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a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
4 | input#modalEog.modal(type="checkbox") | |
5 | div(role="dialog" aria-labelledby="eogMessage") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalEog") | |
8 | h3#eogMessage.section {{ endgameMessage }} | |
93d1d7a7 | 9 | // TODO: or "BoardHex" if this.game.vname in "Hexagonal..." |
d4036efe | 10 | Board(:vr="vr" :last-move="lastMove" :analyze="analyze" |
834c202a BA |
11 | :user-color="game.mycolor" :orientation="orientation" |
12 | :vname="game.vname" @play-move="play") | |
a6088c90 | 13 | .button-group |
37cdcbf3 BA |
14 | button(@click="() => play()") Play |
15 | button(@click="() => undo()") Undo | |
a6088c90 BA |
16 | button(@click="flip") Flip |
17 | button(@click="gotoBegin") GotoBegin | |
18 | button(@click="gotoEnd") GotoEnd | |
6d68309a | 19 | #messageDiv.section-content(v-if="game.type=='corr'") {{ curMoveMessage() }} |
a6088c90 BA |
20 | #fenDiv.section-content(v-if="showFen && !!vr") |
21 | p#fenString.text-center {{ vr.getFen() }} | |
22 | #pgnDiv.section-content | |
23 | a#download(href="#") | |
f21cd6d9 BA |
24 | button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }} |
25 | div#movesList | |
26 | MoveList(v-if="showMoves" | |
27 | :moves="moves" :cursor="cursor" @goto-move="gotoMove") | |
a6088c90 BA |
28 | </template> |
29 | ||
30 | <script> | |
31 | import Board from "@/components/Board.vue"; | |
f21cd6d9 | 32 | import MoveList from "@/components/MoveList.vue"; |
a6088c90 BA |
33 | import { store } from "@/store"; |
34 | import { getSquareId } from "@/utils/squareId"; | |
d4036efe | 35 | import { getDate } from "@/utils/datetime"; |
a6088c90 BA |
36 | |
37 | export default { | |
38 | name: 'my-base-game', | |
39 | components: { | |
40 | Board, | |
f21cd6d9 | 41 | MoveList, |
a6088c90 | 42 | }, |
bc8734ba | 43 | // "vr": VariantRules object, describing the game state + rules |
834c202a | 44 | props: ["vr","game"], |
a6088c90 BA |
45 | data: function() { |
46 | return { | |
47 | st: store.state, | |
b7c32f1a | 48 | // NOTE: all following variables must be reset at the beginning of a game |
a6088c90 BA |
49 | endgameMessage: "", |
50 | orientation: "w", | |
51 | score: "*", //'*' means 'unfinished' | |
b7c32f1a | 52 | moves: [], |
a6088c90 BA |
53 | cursor: -1, //index of the move just played |
54 | lastMove: null, | |
55 | }; | |
56 | }, | |
37cdcbf3 | 57 | watch: { |
834c202a BA |
58 | // game initial FEN changes when a new game starts |
59 | "game.fenStart": function() { | |
4b0384fa | 60 | this.re_setVariables(); |
37cdcbf3 | 61 | }, |
41cb9b94 BA |
62 | "game.score": function() { |
63 | this.score = this.game.score; | |
64 | }, | |
37cdcbf3 | 65 | }, |
a6088c90 BA |
66 | computed: { |
67 | showMoves: function() { | |
68 | return true; | |
69 | //return window.innerWidth >= 768; | |
70 | }, | |
71 | showFen: function() { | |
834c202a BA |
72 | return this.game.vname != "Dark" || this.score != "*"; |
73 | }, | |
74 | analyze: function() { | |
41cb9b94 | 75 | return this.game.mode == "analyze" || this.score != "*"; |
a6088c90 BA |
76 | }, |
77 | }, | |
4b0384fa BA |
78 | created: function() { |
79 | if (!!this.game.fenStart) | |
80 | this.re_setVariables(); | |
81 | }, | |
a6088c90 | 82 | methods: { |
4b0384fa BA |
83 | re_setVariables: function() { |
84 | this.endgameMessage = ""; | |
85 | this.orientation = this.game.mycolor || "w"; //default orientation for observed games | |
86 | this.score = this.game.score || "*"; //mutable (if initially "*") | |
87 | this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); | |
d4036efe BA |
88 | // Post-processing: decorate each move with color + current FEN: |
89 | // (to be able to jump to any position quickly) | |
27d18a24 | 90 | let vr_tmp = new V(this.game.fenStart); //vr is already at end of game |
d4036efe BA |
91 | this.moves.forEach(move => { |
92 | // NOTE: this is doing manually what play() function below achieve, | |
93 | // but in a lighter "fast-forward" way | |
27d18a24 BA |
94 | move.color = vr_tmp.turn; |
