Some fixes, wrote some rules, implemented Wormhole variant
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
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3 input#modalChat.modal(
4 type="checkbox"
5 @click="resetChatColor()"
6 )
7 div#chatWrap(
8 role="dialog"
9 data-checkbox="modalChat"
10 )
a1c48034
BA
11 #chat.card
12 label.modal-close(for="modalChat")
ed06d9e9 13 #participants
ac8f441c 14 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
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BA
15 span(
16 v-for="p in Object.values(people)"
17 v-if="!!p.name"
18 )
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BA
19 | {{ p.name }}
20 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
21 | + @nonymous
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22 Chat(
23 :players="game.players"
24 :pastChats="game.chats"
25 :newChat="newChat"
26 @mychat="processChat"
27 )
7aa548e7 28 .row
050ae3b5 29 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
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30 span.variant-cadence {{ game.cadence }}
31 span.variant-name {{ game.vname }}
910d631b 32 button#chatBtn(onClick="window.doClick('modalChat')") Chat
4f518610 33 #actions(v-if="game.score=='*'")
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34 button(
35 @click="clickDraw()"
36 :class="{['draw-' + drawOffer]: true}"
37 )
602d6bef 38 | {{ st.tr["Draw"] }}
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39 button(
40 v-if="!!game.mycolor"
41 @click="abortGame()"
42 )
43 | {{ st.tr["Abort"] }}
44 button(
45 v-if="!!game.mycolor"
46 @click="resign()"
47 )
48 | {{ st.tr["Resign"] }}
050ae3b5
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49 #playersInfo
50 p
5bcc9b31
BA
51 span.name(:class="{connected: isConnected(0)}")
52 | {{ game.players[0].name || "@nonymous" }}
050ae3b5
BA
53 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
54 span.split-names -
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BA
55 span.name(:class="{connected: isConnected(1)}")
56 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 57 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
910d631b 58 BaseGame(
8477e53d 59 ref="basegame"
910d631b 60 :game="game"
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61 @newmove="processMove"
62 @gameover="gameOver"
63 )
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64</template>
65
66<script>
46284a2f 67import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 68import Chat from "@/components/Chat.vue";
a6088c90 69import { store } from "@/store";
967a2686 70import { GameStorage } from "@/utils/gameStorage";
5b87454c 71import { ppt } from "@/utils/datetime";
66d03f23 72import { extractTime } from "@/utils/timeControl";
51d87b52 73import { getRandString } from "@/utils/alea";
dcd68c41 74import { processModalClick } from "@/utils/modalClick";
e71161fb
BA
75import { getFullNotation } from "@/utils/notation";
76import { playMove, getFilteredMove } from "@/utils/playUndo";
77c50966 77import { getScoreMessage } from "@/utils/scoring";
8418f0d7 78import params from "@/parameters";
a6088c90 79export default {
6808d7a1 80 name: "my-game",
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BA
81 components: {
82 BaseGame,
6808d7a1 83 Chat
a6088c90 84 },
f7121527 85 // gameRef: to find the game in (potentially remote) storage
a6088c90
BA
86 data: function() {
87 return {
88 st: store.state,
6808d7a1
BA
89 gameRef: {
90 //given in URL (rid = remote ID)
4b0384fa
BA
91 id: "",
92 rid: ""
93 },
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94 game: {
95 //passed to BaseGame
96 players: [{ name: "" }, { name: "" }],
9a3049f3 97 chats: [],
6808d7a1 98 rendered: false
a0c41e7e 99 },
