Commit | Line | Data |
---|---|---|
b90120e0 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class SpartanRules extends ChessRules { | |
4 | ||
5 | static get HasEnpassant() { | |
6 | return false; | |
7 | } | |
8 | ||
9 | static IsGoodFlags(flags) { | |
10 | // Only white can castle | |
11 | return !!flags.match(/^[a-z]{2,2}$/); | |
12 | } | |
13 | ||
14 | getPpath(b) { | |
0760d861 | 15 | if (b[0] == 'b' && b[1] != 'k') return "Spartan/" + b; |
b90120e0 BA |
16 | return b; |
17 | } | |
18 | ||
19 | static GenRandInitFen(randomness) { | |
20 | if (randomness == 0) | |
21 | return "lgkcckwl/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ah"; | |
22 | ||
23 | // Mapping white --> black (first knight --> general; TODO): | |
24 | const piecesMap = { | |
25 | 'r': 'c', | |
26 | 'n': 'w', | |
27 | 'b': 'l', | |
28 | 'q': 'k', | |
29 | 'k': 'k', | |
30 | 'g': 'g' | |
31 | }; | |
32 | ||
33 | const baseFen = ChessRules.GenRandInitFen(randomness).replace('n', 'g'); | |
34 | return ( | |
35 | baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') + | |
36 | baseFen.substr(8) | |
37 | ); | |
38 | } | |
39 | ||
40 | getFlagsFen() { | |
41 | return this.castleFlags['w'].map(V.CoordToColumn).join(""); | |
42 | } | |
43 | ||
44 | setFlags(fenflags) { | |
45 | this.castleFlags = { 'w': [-1, -1] }; | |
46 | for (let i = 0; i < 2; i++) | |
47 | this.castleFlags['w'][i] = V.ColumnToCoord(fenflags.charAt(i)); | |
48 | } | |
49 | ||
50 | static IsGoodPosition(position) { | |
51 | if (position.length == 0) return false; | |
52 | const rows = position.split("/"); | |
53 | if (rows.length != V.size.x) return false; | |
54 | let kings = { "k": 0, "K": 0 }; | |
55 | for (let row of rows) { | |
56 | let sumElts = 0; | |
57 | for (let i = 0; i < row.length; i++) { | |
58 | if (['K','k'].includes(row[i])) kings[row[i]]++; | |
59 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
60 | else { | |
61 | const num = parseInt(row[i], 10); | |
62 | if (isNaN(num) || num <= 0) return false; | |
63 | sumElts += num; | |
64 | } | |
65 | } | |
66 | if (sumElts != V.size.y) return false; | |
67 | } | |
68 | // Both kings should be on board. One for white, 1 or 2 for black. | |
69 | if (kings['K'] != 1 || ![1, 2].includes(kings['k'])) return false; | |
70 | return true; | |
71 | } | |
72 | ||
73 | scanKings(fen) { | |
74 | // Scan white king only: | |
75 | this.kingPos = { w: [-1, -1] }; | |
76 | const fenRows = V.ParseFen(fen).position.split("/"); | |
77 | for (let i = 0; i < fenRows.length; i++) { | |
78 | let k = 0; | |
79 | for (let j = 0; j < fenRows[i].length; j++) { | |
80 | switch (fenRows[i].charAt(j)) { | |
81 | case "K": | |
82 | this.kingPos["w"] = [i, k]; | |
83 | break; | |
84 | default: { | |
85 | const num = parseInt(fenRows[i].charAt(j), 10); | |
86 | if (!isNaN(num)) k += num - 1; | |
87 | } | |
88 | } | |
89 | k++; | |
90 | } | |
91 | } | |
92 | } | |
93 | ||
94 | static get LIEUTENANT() { | |
95 | return 'l'; | |
96 | } | |
97 | static get GENERAL() { | |
98 | return 'g'; | |
99 | } | |
100 | static get CAPTAIN() { | |
101 | return 'c'; | |
102 | } | |
103 | static get WARLORD() { | |
104 | return 'w'; | |
105 | } | |
106 | ||
107 | static get PIECES() { | |
108 | return ( | |
109 | ChessRules.PIECES.concat([V.LIEUTENANT, V.GENERAL, V.CAPTAIN, V.WARLORD]) | |
110 | ); | |
