Attempt for better connection indicators
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(
19 v-if="!!curChallToAccept.fen"
20 v-html="tchallDiag"
21 )
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
28 type="checkbox"
29 @change="cadenceFocusIfOpened($event)"
30 )
31 div#newgameDiv(
32 role="dialog"
33 data-checkbox="modalNewgame"
34 )
35 .card
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
38 fieldset
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
40 select#selectVariant(
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
43 )
44 option(
45 v-for="v in st.variants"
46 :value="v.id"
47 :selected="newchallenge.vid==v.id"
48 )
49 | {{ v.name }}
50 fieldset
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
57 input#cadence(
58 type="text"
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
61 )
62 fieldset
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
68 fieldset
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
70 input#memorizeChall(
71 type="checkbox"
72 v-model="newchallenge.memorize"
73 )
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
79 )
80 option(value="")
81 option(
82 v-for="p in Object.values(people)"
83 v-if="!!p.name"
84 :value="p.name"
85 )
86 | {{ p.name }}
87 input#selectPlayers(
88 type="text"
89 v-model="newchallenge.to"
90 )
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
92 input#inputFen(
93 placeholder="FEN"
94 @input="trySetNewchallDiag()"
95 type="text"
96 v-model="newchallenge.fen"
97 )
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
101 type="checkbox"
102 @click="resetSocialColor()"
103 )
104 div#peopleWrap(
105 role="dialog"
106 data-checkbox="modalPeople"
107 )
108 .card
109 label.modal-close(for="modalPeople")
110 #people
111 #players
112 p(
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
115 )
116 span {{ people[sid].name }}
117 button.player-action(
118 v-if="isGamer(sid)"
119 @click="watchGame(sid)"
120 )
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
125 )
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
128 #chat
129 Chat(
130 ref="chatcomp"
131 @mychat="processChat"
132 :pastChats="[]"
133 )
134 .clearer
135 .row
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
137 .button-group
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
145 table
146 thead
147 tr
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
151 th
152 tbody
153 tr(
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
156 )
157 td {{ pc.vname }}
158 td {{ pc.cadence }}
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
162 .row
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
164 div#div2
165 .button-group
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
170 ChallengeList(
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
174 )
175 ChallengeList(
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
179 )
180 div#div3
181 .button-group
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
186 GameList(
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
189 :showBoth="true"
190 @show-game="showGame"
191 )
192 div(v-show="gdisplay=='corr'")
193 GameList(
194 :games="filterGames('corr')"
195 :showBoth="true"
196 @show-game="showGame"
197 )
198 button#loadMoreBtn(
199 v-if="hasMore"
200 @click="loadMoreCorr()"
201 )
202 | {{ st.tr["Load more"] }}
203 </template>
204
205 <script>
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { ArrayFun } from "@/utils/array";
209 import { ajax } from "@/utils/ajax";
210 import params from "@/parameters";
211 import { getRandString, shuffle } from "@/utils/alea";
212 import { getDiagram } from "@/utils/printDiagram";
213 import Chat from "@/components/Chat.vue";
214 import GameList from "@/components/GameList.vue";
215 import ChallengeList from "@/components/ChallengeList.vue";
216 import { GameStorage } from "@/utils/gameStorage";
217 import { processModalClick } from "@/utils/modalClick";
218 export default {
219 name: "my-hall",
220 components: {
221 Chat,
222 GameList,
223 ChallengeList
224 },
225 data: function() {
226 return {
227 st: store.state,
228 cdisplay: "live", //or corr
229 gdisplay: "live",
230 // timestamp of last showed (oldest) corr game:
231 cursor: Number.MAX_SAFE_INTEGER,
232 // hasMore == TRUE: a priori there could be more games to load
233 hasMore: true,
234 games: [],
235 challenges: [],
236 people: {},
237 infoMessage: "",
238 newchallenge: {
239 fen: "",
240 vid: parseInt(localStorage.getItem("vid")) || 0,
241 to: "", //name of challenged player (if any)
242 cadence: localStorage.getItem("cadence") || "",
243 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
244 // VariantRules object, stored to not interfere with
245 // diagrams of targetted challenges:
246 V: null,
247 vname: "",
248 diag: "", //visualizing FEN
249 memorize: false //put settings in localStorage
250 },
251 tchallDiag: "",
252 curChallToAccept: {from: {}},
253 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
254 conn: null,
255 connexionString: "",
256 // Related to (killing of) self multi-connects:
257 newConnect: {},
258 killed: {}
259 };
260 },
261 watch: {
262 // st.variants changes only once, at loading from [] to [...]
