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2a0672a9 BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
2a0672a9 BA |
5 | export class BarioRules extends ChessRules { |
6 | ||
7 | // Does not really seem necessary (although the author mention it) | |
8 | // Instead, first move = pick a square for the king. | |
2da551a3 | 9 | static get HasFlags() { |
2a0672a9 BA |
10 | return false; |
11 | } | |
12 | ||
13 | // Undetermined piece form: | |
14 | static get UNDEFINED() { | |
15 | return 'u'; | |
16 | } | |
17 | ||
18 | static get PIECES() { | |
19 | return ChessRules.PIECES.concat(V.UNDEFINED); | |
20 | } | |
21 | ||
22 | getPpath(b) { | |
23 | if (b[1] == V.UNDEFINED) return "Bario/" + b; | |
24 | return b; | |
25 | } | |
26 | ||
27 | canIplay(side, [x, y]) { | |
28 | if (this.movesCount >= 2) return super.canIplay(side, [x, y]); | |
29 | return ( | |
30 | this.turn == side && | |
31 | ( | |
32 | (side == 'w' && x == 7) || | |
33 | (side == 'b' && x == 0) | |
34 | ) | |
35 | ); | |
36 | } | |
37 | ||
38 | hoverHighlight(x, y) { | |
39 | const c = this.turn; | |
40 | return ( | |
41 | this.movesCount <= 1 && | |
42 | ( | |
43 | (c == 'w' && x == 7) || | |
44 | (c == 'b' && x == 0) | |
45 | ) | |
46 | ); | |
47 | } | |
48 | ||
49 | // Initiate the game by choosing a square for the king: | |
50 | doClick(square) { | |
51 | const c = this.turn; | |
52 | if ( | |
53 | this.movesCount >= 2 || | |
54 | ( | |
55 | (c == 'w' && square[0] != 7) || | |
56 | (c == 'b' && square[0] != 0) | |
57 | ) | |
58 | ) { | |
59 | return null; | |
60 | } | |
61 | return new Move({ | |
62 | appear: [ | |
63 | new PiPo({ x: square[0], y: square[1], c: c, p: V.KING }) | |
64 | ], | |
65 | vanish: [], | |
66 | start: { x: -1, y: -1 }, | |
67 | }); | |
68 | } | |
69 | ||
70 | // Do not check kings (TODO: something more subtle!) | |
71 | static IsGoodPosition(position) { | |
72 | if (position.length == 0) return false; | |
73 | const rows = position.split("/"); | |
74 | if (rows.length != V.size.x) return false; | |
75 | for (let row of rows) { | |
76 | let sumElts = 0; | |
77 | for (let i = 0; i < row.length; i++) { | |
78 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
79 | else { | |
80 | const num = parseInt(row[i], 10); | |
81 | if (isNaN(num) || num <= 0) return false; | |
82 | sumElts += num; | |
83 | } | |
84 | } | |
85 | if (sumElts != V.size.y) return false; | |
86 | } | |
87 | return true; | |
88 | } | |
89 | ||
90 | static IsGoodFen(fen) { | |
91 | if (!ChessRules.IsGoodFen(fen)) return false; | |
92 | const fenParsed = V.ParseFen(fen); | |
93 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{8,8}$/)) | |
94 | if (!fenParsed.capture) return false; | |
95 | return true; | |
96 | } | |
97 | ||
98 | static ParseFen(fen) { | |
99 | const fenParts = fen.split(" "); | |
100 | return Object.assign( | |
101 | { | |
102 | reserve: fenParts[4], | |
103 | capture: fenParts[5] | |
104 | }, | |
105 | ChessRules.ParseFen(fen) | |
106 | ); | |
107 | } | |
108 | ||
109 | getReserveFen() { | |
110 | let counts = new Array(8); | |
111 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
2da551a3 BA |
112 | counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; |
113 | counts[4 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; | |
2a0672a9 BA |
114 | } |
115 | return counts.join(""); | |
116 | } | |
117 | ||
118 | getCaptureFen() { | |
119 | const L = this.captureUndefined.length; | |