111 | } | |
112 | ||
113 | getPotentialMovesFrom([x, y]) { | |
114 | if (this.getColor(x, y) == 'w') return super.getPotentialMovesFrom([x, y]); | |
115 | switch (this.getPiece(x, y)) { | |
116 | case V.PAWN: { | |
117 | const kings = this.getKingsPos(); | |
118 | const moves = this.getPotentialHopliteMoves([x, y]); | |
119 | if (kings.length == 1) return moves; | |
120 | return moves.filter(m => m.appear[0].p != V.KING); | |
121 | } | |
122 | case V.KING: return this.getPotentialSpartanKingMoves([x, y]); | |
123 | case V.LIEUTENANT: return this.getPotentialLieutenantMoves([x, y]); | |
124 | case V.GENERAL: return this.getPotentialGeneralMoves([x, y]); | |
125 | case V.CAPTAIN: return this.getPotentialCaptainMoves([x, y]); | |
126 | case V.WARLORD: return this.getPotentialWarlordMoves([x, y]); | |
127 | } | |
128 | return []; | |
129 | } | |
130 | ||
131 | static get steps() { | |
132 | return Object.assign( | |
133 | {}, | |
134 | ChessRules.steps, | |
135 | { | |
136 | // Dabbabah | |
137 | 'd': [ | |
138 | [-2, 0], | |
139 | [0, -2], | |
140 | [2, 0], | |
141 | [0, 2] | |
142 | ], | |
143 | // Alfil | |
144 | 'a': [ | |
145 | [2, 2], | |
146 | [2, -2], | |
147 | [-2, 2], | |
148 | [-2, -2] | |
149 | ] | |
150 | } | |
151 | ); | |
152 | } | |
153 | ||
154 | getPotentialSpartanKingMoves(sq) { | |
155 | // No castle: | |
156 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
157 | return super.getSlideNJumpMoves(sq, steps, "oneStep"); | |
158 | } | |
159 | ||
160 | getPotentialHopliteMoves([x, y]) { | |
161 | // Berolina pawn, with initial jumping option | |
162 | let moves = []; | |
163 | if (x == 6) { | |
164 | const finalPieces = | |
165 | [V.LIEUTENANT, V.GENERAL, V.CAPTAIN, V.KING, V.WARLORD]; | |
166 | for (let shiftY of [-1, 0, 1]) { | |
167 | const [i, j] = [7, y + shiftY]; | |
168 | if ( | |
169 | V.OnBoard(i, j) && | |
170 | ( | |
171 | (shiftY != 0 && this.board[i][j] == V.EMPTY) || | |
172 | (shiftY == 0 && this.getColor(i, j) == 'w') | |
173 | ) | |
174 | ) { | |
175 | for (let p of finalPieces) | |
176 | moves.push(this.getBasicMove([x, y], [i, j], { c: 'b', p: p })); | |
177 | } | |
178 | } | |
179 | } | |
180 | else { | |
181 | for (let shiftY of [-1, 0, 1]) { | |
182 | const [i, j] = [x + 1, y + shiftY]; | |
183 | if ( | |
184 | V.OnBoard(i, j) && | |
185 | ( | |
186 | (shiftY != 0 && this.board[i][j] == V.EMPTY) || | |
187 | (shiftY == 0 && this.getColor(i, j) == 'w') | |
188 | ) | |
189 | ) { | |
190 | moves.push(this.getBasicMove([x, y], [i, j])); | |
191 | } | |
192 | } | |
193 | // Add initial 2 squares jumps: | |
194 | if (x == 1) { | |
195 | for (let shiftY of [-2, 2]) { | |
196 | const [i, j] = [3, y + shiftY]; | |
197 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) | |
198 | moves.push(this.getBasicMove([x, y], [i, j])); | |
199 | } | |
200 | } | |
201 | } | |
202 | return moves; | |
203 | } | |
204 | ||
205 | getPotentialLieutenantMoves([x, y]) { | |
206 | let moves = []; | |
207 | for (let shiftY of [-1, 1]) { | |
208 | const [i, j] = [x, y + shiftY]; | |
209 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) | |
210 | moves.push(this.getBasicMove([x, y], [i, j])); | |
211 | } | |
212 | const steps = V.steps[V.BISHOP].concat(V.steps['a']); | |
213 | Array.prototype.push.apply( | |
214 | moves, | |
215 | super.getSlideNJumpMoves([x, y], steps, "oneStep") | |
