); + if (moves.length > 0 && moves[0].vanish[0].p == 's') { + // Remove captures for non-violent pawns: + moves = moves.filter(m => m.vanish.length == 1); + moves.forEach(m => { + if (m.appear[0].p != 's') { + // Promotion pieces should be non-violent as well: + const pIdx = ChessRules.PIECES.findIndex(p => p == m.appear[0].p) + m.appear[0].p = V.NON_VIOLENT[pIdx]; + } + }); + } return moves; } diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index b180c6fd..f1607a6a 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -180,6 +180,11 @@ export class HiddenqueenRules extends ChessRules { this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y]; } + underCheck(color) { + if (this.kingPos[color][0] < 0) return false; + return super.underCheck(color); + } + getCurrentScore() { const color = this.turn; if (this.kingPos[color][0] < 0)