263 "st.variants": function() {
264 // Set potential challenges and games variant names:
265 this.challenges.concat(this.games).forEach(o => {
266 if (!o.vname) o.vname = this.getVname(o.vid);
267 });
268 if (!this.newchallenge.V && this.newchallenge.vid > 0)
269 this.loadNewchallVariant();
270 },
271 $route: function(to, from) {
272 if (to.path != "/") this.cleanBeforeDestroy();
273 }
274 },
275 created: function() {
276 document.addEventListener('visibilitychange', this.visibilityChange);
277 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
278 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
279 this.loadNewchallVariant();
280 const my = this.st.user;
281 this.$set(
282 this.people,
283 my.sid,
284 {
285 id: my.id,
286 name: my.name,
287 pages: [{ path: "/", focus: true }]
288 }
289 );
290 const connectAndPoll = () => {
291 this.send("connect");
292 this.send("pollclientsandgamers");
293 };
294 // Initialize connection
295 this.connexionString =
296 params.socketUrl +
297 "/?sid=" +
298 this.st.user.sid +
299 "&id=" +
300 this.st.user.id +
301 "&tmpId=" +
302 getRandString() +
303 "&page=" +
304 // Hall: path is "/" (could be hard-coded as well)
305 encodeURIComponent(this.$route.path);
306 this.conn = new WebSocket(this.connexionString);
307 this.conn.onopen = connectAndPoll;
308 this.conn.addEventListener("message", this.socketMessageListener);
309 this.conn.addEventListener("close", this.socketCloseListener);
310 },
311 mounted: function() {
312 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
313 document.getElementById(eltName)
314 .addEventListener("click", processModalClick);
315 });
316 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
317 b.addEventListener("click", () => {
318 this.newchallenge.cadence = b.innerHTML;
319 });
320 });
321 const dispCorr = this.$route.query["disp"];
322 const showCtype =
323 dispCorr || localStorage.getItem("type-challenges") || "live";
324 const showGtype =
325 dispCorr || localStorage.getItem("type-games") || "live";
326 this.setDisplay('c', showCtype);
327 this.setDisplay('g', showGtype);
328 // Ask server for current corr games (all but mines)
329 this.loadMoreCorr();
330 // Also ask for corr challenges (open + sent by/to me)
331 // List them all, because they are not supposed to be that many (TODO?)
332 ajax(
333 "/challenges",
334 "GET",
335 {
336 data: { uid: this.st.user.id },
337 success: (response) => {
338 if (
339 response.challenges.length > 0 &&
340 this.challenges.length == 0 &&
341 this.cdisplay == "live"
342 ) {
343 document
344 .getElementById("btnCcorr")
345 .classList.add("somethingnew");
346 }
347 // Gather all senders names, and then retrieve full identity:
348 // (TODO [perf]: some might be online...)
349 let names = {};
350 response.challenges.forEach(c => {
351 if (c.uid != this.st.user.id) names[c.uid] = "";
352 else if (!!c.target && c.target != this.st.user.id)
353 names[c.target] = "";
354 });
355 const addChallenges = () => {
356 names[this.st.user.id] = this.st.user.name; //in case of
357 this.challenges = this.challenges.concat(
358 response.challenges.map(c => {
359 const from = { name: names[c.uid], id: c.uid }; //or just name
360 const type = this.classifyObject(c);
361 const vname = this.getVname(c.vid);
362 return Object.assign(
363 {},
364 {
365 type: type,
366 vname: vname,
367 from: from,
368 to: c.target ? names[c.target] : ""
369 },
370 c
371 );
372 })
373 );
374 };
375 if (Object.keys(names).length > 0) {
376 ajax(
377 "/users",
378 "GET",
379 {
380 data: { ids: Object.keys(names).join(",") },
381 success: (response2) => {
382 response2.users.forEach(u => {
383 names[u.id] = u.name;
384 });
385 addChallenges();
386 }
387 }
388 );
389 } else addChallenges();
390 }
391 }
392 );
393 },
394 beforeDestroy: function() {
395 this.cleanBeforeDestroy();
396 },
397 methods: {
398 cleanBeforeDestroy: function() {
399 document.removeEventListener('visibilitychange', this.visibilityChange);
400 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
401 this.send("disconnect");
402 },
403 getRandomnessClass: function(pc) {
404 return {
405 ["random-" + pc.randomness]: true
406 };
407 },
408 openModalPeople: function() {
409 window.doClick("modalPeople");
410 document.getElementById("inputChat").focus();
411 },
412 anonymousCount: function() {
413 let count = 0;
414 Object.values(this.people).forEach(p => {
415 // Do not cound people who did not send their identity yet:
416 count += (!p.name && p.id === 0) ? 1 : 0;
417 });
418 return count;
419 },
420 visibilityChange: function() {
421 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
422 this.send(
423 document.visibilityState == "visible"
424 ? "getfocus"
425 : "losefocus"
426 );
427 },
428 partialResetNewchallenge: function() {
429 // Reset potential target and custom FEN:
430 this.newchallenge.to = "";
431 this.newchallenge.fen = "";
432 this.newchallenge.diag = "";
