3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="resetSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { ArrayFun } from "@/utils/array";
209 import { ajax } from "@/utils/ajax";
210 import params from "@/parameters";
211 import { getRandString, shuffle } from "@/utils/alea";
212 import { getDiagram } from "@/utils/printDiagram";
213 import Chat from "@/components/Chat.vue";
214 import GameList from "@/components/GameList.vue";
215 import ChallengeList from "@/components/ChallengeList.vue";
216 import { GameStorage } from "@/utils/gameStorage";
217 import { processModalClick } from "@/utils/modalClick";
228 cdisplay: "live", //or corr
230 // timestamp of last showed (oldest) corr game:
231 cursor: Number.MAX_SAFE_INTEGER,
232 // hasMore == TRUE: a priori there could be more games to load
240 vid: parseInt(localStorage.getItem("vid")) || 0,
241 to: "", //name of challenged player (if any)
242 cadence: localStorage.getItem("cadence") || "",
243 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
244 // VariantRules object, stored to not interfere with
245 // diagrams of targetted challenges:
248 diag: "", //visualizing FEN
249 memorize: false //put settings in localStorage
252 curChallToAccept: {from: {}},
253 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
256 // Related to (killing of) self multi-connects:
262 // st.variants changes only once, at loading from [] to [...]
263 "st.variants": function() {
264 // Set potential challenges and games variant names:
265 this.challenges.concat(this.games).forEach(o => {
266 if (!o.vname) o.vname = this.getVname(o.vid);
268 if (!this.newchallenge.V && this.newchallenge.vid > 0)
269 this.loadNewchallVariant();
271 $route: function(to, from) {
272 if (to.path != "/") this.cleanBeforeDestroy();
275 created: function() {
276 document.addEventListener('visibilitychange', this.visibilityChange);
277 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
278 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
279 this.loadNewchallVariant();
280 const my = this.st.user;
287 pages: [{ path: "/", focus: true }]
290 const connectAndPoll = () => {
291 this.send("connect");
292 this.send("pollclientsandgamers");
294 // Initialize connection
295 this.connexionString =
304 // Hall: path is "/" (could be hard-coded as well)
305 encodeURIComponent(this.$route.path);
306 this.conn = new WebSocket(this.connexionString);
307 this.conn.onopen = connectAndPoll;
308 this.conn.addEventListener("message", this.socketMessageListener);
309 this.conn.addEventListener("close", this.socketCloseListener);
311 mounted: function() {
312 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
313 document.getElementById(eltName)
314 .addEventListener("click", processModalClick);
316 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
317 b.addEventListener("click", () => {
318 this.newchallenge.cadence = b.innerHTML;
321 const dispCorr = this.$route.query["disp"];
323 dispCorr || localStorage.getItem("type-challenges") || "live";
325 dispCorr || localStorage.getItem("type-games") || "live";
326 this.setDisplay('c', showCtype);
327 this.setDisplay('g', showGtype);
328 // Ask server for current corr games (all but mines)
330 // Also ask for corr challenges (open + sent by/to me)
331 // List them all, because they are not supposed to be that many (TODO?)
336 data: { uid: this.st.user.id },
337 success: (response) => {
339 response.challenges.length > 0 &&
340 this.challenges.length == 0 &&
341 this.cdisplay == "live"
344 .getElementById("btnCcorr")
345 .classList.add("somethingnew");
347 // Gather all senders names, and then retrieve full identity:
348 // (TODO [perf]: some might be online...)