809ba2aa 100 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 101 vr: null, //"variant rules" object initialized from FEN
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BA
102 drawOffer: "",
103 people: {}, //players + observers
760adbce 104 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 105 repeat: {}, //detect position repetition
ac8f441c 106 newChat: "",
8418f0d7 107 conn: null,
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BA
108 connexionString: "",
109 // Related to (killing of) self multi-connects:
110 newConnect: {},
6808d7a1 111 killed: {}
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BA
112 };
113 },
114 watch: {
6808d7a1 115 $route: function(to) {
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BA
116 this.gameRef.id = to.params["id"];
117 this.gameRef.rid = to.query["rid"];
118 this.loadGame();
6808d7a1 119 }
92a523d1 120 },
71468011 121 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 122 created: function() {
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123 // Always add myself to players' list
124 const my = this.st.user;
6808d7a1 125 this.$set(this.people, my.sid, { id: my.id, name: my.name });
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126 this.gameRef.id = this.$route.params["id"];
127 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
8418f0d7 128 // Initialize connection
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BA
129 this.connexionString =
130 params.socketUrl +
131 "/?sid=" +
132 this.st.user.sid +
133 "&tmpId=" +
134 getRandString() +
135 "&page=" +
136 encodeURIComponent(this.$route.path);
51d87b52 137 this.conn = new WebSocket(this.connexionString);
8418f0d7 138 this.conn.onmessage = this.socketMessageListener;
51d87b52 139 this.conn.onclose = this.socketCloseListener;
760adbce 140 // Socket init required before loading remote game:
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141 const socketInit = callback => {
142 if (!!this.conn && this.conn.readyState == 1)
8477e53d 143 // 1 == OPEN state
760adbce 144 callback();
6808d7a1 145 else {
8477e53d 146 // Socket not ready yet (initial loading)
7f36b53a
BA
147 // NOTE: it's important to call callback without arguments,
148 // otherwise first arg is Websocket object and loadGame fails.
6808d7a1
BA
149 this.conn.onopen = () => {
150 return callback();
151 };
7f36b53a 152 }
760adbce 153 };
6808d7a1 154 if (!this.gameRef.rid)
8477e53d 155 // Game stored locally or on server
760adbce 156 this.loadGame(null, () => socketInit(this.roomInit));
6808d7a1 157 else {
8477e53d 158 // Game stored remotely: need socket to retrieve it
760adbce
BA
159 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
160 // --> It will be given when receiving "fullgame" socket event.
161 // A more general approach would be to store it somewhere.
162 socketInit(this.loadGame);
163 }
cdb34c93 164 },
dcd68c41 165 mounted: function() {
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166 document
167 .getElementById("chatWrap")
168 .addEventListener("click", processModalClick);
dcd68c41 169 },
8418f0d7 170 beforeDestroy: function() {
71468011 171 this.send("disconnect");
8418f0d7 172 },
cdb34c93 173 methods: {
760adbce 174 roomInit: function() {
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BA
175 // Notify the room only now that I connected, because
176 // messages might be lost otherwise (if game loading is slow)
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177 this.send("connect");
178 this.send("pollclients");
179 },
180 send: function(code, obj) {
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BA
181 if (this.conn) {
182 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
51d87b52 183 }
5f131484 184 },
050ae3b5 185 isConnected: function(index) {
29ced362
BA
186 const player = this.game.players[index];
187 // Is it me ?