433 this.newchallenge.memorize = false;
434 },
435 showNewchallengeForm: function() {
436 this.partialResetNewchallenge();
437 window.doClick("modalNewgame");
438 },
439 addPresetChall: function(chall) {
440 // Add only if not already existing:
441 if (this.presetChalls.some(c =>
442 c.vid == chall.vid &&
443 c.cadence == chall.cadence &&
444 c.randomness == chall.randomness
445 )) {
446 return;
447 }
448 const L = this.presetChalls.length;
449 this.presetChalls.push({
450 index: L,
451 vid: chall.vid,
452 vname: chall.vname, //redundant, but easier
453 cadence: chall.cadence,
454 randomness: chall.randomness
455 });
456 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
457 },
458 removePresetChall: function(e, pchall) {
459 e.stopPropagation();
460 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
461 this.presetChalls.splice(pchallIdx, 1);
462 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
463 },
464 tchallButtonsMargin: function() {
465 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
466 return {};
467 },
468 changeChallTarget: function() {
469 if (!this.newchallenge.to) {
470 // Reset potential FEN + diagram
471 this.newchallenge.fen = "";
472 this.newchallenge.diag = "";
473 }
474 },
475 cadenceFocusIfOpened: function() {
476 if (event.target.checked)
477 document.getElementById("cadence").focus();
478 },
479 send: function(code, obj) {
480 if (!!this.conn) {
481 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
482 }
483 },
484 getVname: function(vid) {
485 const variant = this.st.variants.find(v => v.id == vid);
486 // this.st.variants might be uninitialized (variant == null)
487 return variant ? variant.name : "";
488 },
489 filterChallenges: function(type) {
490 return this.challenges.filter(c => c.type == type);
491 },
492 filterGames: function(type) {
493 return this.games.filter(g => g.type == type);
494 },
495 classifyObject: function(o) {
496 // o: challenge or game
497 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
498 },
499 setDisplay: function(letter, type, e) {
500 this[letter + "display"] = type;
501 localStorage.setItem(
502 "type-" + (letter == "c" ? "challenges" : "games"),
503 type
504 );
505 let elt = e
506 ? e.target
507 : document.getElementById("btn" + letter.toUpperCase() + type);
508 elt.classList.add("active");
509 elt.classList.remove("somethingnew"); //in case of
510 if (!!elt.previousElementSibling)
511 elt.previousElementSibling.classList.remove("active");
512 else elt.nextElementSibling.classList.remove("active");
513 },
514 isGamer: function(sid) {
515 return this.people[sid].pages
516 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
517 },
518 isFocusedOnHall: function(sid) {
519 return (
520 // This is meant to challenge people, thus the next 2 conditions:
521 this.st.user.id > 0 &&
522 sid != this.st.user.sid &&
523 this.people[sid].pages.some(p => p.path == "/" && p.focus)
524 );
525 },
526 challenge: function(sid) {
527 this.partialResetNewchallenge();
528 // Available, in Hall
529 this.newchallenge.to = this.people[sid].name;
530 // TODO: also store target sid to not re-search for it
531 document.getElementById("modalPeople").checked = false;
532 window.doClick("modalNewgame");
533 },
534 watchGame: function(sid) {
535 // In some game, maybe playing maybe not: show a random one
536 let gids = [];
537 this.people[sid].pages.forEach(p => {
538 if (p.focus) {
539 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
540 if (!!matchGid) gids.push(matchGid[0]);
541 }
542 });
543 const gid = gids[Math.floor(Math.random() * gids.length)];
544 const game = this.games.find(g => g.id == gid);
545 if (!!game) this.showGame(game);
546 else this.$router.push("/game/" + gid); //game vs. me
547 },
548 showGame: function(g) {
549 // NOTE: we are an observer, since only games I don't play are shown here
550 // ==> Moves sent by connected remote player(s) if live game
551 this.$router.push("/game/" + g.id);
552 },
553 resetSocialColor: function() {
554 // TODO: this is called twice, once on opening an once on closing
555 document.getElementById("peopleBtn").classList.remove("somethingnew");
556 },
557 processChat: function(chat) {
558 this.send("newchat", { data: chat });
559 },
560 getOppsid: function(c) {
561 let oppsid = c.from.sid; //may not be defined if corr + offline opp
562 if (!oppsid) {
563 oppsid = Object.keys(this.people).find(
564 sid => this.people[sid].id == c.from.id
565 );
566 }
567 return oppsid;
568 },
569 // Messaging center:
570 socketMessageListener: function(msg) {
571 if (!this.conn) return;
572 const data = JSON.parse(msg.data);
573 switch (data.code) {
574 case "pollclientsandgamers": {
575 // Since people can be both in Hall and Game,
576 // need to track "askIdentity" requests:
577 let identityAsked = {};
578 // TODO: shuffling and random filtering on server, if
579 // the room is really crowded.
