<template lang="pug">
main
- input#modalChat.modal(type="checkbox" @click="resetChatColor")
- div#chatWrap(role="dialog" data-checkbox="modalChat" aria-labelledby="inputChat")
+ input#modalChat.modal(type="checkbox" @click="resetChatColor()")
+ div#chatWrap(role="dialog" data-checkbox="modalChat")
#chat.card
label.modal-close(for="modalChat")
#participants
span.variant-info {{ game.vname }}
button#chatBtn(onClick="doClick('modalChat')") Chat
#actions(v-if="game.score=='*'")
- button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}")
+ button(@click="clickDraw()" :class="{['draw-' + drawOffer]: true}")
| {{ st.tr["Draw"] }}
- button(v-if="!!game.mycolor" @click="abortGame") {{ st.tr["Abort"] }}
- button(v-if="!!game.mycolor" @click="resign") {{ st.tr["Resign"] }}
+ button(v-if="!!game.mycolor" @click="abortGame()") {{ st.tr["Abort"] }}
+ button(v-if="!!game.mycolor" @click="resign()") {{ st.tr["Resign"] }}
#playersInfo
p
span.name(:class="{connected: isConnected(0)}")
},
game: { //passed to BaseGame
players:[{name:""},{name:""}],
+ chats: [],
rendered: false,
},
virtualClocks: [0, 0], //initialized with true game.clocks
if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state
callback();
else //socket not ready yet (initial loading)
- this.conn.onopen = callback;
+ {
+ // NOTE: it's important to call callback without arguments,
+ // otherwise first arg is Websocket object and loadGame fails.
+ this.conn.onopen = () => { return callback() };
+ }
};
if (!this.gameRef.rid) //game stored locally or on server
this.loadGame(null, () => socketInit(this.roomInit));
this.vr = new V(game.fen);
const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live");
const tc = extractTime(game.cadence);
+ if (!game.chats)
+ game.chats = []; //live games don't have chat history
if (gtype == "corr")
{
if (game.players[0].color == "b")
});
if (this.repeat[repIdx] >= 3)
this.drawOffer = "threerep";
- callback();
+ if (!!callback)
+ callback();
};
if (!!game)
return afterRetrieval(game);
{
GameStorage.update(this.gameRef.id,
{score: score, scoreMsg: scoreMsg});
+ // Notify the score to main Hall. TODO: only one player (currently double send)
+ this.send("result", {gid:this.game.id, score:score});
}
},
},
#chat
padding-top: 20px
- max-width: 600px
+ max-width: 767px
border: none;
#chatBtn