350 response.challenges.forEach(c => {
351 if (c.uid != this.st.user.id) names[c.uid] = "";
352 else if (!!c.target && c.target != this.st.user.id)
353 names[c.target] = "";
355 const addChallenges = () => {
356 names[this.st.user.id] = this.st.user.name; //in case of
357 this.challenges = this.challenges.concat(
358 response.challenges.map(c => {
359 const from = { name: names[c.uid], id: c.uid }; //or just name
360 const type = this.classifyObject(c);
361 const vname = this.getVname(c.vid);
362 return Object.assign(
368 to: c.target ? names[c.target] : ""
375 if (Object.keys(names).length > 0) {
380 data: { ids: Object.keys(names).join(",") },
381 success: (response2) => {
382 response2.users.forEach(u => {
383 names[u.id] = u.name;
389 } else addChallenges();
394 beforeDestroy: function() {
395 this.cleanBeforeDestroy();
398 cleanBeforeDestroy: function() {
399 document.removeEventListener('visibilitychange', this.visibilityChange);
400 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
401 this.send("disconnect");
403 getRandomnessClass: function(pc) {
405 ["random-" + pc.randomness]: true
408 openModalPeople: function() {
409 window.doClick("modalPeople");
410 document.getElementById("inputChat").focus();
412 anonymousCount: function() {
414 Object.values(this.people).forEach(p => {
415 // Do not cound people who did not send their identity yet:
416 count += (!p.name && p.id === 0) ? 1 : 0;
420 visibilityChange: function() {
421 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
423 document.visibilityState == "visible"
428 partialResetNewchallenge: function() {
429 // Reset potential target and custom FEN:
430 this.newchallenge.to = "";
431 this.newchallenge.fen = "";
432 this.newchallenge.diag = "";
433 this.newchallenge.memorize = false;
435 showNewchallengeForm: function() {
436 this.partialResetNewchallenge();
437 window.doClick("modalNewgame");
439 addPresetChall: function(chall) {
440 // Add only if not already existing:
441 if (this.presetChalls.some(c =>
442 c.vid == chall.vid &&
443 c.cadence == chall.cadence &&
444 c.randomness == chall.randomness
448 const L = this.presetChalls.length;
449 this.presetChalls.push({
452 vname: chall.vname, //redundant, but easier
453 cadence: chall.cadence,
454 randomness: chall.randomness
456 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
458 removePresetChall: function(e, pchall) {
460 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
461 this.presetChalls.splice(pchallIdx, 1);
462 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
464 tchallButtonsMargin: function() {
465 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
468 changeChallTarget: function() {
469 if (!this.newchallenge.to) {
470 // Reset potential FEN + diagram
471 this.newchallenge.fen = "";
472 this.newchallenge.diag = "";
475 cadenceFocusIfOpened: function() {
476 if (event.target.checked)
477 document.getElementById("cadence").focus();
479 send: function(code, obj) {
481 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
484 getVname: function(vid) {
485 const variant = this.st.variants.find(v => v.id == vid);
486 // this.st.variants might be uninitialized (variant == null)
487 return variant ? variant.name : "";
489 filterChallenges: function(type) {
490 return this.challenges.filter(c => c.type == type);
492 filterGames: function(type) {
493 return this.games.filter(g => g.type == type);
495 classifyObject: function(o) {
496 // o: challenge or game
497 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
499 setDisplay: function(letter, type, e) {
500 this[letter + "display"] = type;
501 localStorage.setItem(
502 "type-" + (letter == "c" ? "challenges" : "games"),
507 : document.getElementById("btn" + letter.toUpperCase() + type);
508 elt.classList.add("active");
509 elt.classList.remove("somethingnew"); //in case of
510 if (!!elt.previousElementSibling)
511 elt.previousElementSibling.classList.remove("active");
512 else elt.nextElementSibling.classList.remove("active");