580 data.sockIds.forEach(s => {
581 const page = s.page || "/";
582 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
583 this.send("askidentity", { target: s.sid, page: page });
584 identityAsked[s.sid] = true;
585 }
586 if (!this.people[s.sid]) {
587 // Do not set name or id: identity unknown yet
588 this.people[s.sid] = { pages: [{path: page, focus: true}] };
589 }
590 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
591 this.people[s.sid].pages.push({ path: page, focus: true });
592 if (!s.page)
593 // Peer is in Hall
594 this.send("askchallenges", { target: s.sid });
595 // Peer is in Game: ask only if live game
596 else if (!page.match(/\/[0-9]+$/))
597 this.send("askgame", { target: s.sid, page: page });
598 });
599 break;
600 }
601 case "connect":
602 case "gconnect": {
603 const page = data.page || "/";
604 if (data.code == "connect") {
605 // Ask challenges only on first connexion:
606 if (!this.people[data.from])
607 this.send("askchallenges", { target: data.from });
608 }
609 // Ask game only if live:
610 else if (!page.match(/\/[0-9]+$/))
611 this.send("askgame", { target: data.from, page: page });
612 if (!this.people[data.from])
613 this.people[data.from] = { pages: [{ path: page, focus: true }] };
614 else {
615 // Append page if not already in list
616 let ppage = this.people[data.from].pages.find(p => p.path == page);
617 if (!ppage)
618 this.people[data.from].pages.push({ path: page, focus: true });
619 else ppage.focus = true;
620 this.$forceUpdate(); //TODO: shouldn't be required
621 }
622 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
623 // Identity not known yet
624 this.newConnect[data.from] = true; //for self multi-connects tests
625 this.send("askidentity", { target: data.from, page: page });
626 }
627 break;
628 }
629 case "disconnect":
630 case "gdisconnect": {
631 // If the user reloads the page twice very quickly (experienced with Firefox),
632 // the first reload won't have time to connect but will trigger a "close" event anyway.
633 // ==> Next check is required.
634 if (!this.people[data.from]) return;
635 const page = data.page || "/";
636 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
637 if (this.people[data.from].pages.length == 0)
638 this.$delete(this.people, data.from);
639 else this.$forceUpdate(); //TODO: shouldn't be required
640 // Disconnect means no more tmpIds:
641 if (data.code == "disconnect") {
642 // Remove the live challenges sent by this player:
643 ArrayFun.remove(
644 this.challenges,
645 c => c.type == "live" && c.from.sid == data.from,
646 "all"
647 );
648 } else {
649 // Remove the matching live game if now unreachable
650 const gid = page.match(/[a-zA-Z0-9]+$/)[0];
651 // Corr games are always reachable:
652 if (!gid.match(/^[0-9]+$/)) {
653 // Live games are reachable as long as someone is on the game page
654 if (Object.values(this.people).every(p =>
655 p.pages.every(pg => pg.path != page))) {
656 ArrayFun.remove(this.games, g => g.id == gid);
657 }
658 }
659 }
660 break;
661 }
662 case "getfocus":
663 // If user reload a page, focus may arrive earlier than connect
664 if (!!this.people[data.from]) {
665 this.people[data.from].pages
666 .find(p => p.path == data.page).focus = true;
667 this.$forceUpdate(); //TODO: shouldn't be required
668 }
669 break;
670 case "losefocus":
671 if (!!this.people[data.from]) {
672 this.people[data.from].pages
673 .find(p => p.path == data.page).focus = false;
674 this.$forceUpdate(); //TODO: shouldn't be required
675 }
676 break;
677 case "killed":
678 // I logged in elsewhere:
679 this.conn.removeEventListener("message", this.socketMessageListener);
680 this.conn.removeEventListener("close", this.socketCloseListener);
681 this.conn = null;
682 alert(this.st.tr["New connexion detected: tab now offline"]);
683 break;
684 case "askidentity": {
685 // Request for identification
686 const me = {
687 // Decompose to avoid revealing email
688 name: this.st.user.name,
689 sid: this.st.user.sid,
690 id: this.st.user.id
691 };
692 this.send("identity", { data: me, target: data.from });
693 break;
694 }
695 case "identity": {
696 const user = data.data;
697 let player = this.people[user.sid];
698 // player.pages is already set
699 player.id = user.id;
700 player.name = user.name;
701 // TODO: this.$set(people, ...) fails. So forceUpdate.
702 // But this shouldn't be like that!
703 this.$forceUpdate();
704 // If I multi-connect, kill current connexion if no mark (I'm older)
705 if (this.newConnect[user.sid]) {
706 if (
707 user.id > 0 &&
708 user.id == this.st.user.id &&
709 user.sid != this.st.user.sid &&
710 !this.killed[this.st.user.sid]
711 ) {
712 this.send("killme", { sid: this.st.user.sid });
713 this.killed[this.st.user.sid] = true;
714 }
715 delete this.newConnect[user.sid];
716 }
717 break;
718 }
719 case "askchallenges": {
720 // Send my current live challenges (if any)
721 const myChallenges = this.challenges
722 .filter(c =>
723 c.from.sid == this.st.user.sid && c.type == "live"
724 )
725 .map(c => {
726 // NOTE: in principle, should only send targeted challenge to the target.
