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c3a86f01 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export const VariantRules = class ArenaRules extends ChessRules { | |
4 | static get hasFlags() { | |
5 | return false; | |
6 | } | |
7 | ||
8 | static GenRandInitFen() { | |
9 | return ChessRules.GenRandInitFen().replace("w 1111 -", "w -"); | |
10 | } | |
11 | ||
12 | static InArena(x) { | |
13 | return Math.abs(3.5 - x) <= 1.5; | |
14 | } | |
15 | ||
16 | getPotentialMovesFrom([x, y]) { | |
17 | const moves = super.getPotentialMovesFrom([x, y]); | |
18 | // Eliminate moves which neither enter the arena or capture something | |
19 | return moves.filter(m => { | |
20 | const startInArena = V.InArena(m.start.x); | |
21 | const endInArena = V.InArena(m.end.x); | |
22 | return ( | |
23 | (startInArena && endInArena && m.vanish.length == 2) || | |
24 | (!startInArena && endInArena) | |
25 | ); | |
26 | }); | |
27 | ||
28 | return moves; | |
29 | } | |
30 | ||
31 | getPotentialPawnMoves([x, y]) { | |
32 | const color = this.turn; | |
33 | let moves = []; | |
34 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
35 | const shiftX = color == "w" ? -1 : 1; | |
36 | const startRank = color == "w" ? sizeX - 2 : 1; | |
37 | ||
38 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
39 | // One square forward | |
40 | moves.push(this.getBasicMove([x, y], [x + shiftX, y])); | |
41 | // Next condition because pawns on 1st rank can generally jump | |
42 | if ( | |
43 | x == startRank && | |
44 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
45 | ) { | |
46 | // Two squares jump | |
47 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
48 | } | |
49 | } | |
d1be8046 | 50 | // Captures: also possible backward |
c3a86f01 | 51 | for (let shiftY of [-1, 1]) { |
d1be8046 BA |
52 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
53 | for (let direction of [-1,1]) { | |
54 | if ( | |
55 | this.board[x + direction][y + shiftY] != V.EMPTY && | |
56 | this.canTake([x, y], [x + direction, y + shiftY]) | |
57 | ) { | |
58 | moves.push(this.getBasicMove([x, y], [x + direction, y + shiftY])); | |
59 | } | |
60 | } | |
c3a86f01 BA |
61 | } |
62 | } | |
63 | ||
64 | // En passant | |
65 | const Lep = this.epSquares.length; | |
66 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
67 | if ( | |
68 | !!epSquare && | |
69 | epSquare.x == x + shiftX && | |
70 | Math.abs(epSquare.y - y) == 1 | |
71 | ) { | |
72 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
73 | enpassantMove.vanish.push({ | |
74 | x: x, | |
75 | y: epSquare.y, | |
76 | p: "p", | |
77 | c: this.getColor(x, epSquare.y) | |
78 | }); | |
79 | moves.push(enpassantMove); | |
80 | } | |
81 | ||
82 | return moves; | |
83 | } | |
84 | ||
85 | getPotentialQueenMoves(sq) { | |
86 | return this.getSlideNJumpMoves( | |
87 | sq, | |
88 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
89 | ).filter(m => { | |
90 | // Filter out moves longer than 3 squares | |
91 | return Math.max( | |
92 | Math.abs(m.end.x - m.start.x), | |
93 | Math.abs(m.end.y - m.start.y)) <= 3; | |
94 | }); | |
95 | } | |
96 | ||
97 | getPotentialKingMoves(sq) { | |
98 | return this.getSlideNJumpMoves( | |
99 | sq, | |
100 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
101 | ).filter(m => { | |
102 | // Filter out moves longer than 3 squares | |
103 | return Math.max( | |
104 | Math.abs(m.end.x - m.start.x), | |
105 | Math.abs(m.end.y - m.start.y)) <= 3; | |
106 | }); | |
107 | } | |
108 | ||
109 | getCheckSquares() { | |
110 | return []; | |
111 | } | |
112 | ||
113 | filterValid(moves) { | |
114 | // No check conditions | |
115 | return moves; | |
116 | } | |
117 | ||
118 | getCurrentScore() { | |
119 | const color = this.turn; | |
120 | if (!this.atLeastOneMove()) | |
121 | // I cannot move anymore | |
122 | return color == "w" ? "0-1" : "1-0"; | |
123 | // Win if the opponent has no more pieces left (in the Arena), | |
124 | // (and/)or if he lost both his dukes. | |
125 | let someUnitRemain = false; | |
126 | let atLeastOneDuke = false; | |
127 | let somethingInArena = false; | |
128 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
129 | for (let j=0; j<V.size.y; j++) { | |
130 | if (this.getColor(i,j) == color) { | |
131 | someUnitRemain = true; | |
132 | if (this.movesCount >= 2 && V.InArena(i)) { | |
133 | somethingInArena = true; | |
134 | if (atLeastOneDuke) | |
135 | break outerLoop; | |
136 | } | |
137 | if ([V.QUEEN,V.KING].includes(this.getPiece(i,j))) { | |
138 | atLeastOneDuke = true; | |
139 | if (this.movesCount < 2 || somethingInArena) | |
140 | break outerLoop; | |
141 | } | |
142 | } | |
143 | } | |
144 | } | |
145 | if ( | |
146 | !someUnitRemain || | |
147 | !atLeastOneDuke || | |
148 | (this.movesCount >= 2 && !somethingInArena) | |
149 | ) { | |
150 | return color == "w" ? "0-1" : "1-0"; | |
151 | } | |
152 | return "*"; | |
153 | } | |
154 | }; |