120 | const cu = this.captureUndefined[L-1]; | |
121 | return (!!cu ? V.CoordsToSquare(cu) : "-"); | |
122 | } | |
123 | ||
124 | getFen() { | |
125 | return ( | |
126 | super.getFen() + " " + | |
127 | this.getReserveFen() + " " + | |
128 | this.getCaptureFen() | |
129 | ); | |
130 | } | |
131 | ||
132 | getFenForRepeat() { | |
133 | return ( | |
134 | super.getFenForRepeat() + "_" + | |
135 | this.getReserveFen() + "_" + | |
136 | this.getCaptureFen() | |
137 | ); | |
138 | } | |
139 | ||
140 | static GenRandInitFen() { | |
141 | return "8/pppppppp/8/8/8/8/PPPPPPPP/8 w 0 - 22212221 -"; | |
142 | } | |
143 | ||
144 | setOtherVariables(fen) { | |
145 | super.setOtherVariables(fen); | |
146 | const reserve = | |
147 | V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); | |
148 | this.reserve = { | |
149 | w: { | |
150 | [V.ROOK]: reserve[0], | |
151 | [V.KNIGHT]: reserve[1], | |
152 | [V.BISHOP]: reserve[2], | |
153 | [V.QUEEN]: reserve[3] | |
154 | }, | |
155 | b: { | |
156 | [V.ROOK]: reserve[4], | |
157 | [V.KNIGHT]: reserve[5], | |
158 | [V.BISHOP]: reserve[6], | |
159 | [V.QUEEN]: reserve[7] | |
160 | } | |
161 | }; | |
162 | const cu = V.ParseFen(fen).capture; | |
163 | this.captureUndefined = [cu == '-' ? null : V.SquareToCoords(cu)]; | |
164 | this.subTurn = (cu == "-" ? 1 : 0); | |
165 | // Local stack of pieces' definitions | |
166 | this.definitions = []; | |
167 | } | |
168 | ||
169 | getColor(i, j) { | |
170 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
171 | return this.board[i][j].charAt(0); | |
172 | } | |
173 | ||
174 | getPiece(i, j) { | |
175 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
176 | return this.board[i][j].charAt(1); | |
177 | } | |
178 | ||
179 | getReservePpath(index, color) { | |
180 | return color + V.RESERVE_PIECES[index]; | |
181 | } | |
182 | ||
183 | static get RESERVE_PIECES() { | |
184 | return [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
185 | } | |
186 | ||
187 | getReserveMoves([x, y]) { | |
188 | const color = this.turn; | |
189 | const p = V.RESERVE_PIECES[y]; | |
190 | if (this.reserve[color][p] == 0) return []; | |
191 | // 2 cases, subTurn == 0 => target this.captureUndefined only (one square) | |
192 | if (this.subTurn == 0) { | |
193 | const L = this.captureUndefined.length; | |
194 | const cu = this.captureUndefined[L-1]; | |
2da551a3 BA |
195 | return [ |
196 | // Nothing changes on the board, just mark start.p for reserve update | |
2a0672a9 | 197 | new Move({ |
2da551a3 BA |
198 | appear: [], |
199 | vanish: [], | |
200 | start: { x: x, y: y, p: p }, | |
201 | end: { x: cu.x, y: cu.y } | |
2a0672a9 | 202 | }) |
2da551a3 | 203 | ]; |
2a0672a9 BA |
204 | } |
205 | // or, subTurn == 1 => target any undefined piece that we own. | |
206 | let moves = []; | |
207 | for (let i = 0; i < V.size.x; i++) { | |
208 | for (let j = 0; j < V.size.y; j++) { | |
209 | if ( | |
210 | this.board[i][j] != V.EMPTY && | |
211 | this.getColor(i, j) == color && | |
212 | this.getPiece(i, j) == V.UNDEFINED | |
213 | ) { | |
214 | let mv = new Move({ | |
215 | appear: [ | |
216 | new PiPo({ x: i, y: j, c: color, p: p }) | |
217 | ], | |
218 | vanish: [ | |
219 | new PiPo({ x: i, y: j, c: color, p: V.UNDEFINED }) | |
220 | ], | |
221 | start: { x: x, y: y }, | |
222 | end: { x: i, y: j } | |
223 | }); | |
224 | moves.push(mv); | |
225 | } | |
226 | } | |
227 | } | |
228 | return moves; | |
229 | } | |
230 | ||
