X-Git-Url: https://git.auder.net/variants/Dynamo/complete_rules.html?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=c7ec715af2d6e5e526ac184765477a1c7a5ecddb;hb=130db3eff9afbf58b30287d06f3a2360fe652e97;hp=021fa97873adbac2340c947c99634753674d14c6;hpb=a897b421785af1c4e04f50995dca0f99da065ec6;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 021fa978..c7ec715a 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -141,6 +141,7 @@ Vue.component('my-game', { "topindicator": true, "indic-right": true, "settings-btn": true, + "small": smallScreen, }, }, [h('i', { 'class': { "material-icons": true } }, "settings")] @@ -181,6 +182,9 @@ Vue.component('my-game', { }) ); // Create board element (+ reserves if needed by variant or mode) + const lm = this.vr.lastMove; + const showLight = this.hints && + (this.mode!="idle" || this.cursor==this.vr.moves.length); let gameDiv = h('div', { 'class': { 'game': true }, @@ -233,9 +237,6 @@ Vue.component('my-game', { ) ); } - const lm = this.vr.lastMove; - const showLight = this.hints && - (this.mode!="idle" || this.cursor==this.vr.moves.length); return h( 'div', { @@ -435,7 +436,7 @@ Vue.component('my-game', { ]; elementArray = elementArray.concat(modalEog); } - // TODO: next 3 modals in (pug) view directly?! + // NOTE: this modal could be in Pug view (no usage of Vue functions or variables) const modalNewgame = [ h('input', { @@ -570,26 +571,117 @@ Vue.component('my-game', { domProps: { innerHTML: "Preferences" }, } ), - // https://minicss.org/docs#forms-and-input - h('input', - { - attrs: { - "id": "setHints", - type: "checkbox", - checked: this.hints, - }, - } + h('fieldset', + { }, + [ + //h('legend', { domProps: { innerHTML: "Legend title" } }), + h('label', + { + attrs: { for: "setHints" }, + domProps: { innerHTML: "Show hints?" }, + }, + ), + h('input', + { + attrs: { + "id": "setHints", + type: "checkbox", + checked: this.hints, + }, + on: { "change": this.toggleHints }, + } + ), + ] ), - h('label', - { - attrs: { - for: "setHints", - }, - domProps: { innerHTML: "Show hints?" }, - }, + h('fieldset', + { }, + [ + h('label', + { + attrs: { for: "selectColor" }, + domProps: { innerHTML: "Board colors" }, + }, + ), + h("select", + { + attrs: { "id": "selectColor" }, + on: { "change": this.setColor }, + }, + [ + h("option", + { + domProps: { + "value": "lichess", + innerHTML: "brown" + }, + attrs: { "selected": this.color=="lichess" }, + } + ), + h("option", + { + domProps: { + "value": "chesscom", + innerHTML: "green" + }, + attrs: { "selected": this.color=="chesscom" }, + } + ), + h("option", + { + domProps: { + "value": "chesstempo", + innerHTML: "blue" + }, + attrs: { "selected": this.color=="chesstempo" }, + } + ), + ], + ), + ] + ), + h('fieldset', + { }, + [ + h('label', + { + attrs: { for: "selectSound" }, + domProps: { innerHTML: "Play sounds?" }, + }, + ), + h("select", + { + attrs: { "id": "selectSound" }, + on: { "change": this.setSound }, + }, + [ + h("option", + { + domProps: { + "value": "0", + innerHTML: "None" + }, + } + ), + h("option", + { + domProps: { + "value": "1", + innerHTML: "Newgame" + }, + } + ), + h("option", + { + domProps: { + "value": "2", + innerHTML: "All" + }, + } + ), + ], + ), + ] ), - h('p', { domProps: { innerHTML: "TODO: board(color)" } }), - h('p', { domProps: { innerHTML: "TODO: sound(level)" } }), ] ) ] @@ -857,6 +949,14 @@ Vue.component('my-game', { this.hints = !this.hints; setCookie("hints", this.hints ? "1" : "0"); }, + setColor: function(e) { + this.color = e.target.options[e.target.selectedIndex].value; + setCookie("color", this.color); + }, + setSound: function(e) { + this.sound = parseInt(e.target.options[e.target.selectedIndex].value); + setCookie("sound", this.sound); + }, clickGameSeek: function(e) { this.getRidOfTooltip(e.currentTarget); if (this.mode == "human") @@ -929,10 +1029,10 @@ Vue.component('my-game', { if (mode=="human") { // Opponent found! - if (!continuation) + if (!continuation) //not playing sound on game continuation { - // Not playing sound on game continuation: - new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {}); + if (this.sound >= 1) + new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {}); document.getElementById("modal-newgame").checked = false; } this.oppid = oppId; @@ -1112,7 +1212,8 @@ Vue.component('my-game', { // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {}); + if (this.sound == 2) + new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {}); if (this.mode != "idle") { this.incheck = this.vr.getCheckSquares(move); //is opponent in check?