727 // But we may not know yet the identity of the target (just name),
728 // so cannot decide if data.from is the target or not.
729 return {
730 id: c.id,
731 from: this.st.user.sid,
732 to: c.to,
733 randomness: c.randomness,
734 fen: c.fen,
735 vid: c.vid,
736 cadence: c.cadence,
737 added: c.added
738 };
739 });
740 if (myChallenges.length > 0)
741 this.send("challenges", { data: myChallenges, target: data.from });
742 break;
743 }
744 case "challenges": //after "askchallenges"
745 data.data.forEach(this.addChallenge);
746 break;
747 case "newchallenge":
748 this.addChallenge(data.data);
749 break;
750 case "refusechallenge": {
751 const cid = data.data;
752 ArrayFun.remove(this.challenges, c => c.id == cid);
753 alert(this.st.tr["Challenge declined"]);
754 break;
755 }
756 case "deletechallenge_s": {
757 // NOTE: the challenge(s) may be already removed
758 const cref = data.data;
759 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
760 else if (!!cref.sids) {
761 cref.sids.forEach(s => {
762 ArrayFun.remove(
763 this.challenges,
764 c => c.type == "live" && c.from.sid == s,
765 "all"
766 );
767 });
768 }
769 break;
770 }
771 case "game": // Individual request
772 case "newgame": {
773 const game = data.data;
774 // Ignore games where I play (will go in MyGames page),
775 // and also games that I already received.
776 if (
777 game.players.every(p =>
778 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
779 this.games.findIndex(g => g.id == game.id) == -1
780 ) {
781 let newGame = game;
782 newGame.type = this.classifyObject(game);
783 newGame.vname = this.getVname(game.vid);
784 if (!game.score)
785 // New game from Hall
786 newGame.score = "*";
787 this.games.push(newGame);
788 if (
789 (newGame.type == "live" && this.gdisplay == "corr") ||
790 (newGame.type == "corr" && this.gdisplay == "live")
791 ) {
792 document
793 .getElementById("btnG" + newGame.type)
794 .classList.add("somethingnew");
795 }
796 }
797 break;
798 }
799 case "result": {
800 let g = this.games.find(g => g.id == data.gid);
801 if (!!g) g.score = data.score;
802 break;
803 }
804 case "startgame": {
805 // New game just started, I'm involved
806 const gameInfo = data.data;
807 if (this.classifyObject(gameInfo) == "live")
808 this.startNewGame(gameInfo);
809 else {
810 this.infoMessage =
811 this.st.tr["New correspondance game:"] +
812 " <a href='#/game/" +
813 gameInfo.id +
814 "'>" +
815 "#/game/" +
816 gameInfo.id +
817 "</a>";
818 document.getElementById("modalInfo").checked = true;
819 }
820 break;
821 }
822 case "newchat":
823 this.$refs["chatcomp"].newChat(data.data);
824 if (!document.getElementById("modalPeople").checked)
825 document.getElementById("peopleBtn").classList.add("somethingnew");
826 break;
827 }
828 },
829 socketCloseListener: function() {
830 if (!this.conn) return;
831 this.conn = new WebSocket(this.connexionString);
832 this.conn.addEventListener("message", this.socketMessageListener);
833 this.conn.addEventListener("close", this.socketCloseListener);
834 },
835 loadMoreCorr: function() {
836 ajax(
837 "/observedgames",
838 "GET",
839 {
840 data: {
841 uid: this.st.user.id,
842 cursor: this.cursor
843 },
844 success: (res) => {
845 const L = res.games.length;
846 if (L > 0) {
847 if (
848 this.cursor == Number.MAX_SAFE_INTEGER &&
849 this.games.length == 0 &&
850 this.gdisplay == "live"
851 ) {
852 // First loading: show indicators
853 document
854 .getElementById("btnGcorr")
855 .classList.add("somethingnew");
856 }
857 this.cursor = res.games[L - 1].created;
858 let moreGames = res.games.map(g => {
859 const vname = this.getVname(g.vid);
860 return Object.assign(
861 {},
862 g,
863 {
864 type: "corr",
865 vname: vname
866 }
867 );
868 });
869 this.games = this.games.concat(moreGames);
870 } else this.hasMore = false;
871 }
872 }
873 );
874 },
875 // Challenge lifecycle:
876 addChallenge: function(chall) {
877 // NOTE about next condition: see "askchallenges" case.