188 if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
050ae3b5 189 return true;
29ced362 190 // Try to find a match in people:
6808d7a1
BA
191 return (
192 Object.keys(this.people).some(sid => sid == player.sid) ||
193 Object.values(this.people).some(p => p.id == player.uid)
194 );
050ae3b5 195 },
cdb34c93 196 socketMessageListener: function(msg) {
6808d7a1 197 if (!this.conn) return;
a6088c90 198 const data = JSON.parse(msg.data);
6808d7a1 199 switch (data.code) {
5f131484 200 case "pollclients":
5f131484 201 data.sockIds.forEach(sid => {
6808d7a1
BA
202 this.$set(this.people, sid, { id: 0, name: "" });
203 if (sid != this.st.user.sid) {
204 this.send("askidentity", { target: sid });
51d87b52 205 // Ask potentially missed last state, if opponent and I play
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BA
206 if (
207 !!this.game.mycolor &&
208 this.game.type == "live" &&
209 this.game.score == "*" &&
210 this.game.players.some(p => p.sid == sid)
211 ) {
212 this.send("asklastate", { target: sid });
51d87b52
BA
213 }
214 }
5f131484
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215 });
216 break;
71468011 217 case "connect":
51d87b52 218 if (!this.people[data.from])
6808d7a1
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219 this.$set(this.people, data.from, { name: "", id: 0 });
220 if (!this.people[data.from].name) {
51d87b52 221 this.newConnect[data.from] = true; //for self multi-connects tests
6808d7a1 222 this.send("askidentity", { target: data.from });
51d87b52 223 }
71468011
BA
224 break;
225 case "disconnect":
226 this.$delete(this.people, data.from);
227 break;
51d87b52
BA
228 case "killed":
229 // I logged in elsewhere:
230 alert(this.st.tr["New connexion detected: tab now offline"]);
231 // TODO: this fails. See https://github.com/websockets/ws/issues/489
232 //this.conn.removeEventListener("message", this.socketMessageListener);
233 //this.conn.removeEventListener("close", this.socketCloseListener);
234 //this.conn.close();
235 this.conn = null;
236 break;
6808d7a1 237 case "askidentity": {
51d87b52
BA
238 // Request for identification (TODO: anonymous shouldn't need to reply)
239 const me = {
240 // Decompose to avoid revealing email
241 name: this.st.user.name,
242 sid: this.st.user.sid,
6808d7a1 243 id: this.st.user.id
51d87b52 244 };
6808d7a1 245 this.send("identity", { data: me, target: data.from });
5f131484 246 break;
51d87b52 247 }
6808d7a1 248 case "identity": {
71468011 249 const user = data.data;
6808d7a1 250 if (user.name) {
51d87b52 251 // If I multi-connect, kill current connexion if no mark (I'm older)
6808d7a1
BA
252 if (
253 this.newConnect[user.sid] &&
254 user.id > 0 &&
255 user.id == this.st.user.id &&
256 user.sid != this.st.user.sid
257 ) {
258 if (!this.killed[this.st.user.sid]) {
259 this.send("killme", { sid: this.st.user.sid });
51d87b52
BA
260 this.killed[this.st.user.sid] = true;
261 }
262 }
6808d7a1
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263 if (user.sid != this.st.user.sid) {
264 //I already know my identity...
265 this.$set(this.people, user.sid, {
266 id: user.id,
267 name: user.name
268 });
51d87b52 269 }
a0c41e7e 270 }
51d87b52 271 delete this.newConnect[user.sid];
a0c41e7e 272 break;
71468011
BA
273 }
274 case "askgame":
275 // Send current (live) game if not asked by any of the players
6808d7a1
BA
276 if (
277 this.game.type == "live" &&
278 this.game.players.every(p => p.sid != data.from[0])
279 ) {
71468011
BA
280 const myGame = {
281 id: this.game.id,
282 fen: this.game.fen,
283 players: this.game.players,
284 vid: this.game.vid,
285 cadence: this.game.cadence,
286 score: this.game.score,
6808d7a1 287 rid: this.st.user.sid //useful in Hall if I'm an observer
71468011 288 };
6808d7a1 289 this.send("game", { data: myGame, target: data.from });
71468011
BA
290 }
291 break;
292 case "askfullgame":
6808d7a1 293 this.send("fullgame", { data: this.game, target: data.from });
71468011
BA
294 break;
295 case "fullgame":
296 // Callback "roomInit" to poll clients only after game is loaded
d1be8046
BA
297 let game = data.data;
298 // Move format isn't the same in storage and in browser,
299 // because of the 'addTime' field.