216 | ); | |
217 | return moves; | |
218 | } | |
219 | ||
220 | getPotentialCaptainMoves([x, y]) { | |
221 | const steps = V.steps[V.ROOK].concat(V.steps['d']); | |
222 | return super.getSlideNJumpMoves([x, y], steps, "oneStep") | |
223 | } | |
224 | ||
225 | getPotentialGeneralMoves([x, y]) { | |
226 | return ( | |
227 | super.getSlideNJumpMoves([x, y], V.steps[V.BISHOP], "oneStep") | |
228 | .concat(super.getSlideNJumpMoves([x, y], V.steps[V.ROOK])) | |
229 | ); | |
230 | } | |
231 | ||
232 | getPotentialWarlordMoves([x, y]) { | |
233 | return ( | |
234 | super.getSlideNJumpMoves([x, y], V.steps[V.KNIGHT], "oneStep") | |
235 | .concat(super.getSlideNJumpMoves([x, y], V.steps[V.BISHOP])) | |
236 | ); | |
237 | } | |
238 | ||
239 | isAttacked(sq, color) { | |
240 | if (color == 'w') return super.isAttacked(sq, 'w'); | |
241 | return ( | |
242 | this.isAttackedByHoplite(sq) || | |
243 | super.isAttackedByKing(sq, 'b') || | |
244 | this.isAttackedByLieutenant(sq) || | |
245 | this.isAttackedByGeneral(sq) || | |
246 | this.isAttackedByCaptain(sq) || | |
247 | this.isAttackedByWarlord(sq) | |
248 | ); | |
249 | } | |
250 | ||
251 | isAttackedByHoplite(sq) { | |
252 | return super.isAttackedBySlideNJump(sq, 'b', V.PAWN, [[-1,0]], "oneStep"); | |
253 | } | |
254 | ||
255 | isAttackedByLieutenant(sq) { | |
256 | const steps = V.steps[V.BISHOP].concat(V.steps['a']); | |
257 | return ( | |
258 | super.isAttackedBySlideNJump(sq, 'b', V.LIEUTENANT, steps, "oneStep") | |
259 | ); | |
260 | } | |
261 | ||
262 | isAttackedByCaptain(sq) { | |
263 | const steps = V.steps[V.ROOK].concat(V.steps['d']); | |
264 | return super.isAttackedBySlideNJump(sq, 'b', V.CAPTAIN, steps, "oneStep"); | |
265 | } | |
266 | ||
267 | isAttackedByGeneral(sq) { | |
268 | return ( | |
269 | super.isAttackedBySlideNJump( | |
270 | sq, 'b', V.GENERAL, V.steps[V.BISHOP], "oneStep") || | |
271 | super.isAttackedBySlideNJump(sq, 'b', V.GENERAL, V.steps[V.ROOK]) | |
272 | ); | |
273 | } | |
274 | ||
275 | isAttackedByWarlord(sq) { | |
276 | return ( | |
277 | super.isAttackedBySlideNJump(sq, 'b', V.GENERAL, | |
278 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep") || | |
279 | super.isAttackedBySlideNJump(sq, 'b', V.GENERAL, V.steps[V.ROOK]) | |
280 | ); | |
281 | } | |
282 | ||
283 | updateCastleFlags(move, piece) { | |
284 | // Only white can castle: | |
285 | const firstRank = 7; | |
286 | if (piece == V.KING && move.appear[0].c == 'w') | |
287 | this.castleFlags['w'] = [8, 8]; | |
288 | else if ( | |
289 | move.start.x == firstRank && | |
290 | this.castleFlags['w'].includes(move.start.y) | |
291 | ) { | |
292 | const flagIdx = (move.start.y == this.castleFlags['w'][0] ? 0 : 1); | |
293 | this.castleFlags['w'][flagIdx] = 8; | |
294 | } | |
295 | else if ( | |
296 | move.end.x == firstRank && | |
297 | this.castleFlags['w'].includes(move.end.y) | |
298 | ) { | |
299 | const flagIdx = (move.end.y == this.castleFlags['w'][0] ? 0 : 1); | |
300 | this.castleFlags['w'][flagIdx] = 8; | |
301 | } | |
302 | } | |
303 | ||
304 | postPlay(move) { | |
305 | if (move.vanish[0].c == 'w') super.postPlay(move); | |
306 | } | |
307 | ||
308 | postUndo(move) { | |
309 | if (move.vanish[0].c == 'w') super.postUndo(move); | |
310 | } | |
311 | ||
312 | getKingsPos() { | |
313 | let kings = []; | |
