this.gameRef.rid = this.$route.query["rid"];
this.loadGame();
}
- const socketMessageListener = msg => {
+ // TODO: onopen, ask lastState informations + update observers and players status
+ const socketCloseListener = () => {
+ store.socketCloseListener(); //reinitialize connexion (in store.js)
+ this.st.conn.addEventListener('message', socketMessageListener);
+ this.st.conn.addEventListener('close', socketCloseListener);
+ };
+ this.st.conn.onmessage = this.socketMessageListener;
+ this.st.conn.onclose = socketCloseListener;
+ },
+ methods: {
+ socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
switch (data.code)
{
case "drawoffer":
this.drawOffer = "received";
break;
+ case "askfullgame":
+ // TODO: just give game; observers are listed here anyway:
+ // gameconnect?
+ break;
// TODO: drawaccepted (click draw button before sending move ==> draw offer in move)
// ==> on "newmove", check "drawOffer" field
// TODO: also use (dis)connect info to count online players?
}
break;
}
- };
- // TODO: onopen, ask lastState informations + update observers and players status
- const socketCloseListener = () => {
- this.st.conn.addEventListener('message', socketMessageListener);
- this.st.conn.addEventListener('close', socketCloseListener);
- };
- this.st.conn.onmessage = socketMessageListener;
- this.st.conn.onclose = socketCloseListener;
- },
- methods: {
+ },
offerDraw: function() {
// TODO: also for corr games
if (this.drawOffer == "received")
return afterRetrival(game);
if (!!this.gameRef.rid)
{
+ this.st.conn.send(JSON.stringify({code:"askfullgame", target:this.gameRef.rid}));
// TODO: just send a game request message to the remote player,
// and when receiving answer just call loadGame(received_game)
// + remote peer should have registered us as an observer
},
};
</script>
+
+<style lang="sass">
+// TODO
+</style>