300 game.moves = game.moves.map(m => { return m.move || m; });
301 this.loadGame(game, this.roomInit);
71468011 302 break;
a0c41e7e 303 case "asklastate":
a0c41e7e 304 // Sending last state if I played a move or score != "*"
6808d7a1
BA
305 if (
306 (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) ||
307 this.game.score != "*" ||
308 this.drawOffer == "sent"
309 ) {
f41ce580 310 // Send our "last state" informations to opponent
411d23cd 311 const L = this.game.moves.length;
6808d7a1 312 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
71468011
BA
313 const myLastate = {
314 // NOTE: lastMove (when defined) includes addTime
6808d7a1 315 lastMove: L > 0 ? this.game.moves[L - 1] : undefined,
71468011
BA
316 // Since we played a move (or abort or resign),
317 // only drawOffer=="sent" is possible
318 drawSent: this.drawOffer == "sent",
26f3a887 319 score: this.game.score,
71468011 320 movesCount: L,
6808d7a1 321 initime: this.game.initime[1 - myIdx] //relevant only if I played
5fd5fb22 322 };
6808d7a1 323 this.send("lastate", { data: myLastate, target: data.from });
5fd5fb22 324 }
c6788ecf 325 break;
71468011
BA
326 case "lastate": //got opponent infos about last move
327 this.lastate = data.data;
6808d7a1 328 if (this.game.rendered)
e71161fb 329 // Game is rendered (Board component)
71468011 330 this.processLastate();
e71161fb 331 // Else: will be processed when game is ready
71468011 332 break;
6808d7a1 333 case "newmove": {
71468011 334 const move = data.data;
6808d7a1 335 if (move.cancelDrawOffer) {
e71161fb 336 // Opponent refuses draw
77c50966 337 this.drawOffer = "";
c4f6d5a1
BA
338 // NOTE for corr games: drawOffer reset by player in turn
339 if (this.game.type == "live" && !!this.game.mycolor)
6808d7a1 340 GameStorage.update(this.gameRef.id, { drawOffer: "" });
633959bf 341 }
e71161fb
BA
342 this.$refs["basegame"].play(
343 move.move,
344 "received",
345 null,
346 {addTime:move.addTime});
a6088c90 347 break;
71468011 348 }
93d1d7a7 349 case "resign":
8477e53d
BA
350 const score = data.side == "b" ? "1-0" : "0-1";
351 const side = data.side == "w" ? "White" : "Black";
352 this.gameOver(score, side + " surrender");
93d1d7a7 353 break;
93d1d7a7 354 case "abort":
8477e53d 355 this.gameOver("?", "Stop");
93d1d7a7 356 break;
2cc10cdb 357 case "draw":
71468011 358 this.gameOver("1/2", data.data);
2cc10cdb
BA
359 break;
360 case "drawoffer":
41c80bb6
BA
361 // NOTE: observers don't know who offered draw
362 this.drawOffer = "received";
6d9f4315 363 break;
71468011 364 case "newchat":
bd76b456 365 this.newChat = data.data;
71468011 366 if (!document.getElementById("modalChat").checked)
2f258c37 367 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90
BA
368 break;
369 }
cdb34c93 370 },
51d87b52
BA
371 socketCloseListener: function() {
372 this.conn = new WebSocket(this.connexionString);
6808d7a1
BA
373 this.conn.addEventListener("message", this.socketMessageListener);
374 this.conn.addEventListener("close", this.socketCloseListener);
51d87b52 375 },
760adbce
BA
376 // lastate was received, but maybe game wasn't ready yet:
377 processLastate: function() {
378 const data = this.lastate;
379 this.lastate = undefined; //security...