878 if (
879 !chall.to ||
880 (this.people[chall.from].id > 0 &&
881 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
882 ) {
883 let newChall = Object.assign({}, chall);
884 newChall.type = this.classifyObject(chall);
885 newChall.randomness = chall.randomness;
886 newChall.added = Date.now();
887 let fromValues = Object.assign({}, this.people[chall.from]);
888 delete fromValues["pages"]; //irrelevant in this context
889 newChall.from = Object.assign({ sid: chall.from }, fromValues);
890 newChall.vname = this.getVname(newChall.vid);
891 this.challenges.push(newChall);
892 if (
893 (newChall.type == "live" && this.cdisplay == "corr") ||
894 (newChall.type == "corr" && this.cdisplay == "live")
895 ) {
896 document
897 .getElementById("btnC" + newChall.type)
898 .classList.add("somethingnew");
899 }
900 }
901 },
902 loadNewchallVariant: async function(cb) {
903 const vname = this.getVname(this.newchallenge.vid);
904 await import("@/variants/" + vname + ".js")
905 .then((vModule) => {
906 window.V = vModule[vname + "Rules"];
907 this.newchallenge.V = window.V;
908 this.newchallenge.vname = vname;
909 if (!!cb) cb();
910 });
911 },
912 trySetNewchallDiag: function() {
913 if (!this.newchallenge.fen) {
914 this.newchallenge.diag = "";
915 return;
916 }
917 // If vid > 0 then the variant is loaded (function above):
918 window.V = this.newchallenge.V;
919 if (
920 this.newchallenge.vid > 0 &&
921 !!this.newchallenge.fen &&
922 V.IsGoodFen(this.newchallenge.fen)
923 ) {
924 const parsedFen = V.ParseFen(this.newchallenge.fen);
925 this.newchallenge.diag = getDiagram({
926 position: parsedFen.position,
927 orientation: parsedFen.turn
928 });
929 } else this.newchallenge.diag = "";
930 },
931 newChallFromPreset(pchall) {
932 this.partialResetNewchallenge();
933 this.newchallenge.vid = pchall.vid;
934 this.newchallenge.cadence = pchall.cadence;
935 this.newchallenge.randomness = pchall.randomness;
936 this.loadNewchallVariant(this.issueNewChallenge);
937 },
938 issueNewChallenge: async function() {
939 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
940 this.newchallenge.cadence += "+0"; //assume minutes, no increment
941 const ctype = this.classifyObject(this.newchallenge);
942 // TODO: cadence still unchecked so ctype could be wrong...
943 let error = "";
944 if (!this.newchallenge.vid)
945 error = this.st.tr["Please select a variant"];
946 else if (ctype == "corr" && this.st.user.id <= 0)
947 error = this.st.tr["Please log in to play correspondance games"];
948 else if (!!this.newchallenge.to) {
949 if (this.newchallenge.to == this.st.user.name)
950 error = this.st.tr["Self-challenge is forbidden"];
951 else if (
952 ctype == "live" &&
953 Object.values(this.people).every(p => p.name != this.newchallenge.to)
954 ) {
955 error = this.newchallenge.to + " " + this.st.tr["is not online"];
956 }
957 }
958 if (error) {
959 alert(error);
960 return;
961 }
962 window.V = this.newchallenge.V;
963 error = checkChallenge(this.newchallenge);
964 if (error) {
965 alert(error);
966 return;
967 }
968 // NOTE: "from" information is not required here
969 let chall = Object.assign({}, this.newchallenge);
970 // Add only if not already issued (not counting target or FEN):
971 if (this.challenges.some(c =>
972 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
973 c.vid == chall.vid &&
974 c.cadence == chall.cadence &&
975 c.randomness == chall.randomness
976 )) {
977 alert(this.st.tr["Challenge already exists"]);
978 return;
979 }
980 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
981 delete chall["V"];
982 delete chall["diag"];
983 const finishAddChallenge = cid => {
984 chall.id = cid || "c" + getRandString();
985 const MAX_ALLOWED_CHALLS = 3;
986 // Remove oldest challenge if 3 found: only 3 at a time of a given type
987 let countMyChalls = 0;
988 let challToDelIdx = 0;
989 let oldestAdded = Number.MAX_SAFE_INTEGER;
990 for (let i=0; i<this.challenges.length; i++) {
991 const c = this.challenges[i];
992 if (
993 c.type == ctype &&
994 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
995 ) {
996 countMyChalls++;
997 if (c.added < oldestAdded) {
998 challToDelIdx = i;
999 oldestAdded = c.added;
1000 }
1001 }
1002 }
1003 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1004 this.send(
1005 "deletechallenge_s",
1006 { data: { cid: this.challenges[challToDelIdx].id } }
1007 );
1008 if (ctype == "corr") {
1009 ajax(
1010 "/challenges",
1011 "DELETE",
1012 { data: { id: this.challenges[challToDelIdx].id } }
1013 );
1014 }
1015 this.challenges.splice(challToDelIdx, 1);
1016 }
1017 this.send("newchallenge", {
1018 data: Object.assign({ from: this.st.user.sid }, chall)
1019 });
1020 // Add new challenge:
1021 chall.from = {
1022 sid: this.st.user.sid,
1023 id: this.st.user.id,
