Commit | Line | Data |
---|---|---|
24340cae | 1 | <script> |
cf2343ce BA |
2 | // This can work for squared boards (2 or 4 players), with some adaptations (TODO) |
3 | // TODO: for 3 players, write a "board3.js" | |
e2732923 BA |
4 | |
5 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; | |
6 | import { ArrayFun } from "@/utils/array"; | |
7 | ||
cf2343ce BA |
8 | export default { |
9 | name: 'my-board', | |
10 | // Last move cannot be guessed from here, and is required to highlight squares | |
11 | // vr: object to check moves, print board... | |
12 | // mode: HH, HC or analyze | |
13 | // userColor: for mode HH or HC | |
e2732923 | 14 | props: ["vr","lastMove","mode","orientation","userColor","vname"], |
cf2343ce BA |
15 | data: function () { |
16 | return { | |
17 | hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), | |
18 | bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo | |
19 | possibleMoves: [], //filled after each valid click/dragstart | |
20 | choices: [], //promotion pieces, or checkered captures... (as moves) | |
21 | selectedPiece: null, //moving piece (or clicked piece) | |
22 | incheck: [], | |
23 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
24 | }; | |
25 | }, | |
26 | render(h) { | |
27 | if (!this.vr) | |
28 | return; | |
29 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
30 | // Precompute hints squares to facilitate rendering | |
e2732923 | 31 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
32 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); |
33 | // Also precompute in-check squares | |
e2732923 | 34 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
35 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); |
36 | const squareWidth = 40; //TODO: compute this | |
37 | const choices = h( | |
38 | 'div', | |
39 | { | |
40 | attrs: { "id": "choices" }, | |
41 | 'class': { 'row': true }, | |
42 | style: { | |
43 | "display": this.choices.length>0?"block":"none", | |
44 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", | |
45 | "width": (this.choices.length * squareWidth) + "px", | |
46 | "height": squareWidth + "px", | |
47 | }, | |
48 | }, | |
49 | this.choices.map(m => { //a "choice" is a move | |
50 | return h('div', | |
51 | { | |
52 | 'class': { | |
53 | 'board': true, | |
54 | ['board'+sizeY]: true, | |
55 | }, | |
56 | style: { | |
57 | 'width': (100/this.choices.length) + "%", | |
58 | 'padding-bottom': (100/this.choices.length) + "%", | |
59 | }, | |
60 | }, | |
61 | [h('img', | |
62 | { | |
63 | attrs: { "src": '/images/pieces/' + | |
64 | V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
65 | 'class': { 'choice-piece': true }, | |
66 | on: { | |
67 | "click": e => { this.play(m); this.choices=[]; }, | |
68 | // NOTE: add 'touchstart' event to fix a problem on smartphones | |
69 | "touchstart": e => { this.play(m); this.choices=[]; }, | |
70 | }, | |
71 | }) | |
72 | ] | |
73 | ); | |
74 | }) | |
75 | ); | |
76 | // Create board element (+ reserves if needed by variant or mode) | |
77 | const lm = this.lastMove; | |
e2732923 | 78 | const showLight = this.hints && this.vname != "Dark"; |
cf2343ce BA |
79 | const gameDiv = h( |
80 | 'div', | |
81 | { | |
82 | 'class': { | |
83 | 'game': true, | |
84 | 'clearer': true, | |
85 | }, | |
86 | }, | |
87 | [...Array(sizeX).keys()].map(i => { | |
88 | let ci = (this.orientation=='w' ? i : sizeX-i-1); | |
89 | return h( | |
90 | 'div', | |
91 | { | |
92 | 'class': { | |
93 | 'row': true, | |
94 | }, | |
95 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
96 | }, | |
97 | [...Array(sizeY).keys()].map(j => { | |
98 | let cj = (this.orientation=='w' ? j : sizeY-j-1); | |
99 | let elems = []; | |
e2732923 | 100 | if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark" |
cf2343ce BA |
101 | || this.gameOver || this.mode == "analyze" |
102 | || this.vr.enlightened[this.userColor][ci][cj])) | |
103 | { | |
104 | elems.push( | |
105 | h( | |
106 | 'img', | |
107 | { | |
108 | 'class': { | |
109 | 'piece': true, | |
110 | 'ghost': !!this.selectedPiece | |
111 | && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