380 const L = this.game.moves.length;
6808d7a1 381 if (data.movesCount > L) {
760adbce 382 // Just got last move from him
8477e53d 383 this.$refs["basegame"].play(
e71161fb
BA
384 data.lastMove.move,
385 "received",
386 null,
387 {addTime:data.lastMove.addTime, initime:data.initime});
a0c41e7e 388 }
6808d7a1
BA
389 if (data.drawSent) this.drawOffer = "received";
390 if (data.score != "*") {
a0c41e7e 391 this.drawOffer = "";
6808d7a1 392 if (this.game.score == "*") this.gameOver(data.score);
760adbce
BA
393 }
394 },
dcd68c41 395 clickDraw: function() {
6808d7a1
BA
396 if (!this.game.mycolor) return; //I'm just spectator
397 if (["received", "threerep"].includes(this.drawOffer)) {
398 if (!confirm(this.st.tr["Accept draw?"])) return;
399 const message =
400 this.drawOffer == "received"
401 ? "Mutual agreement"
402 : "Three repetitions";
403 this.send("draw", { data: message });
77c50966 404 this.gameOver("1/2", message);
6808d7a1 405 } else if (this.drawOffer == "") {
e71161fb 406 // No effect if drawOffer == "sent"
6808d7a1
BA
407 if (this.game.mycolor != this.vr.turn) {
408 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 409 return;
6808d7a1
BA
410 }
411 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 412 this.drawOffer = "sent";
71468011 413 this.send("drawoffer");
6808d7a1 414 GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor });
a6088c90
BA
415 }
416 },
7f3484bd 417 abortGame: function() {
6808d7a1 418 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return;
8477e53d 419 this.gameOver("?", "Stop");
71468011 420 this.send("abort");
a6088c90 421 },
6808d7a1 422 resign: function() {
77c50966 423 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 424 return;
6808d7a1 425 this.send("resign", { data: this.game.mycolor });
8477e53d
BA
426 const score = this.game.mycolor == "w" ? "0-1" : "1-0";
427 const side = this.game.mycolor == "w" ? "White" : "Black";
428 this.gameOver(score, side + " surrender");
a6088c90 429 },
967a2686
BA
430 // 3 cases for loading a game:
431 // - from indexedDB (running or completed live game I play)
b196f8ea
BA
432 // - from server (one correspondance game I play[ed] or not)
433 // - from remote peer (one live game I don't play, finished or not)
760adbce 434 loadGame: function(game, callback) {
6808d7a1 435 const afterRetrieval = async game => {
f41ce580
BA
436 const vModule = await import("@/variants/" + game.vname + ".js");
437 window.V = vModule.VariantRules;
438 this.vr = new V(game.fen);
6808d7a1 439 const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live";
71468011 440 const tc = extractTime(game.cadence);
9ef63965
BA
441 const myIdx = game.players.findIndex(p => {
442 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
443 });
6808d7a1
BA
444 const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers
445 if (!game.chats) game.chats = []; //live games don't have chat history
446 if (gtype == "corr") {
447 if (game.players[0].color == "b") {
f41ce580 448 // Adopt the same convention for live and corr games: [0] = white
6808d7a1
BA
449 [game.players[0], game.players[1]] = [
450 game.players[1],
451 game.players[0]
452 ];
f41ce580 453 }
8477e53d 454 // corr game: need to compute the clocks + initime
7f3484bd 455 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 456 game.clocks = [tc.mainTime, tc.mainTime];
6808d7a1 457 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
e71161fb 458 const L = game.moves.length;
6808d7a1 459 if (game.score == "*") {
e71161fb 460 // Set clocks + initime
b7cbbda1 461 game.initime = [0, 0];
6808d7a1 462 if (L >= 3) {
b7cbbda1 463 let addTime = [0, 0];
6808d7a1
BA
464 for (let i = 2; i < L; i++) {
465 addTime[i % 2] +=
466 tc.increment -
467 (game.moves[i].played - game.moves[i - 1].played) / 1000;
b7cbbda1 468 }
6808d7a1 469 for (let i = 0; i <= 1; i++) game.clocks[i] += addTime[i];
5f131484 470 }
6808d7a1 471 if (L >= 1) game.initime[L % 2] = game.moves[L - 1].played;
92a523d1 472 }
9ef63965 473 // Sort chat messages from newest to oldest
6808d7a1
BA
474 game.chats.sort((c1, c2) => {
475 return c2.added - c1.added;
476 });
0d329b05 477 if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) {
8477e53d 478 // Did a chat message arrive after my last move?
