3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo")
6 label.modal-close(for="modalInfo")
7 p(v-html="infoMessage")
8 input#modalNewgame.modal(type="checkbox")
9 div#newgameDiv(role="dialog" data-checkbox="modalNewgame")
10 .card(@keyup.enter="newChallenge()")
11 label#closeNewgame.modal-close(for="modalNewgame")
13 label(for="selectVariant") {{ st.tr["Variant"] }} *
14 select#selectVariant(v-model="newchallenge.vid")
15 option(v-for="v in st.variants" :value="v.id"
16 :selected="newchallenge.vid==v.id")
19 label(for="cadence") {{ st.tr["Cadence"] }} *
20 div#predefinedCadences
24 input#cadence(type="text" v-model="newchallenge.cadence"
25 placeholder="5+0, 1h+30s, 7d+1d ...")
26 fieldset(v-if="st.user.id > 0")
27 label(for="selectPlayers") {{ st.tr["Play with?"] }}
28 input#selectPlayers(type="text" v-model="newchallenge.to")
29 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
30 label(for="inputFen") FEN
31 input#inputFen(type="text" v-model="newchallenge.fen")
32 button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
35 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
40 button(@click="setDisplay('c','live',$event)" class="active")
41 | {{ st.tr["Live challenges"] }}
42 button(@click="setDisplay('c','corr',$event)")
43 | {{ st.tr["Correspondance challenges"] }}
44 ChallengeList(v-show="cdisplay=='live'"
45 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
46 ChallengeList(v-show="cdisplay=='corr'"
47 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
49 h3.text-center {{ st.tr["Who's there?"] }}
51 p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
52 span {{ people[sid].name }}
53 // Check: anonymous players cannot send individual challenges or be challenged individually
55 v-if="sid != st.user.sid && !!st.user.name && people[sid].id > 0"
56 @click="challOrWatch(sid)"
58 | {{ getActionLabel(sid) }}
59 p.anonymous @nonymous ({{ anonymousCount }})
61 Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
65 button(@click="setDisplay('g','live',$event)" class="active")
66 | {{ st.tr["Live games"] }}
67 button(@click="setDisplay('g','corr',$event)")
68 | {{ st.tr["Correspondance games"] }}
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
76 import { store } from "@/store";
77 import { checkChallenge } from "@/data/challengeCheck";
78 import { ArrayFun } from "@/utils/array";
79 import { ajax } from "@/utils/ajax";
80 import params from "@/parameters";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import Chat from "@/components/Chat.vue";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
85 import { GameStorage } from "@/utils/gameStorage";
86 import { processModalClick } from "@/utils/modalClick";
97 cdisplay: "live", //or corr
105 vid: localStorage.getItem("vid") || "",
106 to: "", //name of challenged player (if any)
107 cadence: localStorage.getItem("cadence") || "",
112 // Related to (killing of) self multi-connects:
118 // st.variants changes only once, at loading from [] to [...]
119 "st.variants": function(variantArray) {
120 // Set potential challenges and games variant names:
121 this.challenges.concat(this.games).forEach(o => {
123 o.vname = this.getVname(o.vid);
128 anonymousCount: function() {
130 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
134 created: function() {
135 const my = this.st.user;
136 this.$set(this.people, my.sid, {id:my.id, name:my.name, pages:["/"]});
137 // Ask server for current corr games (all but mines)
141 {uid: this.st.user.id, excluded: true},
143 this.games = this.games.concat(response.games.map(g => {
144 const type = this.classifyObject(g);
145 const vname = this.getVname(g.vid);
146 return Object.assign({}, g, {type: type, vname: vname});
150 // Also ask for corr challenges (open + sent by/to me)
154 {uid: this.st.user.id},
156 // Gather all senders names, and then retrieve full identity:
157 // (TODO [perf]: some might be online...)