112 | }, | |
113 | attrs: { | |
4473050c BA |
114 | src: require("@/assets/images/pieces/" + |
115 | V.getPpath(this.vr.board[ci][cj]) + ".svg"), | |
cf2343ce BA |
116 | }, |
117 | } | |
118 | ) | |
119 | ); | |
120 | } | |
121 | if (this.hints && hintSquares[ci][cj]) | |
122 | { | |
123 | elems.push( | |
124 | h( | |
125 | 'img', | |
126 | { | |
127 | 'class': { | |
128 | 'mark-square': true, | |
129 | }, | |
130 | attrs: { | |
131 | src: "/images/mark.svg", | |
132 | }, | |
133 | } | |
134 | ) | |
135 | ); | |
136 | } | |
137 | return h( | |
138 | 'div', | |
139 | { | |
140 | 'class': { | |
141 | 'board': true, | |
142 | ['board'+sizeY]: true, | |
143 | 'light-square': (i+j)%2==0, | |
144 | 'dark-square': (i+j)%2==1, | |
145 | [this.bcolor]: true, | |
e2732923 | 146 | 'in-shadow': this.vname=="Dark" && !this.gameOver |
cf2343ce BA |
147 | && this.mode != "analyze" |
148 | && !this.vr.enlightened[this.userColor][ci][cj], | |
149 | 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj, | |
150 | 'incheck': showLight && incheckSq[ci][cj], | |
151 | }, | |
152 | attrs: { | |
153 | id: getSquareId({x:ci,y:cj}), | |
154 | }, | |
155 | }, | |
156 | elems | |
157 | ); | |
158 | }) | |
159 | ); | |
24340cae | 160 | }) |
cf2343ce BA |
161 | ); |
162 | let elementArray = [choices, gameDiv]; | |
163 | if (!!this.vr.reserve) | |
164 | { | |
165 | const shiftIdx = (this.userColor=="w" ? 0 : 1); | |
166 | let myReservePiecesArray = []; | |
167 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
168 | { | |
169 | myReservePiecesArray.push(h('div', | |
170 | { | |
171 | 'class': {'board':true, ['board'+sizeY]:true}, | |
172 | attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) } | |
173 | }, | |
174 | [ | |
175 | h('img', | |
176 | { | |
177 | 'class': {"piece":true, "reserve":true}, | |
178 | attrs: { | |
179 | "src": "/images/pieces/" + | |
180 | this.vr.getReservePpath(this.userColor,i) + ".svg", | |
181 | } | |
182 | }), | |
183 | h('sup', | |
184 | {"class": { "reserve-count": true } }, | |
185 | [ this.vr.reserve[this.userColor][V.RESERVE_PIECES[i]] ] | |
186 | ) | |
187 | ])); | |
188 | } | |
189 | let oppReservePiecesArray = []; | |
190 | const oppCol = V.GetOppCol(this.userColor); | |
191 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
192 | { | |
193 | oppReservePiecesArray.push(h('div', | |
194 | { | |
195 | 'class': {'board':true, ['board'+sizeY]:true}, | |
196 | attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) } | |
197 | }, | |
198 | [ | |
199 | h('img', | |
200 | { | |
201 | 'class': {"piece":true, "reserve":true}, | |
202 | attrs: { | |
203 | "src": "/images/pieces/" + | |
204 | this.vr.getReservePpath(oppCol,i) + ".svg", | |
205 | } | |
206 | }), | |
207 | h('sup', | |
208 | {"class": { "reserve-count": true } }, | |
209 | [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ] | |
210 | ) | |
211 | ])); | |
212 | } | |
213 | let reserves = h('div', | |
214 | { | |
215 | 'class':{ | |
216 | 'game': true, | |
217 | "reserve-div": true, | |
218 | }, | |
219 | }, | |
220 | [ | |
221 | h('div', | |
222 | { | |
223 | 'class': { | |
224 | 'row': true, | |
225 | "reserve-row-1": true, | |
226 | }, | |
227 | }, | |
228 | myReservePiecesArray | |
229 | ), | |
230 | h('div', | |
231 | { 'class': { 'row': true }}, | |
232 | oppReservePiecesArray | |
233 | ) | |
234 | ] | |
235 | ); | |
236 | elementArray.push(reserves); | |
237 | } | |
238 | return h( | |
239 | 'div', | |
240 | { | |
241 | 'class': { | |
4473050c BA |
242 | "col-sm-12": true, |
243 | "col-md-10": true, | |
244 | "col-md-offset-1": true, | |
245 | "col-lg-8": true, | |
246 | "col-lg-offset-2": true, | |
cf2343ce BA |
247 | }, |
248 | // NOTE: click = mousedown + mouseup | |
249 | on: { | |
250 | mousedown: this.mousedown, | |
251 | mousemove: this.mousemove, | |
252 | mouseup: this.mouseup, | |
253 | touchstart: this.mousedown, | |
254 | touchmove: this.mousemove, | |
255 | touchend: this.mouseup, | |
256 | }, | |
257 | }, | |
258 | elementArray | |
259 | ); | |
260 | }, | |
261 | methods: { | |
262 | mousedown: function(e) { | |
