| 1 | <html> |
| 2 | <head> |
| 3 | <title>Baroque Rules</title> |
| 4 | <link href="/common.css" rel="stylesheet"/> |
| 5 | <link href="/variants/Baroque/style.css" rel="stylesheet"/> |
| 6 | </head> |
| 7 | <body> |
| 8 | <div class="full-rules"> |
| 9 | <h1>Baroque Rules</h1> |
| 10 | |
| 11 | <div> |
| 12 | <h4>Pieces names</h4> |
| 13 | <p>Pieces names refer to the way they capture, which is described later.</p> |
| 14 | <ul> |
| 15 | <li>Pawn : Pawn or Pincer</li> |
| 16 | <li>Rook : Coordinator</li> |
| 17 | <li>Knight : Long Leaper</li> |
| 18 | <li>Bishop : Chameleon</li> |
| 19 | <li>Queen : Withdrawer</li> |
| 20 | <li>King : King (same behavior as in standard chess)</li> |
| 21 | </ul> |
| 22 | <p> |
| 23 | There is also a new piece : the immobilizer, |
| 24 | represented by an upside-down rook. |
| 25 | </p> |
| 26 | <figure> |
| 27 | <div class="diag" |
| 28 | data-fen='8/8/4m3/8/8/8/3M4/8 w 0'> |
| 29 | </div> |
| 30 | <figcaption>Immobilizers on d2 and e6.</figcaption> |
| 31 | </figure> |
| 32 | </div> |
| 33 | |
| 34 | <div> |
| 35 | <h3>Non-capturing moves</h3> |
| 36 | <p> |
| 37 | Pawns move as orthodox rooks, and the king moves as usual, |
| 38 | one square in any direction. |
| 39 | All other pieces move like an orthodox queen. |
| 40 | </p> |
| 41 | <p> |
| 42 | When a piece is adjacent to an enemy immobilizer, it cannot move unless |
| 43 | the enemy immobilizer is adjacent to a friendly immobilizer or chameleon |
| 44 | (cancelling the powers of the opponent's immobilizer). |
| 45 | </p> |
| 46 | <p> |
| 47 | Note : this corresponds to the "pure rules" described on |
| 48 | <a href="http://www.inference.org.uk/mackay/ultima/ultima.html"> |
| 49 | this page |
| 50 | </a> |
| 51 | , which slightly differ from the initial rules. |
| 52 | The aim is to get rid of the weird suicide rule by weakening the |
| 53 | immobilizers lock. In particular, in the original rules two adjacent |
| 54 | immobilizer are stuck forever until one is captured. Note that it's still |
| 55 | the case if all chameleons disappeared. |
| 56 | </p> |
| 57 | </div> |
| 58 | |
| 59 | <div> |
| 60 | <h3>Capturing moves</h3> |
| 61 | <p> |
| 62 | Easy case first: the king captures as usual, by moving onto an adjacent |
| 63 | square occupied by an enemy piece. But this is the only piece following |
| 64 | orthodox rules, and also the only one which captures by moving onto an |
| 65 | occupied square. All other pieces capture passively: they land on a free |
| 66 | square and captured units are determined by some characteristics of the |
| 67 | movement. |
| 68 | </p> |
| 69 | <p>Note: the immobilizer does not capture.</p> |
| 70 | |
| 71 | <h4>Pawns/Pincers</h4> |
| 72 | <p> |
| 73 | If at the end of its movement a pawn is horizontally or vertically adjacent |
| 74 | to an enemy piece, which itself is next to a friendly piece (in the same |
| 75 | direction), the "pinced" unit is removed from the board. |
| 76 | </p> |
| 77 | <figure> |
| 78 | <div class="diag" |
| 79 | data-fen='7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7 w 0'> |
| 80 | </div> |
| 81 | <figcaption>1.Pc2c4 captures both coordinator and long leaper.</figcaption> |
| 82 | </figure> |
| 83 | |
| 84 | <h4>Coordinators (rooks)</h4> |
| 85 | <p> |
| 86 | Imagine that rook and king of the same color are two corners of a rectangle |
| 87 | (this works if these two pieces are unaligned). |
| 88 | If at the end of a rook move an enemy piece stands in any of the two |
| 89 | remaining corners, it is captured. |
| 90 | </p> |
| 91 | <figure> |
| 92 | <div class="diag" |
| 93 | data-fen='8/2b4K/2q5/3p1N1p/8/8/2R5/k7 w 0'> |