95 | move.notation = vr_tmp.getNotation(move); | |
96 | vr_tmp.play(move); | |
97 | move.fen = vr_tmp.getFen(); | |
d4036efe | 98 | }); |
4b0384fa BA |
99 | const L = this.moves.length; |
100 | this.cursor = L-1; | |
101 | this.lastMove = (L > 0 ? this.moves[L-1] : null); | |
102 | }, | |
92b82def BA |
103 | // For corr games, potential message with each move sent |
104 | curMoveMessage: function() { | |
105 | if (this.cursor < 0) | |
106 | return ""; | |
107 | return this.game.moves[this.cursor].message || ""; | |
108 | }, | |
a4480041 BA |
109 | setCurrentMessage: function(message) { |
110 | this.game.moves[this.game.moves.length-1].message = message; | |
111 | }, | |
a6088c90 BA |
112 | download: function() { |
113 | const content = this.getPgn(); | |
114 | // Prepare and trigger download link | |
115 | let downloadAnchor = document.getElementById("download"); | |
116 | downloadAnchor.setAttribute("download", "game.pgn"); | |
117 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); | |
118 | downloadAnchor.click(); | |
119 | }, | |
120 | getPgn: function() { | |
121 | let pgn = ""; | |
122 | pgn += '[Site "vchess.club"]\n'; | |
834c202a | 123 | pgn += '[Variant "' + this.game.vname + '"]\n'; |
a6088c90 | 124 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; |
d4036efe BA |
125 | pgn += '[White "' + this.game.players[0].name + '"]\n'; |
126 | pgn += '[Black "' + this.game.players[1].name + '"]\n'; | |
834c202a | 127 | pgn += '[Fen "' + this.game.fenStart + '"]\n'; |
a6088c90 BA |
128 | pgn += '[Result "' + this.score + '"]\n\n'; |
129 | let counter = 1; | |
130 | let i = 0; | |
131 | while (i < this.moves.length) | |
132 | { | |
133 | pgn += (counter++) + "."; | |
134 | for (let color of ["w","b"]) | |
135 | { | |
136 | let move = ""; | |
137 | while (i < this.moves.length && this.moves[i].color == color) | |
d4036efe | 138 | move += this.moves[i++].notation + ","; |
a6088c90 | 139 | move = move.slice(0,-1); //remove last comma |
d4036efe | 140 | pgn += move + (i < this.moves.length ? " " : ""); |
a6088c90 BA |
141 | } |
142 | } | |
143 | return pgn + "\n"; | |
144 | }, | |
b988c726 BA |
145 | getScoreMessage: function(score) { |
146 | let eogMessage = "Undefined"; | |
147 | switch (score) | |
148 | { | |
149 | case "1-0": | |
150 | eogMessage = this.st.tr["White win"]; | |
151 | break; | |
152 | case "0-1": | |
153 | eogMessage = this.st.tr["Black win"]; | |
154 | break; | |
155 | case "1/2": | |
156 | eogMessage = this.st.tr["Draw"]; | |
157 | break; | |
158 | case "?": | |
159 | eogMessage = this.st.tr["Unfinished"]; | |
160 | break; | |
161 | } | |
162 | return eogMessage; | |
163 | }, | |
164 | showEndgameMsg: function(message) { | |
165 | this.endgameMessage = message; | |
4494c17c | 166 | let modalBox = document.getElementById("modalEog"); |
a6088c90 BA |
167 | modalBox.checked = true; |
168 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
169 | }, | |
b988c726 | 170 | endGame: function(score, message) { |
a6088c90 | 171 | this.score = score; |
b988c726 BA |
172 | if (!message) |
173 | message = this.getScoreMessage(score); | |
174 | this.showEndgameMsg(score + " . " + message); | |
b4fb1612 | 175 | this.$emit("gameover", score); |
a6088c90 BA |
176 | }, |
177 | animateMove: function(move) { | |
178 | let startSquare = document.getElementById(getSquareId(move.start)); | |
179 | let endSquare = document.getElementById(getSquareId(move.end)); | |
180 | let rectStart = startSquare.getBoundingClientRect(); | |
181 | let rectEnd = endSquare.getBoundingClientRect(); | |
182 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
183 | let movingPiece = | |
184 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); | |
185 | // HACK for animation (with positive translate, image slides "under background") | |
186 | // Possible improvement: just alter squares on the piece's way... | |
187 | const squares = document.getElementsByClassName("board"); | |
188 | for (let i=0; i<squares.length; i++) | |
189 | { | |
190 | let square = squares.item(i); | |
191 | if (square.id != getSquareId(move.start)) | |
