Started code review + some fixes (unfinished)
[vchess.git] / client / src / components / ComputerGame.vue
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a6088c90 1<template lang="pug">
604b951e 2BaseGame(:game="game" :vr="vr" @newmove="processMove" @gameover="gameOver")
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3</template>
4
5<script>
6import BaseGame from "@/components/BaseGame.vue";
7import { store } from "@/store";
41cb9b94 8import Worker from "worker-loader!@/playCompMove";
a6088c90 9export default {
41cb9b94 10 name: "my-computer-game",
a6088c90 11 components: {
6808d7a1 12 BaseGame
a6088c90 13 },
6dd02928 14 // gameInfo: fen + mode + vname
63ca2b89 15 // mode: "auto" (game comp vs comp) or "versus" (normal)
6dd02928 16 props: ["gameInfo"],
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17 data: function() {
18 return {
19 st: store.state,
41cb9b94 20 game: {},
b7c32f1a 21 vr: null,
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22 // Web worker to play computer moves without freezing interface:
23 timeStart: undefined, //time when computer starts thinking
41cb9b94 24 compThink: false, //avoid asking a new move while one is being searched
6808d7a1 25 compWorker: null
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26 };
27 },
a6088c90 28 watch: {
834c202a 29 "gameInfo.fen": function() {
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30 this.launchGame();
31 },
41cb9b94 32 "gameInfo.score": function(newScore) {
6808d7a1 33 if (newScore != "*") {
41cb9b94 34 this.game.score = newScore; //user action
6808d7a1 35 if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp
834c202a 36 }
6808d7a1 37 }
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38 },
39 // Modal end of game, and then sub-components
40 created: function() {
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41 // Computer moves web worker logic:
42 this.compWorker = new Worker();
a6088c90 43 this.compWorker.onmessage = e => {
a6088c90 44 let compMove = e.data;
6808d7a1 45 if (!compMove) {
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46 this.compThink = false;
47 this.$emit("game-stopped"); //no more moves: mate or stalemate
41cb9b94 48 return; //after game ends, no more moves, nothing to do
7b3cf1b7 49 }
6808d7a1 50 if (!Array.isArray(compMove)) compMove = [compMove]; //to deal with MarseilleRules
a6088c90 51 // Small delay for the bot to appear "more human"
6808d7a1 52 const delay = Math.max(500 - (Date.now() - this.timeStart), 0);
a6088c90 53 setTimeout(() => {
6808d7a1 54 if (this.currentUrl != document.location.href) return; //page change
41cb9b94 55 // NOTE: Dark and 2-moves are incompatible
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56 const animate = this.gameInfo.vname != "Dark";
57 const animDelay = animate ? 250 : 0;
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58 let moveIdx = 0;
59 let self = this;
60 (function executeMove() {
63ca2b89 61 self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
6808d7a1 62 if (moveIdx >= compMove.length) {
af32cf62 63 self.compThink = false;
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64 if (self.game.score != "*")
65 //user action
af32cf62 66 self.$emit("game-stopped");
6808d7a1 67 } else setTimeout(executeMove, 500 + animDelay);
af32cf62 68 })();
a6088c90 69 }, delay);
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70 };
71 if (this.gameInfo.fen) this.launchGame();
a6088c90 72 },
a6088c90 73 methods: {
e6a5a8ea 74 launchGame: function() {
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75 this.compWorker.postMessage(["scripts", this.gameInfo.vname]);
76 this.compWorker.postMessage(["init", this.gameInfo.fen]);
834c202a 77 this.vr = new V(this.gameInfo.fen);
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78 const mycolor = Math.random() < 0.5 ? "w" : "b";
79 let players = [{ name: "Myself" }, { name: "Computer" }];
80 if (mycolor == "b") players = players.reverse();
6cd07b4d 81 this.currentUrl = document.location.href; //to avoid playing outside page
41cb9b94 82 // NOTE: fen and fenStart are redundant in game object
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83 this.game = Object.assign({}, this.gameInfo, {
84 fenStart: this.gameInfo.fen,
85 players: players,
86 mycolor: mycolor,
87 score: "*"
88 });
89 this.compWorker.postMessage(["init", this.gameInfo.fen]);
834c202a 90 if (mycolor != "w" || this.gameInfo.mode == "auto")
37cdcbf3 91 this.playComputerMove();
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92 },
93 playComputerMove: function() {
94 this.timeStart = Date.now();
41cb9b94 95 this.compThink = true;
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96 this.compWorker.postMessage(["askmove"]);
97 },
1acda11c 98 processMove: function(move) {
6808d7a1 99 if (this.game.score != "*") return;
1acda11c 100 // Send the move to web worker (including his own moves)
6808d7a1 101 this.compWorker.postMessage(["newmove", move]);
1acda11c 102 // subTurn condition for Marseille (and Avalanche) rules
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103 if (
104 (!this.vr.subTurn || this.vr.subTurn <= 1) &&
105 (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
106 ) {
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107 this.playComputerMove();
108 }
109 },
430a2038 110 gameOver: function(score, scoreMsg) {
41cb9b94 111 this.game.score = score;
430a2038 112 this.game.scoreMsg = scoreMsg;
41cb9b94 113 this.$emit("game-over", score); //bubble up to Rules.vue
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114 }
115 }
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116};
117</script>