1 Implement Wildebeest castle rules
2 => (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
3 Fix Omega squares' color (queen on its color: need new static customization "getSquareColor()")
5 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
6 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
7 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
8 (=> comme pour corr) + option "confirm moves in corr games"?
11 https://www.pychess.org/variant/manchu
12 https://www.pychess.org/variant/dobutsu
13 https://www.pychess.org/variant/cambodian
14 https://www.pychess.org/variant/makpong
15 https://www.pychess.org/variant/janggi
16 https://www.pychess.org/variant/kyotoshogi
17 https://www.pychess.org/variant/hoppelpoppel
18 https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG
19 (https://www.pychess.org/variant/shogun)
20 Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
21 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
22 https://www.chessvariants.com/other.dir/fugue.html
23 https://www.chessvariants.com/rules/spartan-chess
24 https://www.chessvariants.com/mvopponent.dir/avalanche.html
25 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
26 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
27 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
28 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
29 https://musketeerchess.net/games/cerebral/rules/rules.php
30 --> MusketeerChess : from Titan, should be easy
31 http://history.chess.free.fr/rollerball.htm
32 Squatter Chess: safe on last rank = win
33 Companion Chess : pieces of same nature don't attack each others
34 https://www.chessvariants.com/difftaking.dir/brotherhood.html
35 Crossing Chess = win when the king cross half-board
36 Medusa Chess = Isardam
37 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
38 Kingmaker: pawns can promote also into enemy king
39 --> no king tracking, getCheckSquares + underCheck test all kings
40 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
41 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
42 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
43 https://boardgamegeek.com/boardgame/18661/alapo
44 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
45 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
46 https://www.chessvariants.com/incinf.dir/bario.html
47 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
48 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
50 https://www.chessvariants.com/diffmove.dir/asymmetric.html
51 https://www.chessvariants.com/play/connected-chess
53 fanorona https://fr.wikipedia.org/wiki/Fanorona
54 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
55 gess https://en.wikipedia.org/wiki/Gess
57 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
58 (puis quand hexaboards peut-être: hexavariants + Hex)