514 isGamer: function(sid) {
515 return this.people[sid].pages
516 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
518 isFocusedOnHall: function(sid) {
520 // This is meant to challenge people, thus the next 2 conditions:
521 this.st.user.id > 0 &&
522 sid != this.st.user.sid &&
523 this.people[sid].pages.some(p => p.path == "/" && p.focus)
526 challenge: function(sid) {
527 this.partialResetNewchallenge();
528 // Available, in Hall
529 this.newchallenge.to = this.people[sid].name;
530 // TODO: also store target sid to not re-search for it
531 document.getElementById("modalPeople").checked = false;
532 window.doClick("modalNewgame");
534 watchGame: function(sid) {
535 // In some game, maybe playing maybe not: show a random one
537 this.people[sid].pages.forEach(p => {
539 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
540 if (!!matchGid) gids.push(matchGid[0]);
543 const gid = gids[Math.floor(Math.random() * gids.length)];
544 const game = this.games.find(g => g.id == gid);
545 if (!!game) this.showGame(game);
546 else this.$router.push("/game/" + gid); //game vs. me
548 showGame: function(g) {
549 // NOTE: we are an observer, since only games I don't play are shown here
550 // ==> Moves sent by connected remote player(s) if live game
551 this.$router.push("/game/" + g.id);
553 resetSocialColor: function() {
554 // TODO: this is called twice, once on opening an once on closing
555 document.getElementById("peopleBtn").classList.remove("somethingnew");
557 processChat: function(chat) {
558 this.send("newchat", { data: chat });
560 getOppsid: function(c) {
561 let oppsid = c.from.sid; //may not be defined if corr + offline opp
563 oppsid = Object.keys(this.people).find(
564 sid => this.people[sid].id == c.from.id
570 socketMessageListener: function(msg) {
571 if (!this.conn) return;
572 const data = JSON.parse(msg.data);
574 case "pollclientsandgamers": {
575 // Since people can be both in Hall and Game,
576 // need to track "askIdentity" requests:
577 let identityAsked = {};
578 // TODO: shuffling and random filtering on server, if
579 // the room is really crowded.
580 data.sockIds.forEach(s => {
581 const page = s.page || "/";
582 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
583 this.send("askidentity", { target: s.sid, page: page });
584 identityAsked[s.sid] = true;
586 if (!this.people[s.sid]) {
587 // Do not set name or id: identity unknown yet
588 this.people[s.sid] = { pages: [{path: page, focus: true}] };
590 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
591 this.people[s.sid].pages.push({ path: page, focus: true });
594 this.send("askchallenges", { target: s.sid });
595 // Peer is in Game: ask only if live game
596 else if (!page.match(/\/[0-9]+$/))
597 this.send("askgame", { target: s.sid, page: page });
603 const page = data.page || "/";
604 if (data.code == "connect") {
605 // Ask challenges only on first connexion:
606 if (!this.people[data.from])
607 this.send("askchallenges", { target: data.from });
609 // Ask game only if live:
610 else if (!page.match(/\/[0-9]+$/))
611 this.send("askgame", { target: data.from, page: page });
612 if (!this.people[data.from])
613 this.people[data.from] = { pages: [{ path: page, focus: true }] };
615 // Append page if not already in list
616 let ppage = this.people[data.from].pages.find(p => p.path == page);
618 this.people[data.from].pages.push({ path: page, focus: true });
619 else ppage.focus = true;
620 this.$forceUpdate(); //TODO: shouldn't be required
622 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
623 // Identity not known yet
624 this.newConnect[data.from] = true; //for self multi-connects tests
625 this.send("askidentity", { target: data.from, page: page });
630 case "gdisconnect": {
631 // If the user reloads the page twice very quickly (experienced with Firefox),
632 // the first reload won't have time to connect but will trigger a "close" event anyway.
633 // ==> Next check is required.