| 94 | </div> |
| 95 | <figcaption>1.Rc5 captures on c7 and h5.</figcaption> |
| 96 | </figure> |
| 97 | |
| 98 | <h4>Long leapers (knights)</h4> |
| 99 | <p> |
| 100 | A knight captures exactly as a queen in international draughts game: by |
| 101 | jumping over its enemies, as many times as it can/want but always in the |
| 102 | same direction. In this respect it is less powerful than a draughts' queen: |
| 103 | on the following diagram c8 or f6 cannot be captured. |
| 104 | However, the knight does not have to maximize the number of captured units |
| 105 | (as is the case in draughts). |
| 106 | </p> |
| 107 | <figure> |
| 108 | <div class="diag" |
| 109 | data-fen='2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w 0' |
| 110 | data-mks='d4,d6,d8,a5'> |
| 111 | </div> |
| 112 | <figcaption>All marked squares captures are playable from d2.</figcaption> |
| 113 | </figure> |
| 114 | |
| 115 | <h4>Withdrawer (queen)</h4> |
| 116 | <p> |
| 117 | The queen captures by moving away from an adjacent enemy piece, in the |
| 118 | opposite direction (without jumping, the path must be free). |
| 119 | </p> |
| 120 | <figure> |
| 121 | <div class="diag" |
| 122 | data-fen='7k/8/8/3Qr3/8/8/8/K7 w 0' |
| 123 | data-mks="a5,b5,c5"> |
| 124 | </div> |
| 125 | <figcaption>1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.</figcaption> |
| 126 | </figure> |
| 127 | |
| 128 | <h4>Chameleon (bishop)</h4> |
| 129 | <p>The chameleon captures pieces in the way they would capture. So, it</p> |
| 130 | <ul> |
| 131 | <li>pinces pawns (if moving like a pawn),</li> |
| 132 | <li>withdraws from withdrawers,</li> |
| 133 | <li>leaps over long leapers,</li> |
| 134 | <li>coordinates coordinators.</li> |
| 135 | </ul> |
| 136 | <p>...and these captures can be combined.</p> |
| 137 | <p> |
| 138 | Remark: the move indicated on the diagram doesn't capture the black pincer |
| 139 | on e5, since it is a diagonal move (not like a pawn). |
| 140 | </p> |
| 141 | <figure> |
| 142 | <div class="diag" |
| 143 | data-fen='7k/8/8/r3pP2/2n5/8/B7/K7 w 0' |
| 144 | data-mks="a5,c4"> |
| 145 | </div> |
| 146 | <figcaption>1.Bd5 captures the two marked pieces.</figcaption> |
| 147 | </figure> |
| 148 | <p> |
| 149 | Besides, chameleon immobilizes immobilizers (but cannot capture them since |
| 150 | they do not capture). |
| 151 | </p> |
| 152 | <p> |
| 153 | A chameleon captures the king in the same way the king captures, which |
| 154 | means that a chameleon adjacent to a king gives check. |
| 155 | </p> |
| 156 | </div> |
| 157 | |
| 158 | <div> |
| 159 | <h3>End of the game</h3> |
| 160 | <p> |
| 161 | The game ends by checkmate or stalemate as in standard chess. Note however |
| 162 | that checks are more difficult to see, because of the exotic capturing |
| 163 | rules. For example, on the following diagram the white king cannot move to |
| 164 | e5 because then the black pawn could capture by moving next to it. |
| 165 | </p> |
| 166 | <figure> |
| 167 | <div class="diag" |
| 168 | data-fen='7k/8/8/p4r/4K3/8/8/8 w 0' |
| 169 | data-mks="e5"> |
| 170 | </div> |
| 171 | <figcaption>1.Ke5 is impossible</figcaption> |
| 172 | </figure> |
| 173 | </div> |
| 174 | |
| 175 | <div> |
| 176 | <h3>More information</h3> |
| 177 | <p> |
| 178 | The |
| 179 | <a href="https://en.wikipedia.org/wiki/Baroque_chess">Wikipedia page</a> |
| 180 | is a good starting point. |
| 181 | </p> |
| 182 | </div> |
| 183 | |
| 184 | </div> |
| 185 | |
| 186 | </body> |
| 187 | <script src="/utils/drawDiagrams.js"></script> |
| 188 | <script>fenToDiag("Baroque");</script> |
| 189 | </html> |