231 | getPotentialMovesFrom([x, y]) { | |
232 | if (this.subTurn == 0) { | |
233 | if (x < V.size.x) return []; | |
234 | return this.getReserveMoves([x, y]); | |
235 | } | |
236 | if (this.subTurn == 1) { | |
237 | // Both normal move (from defined piece) and definition allowed | |
238 | if (x >= V.size.x) return this.getReserveMoves([x, y]); | |
239 | if (this.getPiece(x, y) == V.UNDEFINED) return []; | |
240 | } | |
241 | // subTurn == 1 and we move any piece, or | |
242 | // subTurn == 2 and we can only move the just-defined piece | |
243 | if (this.subTurn == 2) { | |
244 | const L = this.definitions.length; //at least 1 | |
245 | const df = this.definitions[L-1]; | |
246 | if (x != df.x || y != df.y) return []; | |
247 | } | |
248 | return super.getPotentialMovesFrom([x, y]); | |
249 | } | |
250 | ||
2da551a3 BA |
251 | getAllPotentialMoves() { |
252 | const color = this.turn; | |
253 | if (this.movesCount <= 1) { | |
254 | // Just put the king on the board | |
255 | let moves = []; | |
256 | const firstRank = (color == 'w' ? 7 : 0); | |
257 | return [...Array(8)].map((x, j) => { | |
258 | return new Move({ | |
259 | appear: [ | |
260 | new PiPo({ x: firstRank, y: j, c: color, p: V.KING }) | |
261 | ], | |
262 | vanish: [], | |
263 | start: { x: -1, y: -1 } | |
264 | }); | |
265 | }); | |
266 | } | |
2a0672a9 BA |
267 | const getAllReserveMoves = () => { |
268 | let moves = []; | |
2a0672a9 BA |
269 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
270 | moves = moves.concat( | |
271 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) | |
272 | ); | |
273 | } | |
274 | return moves; | |
275 | } | |
276 | if (this.subTurn == 0) return getAllReserveMoves(); | |
277 | let moves = super.getAllPotentialMoves(); | |
278 | if (this.subTurn == 1) | |
279 | moves = moves.concat(getAllReserveMoves()); | |
280 | return this.filterValid(moves); | |
281 | } | |
282 | ||
283 | filterValid(moves) { | |
284 | const color = this.turn; | |
285 | return moves.filter(m => { | |
286 | if (m.vanish.length == 0) return true; | |
287 | const start = { x: m.vanish[0].x, y: m.vanish[0].y }; | |
288 | const end = { x: m.appear[0].x, y: m.appear[0].y }; | |
2da551a3 BA |
289 | if (start.x == end.x && start.y == end.y) { |
290 | // Unfinished turn: require careful check | |
291 | this.play(m); | |
292 | let res = false; | |
293 | if (this.subTurn == 1) | |
294 | // Can either play a move, or specialize a piece | |
295 | res = this.filterValid(this.getAllPotentialMoves()).length > 0; | |
296 | else { | |
297 | // subTurn == 2: can only play a specialized piece | |
298 | res = this.filterValid( | |
299 | this.getPotentialMovesFrom([m.end.x, m.end.y])).length > 0; | |
300 | } | |
301 | this.undo(m); | |
302 | return res; | |
303 | } | |
2a0672a9 BA |
304 | this.play(m); |
305 | const res = !this.underCheck(color); | |
306 | this.undo(m); | |
307 | return res; | |
308 | }); | |
309 | } | |
310 | ||
311 | atLeastOneMove() { | |
312 | const atLeastOneReserveMove = () => { | |
313 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
314 | let moves = this.filterValid( | |
315 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) | |
316 | ); | |
317 | if (moves.length > 0) return true; | |
318 | } | |
319 | return false; | |
320 | }; | |
321 | if (this.subTurn == 0) return true; //always one reserve for an undefined | |
322 | if (!super.atLeastOneMove()) return atLeastOneReserveMove(); | |
