X-Git-Url: https://git.auder.net/variants/Dynamo/style.css?a=blobdiff_plain;f=TODO;h=e7038435c586b514cb0575e012c451621a2e3463;hb=518bfb7a260f95e282f763878c2e9cf5ba58ef86;hp=09af34fe5cfec95f42530f4098b78c097f9bdf43;hpb=6d8c4fc35e9072806f91b29874753e12942c2bae;p=xogo.git diff --git a/TODO b/TODO index 09af34f..e703843 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,11 @@ -Fix rescaling by adopting a different strategy: use mouse scroll instead, +/- 5% each time ? -Seems easier to control width/height accurately and safely in this way... +Baroque Berolina Bicolour Brotherhood +For Baroque (and Fugue and...) --> maybe a dedicated parent class ? -Impossible to play / triple move in Doublemove : turn issues, maybe because a move is sent twice to the server... -=> solution = sign (hash?) moves, and if an already received signature received again, ignore? +Go game with option oneColor -add variants : Chakart first (dark,cylinder) -Dark Racing Kings ? -Checkered-Teleport ? +add variants : +Dark Racing Kings ? Checkered-Teleport ? +Hmm... non ? --> Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number -réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) +==> plus simple : deux classes, images superposées.