Commit | Line | Data |
---|---|---|
da06a6eb BA |
1 | // Assuming V(ariantRules) class is loaded. |
2 | // args: object with position (mandatory), orientation, marks (optional) | |
3 | function getDiagram(args) | |
4 | { | |
5 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
6 | // Obtain array of pieces images names | |
7 | const board = VariantRules.GetBoard(args.position); | |
8 | const orientation = args.orientation || "w"; | |
9 | let markArray = []; | |
10 | if (!!args.marks) | |
11 | { | |
12 | // Turn (human) marks into coordinates | |
13 | markArray = doubleArray(sizeX, sizeY, false); | |
14 | let squares = args.marks.split(","); | |
15 | for (let i=0; i<squares.length; i++) | |
16 | { | |
17 | const res = /^([a-z]+)([0-9]+)$/i.exec(squares[i]); | |
26c1e3bd BA |
18 | const coords = V.SquareToCoords(res); |
19 | markArray[coords.x][coords.y] = true; | |
da06a6eb BA |
20 | } |
21 | } | |
22 | let boardDiv = ""; | |
23 | const [startX,startY,inc] = orientation == 'w' | |
24 | ? [0, 0, 1] | |
25 | : [sizeX-1, sizeY-1, -1]; | |
26 | for (let i=startX; i>=0 && i<sizeX; i+=inc) | |
27 | { | |
28 | boardDiv += "<div class='row'>"; | |
29 | for (let j=startY; j>=0 && j<sizeY; j+=inc) | |
30 | { | |
31 | boardDiv += "<div class='board board" + sizeY + " " + | |
32 | ((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") + "'>"; | |
33 | if (board[i][j] != V.EMPTY) | |
34 | { | |
35 | boardDiv += "<img src='/images/pieces/" + | |
36 | V.getPpath(board[i][j]) + ".svg' class='piece'/>"; | |
37 | } | |
38 | if (!!args.marks && markArray[i][j]) | |
39 | boardDiv += "<img src='/images/mark.svg' class='mark-square'/>"; | |
40 | boardDiv += "</div>"; | |
41 | } | |
42 | boardDiv += "</div>"; | |
43 | } | |
44 | return boardDiv; | |
45 | } |