From: Benjamin Auder Date: Sat, 25 Apr 2020 16:56:04 +0000 (+0200) Subject: Advance on Chakart X-Git-Url: https://git.auder.net/variants/Dynamo/js/current/pieces/cp.svg?a=commitdiff_plain;h=b967d5ba22e9f695219bac07df41f9f72c4b23a1;p=vchess.git Advance on Chakart --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index f4760649..cd31e70a 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -277,12 +277,18 @@ export default { }, toggleAnalyze: function() { // Freeze while choices are shown (and autoplay has priority) - if (this.$refs["board"].choices.length > 0 || this.autoplay) return; + if ( + this.inPlay || + this.$refs["board"].choices.length > 0 || + this.autoplay + ) { + return; + } if (this.mode != "analyze") { // Enter analyze mode: + this.mode = "analyze"; if (this.inMultimove) this.cancelCurrentMultimove(); this.gameMode = this.mode; //was not 'analyze' - this.mode = "analyze"; this.gameCursor = this.cursor; this.gameMoves = JSON.parse(JSON.stringify(this.moves)); document.getElementById("analyzeBtn").classList.add("active"); diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index 43bef4b2..bab390b1 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -1,4 +1,4 @@ -import { ChessRules } from "@/base_rules"; +import { ChessRules, Move, PiPo } from "@/base_rules"; import { SuicideRules } from "@/variants/Suicide"; export class ChakartRules extends ChessRules { @@ -10,12 +10,6 @@ export class ChakartRules extends ChessRules { return false; } - static get HasEnpassant() { - // TODO: maybe enable them later, but then the capturing pawn take the - // mushroom and continue diagonally?! - return false; - } - static get CorrConfirm() { // Because of bonus effects return false; @@ -115,7 +109,7 @@ export class ChakartRules extends ChessRules { const fenParts = fen.split(" "); return Object.assign( ChessRules.ParseFen(fen), - { captured: fenParts[4] } + { captured: fenParts[5] } ); } @@ -149,13 +143,16 @@ export class ChakartRules extends ChessRules { } setFlags(fenflags) { + // King can send shell? Queen can be invisible? this.powerFlags = { - w: [...Array(2)], //king can send shell? Queen can be invisible? - b: [...Array(2)] + w: [{ 'k': false, 'q': false }], + b: [{ 'k': false, 'q': false }] }; for (let c of ["w", "b"]) { - for (let i = 0; i < 2; i++) - this.pawnFlags[c][i] = fenFlags.charAt((c == "w" ? 0 : 2) + i) == "1"; + for (let p of ['k', 'q']) { + this.powerFlags[c][p] = + fenFlags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; + } } } @@ -205,6 +202,7 @@ export class ChakartRules extends ChessRules { [V.PAWN]: parseInt(fenParsed.captured[9]), } }; + this.firstMove = []; this.subTurn = 1; } @@ -212,18 +210,93 @@ export class ChakartRules extends ChessRules { let fen = ""; // Add power flags for (let c of ["w", "b"]) - for (let i = 0; i < 2; i++) fen += (this.powerFlags[c][i] ? "1" : "0"); + for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); return fen; } - getPotentialMovesFrom(sq) { - if (this.subTurn == 1) return super.getPotentialMovesFrom(sq); + static get RESERVE_PIECES() { + return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; + } + + getReserveMoves([x, y]) { + const color = this.turn; + const p = V.RESERVE_PIECES[y]; + if (this.reserve[color][p] == 0) return []; + let moves = []; + const start = (color == 'w' && p == V.PAWN ? 1 : 0); + const end = (color == 'b' && p == V.PAWN ? 7 : 8); + for (let i = start; i < end; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] == V.EMPTY) { + let mv = new Move({ + appear: [ + new PiPo({ + x: i, + y: j, + c: color, + p: p + }) + ], + vanish: [], + start: { x: x, y: y }, //a bit artificial... + end: { x: i, y: j } + }); + moves.push(mv); + } + } + } + return moves; + } + + getPotentialMovesFrom([x, y]) { + if (this.subTurn == 1) return super.getPotentialMovesFrom([x, y]); if (this.subTurn == 2) { - // TODO: coup compatible avec firstMove + let moves = []; + const L = this.firstMove.length; + const fm = this.firstMove[L-1]; + switch (fm.end.effect) { + // case 0: a click is required (banana or bomb) + case 1: + // Exchange position with any piece + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + const colIJ = this.getColor(i, j); + if ( + i != x && + j != y && + this.board[i][j] != V.EMPTY && + colIJ != 'a' + ) { + const movedUnit = new PiPo({ + x: x, + y: y, + c: colIJ, + p: this.getPiece(i, j) + }); + let mMove = this.getBasicMove([x, y], [i, j]); + mMove.appear.push(movedUnit); + moves.push(mMove); + } + } + } + break; + case 2: + // Resurrect a captured piece + if (x >= V.size.x) moves = this.getReserveMoves([x, y]); + break; + case 3: + // Play again with the same piece + if (fm.end.x == x && fm.end.y == y) + moves = super.getPotentialMovesFrom([x, y]); + break; + } + return moves; } } - getBasicMove([x1, y1], [x2, y2]) { + getBasicMove([x1, y1], [x2, y2], tr) { + // TODO: if this.subTurn == 2 :: no mushroom effect + // (first, transformation. then:) // Apply mushroom, bomb or banana effect (hidden