159 response.challenges.forEach(c => {
160 if (c.uid != this.st.user.id)
161 names[c.uid] = ""; //unknwon for now
162 else if (!!c.target && c.target != this.st.user.id)
163 names[c.target] = "";
165 const addChallenges = (newChalls) => {
166 names[this.st.user.id] = this.st.user.name; //in case of
167 this.challenges = this.challenges.concat(
168 response.challenges.map(c => {
169 const from = {name: names[c.uid], id: c.uid}; //or just name
170 const type = this.classifyObject(c);
171 const vname = this.getVname(c.vid);
172 return Object.assign({},
177 to: (!!c.target ? names[c.target] : ""),
187 { ids: Object.keys(names).join(",") },
189 response2.users.forEach(u => {names[u.id] = u.name});
198 const connectAndPoll = () => {
199 this.send("connect");
200 this.send("pollclientsandgamers");
202 // Initialize connection
203 this.connexionString = params.socketUrl +
204 "/?sid=" + this.st.user.sid +
205 "&tmpId=" + getRandString() +
206 "&page=" + encodeURIComponent(this.$route.path);
207 this.conn = new WebSocket(this.connexionString);
208 this.conn.onopen = connectAndPoll;
209 this.conn.onmessage = this.socketMessageListener;
210 this.conn.onclose = this.socketCloseListener;
212 mounted: function() {
213 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
214 .forEach(elt => elt.addEventListener("click", processModalClick));
215 document.querySelectorAll("#predefinedCadences > button").forEach(
216 (b) => { b.addEventListener("click",
217 () => { this.newchallenge.cadence = b.innerHTML; }
221 beforeDestroy: function() {
222 this.send("disconnect");
226 send: function(code, obj) {
229 this.conn.send(JSON.stringify(
237 getVname: function(vid) {
238 const variant = this.st.variants.find(v => v.id == vid);
239 // this.st.variants might be uninitialized (variant == null)
240 return (!!variant ? variant.name : "");
242 filterChallenges: function(type) {
243 return this.challenges.filter(c => c.type == type);
245 filterGames: function(type) {
246 return this.games.filter(g => g.type == type);
248 classifyObject: function(o) { //challenge or game
249 return (o.cadence.indexOf('d') === -1 ? "live" : "corr");
251 setDisplay: function(letter, type, e) {
252 this[letter + "display"] = type;
253 e.target.classList.add("active");
254 if (!!e.target.previousElementSibling)
255 e.target.previousElementSibling.classList.remove("active");
257 e.target.nextElementSibling.classList.remove("active");
259 getActionLabel: function(sid) {
260 return this.people[sid].pages.some(p => p == "/")
264 challOrWatch: function(sid) {
265 if (this.people[sid].pages.some(p => p == "/"))
267 // Available, in Hall
268 this.newchallenge.to = this.people[sid].name;
269 doClick("modalNewgame");
273 // In some game, maybe playing maybe not
274 const gid = this.people[sid].page.match(/[a-zA-Z0-9]+$/)[0];
275 this.showGame(this.games.find(g => g.id == gid));
278 showGame: function(g) {
279 // NOTE: we are an observer, since only games I don't play are shown here
280 // ==> Moves sent by connected remote player(s) if live game
281 let url = "/game/" + g.id;
282 if (g.type == "live")
283 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
284 this.$router.push(url);
286 processChat: function(chat) {
287 this.send("newchat", {data:chat});
290 socketMessageListener: function(msg) {
293 const data = JSON.parse(msg.data);
296 case "pollclientsandgamers":
298 // Since people can be both in Hall and Game,
299 // need to track "askIdentity" requests:
300 let identityAsked = {};
301 data.sockIds.forEach(s => {
302 if (s.sid != this.st.user.sid && !identityAsked[s.sid])
304 identityAsked[s.sid] = true;
305 this.send("askidentity", {target:s.sid, page:s.page || "/"});
307 if (!this.people[s.sid])
308 this.$set(this.people, s.sid, {id:0, name:"", pages:[s.page || "/"]});
309 else if (!!s.page && this.people[s.sid].pages.indexOf(s.page) < 0)
310 this.people[s.sid].pages.push(s.page);
311 if (!s.page) //peer is in Hall
312 this.send("askchallenge", {target:s.sid});
313 else //peer is in Game
314 this.send("askgame", {target:s.sid, page:s.page});
320 // NOTE: player could have been polled earlier, but might have logged in then
321 // So it's a good idea to ask identity if he was anonymous.
322 // But only ask game / challenge if currently disconnected.