1024 name: this.st.user.name
1025 };
1026 chall.added = Date.now();
1027 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1028 chall.type = ctype;
1029 chall.vname = this.newchallenge.vname;
1030 this.challenges.push(chall);
1031 // Remember cadence + vid for quicker further challenges:
1032 localStorage.setItem("cadence", chall.cadence);
1033 localStorage.setItem("vid", chall.vid);
1034 localStorage.setItem("challRandomness", chall.randomness);
1035 document.getElementById("modalNewgame").checked = false;
1036 // Show the challenge if not on current display
1037 if (
1038 (ctype == "live" && this.cdisplay == "corr") ||
1039 (ctype == "corr" && this.cdisplay == "live")
1040 ) {
1041 this.setDisplay('c', ctype);
1042 }
1043 };
1044 if (ctype == "live") {
1045 // Live challenges have a random ID
1046 finishAddChallenge(null);
1047 } else {
1048 // Correspondance game: send challenge to server
1049 ajax(
1050 "/challenges",
1051 "POST",
1052 {
1053 data: { chall: chall },
1054 success: (response) => {
1055 finishAddChallenge(response.id);
1056 }
1057 }
1058 );
1059 }
1060 },
1061 // Callback function after a diagram was showed to accept
1062 // or refuse targetted challenge:
1063 decisionChallenge: function(accepted) {
1064 this.curChallToAccept.accepted = accepted;
1065 this.finishProcessingChallenge(this.curChallToAccept);
1066 document.getElementById("modalAccept").checked = false;
1067 },
1068 finishProcessingChallenge: function(c) {
1069 if (c.accepted) {
1070 c.seat = {
1071 sid: this.st.user.sid,
1072 id: this.st.user.id,
1073 name: this.st.user.name
1074 };
1075 this.launchGame(c);
1076 if (c.type == "live")
1077 // Remove all live challenges of both players
1078 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1079 else
1080 // Corr challenge: just remove the challenge
1081 this.send("deletechallenge_s", { data: { cid: c.id } });
1082 } else {
1083 const oppsid = this.getOppsid(c);
1084 if (!!oppsid)
1085 this.send("refusechallenge", { data: c.id, target: oppsid });
1086 if (c.type == "corr") {
1087 ajax(
1088 "/challenges",
1089 "DELETE",
1090 { data: { id: c.id } }
1091 );
1092 }
1093 this.send("deletechallenge_s", { data: { cid: c.id } });
1094 }
1095 },
1096 // TODO: if several players click same challenge at the same time: problem
1097 clickChallenge: async function(c) {
1098 const myChallenge =
1099 c.from.sid == this.st.user.sid || //live
1100 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1101 if (!myChallenge) {
1102 if (c.type == "corr" && this.st.user.id <= 0) {
1103 alert(this.st.tr["Please log in to accept corr challenges"]);
1104 return;
1105 }
1106 c.accepted = true;
1107 await import("@/variants/" + c.vname + ".js")
1108 .then((vModule) => {
1109 window.V = vModule[c.vname + "Rules"];
1110 if (!!c.to) {
1111 // c.to == this.st.user.name (connected)
1112 if (!!c.fen) {
1113 const parsedFen = V.ParseFen(c.fen);
1114 c.mycolor = V.GetOppCol(parsedFen.turn);
1115 this.tchallDiag = getDiagram({
1116 position: parsedFen.position,
1117 orientation: c.mycolor
1118 });
1119 }
1120 this.curChallToAccept = c;
1121 document.getElementById("modalAccept").checked = true;
1122 }
1123 else this.finishProcessingChallenge(c);
1124 });
1125 }
1126 else {
1127 // My challenge
1128 if (c.type == "corr") {
1129 ajax(
1130 "/challenges",
1131 "DELETE",
1132 { data: { id: c.id } }
1133 );
1134 }
1135 this.send("deletechallenge_s", { data: { cid: c.id } });
1136 }
1137 // In all cases, the challenge is consumed:
1138 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1139 },
1140 // NOTE: when launching game, the challenge is already being deleted
1141 launchGame: function(c) {
1142 // White player index 0, black player index 1:
1143 const players =
1144 !!c.mycolor
1145 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1146 : shuffle([c.from, c.seat]);
1147 // These game informations will be shared
1148 let gameInfo = {
1149 id: getRandString(),
1150 fen: c.fen || V.GenRandInitFen(c.randomness),
1151 randomness: c.randomness, //for rematch
1152 players: players,
1153 vid: c.vid,
1154 cadence: c.cadence
1155 };
1156 const notifyNewgame = () => {
1157 const oppsid = this.getOppsid(c);
1158 if (!!oppsid)
1159 // Opponent is online
1160 this.send("startgame", { data: gameInfo, target: oppsid });
1161 // If new corr game, notify Hall (except opponent and me)
1162 if (c.type == "corr") {
1163 this.send(
1164 "newgame",
1165 {
1166 data: gameInfo,
1167 excluded: [this.st.user.sid, oppsid]
1168 }
1169 );
1170 }
1171 // Notify MyGames page:
1172 this.send(
1173 "notifynewgame",
1174 {
1175 data: gameInfo,
1176 targets: gameInfo.players
1177 }
1178 );
1179 // NOTE: no need to send the game to the room, since I'll connect
1180 // on game just after, the main Hall will be notified.
