X-Git-Url: https://git.auder.net/variants/Dynamo/complete_rules.html?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FMagnetic%2Fen.pug;h=2b5a9ed2935a523a3a0de8226f502a5aef708e85;hb=e791b158ca5c86c4ed9267c957ad7bb5c9870f60;hp=4d61b10d5a857416c21890a3cca1d24968b50941;hpb=72ccbd6730241771e6ba86b6a5b62597b4c7e2f4;p=vchess.git diff --git a/client/src/translations/rules/Magnetic/en.pug b/client/src/translations/rules/Magnetic/en.pug index 4d61b10d..2b5a9ed2 100644 --- a/client/src/translations/rules/Magnetic/en.pug +++ b/client/src/translations/rules/Magnetic/en.pug @@ -1,48 +1,34 @@ p.boxed - | Each piece has a charge generating a magnetic field, - | attracting enemy pieces while repelling others. - -h3 Specifications - -ul - li Chessboard: standard. - li Material: standard. - li Non-capturing moves: standard + magnetic effect. - li Special moves: no en-passant + magnetic effect. - li Captures: standard + magnetic effect. - li End of game: capture the king. - -h3 Basics + | Each piece has a charge generating a magnetic field, + | attracting enemy pieces while repelling others. p. - Every piece has a charge generating a magnetic field, except the two kings - which have a neutral charge. - Pieces of the same color have let's say a positive charge, - while the others have a negative charge. - After each move positive charges attract negative ones, and repel positive ones. + Every piece has a charge generating a magnetic field, except the two kings + which have a neutral charge. + Pieces of the same color have let's say a positive charge, + while the others have a negative charge. + After each move positive charges attract negative ones, and repel positive ones. + +p Win by capturing opponent's king. There is no notion of check or stalemate here. figure.diagram-container - .diagram.diag12 - | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: - .diagram.diag22 - | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: - figcaption Left: before white move Qd5. Right: after this move. + .diagram.diag12 + | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: + .diagram.diag22 + | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: + figcaption Left: before white move Qd5. Right: after this move. p. - Remember that since kings have a neutral charge, any of their movement does not - change anything on the board. They also block magnetic actions which go in - their direction. + Remember that since kings have a neutral charge, any of their movement does not + change anything on the board. They also block magnetic actions which go in + their direction. -p Castling is possible, but no en-passant captures. - -h3 End of the game - -p Win by capturing opponent's king. There is no notion of check or stalemate here. - -p Note: while castling, the changes are made by the rook movement. +p. + Castling is possible, but no en-passant captures. + While castling, the changes are made by the rook movement. h3 Source p - a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess - | on chessvariants.com. + a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess + | on chessvariants.com.