323 if (!this.people[data.from])
325 this.$set(this.people, data.from, {name:"", id:0, pages:[data.page]});
326 if (data.code == "connect")
327 this.send("askchallenge", {target:data.from});
329 this.send("askgame", {target:data.from, page:data.page});
333 // append page if not already in list
334 if (this.people[data.from].pages.indexOf(data.page) < 0)
335 this.people[data.from].pages.push(data.page);
337 if (this.people[data.from].id == 0)
339 this.newConnect[data.from] = true; //for self multi-connects tests
340 this.send("askidentity", {target:data.from, page:data.page || "/"});
345 // Disconnect means no more tmpIds:
346 if (data.code == "disconnect")
348 // Remove the live challenge sent by this player:
349 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
353 // Remove the matching live game if now unreachable
354 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
355 const gidx = this.games.findIndex(g => g.id == gid);
358 const game = this.games[gidx];
359 if (game.type == "live" &&
360 game.rids.length == 1 && game.rids[0] == data.from)
362 this.games.splice(gidx, 1);
366 const page = data.page || "/";
367 ArrayFun.remove(this.people[data.from].pages, p => p == page);
368 if (this.people[data.from].pages.length == 0)
369 this.$delete(this.people, data.from);
372 // I logged in elsewhere:
373 alert(this.st.tr["New connexion detected: tab now offline"]);
374 // TODO: this fails. See https://github.com/websockets/ws/issues/489
375 //this.conn.removeEventListener("message", this.socketMessageListener);
376 //this.conn.removeEventListener("close", this.socketCloseListener);
382 // Request for identification (TODO: anonymous shouldn't need to reply)
384 // Decompose to avoid revealing email
385 name: this.st.user.name,
386 sid: this.st.user.sid,
389 this.send("identity", {data:me, target:data.from});
394 const user = data.data;
395 if (!!user.name) //otherwise anonymous
397 // If I multi-connect, kill current connexion if no mark (I'm older)
398 if (this.newConnect[user.sid] && user.id > 0
399 && user.id == this.st.user.id && user.sid != this.st.user.sid)
401 if (!this.killed[this.st.user.sid])
403 this.send("killme", {sid:this.st.user.sid});
404 this.killed[this.st.user.sid] = true;
407 if (user.sid != this.st.user.sid) //I already know my identity...
409 this.$set(this.people, user.sid,
413 pages: this.people[user.sid].pages,
417 delete this.newConnect[user.sid];
422 // Send my current live challenge (if any)
423 const cIdx = this.challenges.findIndex(c =>
424 c.from.sid == this.st.user.sid && c.type == "live");
427 const c = this.challenges[cIdx];
428 // NOTE: in principle, should only send targeted challenge to the target.
429 // But we may not know yet the identity of the target (just name),
430 // so cannot decide if data.from is the target or not.
434 from: this.st.user.sid,
441 this.send("challenge", {data:myChallenge, target:data.from});
445 case "challenge": //after "askchallenge"
448 // NOTE about next condition: see "askchallenge" case.
449 const chall = data.data;
450 if (!chall.to || (this.people[chall.from].id > 0 &&
451 (chall.from == this.st.user.sid || chall.to == this.st.user.name)))
453 let newChall = Object.assign({}, chall);
454 newChall.type = this.classifyObject(chall);
455 newChall.added = Date.now();
456 let fromValues = Object.assign({}, this.people[chall.from]);
457 delete fromValues["pages"]; //irrelevant in this context
458 newChall.from = Object.assign({sid:chall.from}, fromValues);
459 newChall.vname = this.getVname(newChall.vid);
460 this.challenges.push(newChall);
464 case "refusechallenge":
466 const cid = data.data;
467 ArrayFun.remove(this.challenges, c => c.id == cid);
468 alert(this.st.tr["Challenge declined"]);
471 case "deletechallenge":
473 // NOTE: the challenge may be already removed
474 const cid = data.data;
475 ArrayFun.remove(this.challenges, c => c.id == cid);
478 case "game": //individual request
481 // NOTE: it may be live or correspondance
482 const game = data.data;
483 let locGame = this.games.find(g => g.id == game.id);
487 newGame.type = this.classifyObject(game);
488 newGame.vname = this.getVname(game.vid);
489 if (!game.score) //if new game from Hall
491 this.games.push(newGame);
495 // Append rid (if not already in list)
496 if (!locGame.rids.includes(game.rid))
497 locGame.rids.push(game.rid);
503 // New game just started: data contain all information
504 const gameInfo = data.data;
505 if (this.classifyObject(gameInfo) == "live")
506 this.startNewGame(gameInfo);
509 this.infoMessage = this.st.tr["New correspondance game:"] +
510 " <a href='#/game/" + gameInfo.id + "'>" +
511 "#/game/" + gameInfo.id + "</a>";
512 let modalBox = document.getElementById("modalInfo");
513 modalBox.checked = true;
518 this.newChat = data.data;
522 socketCloseListener: function() {