634 if (!this.people[data.from]) return;
635 const page = data.page || "/";
636 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
637 if (this.people[data.from].pages.length == 0)
638 this.$delete(this.people, data.from);
639 else this.$forceUpdate(); //TODO: shouldn't be required
640 // Disconnect means no more tmpIds:
641 if (data.code == "disconnect") {
642 // Remove the live challenges sent by this player:
645 c => c.type == "live" && c.from.sid == data.from,
649 // Remove the matching live game if now unreachable
650 const gid = page.match(/[a-zA-Z0-9]+$/)[0];
651 // Corr games are always reachable:
652 if (!gid.match(/^[0-9]+$/)) {
653 // Live games are reachable as long as someone is on the game page
654 if (Object.values(this.people).every(p =>
655 p.pages.every(pg => pg.path != page))) {
656 ArrayFun.remove(this.games, g => g.id == gid);
663 // If user reload a page, focus may arrive earlier than connect
664 if (!!this.people[data.from]) {
665 this.people[data.from].pages
666 .find(p => p.path == data.page).focus = true;
667 this.$forceUpdate(); //TODO: shouldn't be required
671 if (!!this.people[data.from]) {
672 this.people[data.from].pages
673 .find(p => p.path == data.page).focus = false;
674 this.$forceUpdate(); //TODO: shouldn't be required
678 // I logged in elsewhere:
679 this.conn.removeEventListener("message", this.socketMessageListener);
680 this.conn.removeEventListener("close", this.socketCloseListener);
682 alert(this.st.tr["New connexion detected: tab now offline"]);
684 case "askidentity": {
685 // Request for identification
687 // Decompose to avoid revealing email
688 name: this.st.user.name,
689 sid: this.st.user.sid,
692 this.send("identity", { data: me, target: data.from });
696 const user = data.data;
697 let player = this.people[user.sid];
698 // player.pages is already set
700 player.name = user.name;
701 // TODO: this.$set(people, ...) fails. So forceUpdate.
702 // But this shouldn't be like that!
704 // If I multi-connect, kill current connexion if no mark (I'm older)
705 if (this.newConnect[user.sid]) {
708 user.id == this.st.user.id &&
709 user.sid != this.st.user.sid &&
710 !this.killed[this.st.user.sid]
712 this.send("killme", { sid: this.st.user.sid });
713 this.killed[this.st.user.sid] = true;
715 delete this.newConnect[user.sid];
719 case "askchallenges": {
720 // Send my current live challenges (if any)
721 const myChallenges = this.challenges
723 c.from.sid == this.st.user.sid && c.type == "live"
726 // NOTE: in principle, should only send targeted challenge to the target.
727 // But we may not know yet the identity of the target (just name),
728 // so cannot decide if data.from is the target or not.
731 from: this.st.user.sid,
733 randomness: c.randomness,
740 if (myChallenges.length > 0)
741 this.send("challenges", { data: myChallenges, target: data.from });
744 case "challenges": //after "askchallenges"
745 data.data.forEach(this.addChallenge);
748 this.addChallenge(data.data);
750 case "refusechallenge": {
751 const cid = data.data;
752 ArrayFun.remove(this.challenges, c => c.id == cid);
753 alert(this.st.tr["Challenge declined"]);
756 case "deletechallenge_s": {
757 // NOTE: the challenge(s) may be already removed
758 const cref = data.data;
759 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
760 else if (!!cref.sids) {
761 cref.sids.forEach(s => {
764 c => c.type == "live" && c.from.sid == s,
771 case "game": // Individual request
773 const game = data.data;
774 // Ignore games where I play (will go in MyGames page),
775 // and also games that I already received.