323 | return true; | |
324 | } | |
325 | ||
326 | underCheck(color) { | |
327 | if (super.underCheck(color)) return true; | |
328 | // Aux func for piece attack on king (no pawn) | |
329 | const pieceAttackOn = (p, [x1, y1], [x2, y2]) => { | |
330 | const shift = [x2 - x1, y2 - y1]; | |
331 | const absShift = shift.map(Math.abs); | |
332 | if ( | |
333 | ( | |
334 | p == V.KNIGHT && | |
335 | (absShift[0] + absShift[1] != 3 || shift[0] == 0 || shift[1] == 0) | |
336 | ) || | |
337 | (p == V.ROOK && shift[0] != 0 && shift[1] != 0) || | |
338 | (p == V.BISHOP && absShift[0] != absShift[1]) || | |
339 | ( | |
340 | p == V.QUEEN && | |
341 | shift[0] != 0 && shift[1] != 0 && absShift[0] != absShift[1] | |
342 | ) | |
343 | ) { | |
344 | return false; | |
345 | } | |
346 | // Step is compatible with piece: | |
347 | const step = [ | |
348 | shift[0] / Math.abs(shift[0]) || 0, | |
349 | shift[1] / Math.abs(shift[1]) || 0 | |
350 | ]; | |
351 | let [i, j] = [x1 + step[0], y1 + step[1]]; | |
352 | while (i != x2 || j != y2) { | |
0709b5f4 | 353 | if (!V.OnBoard(i, j) || this.board[i][j] != V.EMPTY) return false; |
2a0672a9 BA |
354 | i += step[0]; |
355 | j += step[1]; | |
356 | } | |
357 | return true; | |
358 | }; | |
359 | // Check potential specializations of undefined using reserve: | |
360 | const oppCol = V.GetOppCol(color); | |
361 | for (let i=0; i<8; i++) { | |
362 | for (let j=0; j<8; j++) { | |
363 | if ( | |
364 | this.board[i][j] != V.EMPTY && | |
365 | this.getColor(i, j) == oppCol && | |
366 | this.getPiece(i, j) == V.UNDEFINED | |
367 | ) { | |
368 | for (let p of V.RESERVE_PIECES) { | |
369 | if ( | |
370 | this.reserve[oppCol][p] >= 1 && | |
371 | pieceAttackOn(p, [i, j], this.kingPos[color]) | |
372 | ) { | |
373 | return true; | |
374 | } | |
375 | } | |
376 | } | |
377 | } | |
378 | } | |
379 | return false; | |
380 | } | |
381 | ||
382 | play(move) { | |
2da551a3 | 383 | move.turn = [this.turn, this.subTurn]; //easier undo (TODO?) |
2a0672a9 BA |
384 | const toNextPlayer = () => { |
385 | V.PlayOnBoard(this.board, move); | |
386 | this.turn = V.GetOppCol(this.turn); | |
387 | this.subTurn = | |
388 | (move.vanish.length == 2 && move.vanish[1].p == V.UNDEFINED ? 0 : 1); | |
389 | this.movesCount++; | |
390 | this.postPlay(move); | |
391 | }; | |
392 | if (move.vanish.length == 0) { | |
2da551a3 BA |
393 | if (move.appear.length == 1) toNextPlayer(); |
394 | else { | |
395 | // Removal (subTurn == 0 --> 1) | |
396 | this.reserve[this.turn][move.start.p]--; | |
397 | this.subTurn++; | |
398 | } | |
2a0672a9 BA |
399 | return; |
400 | } | |
401 | const start = { x: move.vanish[0].x, y: move.vanish[0].y }; | |
402 | const end = { x: move.appear[0].x, y: move.appear[0].y }; | |
403 | if (start.x == end.x && start.y == end.y) { | |
2da551a3 | 404 | // Specialisation (subTurn == 1 before 2) |
2a0672a9 | 405 | this.reserve[this.turn][move.appear[0].p]--; |
2da551a3 BA |
406 | V.PlayOnBoard(this.board, move); |
407 | this.definitions.push(move.end); | |
2a0672a9 BA |
408 | this.subTurn++; |
409 | } | |
410 | else { | |
411 | // Normal move (subTurn 1 or 2: change turn) | |
412 | this.epSquares.push(this.getEpSquare(move)); | |
413 | toNextPlayer(); | |
414 | } | |
415 | } | |
416 | ||
417 | postPlay(move) { | |
418 | const color = V.GetOppCol(this.turn); | |
419 | if (move.vanish.length == 0) { | |
420 | this.kingPos[color] = [move.end.x, move.end.y]; | |