9ef63965 479 let dtLastMove = 0;
e71161fb
BA
480 if (L == 1 && myIdx == 0)
481 dtLastMove = game.moves[0].played;
482 else if (L >= 2) {
483 if (L % 2 == 0) {
484 // It's now white turn
485 dtLastMove = game.moves[L-1-(1-myIdx)].played;
486 } else {
487 // Black turn:
488 dtLastMove = game.moves[L-1-myIdx].played;
9ef63965
BA
489 }
490 }
491 if (dtLastMove < game.chats[0].added)
492 document.getElementById("chatBtn").classList.add("somethingnew");
493 }
494 // Now that we used idx and played, re-format moves as for live games
8477e53d 495 game.moves = game.moves.map(m => m.squares);
c0b27606 496 }
6808d7a1 497 if (gtype == "live" && game.clocks[0] < 0) {
8477e53d 498 // Game is unstarted
66d03f23 499 game.clocks = [tc.mainTime, tc.mainTime];
6808d7a1 500 if (game.score == "*") {
b7cbbda1 501 game.initime[0] = Date.now();
6808d7a1 502 if (myIdx >= 0) {
b7cbbda1 503 // I play in this live game; corr games don't have clocks+initime
6808d7a1 504 GameStorage.update(game.id, {
b7cbbda1 505 clocks: game.clocks,
6808d7a1 506 initime: game.initime
b7cbbda1
BA
507 });
508 }
22efa391 509 }
66d03f23 510 }
6808d7a1
BA
511 if (game.drawOffer) {
512 if (game.drawOffer == "t")
8477e53d 513 // Three repetitions
77c50966 514 this.drawOffer = "threerep";
6808d7a1 515 else {
8477e53d 516 // Draw offered by any of the players:
6808d7a1 517 if (myIdx < 0) this.drawOffer = "received";
6808d7a1 518 else {
77c50966 519 // I play in this game:
6808d7a1
BA
520 if (
521 (game.drawOffer == "w" && myIdx == 0) ||
522 (game.drawOffer == "b" && myIdx == 1)
523 )
77c50966 524 this.drawOffer = "sent";
6808d7a1 525 else this.drawOffer = "received";
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526 }
527 }
528 }
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529 this.repeat = {}; //reset: scan past moves' FEN:
530 let repIdx = 0;
725da57f 531 let vr_tmp = new V(game.fenStart);
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532 let curTurn = "n";
533 game.moves.forEach(m => {
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534 playMove(m, vr_tmp);
535 const fenIdx = vr_tmp.getFen().replace(/ /g, "_");
536 this.repeat[fenIdx] = this.repeat[fenIdx]
537 ? this.repeat[fenIdx] + 1
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BA
538 : 1;
539 });
725da57f 540 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
6808d7a1 541 this.game = Object.assign(
cf742aaf 542 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 543 {
c0b27606 544 type: gtype,
66d03f23 545 increment: tc.increment,
9ef63965 546 mycolor: mycolor,
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547 // opponent sid not strictly required (or available), but easier
548 // at least oppsid or oppid is available anyway:
6808d7a1 549 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
725da57f 550 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid,
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551 movesCount: game.moves.length
552 },
553 game,
4b0384fa 554 );
9ef63965 555 this.re_setClocks();
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556 this.$nextTick(() => {
557 this.game.rendered = true;
558 // Did lastate arrive before game was rendered?
