From: Benjamin Auder Date: Fri, 10 Apr 2020 21:22:56 +0000 (+0200) Subject: Fix and improve rematch logic after a live game X-Git-Url: https://git.auder.net/variants/current/doc/css/app_dev.php/%7B%7B?a=commitdiff_plain;h=9eccb8aa675d95d3a66cd3269e2977980e41d97d;p=vchess.git Fix and improve rematch logic after a live game --- diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index cab813ee..8f40deac 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -287,11 +287,6 @@ export default { visibilityChange: function() { // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 this.focus = (document.visibilityState == "visible"); - if (!this.focus && !!this.rematchOffer) { - this.rematchOffer = ""; - this.send("rematchoffer", { data: false }); - // Do not remove rematch offer from (local) storage - } this.send(this.focus ? "getfocus" : "losefocus"); }, onFocus: function() { @@ -300,10 +295,6 @@ export default { }, onBlur: function() { this.focus = false; - if (!!this.rematchOffer) { - this.rematchOffer = ""; - this.send("rematchoffer", { data: false }); - } this.send("losefocus"); }, isLargeScreen: function() { @@ -679,7 +670,6 @@ export default { !this.gotLastate && !!this.game.mycolor && this.game.type == "live" && - this.game.score == "*" && this.game.players.some(p => p.sid == user.sid) ) { this.send("asklastate", { target: user.sid }); @@ -863,7 +853,7 @@ export default { if (!!this.game.mycolor && this.game.type == "live") { GameStorage.update( this.gameRef, - { rematchOffer: V.GetOppCol(this.game.mycolor) } + { rematchOffer: data.data ? V.GetOppCol(this.game.mycolor) : "" } ); } break; @@ -930,8 +920,8 @@ export default { clock: this.game.clocks[myIdx], // Since we played a move (or abort or resign), // only drawOffer=="sent" is possible - drawSent: this.drawOffer == "sent", - rematchSent: this.rematchOffer == "sent", + drawSent: this.drawOffer == "sent" ? true : undefined, + rematchSent: this.rematchOffer == "sent" ? true : undefined, score: this.game.score != "*" ? this.game.score : undefined, scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined, movesCount: L @@ -942,23 +932,47 @@ export default { processLastate: function() { const data = this.lastate; this.lastate = undefined; //security... - const L = this.game.moves.length; - const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor); - this.game.clocks[oppIdx] = data.clock; - if (data.movesCount > L) { - // Just got last move from him - this.$refs["basegame"].play(data.lastMove, "received"); - this.processMove(data.lastMove); - } else { - if (!!this.clockUpdate) clearInterval(this.clockUpdate); - this.re_setClocks(); - } - if (data.drawSent) this.drawOffer = "received"; - if (data.rematchSent) this.rematchOffer = "received"; if (!!data.score) { - this.drawOffer = ""; - if (this.game.score == "*") - this.gameOver(data.score, data.scoreMsg); + const oppCol = V.GetOppCol(this.game.mycolor); + if (!!data.rematchSent) { + if (this.game.rematchOffer != oppCol) { + // Opponent sended rematch offer while we were offline: + this.rematchOffer = "received"; + GameStorage.update( + this.gameRef, + { rematchOffer: oppCol } + ); + } + } + else { + if (this.game.rematchOffer == oppCol) { + // Opponent cancelled rematch offer while we were offline: + this.rematchOffer = ""; + GameStorage.update( + this.gameRef, + { rematchOffer: "" } + ); + } + } + } + else { + const L = this.game.moves.length; + const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor); + this.game.clocks[oppIdx] = data.clock; + if (data.movesCount > L) { + // Just got last move from him + this.$refs["basegame"].play(data.lastMove, "received"); + this.processMove(data.lastMove); + } else { + if (!!this.clockUpdate) clearInterval(this.clockUpdate); + this.re_setClocks(); + } + if (!!data.drawSent) this.drawOffer = "received"; + if (!!data.score) { + this.drawOffer = ""; + if (this.game.score == "*") + this.gameOver(data.score, data.scoreMsg); + } } }, clickDraw: function() { @@ -1182,8 +1196,9 @@ export default { if ( (game.rematchOffer == "w" && myIdx == 0) || (game.rematchOffer == "b" && myIdx == 1) - ) + ) { this.rematchOffer = "sent"; + } else this.rematchOffer = "received"; } }