777 game.players.every(p =>
778 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
779 this.games.findIndex(g => g.id == game.id) == -1
782 newGame.type = this.classifyObject(game);
783 newGame.vname = this.getVname(game.vid);
785 // New game from Hall
787 this.games.push(newGame);
789 (newGame.type == "live" && this.gdisplay == "corr") ||
790 (newGame.type == "corr" && this.gdisplay == "live")
793 .getElementById("btnG" + newGame.type)
794 .classList.add("somethingnew");
800 let g = this.games.find(g => g.id == data.gid);
801 if (!!g) g.score = data.score;
805 // New game just started, I'm involved
806 const gameInfo = data.data;
807 if (this.classifyObject(gameInfo) == "live")
808 this.startNewGame(gameInfo);
811 this.st.tr["New correspondance game:"] +
812 " <a href='#/game/" +
818 document.getElementById("modalInfo").checked = true;
823 this.$refs["chatcomp"].newChat(data.data);
824 if (!document.getElementById("modalPeople").checked)
825 document.getElementById("peopleBtn").classList.add("somethingnew");
829 socketCloseListener: function() {
830 if (!this.conn) return;
831 this.conn = new WebSocket(this.connexionString);
832 this.conn.addEventListener("message", this.socketMessageListener);
833 this.conn.addEventListener("close", this.socketCloseListener);
835 loadMoreCorr: function() {
841 uid: this.st.user.id,
845 const L = res.games.length;
848 this.cursor == Number.MAX_SAFE_INTEGER &&
849 this.games.length == 0 &&
850 this.gdisplay == "live"
852 // First loading: show indicators
854 .getElementById("btnGcorr")
855 .classList.add("somethingnew");
857 this.cursor = res.games[L - 1].created;
858 let moreGames = res.games.map(g => {
859 const vname = this.getVname(g.vid);
860 return Object.assign(
869 this.games = this.games.concat(moreGames);
870 } else this.hasMore = false;
875 // Challenge lifecycle:
876 addChallenge: function(chall) {
877 // NOTE about next condition: see "askchallenges" case.
880 (this.people[chall.from].id > 0 &&
881 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
883 let newChall = Object.assign({}, chall);
884 newChall.type = this.classifyObject(chall);
885 newChall.randomness = chall.randomness;
886 newChall.added = Date.now();
887 let fromValues = Object.assign({}, this.people[chall.from]);
888 delete fromValues["pages"]; //irrelevant in this context
889 newChall.from = Object.assign({ sid: chall.from }, fromValues);
890 newChall.vname = this.getVname(newChall.vid);
891 this.challenges.push(newChall);
893 (newChall.type == "live" && this.cdisplay == "corr") ||
894 (newChall.type == "corr" && this.cdisplay == "live")
897 .getElementById("btnC" + newChall.type)
898 .classList.add("somethingnew");
902 loadNewchallVariant: async function(cb) {
903 const vname = this.getVname(this.newchallenge.vid);
904 await import("@/variants/" + vname + ".js")
906 window.V = vModule[vname + "Rules"];
907 this.newchallenge.V = window.V;
908 this.newchallenge.vname = vname;
912 trySetNewchallDiag: function() {
913 if (!this.newchallenge.fen) {
914 this.newchallenge.diag = "";
917 // If vid > 0 then the variant is loaded (function above):
918 window.V = this.newchallenge.V;
920 this.newchallenge.vid > 0 &&
921 !!this.newchallenge.fen &&
922 V.IsGoodFen(this.newchallenge.fen)
924 const parsedFen = V.ParseFen(this.newchallenge.fen);
925 this.newchallenge.diag = getDiagram({
926 position: parsedFen.position,
927 orientation: parsedFen.turn
929 } else this.newchallenge.diag = "";
931 newChallFromPreset(pchall) {
932 this.partialResetNewchallenge();
933 this.newchallenge.vid = pchall.vid;
934 this.newchallenge.cadence = pchall.cadence;
935 this.newchallenge.randomness = pchall.randomness;
936 this.loadNewchallVariant(this.issueNewChallenge);
938 issueNewChallenge: async function() {
939 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
940 this.newchallenge.cadence += "+0"; //assume minutes, no increment
941 const ctype = this.classifyObject(this.newchallenge);
942 // TODO: cadence still unchecked so ctype could be wrong...