192 | square.style.zIndex = "-1"; | |
193 | } | |
194 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
195 | translation.y + "px)"; | |
196 | movingPiece.style.transitionDuration = "0.2s"; | |
197 | movingPiece.style.zIndex = "3000"; | |
198 | setTimeout( () => { | |
199 | for (let i=0; i<squares.length; i++) | |
200 | squares.item(i).style.zIndex = "auto"; | |
201 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
202 | this.play(move); | |
203 | }, 250); | |
204 | }, | |
c4f91d3f | 205 | play: function(move, receive, noanimate) { |
9d54ab89 | 206 | const navigate = !move; |
a6088c90 BA |
207 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 |
208 | // (except if we receive opponent's move, human or computer) | |
c4f91d3f | 209 | if (!navigate && !this.analyze && !receive |
a6088c90 BA |
210 | && this.cursor < this.moves.length-1) |
211 | { | |
212 | return; | |
213 | } | |
214 | if (navigate) | |
215 | { | |
216 | if (this.cursor == this.moves.length-1) | |
217 | return; //no more moves | |
218 | move = this.moves[this.cursor+1]; | |
219 | } | |
c4f91d3f | 220 | if (!!receive && !noanimate) //opponent move, variant != "Dark" |
a6088c90 BA |
221 | { |
222 | if (this.cursor < this.moves.length-1) | |
223 | this.gotoEnd(); //required to play the move | |
224 | return this.animateMove(move); | |
225 | } | |
c4f91d3f BA |
226 | if (!navigate) |
227 | { | |
228 | move.color = this.vr.turn; | |
229 | move.notation = this.vr.getNotation(move); | |
230 | } | |
a6088c90 | 231 | // Not programmatic, or animation is over |
a6088c90 BA |
232 | this.vr.play(move); |
233 | this.cursor++; | |
234 | this.lastMove = move; | |
a6088c90 BA |
235 | if (this.st.settings.sound == 2) |
236 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
9d54ab89 | 237 | if (!navigate) |
a6088c90 | 238 | { |
9d54ab89 BA |
239 | move.fen = this.vr.getFen(); |
240 | if (this.score == "*" || this.analyze) | |
241 | { | |
242 | // Stack move on movesList at current cursor | |
243 | if (this.cursor == this.moves.length) | |
244 | this.moves.push(move); | |
245 | else | |
246 | this.moves = this.moves.slice(0,this.cursor).concat([move]); | |
247 | } | |
a6088c90 | 248 | } |
f41ce580 BA |
249 | if (!this.analyze) |
250 | this.$emit("newmove", move); //post-processing (e.g. computer play) | |
d18bfa12 | 251 | // Is opponent in check? |
a6088c90 BA |
252 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
253 | const score = this.vr.getCurrentScore(); | |
d18bfa12 | 254 | if (score != "*") |
a6088c90 BA |
255 | { |
256 | if (!this.analyze) | |
257 | this.endGame(score); | |
b988c726 BA |
258 | else |
259 | { | |
260 | // Just show score on screen (allow undo) | |
261 | const message = this.getScoreMessage(score); | |
262 | this.showEndgameMsg(score + " . " + message); | |
263 | } | |
a6088c90 | 264 | } |
a6088c90 BA |
265 | }, |
266 | undo: function(move) { | |
9d54ab89 | 267 | const navigate = !move; |
a6088c90 BA |
268 | if (navigate) |
269 | { | |
270 | if (this.cursor < 0) | |
271 | return; //no more moves | |
272 | move = this.moves[this.cursor]; | |
273 | } | |
274 | this.vr.undo(move); | |
275 | this.cursor--; | |
276 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); | |
277 | if (this.st.settings.sound == 2) | |
278 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
279 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
4494c17c | 280 | if (!navigate) |
a6088c90 BA |
281 | this.moves.pop(); |
282 | }, | |
283 | gotoMove: function(index) { | |
37cdcbf3 | 284 | this.vr.re_init(this.moves[index].fen); |
a6088c90 BA |
285 | this.cursor = index; |
286 | this.lastMove = this.moves[index]; | |
287 | }, | |
288 | gotoBegin: function() { | |
834c202a | 289 | this.vr.re_init(this.game.fenStart); |
a6088c90 BA |
290 | this.cursor = -1; |
291 | this.lastMove = null; | |
292 | }, | |
293 | gotoEnd: function() { | |
294 | this.gotoMove(this.moves.length-1); | |
295 | }, | |
296 | flip: function() { | |
297 | this.orientation = V.GetNextCol(this.orientation); | |
298 | }, | |
299 | }, | |
300 | }; | |
301 | </script> |