314 | for (let i=0; i<8; i++) { | |
315 | for (let j=0; j<8; j++) { | |
316 | if ( | |
317 | this.board[i][j] != V.EMPTY && | |
318 | this.getColor(i, j) == 'b' && | |
319 | this.getPiece(i, j) == V.KING | |
320 | ) { | |
321 | kings.push({ x: i, y: j }); | |
322 | } | |
323 | } | |
324 | } | |
325 | return kings; | |
326 | } | |
327 | ||
328 | getCheckSquares() { | |
329 | if (this.turn == 'w') return super.getCheckSquares(); | |
330 | const kings = this.getKingsPos(); | |
331 | let res = []; | |
332 | for (let i of [0, 1]) { | |
333 | if ( | |
334 | kings.length >= i+1 && | |
335 | super.isAttacked([kings[i].x, kings[i].y], 'w') | |
336 | ) { | |
337 | res.push([kings[i].x, kings[i].y]); | |
338 | } | |
339 | } | |
340 | return res; | |
341 | } | |
342 | ||
343 | filterValid(moves) { | |
344 | if (moves.length == 0) return []; | |
345 | const color = moves[0].vanish[0].c; | |
346 | if (color == 'w') return super.filterValid(moves); | |
347 | // Black moves: check if both kings under attack | |
348 | // If yes, moves must remove at least one attack. | |
349 | const kings = this.getKingsPos(); | |
350 | return moves.filter(m => { | |
351 | this.play(m); | |
352 | let attacks = 0; | |
353 | for (let k of kings) { | |
354 | const curKingPos = | |
355 | this.board[k.x][k.y] == V.EMPTY | |
356 | ? [m.appear[0].x, m.appear[0].y] //king moved | |
357 | : [k.x, k.y] | |
358 | if (super.isAttacked(curKingPos, 'w')) attacks++; | |
359 | else break; //no need to check further | |
360 | } | |
361 | this.undo(m); | |
362 | return ( | |
363 | (kings.length == 2 && attacks <= 1) || | |
364 | (kings.length == 1 && attacks == 0) | |
365 | ); | |
366 | }); | |
367 | } | |
368 | ||
369 | getCurrentScore() { | |
370 | if (this.turn == 'w') return super.getCurrentScore(); | |
371 | if (super.atLeastOneMove()) return "*"; | |
372 | // Count kings on board | |
373 | const kings = this.getKingsPos(); | |
374 | if ( | |
375 | super.isAttacked([kings[0].x, kings[0].y], 'w') || | |
376 | (kings.length == 2 && super.isAttacked([kings[1].x, kings[1].y], 'w')) | |
377 | ) { | |
378 | return "1-0"; | |
379 | } | |
380 | return "1/2"; //stalemate | |
381 | } | |
382 | ||
383 | static get VALUES() { | |
384 | return Object.assign( | |
385 | {}, | |
386 | ChessRules.VALUES, | |
387 | { | |
388 | l: 3, | |
389 | g: 7, | |
390 | c: 3, | |
391 | w: 7 | |
392 | } | |
393 | ); | |
394 | } | |
395 | ||
396 | static get SEARCH_DEPTH() { | |
397 | return 2; | |
398 | } | |
399 | ||
26580d87 BA |
400 | getNotation(move) { |
401 | const piece = this.getPiece(move.start.x, move.start.y); | |
402 | if (piece == V.PAWN) { | |
403 | // Pawn move | |
404 | const finalSquare = V.CoordsToSquare(move.end); | |
405 | let notation = ""; | |
406 | if (move.vanish.length == 2) | |
407 | // Capture | |
408 | notation = "Px" + finalSquare; | |
409 | else { | |
410 | // No capture: indicate the initial square for potential ambiguity | |
411 | const startSquare = V.CoordsToSquare(move.start); | |
412 | notation = startSquare + finalSquare; | |
413 | } | |
414 | if (move.appear[0].p != V.PAWN) | |
415 | // Promotion | |
416 | notation += "=" + move.appear[0].p.toUpperCase(); | |
417 | return notation; | |
418 | } | |
419 | return super.getNotation(move); //OK for all other pieces | |
420 | } | |
421 | ||
b90120e0 | 422 | }; |