X-Git-Url: https://git.auder.net/variants/Dynamo/complete_rules.html?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=822c90b25225510d55165d63d6aff87237ca66e3;hb=8ef2edfa55bb960cfdebe99c99f781173d8da913;hp=08867a71502d9d78877765c62163c31cf41cc3fa;hpb=f4f4c03ccf97e82bbab8ee4af01445057403f1a2;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 08867a71..822c90b2 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -63,6 +63,7 @@ import { NbPlayers } from "@/data/nbPlayers"; import { checkChallenge } from "@/data/challengeCheck"; import { ArrayFun } from "@/utils/array"; import { ajax } from "@/utils/ajax"; +import { genRandString } from "@/utils/alea"; import GameList from "@/components/GameList.vue"; import ChallengeList from "@/components/ChallengeList.vue"; export default { @@ -284,6 +285,14 @@ export default { // if (this.settings.sound >= 1) // new Audio("/sounds/newgame.mp3").play().catch(err => {}); // }, + // Load a variant file (TODO: should probably be global) + loadVariant: async function(vid, variantArray) { + const idxInVariants = variantArray.findIndex(v => v.id == vid); + const vname = variantArray[idxInVariants].name; + const vModule = await import("@/variants/" + vname + ".js"); + window.V = vModule.VariantRules; + return vname; + }, // Send new challenge (corr or live, cf. time control), with button or click on player newChallenge: async function() { if (this.challenges.some(c => c.from.sid == this.st.user.sid)) @@ -291,16 +300,16 @@ export default { document.getElementById("modalNewgame").checked = false; return alert("You already have a pending challenge"); } - const idxInVariants = - this.st.variants.findIndex(v => v.id == this.newchallenge.vid); - const vname = this.st.variants[idxInVariants].name; - const vModule = await import("@/variants/" + vname + ".js"); - window.V = vModule.VariantRules; + // TODO: put this "load variant" block elsewhere + const vname = this.loadVariant(this.newchallenge.vid, this.st.variants); // checkChallenge side-effect = set FEN, and mainTime + increment in seconds // TODO: should not be a side-effect but set here ; for received server challenges we do not have mainTime+increment const error = checkChallenge(this.newchallenge); if (!!error) return alert(error); +// TODO: set FEN, set mainTime and increment ?! +else //generate a FEN + c.fen = V.GenRandInitFen(); // Less than 3 days ==> live game (TODO: heuristic... 40 moves also) const liveGame = this.newchallenge.mainTime + 40 * this.newchallenge.increment < 3*24*60*60; @@ -337,7 +346,8 @@ export default { p.sid = this.players[pIdx].sid; } } - const finishAddChallenge = () => { + const finishAddChallenge = (cid) => { + chall.id = cid || "c" + genRandString(); this.challenges.push(chall); // Send challenge to peers let challSock = @@ -368,11 +378,6 @@ export default { } document.getElementById("modalNewgame").checked = false; }; - - - // TODO: challenges all have IDs: "c" + genRandString() - - if (liveGame) { // Live challenges have cid = 0