6808d7a1 559 if (this.lastate) this.processLastate();
a0c41e7e 560 });
6808d7a1 561 if (callback) callback();
967a2686 562 };
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BA
563 if (game) {
564 afterRetrieval(game);
565 return;
967a2686 566 }
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567 if (this.gameRef.rid) {
568 // Remote live game: forgetting about callback func... (TODO: design)
569 this.send("askfullgame", { target: this.gameRef.rid });
570 } else {
f41ce580 571 // Local or corr game
8477e53d 572 // NOTE: afterRetrieval() is never called if game not found
11667c79 573 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 574 }
a6088c90 575 },
9ef63965 576 re_setClocks: function() {
725da57f 577 if (this.game.movesCount < 2 || this.game.score != "*") {
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578 // 1st move not completed yet, or game over: freeze time
579 this.virtualClocks = this.game.clocks.map(s => ppt(s));
580 return;
581 }
582 const currentTurn = this.vr.turn;
8477e53d 583 const currentMovesCount = this.game.moves.length;
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584 const colorIdx = ["w", "b"].indexOf(currentTurn);
585 let countdown =
586 this.game.clocks[colorIdx] -
587 (Date.now() - this.game.initime[colorIdx]) / 1000;
588 this.virtualClocks = [0, 1].map(i => {
589 const removeTime =
590 i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0;
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591 return ppt(this.game.clocks[i] - removeTime);
592 });
593 let clockUpdate = setInterval(() => {
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594 if (
595 countdown < 0 ||
8477e53d 596 this.game.moves.length > currentMovesCount ||
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BA
597 this.game.score != "*"
598 ) {
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599 clearInterval(clockUpdate);
600 if (countdown < 0)
6808d7a1 601 this.gameOver(
8477e53d 602 currentTurn == "w" ? "0-1" : "1-0",
00c07ba3 603 "Time"
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604 );
605 } else
606 this.$set(
607 this.virtualClocks,
608 colorIdx,
609 ppt(Math.max(0, --countdown))
610 );
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611 }, 1000);
612 },
8477e53d 613 // Post-process a (potentially partial) move (which was just played in BaseGame)
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614 processMove: function(move, data) {
615 const moveCol = this.vr.turn;
616 const doProcessMove = () => {
617 const colorIdx = ["w", "b"].indexOf(moveCol);
618 const nextIdx = 1 - colorIdx;
619 if (this.game.mycolor) {
620 // NOTE: 'var' to see that variable outside this block
621 var filtered_move = getFilteredMove(move);
9ef63965 622 }
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623 // Send move ("newmove" event) to people in the room (if our turn)
624 let addTime = data ? data.addTime : 0;
625 if (moveCol == this.game.mycolor) {
626 if (this.drawOffer == "received")
627 // I refuse draw
628 this.drawOffer = "";
629 if (this.game.movesCount >= 2) {
630 const elapsed = Date.now() - this.game.initime[colorIdx];
631 // elapsed time is measured in milliseconds
632 addTime = this.game.increment - elapsed / 1000;
633 }
634 const sendMove = {
635 move: filtered_move,
636 addTime: addTime,
637 cancelDrawOffer: this.drawOffer == ""
638 };
639 this.send("newmove", { data: sendMove });
dce792f6 640 }
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641 // Update current game object (no need for moves stack):
642 playMove(move, this.vr);
725da57f 643 this.game.movesCount++;
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644 // (add)Time indication: useful in case of lastate infos requested
645 this.game.moves.push({move:move, addTime:addTime});
646 this.game.fen = this.vr.getFen();
647 this.game.clocks[colorIdx] += addTime;
648 // data.initime is set only when I receive a "lastate" move from opponent
649 this.game.initime[nextIdx] = (data && data.initime) ? data.initime : Date.now();
650 this.re_setClocks();
651 // If repetition detected, consider that a draw offer was received:
652 const fenObj = V.ParseFen(this.game.fen);
653 let repIdx = fenObj.position + "_" + fenObj.turn;
654 if (fenObj.flags) repIdx += "_" + fenObj.flags;
655 this.repeat[repIdx] = this.repeat[repIdx] ? this.repeat[repIdx] + 1 : 1;
656 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
657 else if (this.drawOffer == "threerep") this.drawOffer = "";
658 // Since corr games are stored at only one location, update should be
659 // done only by one player for each move:
660 if (
661 this.game.mycolor &&
662 (this.game.type == "live" || moveCol == this.game.mycolor)
663 ) {
664 let drawCode = "";
665 switch (this.drawOffer) {
666 case "threerep":
667 drawCode = "t";
668 break;
669 case "sent":
670 drawCode = this.game.mycolor;
671 break;
672 case "received":
673 drawCode = V.GetOppCol(this.game.mycolor);
674 break;
675 }
676 if (this.game.type == "corr") {
677 GameStorage.update(this.gameRef.id, {
678 fen: this.game.fen,
679 move: {
680 squares: filtered_move,
681 played: Date.now(),
682 idx: this.game.moves.length - 1
683 },
684 // Code "n" for "None" to force reset (otherwise it's ignored)
685 drawOffer: drawCode || "n"
686 });
687 }
688 else {
689 // Live game:
690 GameStorage.update(this.gameRef.id, {
691 fen: this.game.fen,
692 move: filtered_move,
693 clocks: this.game.clocks,
694 initime: this.game.initime,
695 drawOffer: drawCode
696 });
697 }
e69f159d 698 }
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699 };
700 if (this.game.type == "corr" && moveCol == this.game.mycolor) {
701 setTimeout(() => {
702 if (
703 !confirm(
704 this.st.tr["Move played:"] +
705 " " +
706 getFullNotation(move) +
707 "\n" +
708 this.st.tr["Are you sure?"]