944 if (!this.newchallenge.vid)
945 error = this.st.tr["Please select a variant"];
946 else if (ctype == "corr" && this.st.user.id <= 0)
947 error = this.st.tr["Please log in to play correspondance games"];
948 else if (!!this.newchallenge.to) {
949 if (this.newchallenge.to == this.st.user.name)
950 error = this.st.tr["Self-challenge is forbidden"];
953 Object.values(this.people).every(p => p.name != this.newchallenge.to)
955 error = this.newchallenge.to + " " + this.st.tr["is not online"];
962 window.V = this.newchallenge.V;
963 error = checkChallenge(this.newchallenge);
968 // NOTE: "from" information is not required here
969 let chall = Object.assign({}, this.newchallenge);
970 // Add only if not already issued (not counting target or FEN):
971 if (this.challenges.some(c =>
972 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
973 c.vid == chall.vid &&
974 c.cadence == chall.cadence &&
975 c.randomness == chall.randomness
977 alert(this.st.tr["Challenge already exists"]);
980 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
982 delete chall["diag"];
983 const finishAddChallenge = cid => {
984 chall.id = cid || "c" + getRandString();
985 const MAX_ALLOWED_CHALLS = 3;
986 // Remove oldest challenge if 3 found: only 3 at a time of a given type
987 let countMyChalls = 0;
988 let challToDelIdx = 0;
989 let oldestAdded = Number.MAX_SAFE_INTEGER;
990 for (let i=0; i<this.challenges.length; i++) {
991 const c = this.challenges[i];
994 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
997 if (c.added < oldestAdded) {
999 oldestAdded = c.added;
1003 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1005 "deletechallenge_s",
1006 { data: { cid: this.challenges[challToDelIdx].id } }
1008 if (ctype == "corr") {
1012 { data: { id: this.challenges[challToDelIdx].id } }
1015 this.challenges.splice(challToDelIdx, 1);
1017 this.send("newchallenge", {
1018 data: Object.assign({ from: this.st.user.sid }, chall)
1020 // Add new challenge:
1022 sid: this.st.user.sid,
1023 id: this.st.user.id,
1024 name: this.st.user.name
1026 chall.added = Date.now();
1027 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1029 chall.vname = this.newchallenge.vname;
1030 this.challenges.push(chall);
1031 // Remember cadence + vid for quicker further challenges:
1032 localStorage.setItem("cadence", chall.cadence);
1033 localStorage.setItem("vid", chall.vid);
1034 localStorage.setItem("challRandomness", chall.randomness);
1035 document.getElementById("modalNewgame").checked = false;
1036 // Show the challenge if not on current display
1038 (ctype == "live" && this.cdisplay == "corr") ||
1039 (ctype == "corr" && this.cdisplay == "live")
1041 this.setDisplay('c', ctype);
1044 if (ctype == "live") {
1045 // Live challenges have a random ID
1046 finishAddChallenge(null);
1048 // Correspondance game: send challenge to server
1053 data: { chall: chall },
1054 success: (response) => {
1055 finishAddChallenge(response.id);
1061 // Callback function after a diagram was showed to accept
1062 // or refuse targetted challenge:
1063 decisionChallenge: function(accepted) {
1064 this.curChallToAccept.accepted = accepted;
1065 this.finishProcessingChallenge(this.curChallToAccept);
1066 document.getElementById("modalAccept").checked = false;
1068 finishProcessingChallenge: function(c) {
1071 sid: this.st.user.sid,
1072 id: this.st.user.id,
1073 name: this.st.user.name
1076 if (c.type == "live")
1077 // Remove all live challenges of both players
1078 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1080 // Corr challenge: just remove the challenge
1081 this.send("deletechallenge_s", { data: { cid: c.id } });
1083 const oppsid = this.getOppsid(c);
1085 this.send("refusechallenge", { data: c.id, target: oppsid });
1086 if (c.type == "corr") {
1090 { data: { id: c.id } }
1093 this.send("deletechallenge_s", { data: { cid: c.id } });
