From: Benjamin Auder Date: Sun, 12 Apr 2020 15:31:30 +0000 (+0200) Subject: Fix chat colors when anonymous, and games receiving X-Git-Url: https://git.auder.net/variants/current/doc/css/app_dev.php/%7B%7B%20pkg.url%20%7D%7D?a=commitdiff_plain;h=50bd11841587246cbedecf19097cfe5c4e5e163c;p=vchess.git Fix chat colors when anonymous, and games receiving --- diff --git a/client/src/components/Chat.vue b/client/src/components/Chat.vue index a31f8d0b..25898cec 100644 --- a/client/src/components/Chat.vue +++ b/client/src/components/Chat.vue @@ -9,7 +9,7 @@ div ) button(@click="sendChat()") {{ st.tr["Send"] }} p(v-for="chat in chats.concat(pastChats)") - span.name {{ chat.name }} :  + span.name {{ chat.name || "@nonymous" }} :  span( :class="classObject(chat)" v-html="chat.msg" @@ -31,11 +31,28 @@ export default { methods: { classObject: function(chat) { return { - "my-chatmsg": chat.name == this.st.user.name, + "my-chatmsg": ( + !!chat.name && chat.name == this.st.user.name || + !!chat.sid && chat.sid == this.st.user.sid + ), "opp-chatmsg": !!this.players && this.players.some( - p => p.name == chat.name && p.name != this.st.user.name + p => { + return ( + ( + !!p.name && + p.name == chat.name && + p.name != this.st.user.name + ) + || + ( + !!p.sid && + p.sid == chat.sid && + p.sid != this.st.user.sid + ) + ); + } ) }; }, @@ -45,13 +62,17 @@ export default { chatInput.focus(); //required on smartphones if (chatTxt == "") return; //nothing to send chatInput.value = ""; - const chat = { msg: chatTxt, name: this.st.user.name || "@nonymous" }; + const chat = { + msg: chatTxt, + name: this.st.user.name, + // SID is required only for anonymous users (in live games) + sid: this.st.user.id == 0 ? this.st.user.sid : null + }; this.$emit("mychat", chat); this.chats.unshift(chat); }, newChat: function(chat) { - if (chat.msg != "") - this.chats.unshift({ msg: chat.msg, name: chat.name || "@nonymous" }); + if (chat.msg != "") this.chats.unshift(chat); }, clearHistory: function() { this.chats = []; diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index ee8d53e5..411407f6 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -820,9 +820,12 @@ export default { // Ignore games where I play (will go in MyGames page), // and also games that I already received. if ( - game.players.every(p => - p.sid != this.st.user.sid && p.id != this.st.user.id) && - this.games.findIndex(g => g.id == game.id) == -1 + game.players.every(p => { + return ( + p.sid != this.st.user.sid && + (p.id == 0 || p.id != this.st.user.id) + ); + }) && this.games.findIndex(g => g.id == game.id) == -1 ) { let newGame = game; newGame.type = this.classifyObject(game); @@ -1014,7 +1017,11 @@ export default { let chall = Object.assign({}, this.newchallenge); // Add only if not already issued (not counting target or FEN): if (this.challenges.some(c => - (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && + ( + c.from.sid == this.st.user.sid || + (c.from.id > 0 && c.from.id == this.st.user.id) + ) + && c.vid == chall.vid && c.cadence == chall.cadence && c.randomness == chall.randomness @@ -1036,7 +1043,10 @@ export default { const c = this.challenges[i]; if ( c.type == ctype && - (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) + ( + c.from.sid == this.st.user.sid || + (c.from.id > 0 && c.from.id == this.st.user.id) + ) ) { countMyChalls++; if (c.added < oldestAdded) {