709 )
710 ) {
711 this.$refs["basegame"].cancelLastMove();
712 return;
713 }
714 doProcessMove();
715 // Let small time to finish drawing current move attempt:
716 }, 500);
6d68309a 717 }
e71161fb 718 else doProcessMove();
b4fb1612 719 },
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720 resetChatColor: function() {
721 // TODO: this is called twice, once on opening an once on closing
2f258c37 722 document.getElementById("chatBtn").classList.remove("somethingnew");
a1c48034 723 },
ac8f441c 724 processChat: function(chat) {
6808d7a1 725 this.send("newchat", { data: chat });
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BA
726 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
727 if (this.game.type == "corr" && this.st.user.id > 0)
6808d7a1 728 GameStorage.update(this.gameRef.id, { chat: chat });
63ca2b89 729 },
430a2038 730 gameOver: function(score, scoreMsg) {
430a2038 731 this.game.score = score;
8477e53d 732 this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score));
ab6f48ea
BA
733 const myIdx = this.game.players.findIndex(p => {
734 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
735 });
6808d7a1 736 if (myIdx >= 0) {
8477e53d 737 // OK, I play in this game
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BA
738 GameStorage.update(this.gameRef.id, {
739 score: score,
740 scoreMsg: scoreMsg
741 });
48ab808f 742 // Notify the score to main Hall. TODO: only one player (currently double send)
6808d7a1 743 this.send("result", { gid: this.game.id, score: score });
dcd68c41 744 }
6808d7a1
BA
745 }
746 }
a6088c90
BA
747};
748</script>
7e1a1fe9 749
41c80bb6 750<style lang="sass" scoped>
72ccbd67 751.connected
050ae3b5 752 background-color: lightgreen
72ccbd67 753
ed06d9e9
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754#participants
755 margin-left: 5px
756
757.anonymous
758 color: grey
759 font-style: italic
760
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761#playersInfo > p
762 margin: 0
763
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764@media screen and (min-width: 768px)
765 #actions
766 width: 300px
767@media screen and (max-width: 767px)
768 .game
769 width: 100%
72ccbd67 770
430a2038 771#actions
cf94b843 772 display: inline-block
1d6d7b1d 773 margin: 0
430a2038
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774 button
775 display: inline-block
430a2038 776 margin: 0
a1c48034 777
050ae3b5
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778@media screen and (max-width: 767px)
779 #aboveBoard
780 text-align: center
885d93a7
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781@media screen and (min-width: 768px)
782 #aboveBoard
783 margin-left: 30%
050ae3b5 784
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785.variant-cadence
786 padding-right: 10px
787
788.variant-name
8c5f5390 789 font-weight: bold
77c50966 790 padding-right: 10px
77c50966 791
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792.name
793 font-size: 1.5rem
794 padding: 1px
795
796.time
797 font-size: 2rem
798 display: inline-block
799 margin-left: 10px
800
801.split-names
802 display: inline-block
803 margin: 0 15px
804
430a2038 805#chat
a1c48034 806 padding-top: 20px
a154d45e 807 max-width: 767px
430a2038 808 border: none;
cf94b843
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809
810#chatBtn
811 margin: 0 10px 0 0
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812
813.draw-sent, .draw-sent:hover
814 background-color: lightyellow
815
816.draw-received, .draw-received:hover
817 background-color: lightgreen
818
819.draw-threerep, .draw-threerep:hover
820 background-color: #e4d1fc
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821
822.somethingnew
823 background-color: #c5fefe
7e1a1fe9 824</style>