1096 // TODO: if several players click same challenge at the same time: problem
1097 clickChallenge: async function(c) {
1099 c.from.sid == this.st.user.sid || //live
1100 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1102 if (c.type == "corr" && this.st.user.id <= 0) {
1103 alert(this.st.tr["Please log in to accept corr challenges"]);
1107 await import("@/variants/" + c.vname + ".js")
1108 .then((vModule) => {
1109 window.V = vModule[c.vname + "Rules"];
1111 // c.to == this.st.user.name (connected)
1113 const parsedFen = V.ParseFen(c.fen);
1114 c.mycolor = V.GetOppCol(parsedFen.turn);
1115 this.tchallDiag = getDiagram({
1116 position: parsedFen.position,
1117 orientation: c.mycolor
1120 this.curChallToAccept = c;
1121 document.getElementById("modalAccept").checked = true;
1123 else this.finishProcessingChallenge(c);
1128 if (c.type == "corr") {
1132 { data: { id: c.id } }
1135 this.send("deletechallenge_s", { data: { cid: c.id } });
1137 // In all cases, the challenge is consumed:
1138 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1140 // NOTE: when launching game, the challenge is already being deleted
1141 launchGame: function(c) {
1142 // White player index 0, black player index 1:
1145 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1146 : shuffle([c.from, c.seat]);
1147 // These game informations will be shared
1149 id: getRandString(),
1150 fen: c.fen || V.GenRandInitFen(c.randomness),
1151 randomness: c.randomness, //for rematch
1156 const notifyNewgame = () => {
1157 const oppsid = this.getOppsid(c);
1159 // Opponent is online
1160 this.send("startgame", { data: gameInfo, target: oppsid });
1161 // If new corr game, notify Hall (except opponent and me)
1162 if (c.type == "corr") {
1167 excluded: [this.st.user.sid, oppsid]
1171 // Notify MyGames page:
1176 targets: gameInfo.players
1179 // NOTE: no need to send the game to the room, since I'll connect
1180 // on game just after, the main Hall will be notified.
1182 if (c.type == "live") {
1184 this.startNewGame(gameInfo);
1186 // corr: game only on server
1191 // cid is useful to delete the challenge:
1196 success: (response) => {
1197 gameInfo.id = response.id;
1199 this.$router.push("/game/" + response.id);
1205 // NOTE: for live games only (corr games start on the server)
1206 startNewGame: function(gameInfo) {
1207 const game = Object.assign(
1211 // (other) Game infos: constant
1212 fenStart: gameInfo.fen,
1213 vname: this.getVname(gameInfo.vid),
1214 created: Date.now(),
1215 // Game state (including FEN): will be updated
1217 clocks: [-1, -1], //-1 = unstarted
1223 GameStorage.add(game, (err) => {
1224 // If an error occurred, game is not added: a tab already
1225 // added the game. Maybe a focused one, maybe not.
1226 // We know for sure that it emitted the gong start sound.
1227 // ==> Do not play it again.
1228 if (!err && this.st.settings.sound)
1229 new Audio("/sounds/newgame.flac").play().catch(() => {});
1230 this.$router.push("/game/" + gameInfo.id);
1233 document.hidden ? 500 + 1000 * Math.random() : 0
1240 <style lang="sass" scoped>
1248 #newgameDiv > .card, #acceptDiv > .card
1252 div#peopleWrap > .card
1255 @media screen and (min-width: 1281px)
1256 div#peopleWrap > .card
1259 @media screen and (max-width: 1280px)
1260 div#peopleWrap > .card
1263 @media screen and (max-width: 767px)
1264 div#peopleWrap > .card
1277 @media screen and (max-width: 767px)
1292 button.player-action
1296 background-color: #c5fefe !important
1299 background-color: #f9faee
1302 background-color: lightgreen
1304 background-color: red
1307 // margin-top set dynamically (depends if diagram showed or not)
1318 // width: 100% required for Firefox
1326 @media screen and (max-width: 767px)
1332 background-color: #FF5733
1334 background-color: #2B63B4
1336 background-color: #33B42B
1338 @media screen and (max-width: 767px)
1347 background-color: lightgrey