to the player). // Determine egg effect, too, and apply its first part if possible. // add egg + add mushroom for pawns. @@ -233,14 +306,73 @@ export class ChakartRules extends ChessRules { // Infer move type based on its effects (used to decide subTurn 1 --> 2) // --> impossible étant donné juste first part (egg --> effect?) // => stocker l'effet (i, ii ou iii) dans le coup directement, - // Pas terrible, mais y'aura pas 36 variantes comme ça. Disons end.effect == null, 0, 1, 2 ou 3 + // Pas terrible, mais y'aura pas 36 variantes comme ça. Disons end.effect == 0, 1, 2 ou 3 // 0 => tour ou fou, pose potentielle. // If queen can be invisible, add move same start + end but final type changes } + getEnpassantCaptures([x, y], shiftX) { + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + let enpassantMove = null; + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + // Not using this.getBasicMove() because the mushroom has no effect + enpassantMove = super.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + p: V.PAWN, + c: this.getColor(x, epSquare.y) + }); + } + return !!enpassantMove ? [enpassantMove] : []; + } + + getPotentialQueenMoves(sq) { + const normalMoves = super.getPotentialQueenMoves(sq); + // If flag allows it, add 'invisible movements' + let invisibleMoves = []; + if (this.powerFlags[this.turn][V.QUEEN]) { + normalMoves.forEach(m => { + if (m.vanish.length == 1) { + let im = JSON.parse(JSON.stringify(m)); + m.appear[0].p = V.INVISIBLE_QUEEN; + invisibleMoves.push(im); + } + }); + } + return normalMoves.concat(invisibleMoves); + } + getPotentialKingMoves([x, y]) { let moves = super.getPotentialKingMoves([x, y]); - // TODO: if flags allows it, add 'remote shell captures' + const color = this.turn; + // If flag allows it, add 'remote shell captures' + if (this.powerFlags[this.turn][V.KING]) { + V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { + let [i, j] = [x + 2 * step[0], y + 2 * step[1]]; + while ( + V.OnBoard(i, j) && + ( + this.board[i][j] == V.EMPTY || + ( + this.getColor(i, j) == 'a' && + [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + ) + ) + ) { + i += step[0]; + j += step[1]; + } + if (V.OnBoard(i, j) && this.getColor(i, j) != color) + // May just destroy a bomb or banana: + moves.push(this.getBasicMove([x, y], [i, j])); + }); + } return moves; } @@ -272,10 +404,15 @@ export class ChakartRules extends ChessRules { getAllPotentialMoves() { if (this.subTurn == 1) return super.getAllPotentialMoves(); - // TODO: subTurn == 2, switch on firstMove.end.effect --> lack firstMove, setOtherVariables, play/undo, see Dynamo + let moves = []; + const L = this.firstMove.length; + const fm = this.firstMove[L-1]; + //switch (fm.end.effect) { + // case 0: //... } doClick(square) { + // TODO: if click on x, y (piece), then return empty move same as Dynamo if (isNaN(square[0])) return null; // TODO: If subTurn == 2: // if square is empty && firstMove is compatible, @@ -299,14 +436,24 @@ export class ChakartRules extends ChessRules { } play(move) { - // TODO -// --> pour bonus toadette, passer "capture" temporairement en "reserve" pour permettre de jouer le coup. - // il faut alors mettre à jour 'captured' - // TODO: subTurn passe à 2 si arrivée sur bonus cavalier + effect == 1, 2 ou 3 ou si coup de tour ou fou (non cumulables) + move.flags = JSON.stringify(this.aggregateFlags()); + this.epSquares.push(this.getEpSquare(move)); + V.PlayOnBoard(this.board, move); + if (move.end.effect !== undefined) { + this.firstMove.push(move); + this.subTurn = 2; + if (move.end.effect == 2) this.reserve = this.captured; + } + else { + this.turn = V.GetOppCol(this.turn); + this.subTurn = 1; + this.reserve = null; + } } postPlay(move) { - // TODO: if effect = resurect a piece, then this.reserve = this.captured; + if (move.vanish[0].p == V.KING) { } + //si roi et delta >= 2 ou dame et appear invisible queen : turn flag off if (move.vanish.length == 2 && move.vanish[1].c != 'a') // Capture: update this.captured this.captured[move.vanish[1].c][move.vanish[1].p]++; @@ -322,6 +469,8 @@ export class ChakartRules extends ChessRules { undo(move) { // TODO: should be easy once end.effect is set in getBasicMove() + if (move.end.effect !== undefined) + this.firstMove.pop(); } postUndo(move) { @@ -360,14 +509,23 @@ export class ChakartRules extends ChessRules { } getComputerMove() { + // Random mover: const moves = this.getAllValidMoves(); - // TODO: random mover - return moves[0]; + let move1 = moves[randInt(movs.length)]; + this.play(move1); + let move2 = undefined; + if (this.subTurn == 2) { + const moves2 = this.getAllValidMoves(); + move2 = moves2[randInt(moves2.length)]; + } + this.undo(move1); + if (!move2) return move1; + return [move1, move2]; } getNotation(move) { - // TODO - // invisibility used? --> move notation Q?? - return "?"; + // TODO: invisibility used => move notation Q?? + // Also, bonus should be clearly indicated + bomb/bananas locations + return super.getNotation(move); } };