263 | e = e || window.event; | |
264 | let ingame = false; | |
265 | let elem = e.target; | |
266 | while (!ingame && elem !== null) | |
267 | { | |
268 | if (elem.classList.contains("game")) | |
269 | { | |
270 | ingame = true; | |
271 | break; | |
272 | } | |
273 | elem = elem.parentElement; | |
274 | } | |
275 | if (!ingame) //let default behavior (click on button...) | |
276 | return; | |
277 | e.preventDefault(); //disable native drag & drop | |
278 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
279 | { | |
280 | // Next few lines to center the piece on mouse cursor | |
281 | let rect = e.target.parentNode.getBoundingClientRect(); | |
282 | this.start = { | |
283 | x: rect.x + rect.width/2, | |
284 | y: rect.y + rect.width/2, | |
285 | id: e.target.parentNode.id | |
286 | }; | |
287 | this.selectedPiece = e.target.cloneNode(); | |
288 | this.selectedPiece.style.position = "absolute"; | |
289 | this.selectedPiece.style.top = 0; | |
290 | this.selectedPiece.style.display = "inline-block"; | |
291 | this.selectedPiece.style.zIndex = 3000; | |
292 | const startSquare = getSquareFromId(e.target.parentNode.id); | |
293 | this.possibleMoves = []; | |
294 | const color = this.mode=="analyze" || this.gameOver | |
295 | ? this.vr.turn | |
296 | : this.userColor; | |
297 | if (this.vr.canIplay(color,startSquare)) | |
298 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); | |
299 | // Next line add moving piece just after current image | |
300 | // (required for Crazyhouse reserve) | |
301 | e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); | |
302 | } | |
303 | }, | |
304 | mousemove: function(e) { | |
305 | if (!this.selectedPiece) | |
306 | return; | |
307 | e = e || window.event; | |
308 | // If there is an active element, move it around | |
309 | if (!!this.selectedPiece) | |
310 | { | |
311 | const [offsetX,offsetY] = !!e.clientX | |
312 | ? [e.clientX,e.clientY] //desktop browser | |
313 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone | |
314 | this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; | |
315 | this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; | |
316 | } | |
317 | }, | |
318 | mouseup: function(e) { | |
319 | if (!this.selectedPiece) | |
320 | return; | |
321 | e = e || window.event; | |
322 | // Read drop target (or parentElement, parentNode... if type == "img") | |
323 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords | |
324 | const [offsetX,offsetY] = !!e.clientX | |
325 | ? [e.clientX,e.clientY] | |
326 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; | |
327 | let landing = document.elementFromPoint(offsetX, offsetY); | |
328 | this.selectedPiece.style.zIndex = 3000; | |
329 | // Next condition: classList.contains(piece) fails because of marks | |
330 | while (landing.tagName == "IMG") | |
331 | landing = landing.parentNode; | |
332 | if (this.start.id == landing.id) | |
333 | { | |
334 | // A click: selectedPiece and possibleMoves are already filled | |
335 | return; | |
336 | } | |
337 | // OK: process move attempt | |
338 | let endSquare = getSquareFromId(landing.id); | |
339 | let moves = this.findMatchingMoves(endSquare); | |
340 | this.possibleMoves = []; | |
341 | if (moves.length > 1) | |
342 | this.choices = moves; | |
343 | else if (moves.length==1) | |
344 | this.play(moves[0]); | |
345 | // Else: impossible move | |
346 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
347 | delete this.selectedPiece; | |
348 | this.selectedPiece = null; | |
349 | }, | |
350 | findMatchingMoves: function(endSquare) { | |
351 | // Run through moves list and return the matching set (if promotions...) | |
352 | let moves = []; | |
353 | this.possibleMoves.forEach(function(m) { | |
354 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
355 | moves.push(m); | |
356 | }); | |
357 | return moves; | |
358 | }, | |
359 | play: function(move) { | |
360 | this.$emit('play-move', move); | |
361 | }, | |
362 | }, | |
363 | }; | |
364 | </script> | |
4473050c BA |
365 | |
366 | <style lang="sass"> | |
367 | // TODO: styles to see pieces! | |
368 | </style> |