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A few fixes. Draft Synchrone2 (not working at all right now)
[vchess.git]
/
client
/
src
/
base_rules.js
diff --git
a/client/src/base_rules.js
b/client/src/base_rules.js
index
6954952
..
e9ea7bc
100644
(file)
--- a/
client/src/base_rules.js
+++ b/
client/src/base_rules.js
@@
-158,7
+158,7
@@
export const ChessRules = class ChessRules {
// Turn "p" into "bp" (for board)
static fen2board(f) {
// Turn "p" into "bp" (for board)
static fen2board(f) {
- return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f;
+ return f.charCodeAt(
0
) <= 90 ? "w" + f.toLowerCase() : "b" + f;
}
// Check if FEN describes a board situation correctly
}
// Check if FEN describes a board situation correctly
@@
-528,6
+528,7
@@
export const ChessRules = class ChessRules {
}
// Scan board for kings positions
}
// Scan board for kings positions
+ // TODO: should be done from board, no need for the complete FEN
scanKings(fen) {
// Squares of white and black king:
this.kingPos = { w: [-1, -1], b: [-1, -1] };
scanKings(fen) {
// Squares of white and black king:
this.kingPos = { w: [-1, -1], b: [-1, -1] };
@@
-892,7
+893,6
@@
export const ChessRules = class ChessRules {
// Castling ?
const oppCol = V.GetOppCol(c);
let moves = [];
// Castling ?
const oppCol = V.GetOppCol(c);
let moves = [];
- let i = 0;
// King, then rook:
finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ];
const castlingKing = this.board[x][y].charAt(1);
// King, then rook:
finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ];
const castlingKing = this.board[x][y].charAt(1);
@@
-919,7
+919,7
@@
export const ChessRules = class ChessRules {
// Nothing on the path of the king ? (and no checks)
const finDist = finalSquares[castleSide][0] - y;
let step = finDist / Math.max(1, Math.abs(finDist));
// Nothing on the path of the king ? (and no checks)
const finDist = finalSquares[castleSide][0] - y;
let step = finDist / Math.max(1, Math.abs(finDist));
- i = y;
+
let
i = y;
do {
if (
(!castleInCheck && this.isAttacked([x, i], oppCol)) ||
do {
if (
(!castleInCheck && this.isAttacked([x, i], oppCol)) ||
@@
-1074,7
+1074,7
@@
export const ChessRules = class ChessRules {
this.board[rx][ry] != V.EMPTY &&
this.getPiece(rx, ry) == piece &&
this.getColor(rx, ry) == color &&
this.board[rx][ry] != V.EMPTY &&
this.getPiece(rx, ry) == piece &&
this.getColor(rx, ry) == color &&
- this.canTake([rx, ry], [x, y])
+ this.canTake([rx, ry], [x, y])
//for Paco-Sako (TODO: necessary?)
) {
return true;
}
) {
return true;
}
@@
-1174,6
+1174,7
@@
export const ChessRules = class ChessRules {
}
updateCastleFlags(move, piece, color) {
}
updateCastleFlags(move, piece, color) {
+ // TODO: check flags. If already off, no need to always re-evaluate
const c = color || V.GetOppCol(this.turn);
const firstRank = (c == "w" ? V.size.x - 1 : 0);
// Update castling flags if rooks are moved
const c = color || V.GetOppCol(this.turn);
const firstRank = (c == "w" ? V.size.x - 1 : 0);
// Update castling flags if rooks are moved