525 this.conn = new WebSocket(this.connexionString);
526 this.conn.addEventListener("message", this.socketMessageListener);
527 this.conn.addEventListener("close", this.socketCloseListener);
529 // Challenge lifecycle:
530 newChallenge: async function() {
531 if (this.newchallenge.vid == "")
532 return alert(this.st.tr["Please select a variant"]);
533 if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
534 return alert(this.st.tr["Self-challenge is forbidden"]);
535 const vname = this.getVname(this.newchallenge.vid);
536 const vModule = await import("@/variants/" + vname + ".js");
537 window.V = vModule.VariantRules;
538 if (!!this.newchallenge.cadence.match(/^[0-9]+$/))
539 this.newchallenge.cadence += "+0"; //assume minutes, no increment
540 const error = checkChallenge(this.newchallenge);
543 const ctype = this.classifyObject(this.newchallenge);
544 if (ctype == "corr" && this.st.user.id <= 0)
545 return alert(this.st.tr["Please log in to play correspondance games"]);
546 // NOTE: "from" information is not required here
547 let chall = Object.assign({}, this.newchallenge);
548 const finishAddChallenge = (cid) => {
549 chall.id = cid || "c" + getRandString();
550 // Remove old challenge if any (only one at a time of a given type):
551 const cIdx = this.challenges.findIndex(c =>
552 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
555 // Delete current challenge (will be replaced now)
556 this.send("deletechallenge", {data:this.challenges[cIdx].id});
562 {id: this.challenges[cIdx].id}
565 this.challenges.splice(cIdx, 1);
567 this.send("newchallenge", {data:Object.assign({from:this.st.user.sid}, chall)});
568 // Add new challenge:
569 chall.from = { //decompose to avoid revealing email
570 sid: this.st.user.sid,
572 name: this.st.user.name,
574 chall.added = Date.now();
575 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
578 this.challenges.push(chall);
579 // Remember cadence + vid for quicker further challenges:
580 localStorage.setItem("cadence", chall.cadence);
581 localStorage.setItem("vid", chall.vid);
582 document.getElementById("modalNewgame").checked = false;
586 // Live challenges have a random ID
587 finishAddChallenge(null);
591 // Correspondance game: send challenge to server
596 response => { finishAddChallenge(response.cid); }
600 clickChallenge: function(c) {
601 const myChallenge = (c.from.sid == this.st.user.sid //live
602 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
605 if (c.type == "corr" && this.st.user.id <= 0)
606 return alert(this.st.tr["Please log in to accept corr challenges"]);
608 if (!!c.to) //c.to == this.st.user.name (connected)
610 // TODO: if special FEN, show diagram after loading variant
611 c.accepted = confirm("Accept challenge?");
615 c.seat = { //again, avoid c.seat = st.user to not reveal email
616 sid: this.st.user.sid,
618 name: this.st.user.name,
624 this.send("refusechallenge", {data:c.id, target:c.from.sid});
626 this.send("deletechallenge", {data:c.id});
630 if (c.type == "corr")
638 this.send("deletechallenge", {data:c.id});
640 // In all cases, the challenge is consumed:
641 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
643 // NOTE: when launching game, the challenge is already being deleted
644 launchGame: async function(c) {
645 const vModule = await import("@/variants/" + c.vname + ".js");
646 window.V = vModule.VariantRules;
647 // These game informations will be shared
651 fen: c.fen || V.GenRandInitFen(),
652 players: shuffle([c.from, c.seat]), //white then black
656 let oppsid = c.from.sid; //may not be defined if corr + offline opp
659 oppsid = Object.keys(this.people).find(sid =>
660 this.people[sid].id == c.from.id);
662 const notifyNewgame = () => {
663 if (!!oppsid) //opponent is online
664 this.send("startgame", {data:gameInfo, target:oppsid});
665 // Send game info (only if live) to everyone except me in this tab
666 this.send("newgame", {data:gameInfo});
668 if (c.type == "live")
671 this.startNewGame(gameInfo);
673 else //corr: game only on server
678 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
680 gameInfo.id = response.gameId;
682 this.$router.push("/game/" + response.gameId);
687 // NOTE: for live games only (corr games start on the server)
688 startNewGame: function(gameInfo) {
689 const game = Object.assign({}, gameInfo, {
690 // (other) Game infos: constant
691 fenStart: gameInfo.fen,
692 vname: this.getVname(gameInfo.vid),
694 // Game state (including FEN): will be updated
696 clocks: [-1, -1], //-1 = unstarted
697 initime: [0, 0], //initialized later
700 GameStorage.add(game);
701 if (this.st.settings.sound >= 1)
702 new Audio("/sounds/newgame.mp3").play().catch(err => {});
703 this.$router.push("/game/" + gameInfo.id);
709 <style lang="sass" scoped>
714 margin: 10px auto 5px auto
734 @media screen and (max-width: 767px)