421 | const firstRank = (color == 'w' ? 7 : 0); | |
422 | for (let j = 0; j < 8; j++) { | |
423 | if (j != move.end.y) this.board[firstRank][j] = color + V.UNDEFINED; | |
424 | } | |
425 | } | |
426 | else { | |
427 | if (move.vanish.length == 2 && move.vanish[1].p == V.UNDEFINED) | |
428 | this.captureUndefined.push(move.end); | |
0709b5f4 | 429 | else this.captureUndefined.push(null); |
2a0672a9 BA |
430 | if (move.appear[0].p == V.KING) super.postPlay(move); |
431 | else { | |
432 | // If now all my pieces are defined, back to undefined state, | |
433 | // only if at least two different kind of pieces on board! | |
434 | // Store current state in move (cannot infer it after!) | |
435 | if ( | |
436 | this.board.every(b => { | |
437 | return b.every(cell => { | |
438 | return ( | |
439 | cell == V.EMPTY || | |
440 | cell[0] != color || | |
441 | cell[1] != V.UNDEFINED | |
442 | ); | |
443 | }); | |
444 | }) | |
445 | ) { | |
446 | const piecesList = [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
2da551a3 BA |
447 | const oppCol = this.turn; |
448 | let definedPieces = { w: {}, b: {} }; | |
2a0672a9 BA |
449 | for (let i=0; i<8; i++) { |
450 | for (let j=0; j<8; j++) { | |
2da551a3 | 451 | if (this.board[i][j] != V.EMPTY) { |
2a0672a9 | 452 | const p = this.getPiece(i, j); |
2da551a3 BA |
453 | const c = this.getColor(i, j); |
454 | if (piecesList.includes(p)) { | |
455 | definedPieces[c][p] = | |
456 | (!definedPieces[c][p] ? 1 : definedPieces[c][p] + 1); | |
457 | } | |
2a0672a9 BA |
458 | } |
459 | } | |
460 | } | |
2da551a3 BA |
461 | const my_pk = Object.keys(definedPieces[color]); |
462 | const opp_pk = Object.keys(definedPieces[oppCol]); | |
463 | const oppRevert = ( | |
464 | opp_pk.length >= 2 || | |
465 | ( | |
466 | // Only one opponent's piece is defined, but | |
467 | // at least a different piece wait in reserve: | |
468 | opp_pk.length == 1 && | |
469 | Object.keys(this.reserve[oppCol]).some(k => { | |
470 | return (k != opp_pk[0] && this.reserve[oppCol][k] >= 1); | |
471 | }) | |
472 | ) | |
473 | ); | |
474 | if (my_pk.length >= 2 || oppRevert) { | |
475 | // NOTE: necessary HACK... because the move is played already. | |
476 | V.UndoOnBoard(this.board, move); | |
2a0672a9 | 477 | move.position = this.getBaseFen(); |
2da551a3 BA |
478 | move.reserve = JSON.parse(JSON.stringify(this.reserve)); |
479 | V.PlayOnBoard(this.board, move); | |
480 | for ( | |
481 | let cp of [{ c: color, pk: my_pk }, { c: oppCol, pk: opp_pk }] | |
482 | ) { | |
483 | if (cp.pk.length >= 2 || (cp.c == oppCol && oppRevert)) { | |
484 | for (let p of cp.pk) | |
485 | this.reserve[cp.c][p] += definedPieces[cp.c][p]; | |
486 | for (let i=0; i<8; i++) { | |
487 | for (let j=0; j<8; j++) { | |
488 | if ( | |
489 | this.board[i][j] != V.EMPTY && | |
490 | this.getColor(i, j) == cp.c && | |
491 | piecesList.includes(this.getPiece(i, j)) | |
492 | ) { | |
493 | this.board[i][j] = cp.c + V.UNDEFINED; | |
494 | } | |
495 | } | |
2a0672a9 BA |
496 | } |
497 | } | |
498 | } | |
499 | } | |
500 | } | |
501 | } | |
502 | } | |
503 | } | |
504 | ||
505 | undo(move) { | |
506 | const toPrevPlayer = () => { | |
507 | V.UndoOnBoard(this.board, move); | |
2da551a3 | 508 | [this.turn, this.subTurn] = move.turn; |
2a0672a9 BA |
509 | this.movesCount--; |
510 | this.postUndo(move); | |
511 | }; | |
512 | if (move.vanish.length == 0) { | |
2da551a3 BA |
513 | if (move.appear.length == 1) toPrevPlayer(); |