1181 };
1182 if (c.type == "live") {
1183 notifyNewgame();
1184 this.startNewGame(gameInfo);
1185 } else {
1186 // corr: game only on server
1187 ajax(
1188 "/games",
1189 "POST",
1190 {
1191 // cid is useful to delete the challenge:
1192 data: {
1193 gameInfo: gameInfo,
1194 cid: c.id
1195 },
1196 success: (response) => {
1197 gameInfo.id = response.id;
1198 notifyNewgame();
1199 this.$router.push("/game/" + response.id);
1200 }
1201 }
1202 );
1203 }
1204 },
1205 // NOTE: for live games only (corr games start on the server)
1206 startNewGame: function(gameInfo) {
1207 const game = Object.assign(
1208 {},
1209 gameInfo,
1210 {
1211 // (other) Game infos: constant
1212 fenStart: gameInfo.fen,
1213 vname: this.getVname(gameInfo.vid),
1214 created: Date.now(),
1215 // Game state (including FEN): will be updated
1216 moves: [],
1217 clocks: [-1, -1], //-1 = unstarted
1218 score: "*"
1219 }
1220 );
1221 setTimeout(
1222 () => {
1223 GameStorage.add(game, (err) => {
1224 // If an error occurred, game is not added: a tab already
1225 // added the game. Maybe a focused one, maybe not.
1226 // We know for sure that it emitted the gong start sound.
1227 // ==> Do not play it again.
1228 if (!err && this.st.settings.sound)
1229 new Audio("/sounds/newgame.flac").play().catch(() => {});
1230 this.$router.push("/game/" + gameInfo.id);
1231 });
1232 },
1233 document.hidden ? 500 + 1000 * Math.random() : 0
1234 );
1235 }
1236 }
1237 };
1238 </script>
1239
1240 <style lang="sass" scoped>
1241 .active
1242 color: #42a983
1243
1244 #infoDiv > .card
1245 padding: 15px 0
1246 max-width: 430px
1247
1248 #newgameDiv > .card, #acceptDiv > .card
1249 max-width: 767px
1250 max-height: 100%
1251
1252 div#peopleWrap > .card
1253 max-height: 100%
1254
1255 @media screen and (min-width: 1281px)
1256 div#peopleWrap > .card
1257 max-width: 66.67%
1258
1259 @media screen and (max-width: 1280px)
1260 div#peopleWrap > .card
1261 max-width: 83.33%
1262
1263 @media screen and (max-width: 767px)
1264 div#peopleWrap > .card
1265 max-width: 100%
1266
1267 #players
1268 width: 50%
1269 position: relative
1270 float: left
1271
1272 #chat
1273 width: 50%
1274 float: left
1275 position: relative
1276
1277 @media screen and (max-width: 767px)
1278 #players, #chats
1279 width: 100%
1280
1281 #chat > .card
1282 max-width: 100%
1283 margin: 0;
1284 border: none;
1285
1286 #players > p
1287 margin-left: 5px
1288
1289 .anonymous
1290 font-style: italic
1291
1292 button.player-action
1293 margin-left: 32px
1294
1295 .somethingnew
1296 background-color: #c5fefe !important
1297
1298 .tabbtn
1299 background-color: #f9faee
1300
1301 button.acceptBtn
1302 background-color: lightgreen
1303 button.refuseBtn
1304 background-color: red
1305
1306 #buttonsTchall
1307 // margin-top set dynamically (depends if diagram showed or not)
1308 & > button > span
1309 width: 100%
1310 text-align: center
1311
1312 .variantName
1313 font-weight: bold
1314
1315 .diagram
1316 margin: 0 auto
1317 max-width: 400px
1318 // width: 100% required for Firefox
1319 width: 100%
1320
1321 #inputFen
1322 width: 100%
1323
1324 #div2, #div3
1325 margin-top: 15px
1326 @media screen and (max-width: 767px)
1327 #div2, #div3
1328 margin-top: 0
1329
1330 tr > td
1331 &.random-0
1332 background-color: #FF5733
1333 &.random-1
1334 background-color: #2B63B4
1335 &.random-2
1336 background-color: #33B42B
1337
1338 @media screen and (max-width: 767px)
1339 h4
1340 margin: 5px 0
1341
1342 button#loadMoreBtn
1343 display: block
1344 margin: 0 auto
1345
1346 td.remove-preset
1347 background-color: lightgrey
1348 text-align: center
1349 & > img
1350 height: 1em
1351 </style>