From: Benjamin Auder Date: Wed, 28 Nov 2018 13:35:57 +0000 (+0100) Subject: Fix switching chess X-Git-Url: https://git.auder.net/variants/current/css/img/pieces/cq.svg?a=commitdiff_plain;h=9f18af3bf306f89ae67c5cb5ba4ab3f581787256;p=vchess.git Fix switching chess --- diff --git a/public/javascripts/variants/Switching.js b/public/javascripts/variants/Switching.js index cc2febd1..3ddf5032 100644 --- a/public/javascripts/variants/Switching.js +++ b/public/javascripts/variants/Switching.js @@ -3,7 +3,6 @@ class SwitchingRules extends ChessRules // Build switch move between squares x1,y1 and x2,y2 getSwitchMove_s([x1,y1],[x2,y2]) { - const c = this.getColor(x1,y1); //same as color at square 2 const p1 = this.getPiece(x1,y1); const p2 = this.getPiece(x2,y2); @@ -24,16 +23,26 @@ class SwitchingRules extends ChessRules const lastRank = (c == "w" ? 0 : sizeX-1); const V = VariantRules; let moves = []; - if (p1==V.PAWN && x2==lastRank) //TODO: also the case p2==V.PAWN and x1==lastRank! see Magnetic chess + if ((p1==V.PAWN && x2==lastRank) || (p2==V.PAWN && x1==lastRank)) { - move.appear[0].p = V.ROOK; + const idx = (p1==V.PAWN ? 0 : 1); + move.appear[idx].p = V.ROOK; moves.push(move); for (let piece of [V.KNIGHT, V.BISHOP, V.QUEEN]) { let cmove = JSON.parse(JSON.stringify(move)); - cmove.appear[0].p = piece; + cmove.appear[idx].p = piece; moves.push(cmove); } + if (idx == 1) + { + // Swap moves[i].appear[0] and [1] for moves presentation [TODO...] + moves.forEach(m => { + let tmp = m.appear[0]; + m.appear[0] = m.appear[1]; + m.appear[1] = tmp; + }); + } } else //other cases moves.push(move); @@ -69,5 +78,28 @@ class SwitchingRules extends ChessRules return moves; } + updateVariables(move) + { + super.updateVariables(move); + if (move.appear.length == 2 && move.vanish.length == 2 + && move.appear[1].p == VariantRules.KING) + { + // Switch with the king; not castle, and not handled by main class + const color = this.getColor(move.start.x, move.start.y); + this.kingPos[color] = [move.appear[1].x, move.appear[1].y]; + } + } + + unupdateVariables(move) + { + super.unupdateVariables(move); + if (move.appear.length == 2 && move.vanish.length == 2 + && move.appear[1].p == VariantRules.KING) + { + const color = this.getColor(move.start.x, move.start.y); + this.kingPos[color] = [move.appear[0].x, move.appear[0].y]; + } + } + static get SEARCH_DEPTH() { return 2; } //branching factor is quite high }