514 | else { | |
515 | this.reserve[this.turn][move.start.p]++; | |
516 | this.subTurn = move.turn[1]; | |
517 | } | |
2a0672a9 BA |
518 | return; |
519 | } | |
520 | const start = { x: move.vanish[0].x, y: move.vanish[0].y }; | |
521 | const end = { x: move.appear[0].x, y: move.appear[0].y }; | |
522 | if (start.x == end.x && start.y == end.y) { | |
523 | this.reserve[this.turn][move.appear[0].p]++; | |
2da551a3 BA |
524 | V.UndoOnBoard(this.board, move); |
525 | this.definitions.pop(); | |
526 | this.subTurn = move.turn[1]; | |
2a0672a9 BA |
527 | } |
528 | else { | |
529 | this.epSquares.pop(); | |
530 | toPrevPlayer(); | |
531 | } | |
532 | } | |
533 | ||
534 | postUndo(move) { | |
535 | const color = this.turn; | |
536 | if (move.vanish.length == 0) { | |
537 | this.kingPos[color] = [-1, -1]; | |
538 | const firstRank = (color == 'w' ? 7 : 0); | |
539 | for (let j = 0; j < 8; j++) this.board[firstRank][j] = ""; | |
540 | } | |
541 | else { | |
0709b5f4 | 542 | this.captureUndefined.pop(); |
2a0672a9 BA |
543 | if (move.appear[0].p == V.KING) super.postUndo(move); |
544 | else { | |
545 | if (!!move.position) { | |
546 | this.board = V.GetBoard(move.position); | |
2da551a3 | 547 | this.reserve = move.reserve; |
2a0672a9 BA |
548 | } |
549 | } | |
550 | } | |
551 | } | |
552 | ||
553 | getComputerMove() { | |
2da551a3 BA |
554 | let initMoves = this.getAllValidMoves(); |
555 | if (initMoves.length == 0) return null; | |
556 | // Loop until valid move is found (no un-specifiable piece...) | |
2a0672a9 | 557 | const color = this.turn; |
2da551a3 BA |
558 | while (true) { |
559 | let moves = JSON.parse(JSON.stringify(initMoves)); | |
560 | let mvArray = []; | |
561 | let mv = null; | |
562 | // Just play random moves (for now at least. TODO?) | |
563 | while (moves.length > 0) { | |
564 | mv = moves[randInt(moves.length)]; | |
565 | mvArray.push(mv); | |
566 | this.play(mv); | |
567 | if (this.turn == color) { | |
568 | if (this.subTurn == 1) moves = this.getAllValidMoves(); | |
569 | else { | |
570 | // subTurn == 2 | |
571 | moves = this.filterValid( | |
572 | this.getPotentialMovesFrom([mv.end.x, mv.end.y])); | |
573 | } | |
574 | } | |
575 | else break; | |
576 | } | |
577 | const thisIsTheEnd = (this.turn != color); | |
578 | for (let i = mvArray.length - 1; i >= 0; i--) this.undo(mvArray[i]); | |
579 | if (thisIsTheEnd) return (mvArray.length > 1 ? mvArray : mvArray[0]); | |
2a0672a9 | 580 | } |
2da551a3 | 581 | return null; //never reached |
2a0672a9 BA |
582 | } |
583 | ||
584 | static get VALUES() { | |
585 | return Object.assign({ u: 0 }, ChessRules.VALUES); | |
586 | } | |
587 | ||
588 | // NOTE: evalPosition is wrong, but unused (random mover) | |
589 | ||
590 | getNotation(move) { | |
2da551a3 | 591 | const end = { x: move.end.x, y: move.end.y }; |
2a0672a9 | 592 | const endSquare = V.CoordsToSquare(end); |
2da551a3 BA |
593 | if (move.appear.length == 0) |
594 | // Removal | |
595 | return move.start.p.toUpperCase() + endSquare + "X"; | |
2a0672a9 BA |
596 | if (move.vanish.length == 0) return "K@" + endSquare; |
597 | const start = { x: move.vanish[0].x, y: move.vanish[0].y }; | |
2da551a3 BA |
598 | if (start.x == end.x && start.y == end.y) |
599 | // Something is specialized | |
600 | return move.appear[0].p.toUpperCase() + "@" + endSquare; | |
2a0672a9 BA |
601 | // Normal move |
602 | return super.getNotation(move); | |
603 | } | |
604 | ||
605 | }; |