From: Benjamin Auder Date: Tue, 25 Dec 2018 10:08:52 +0000 (+0100) Subject: Some improvements; to be continuated X-Git-Url: https://git.auder.net/variants/Dynamo/DESCRIPTION?a=commitdiff_plain;h=4f7723a1a0d1554f16c699017ae308079aa43a69;p=vchess.git Some improvements; to be continuated --- diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index 8b8165a0..7a42a385 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -956,11 +956,11 @@ class ChessRules board[psq.x][psq.y] = psq.c + psq.p; } - // Before move is played, update variables + flags + // After move is played, update variables + flags updateVariables(move) { const piece = move.vanish[0].p; - const c = move.vanish[0].c; + const c = this.getOppCol(this.turn); //'move.vanish[0].c' doesn't work for Checkered const firstRank = (c == "w" ? V.size.x-1 : 0); // Update king position + flags diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index c14130b5..085dafa3 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -11,7 +11,7 @@ Vue.component('my-game', { selectedPiece: null, //moving piece (or clicked piece) conn: null, //socket connection score: "*", //'*' means 'unfinished' - mode: "idle", //human, chat, friend, problem, computer or idle (if not playing) + mode: "idle", //human, friend, problem, computer or idle (if not playing) myid: "", //our ID, always set oppid: "", //opponent ID in case of HH game gameId: "", //useful if opponent started other human games after we disconnected @@ -58,12 +58,13 @@ Vue.component('my-game', { "play": true, "seek": this.seek, "playing": this.mode == "human", - "spaceright": true, }, }, [h('i', { 'class': { "material-icons": true } }, "accessibility")]) ); - if (variant!="Dark" && ["idle","chat","computer"].includes(this.mode)) + if (variant != "Dark" && + (["idle","computer","friend"].includes(this.mode) + || ["friend","human"].includes(this.mode) && this.score != "*")) { actionArray.push( h('button', @@ -74,13 +75,15 @@ Vue.component('my-game', { "tooltip":true, "play": true, "playing": this.mode == "computer", - "spaceright": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "computer")]) ); } - if (variant!="Dark" && ["idle","chat","friend"].includes(this.mode)) + if (variant != "Dark" && + (["idle","friend"].includes(this.mode) + || ["computer","human"].includes(this.mode) && this.score != "*")) { actionArray.push( h('button', @@ -91,7 +94,7 @@ Vue.component('my-game', { "tooltip":true, "play": true, "playing": this.mode == "friend", - "spaceright": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "people")]) @@ -114,7 +117,7 @@ Vue.component('my-game', { parseFloat(settingsStyle.height.slice(0,-2)) - 2 ]; let aboveBoardElts = []; - if (["chat","human"].includes(this.mode)) + if (this.mode == "human") { const connectedIndic = h( 'div', @@ -132,7 +135,7 @@ Vue.component('my-game', { ); aboveBoardElts.push(connectedIndic); } - if (this.mode == "chat") + if (this.mode == "human" && this.score != "*") { const chatButton = h( 'button', @@ -153,14 +156,14 @@ Vue.component('my-game', { ); aboveBoardElts.push(chatButton); } - else if (this.mode == "computer") + if (["human","computer","friend"].includes(this.mode)) { const clearButton = h( 'button', { - on: { click: this.clearComputerGame }, + on: { click: this.clearCurrentGame }, attrs: { - "aria-label": translations['Clear game versus computer'], + "aria-label": translations['Clear current game'], "id": "clearBtn", }, 'class': { @@ -277,7 +280,8 @@ Vue.component('my-game', { // Create board element (+ reserves if needed by variant or mode) const lm = this.vr.lastMove; const showLight = this.hints && variant!="Dark" && - (!["idle","chat"].includes(this.mode) || this.cursor==this.vr.moves.length); + (this.mode != "idle" || + (this.vr.moves.length > 0 && this.cursor==this.vr.moves.length)); const gameDiv = h('div', { 'class': { @@ -358,47 +362,51 @@ Vue.component('my-game', { ); }), choices] ); - if (!["idle","chat"].includes(this.mode)) + if (["human","computer"].includes(this.mode)) { - actionArray.push( - h('button', - { - on: { click: this.resign }, - attrs: { "aria-label": translations['Resign'] }, - 'class': { - "tooltip":true, - "play": true, + if (this.score == "*") + { + actionArray.push( + h('button', + { + on: { click: this.resign }, + attrs: { "aria-label": translations['Resign'] }, + 'class': { + "tooltip":true, + "play": true, + "spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "flag")]) - ); - } - else if (this.vr.moves.length > 0) - { - // A game finished, and another is not started yet: allow navigation - actionArray = actionArray.concat([ - h('button', - { - on: { click: e => this.undo() }, - attrs: { "aria-label": translations['Undo'] }, - "class": { - "play": true, - "spaceleft": true, + [h('i', { 'class': { "material-icons": true } }, "flag")]) + ); + } + else + { + // A game finished, and another is not started yet: allow navigation + actionArray = actionArray.concat([ + h('button', + { + on: { click: e => this.undo() }, + attrs: { "aria-label": translations['Undo'] }, + "class": { + "play": true, + "big-spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), - h('button', - { - on: { click: e => this.play() }, - attrs: { "aria-label": translations['Play'] }, - "class": { - "play": true, - "spaceleft": true, + [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), + h('button', + { + on: { click: e => this.play() }, + attrs: { "aria-label": translations['Play'] }, + "class": { + "play": true, + "spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), - ] - ); + [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), + ] + ); + } } if (["friend","problem"].includes(this.mode)) { @@ -410,7 +418,7 @@ Vue.component('my-game', { attrs: { "aria-label": translations['Undo'] }, "class": { "play": true, - "spaceleft": true, + "big-spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "undo")] @@ -989,6 +997,7 @@ Vue.component('my-game', { const url = socketUrl; const humanContinuation = (localStorage.getItem("variant") === variant); const computerContinuation = (localStorage.getItem("comp-variant") === variant); + const friendContinuation = (localStorage.getItem("anlz-variant") === variant); this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString()); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); const socketOpenListener = () => { @@ -996,6 +1005,8 @@ Vue.component('my-game', { this.continueGame("human"); else if (computerContinuation) this.continueGame("computer"); + else if (friendContinuation) + this.continueGame("friend"); }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); @@ -1072,9 +1083,9 @@ Vue.component('my-game', { // TODO: also use (dis)connect info to count online players? case "connect": case "disconnect": - if (["human","chat"].includes(this.mode) && this.oppid == data.id) + if (this.mode=="human" && this.oppid == data.id) this.oppConnected = (data.code == "connect"); - if (this.oppConnected && this.mode == "chat") + if (this.oppConnected && this.score != "*") { // Send our name to the opponent, in case of he hasn't it this.conn.send(JSON.stringify({ @@ -1174,9 +1185,16 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code:"myname", name:this.myname, oppid:this.oppid})); } - this.mode = (this.mode=="human" ? "chat" : "idle"); this.cursor = this.vr.moves.length; //to navigate in finished game }, + getStoragePrefix: function(mode) { + let prefix = ""; + if (mode == "computer") + prefix = "comp-"; + else if (mode == "friend") + prefix = "anlz-"; + return prefix; + }, setStorage: function() { if (this.mode=="human") { @@ -1184,8 +1202,7 @@ Vue.component('my-game', { localStorage.setItem("oppid", this.oppid); localStorage.setItem("gameId", this.gameId); } - // 'prefix' = "comp-" to resume games vs. computer - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); localStorage.setItem(prefix+"variant", variant); localStorage.setItem(prefix+"mycolor", this.mycolor); localStorage.setItem(prefix+"fenStart", this.fenStart); @@ -1194,7 +1211,7 @@ Vue.component('my-game', { localStorage.setItem(prefix+"score", "*"); }, updateStorage: function() { - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); localStorage.setItem(prefix+"fen", this.vr.getFen()); if (this.score != "*") @@ -1202,13 +1219,13 @@ Vue.component('my-game', { }, // "computer mode" clearing is done through the menu clearStorage: function() { - if (["human","chat"].includes(this.mode)) + if (this.mode == "human") { delete localStorage["myid"]; delete localStorage["oppid"]; delete localStorage["gameId"]; } - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); delete localStorage[prefix+"variant"]; delete localStorage[prefix+"mycolor"]; delete localStorage[prefix+"fenStart"]; @@ -1226,9 +1243,9 @@ Vue.component('my-game', { this.getRidOfTooltip(e.currentTarget); document.getElementById("modal-chat").checked = true; }, - clearComputerGame: function(e) { + clearCurrentGame: function(e) { this.getRidOfTooltip(e.currentTarget); - this.clearStorage(); //this.mode=="computer" (already checked) + this.clearStorage(); location.reload(); //to see clearing effects }, showSettings: function(e) { @@ -1285,10 +1302,11 @@ Vue.component('my-game', { if (mode=="human" && !oppId) { const storageVariant = localStorage.getItem("variant"); - if (!!storageVariant && storageVariant !== variant) + if (!!storageVariant && storageVariant !== variant + && localStorage["score"] == "*") { return alert(translations["Finish your "] + - storageVariant + translations[" game first!"]); + storageVariant + translations[" game first!"]); } // Send game request and wait.. try { @@ -1302,17 +1320,13 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); return; } - if (["human","chat"].includes(this.mode)) - { - // Start a new game vs. another human (or...) => forget about current one - this.clearStorage(); - } + const prefix = this.getStoragePrefix(mode); if (mode == "computer") { - const storageVariant = localStorage.getItem("comp-variant"); + const storageVariant = localStorage.getItem(prefix+"variant"); if (!!storageVariant) { - const score = localStorage.getItem("comp-score"); + const score = localStorage.getItem(prefix+"score"); if (storageVariant !== variant && score == "*") { if (!confirm(storageVariant + @@ -1325,12 +1339,30 @@ Vue.component('my-game', { return this.continueGame("computer"); } } + else if (mode == "friend") + { + const storageVariant = localStorage.getItem(prefix+"variant"); + if (!!storageVariant) + { + const score = localStorage.getItem(prefix+"score"); + if (storageVariant !== variant && score == "*") + { + if (!confirm(storageVariant + + translations[": current analysis will be erased"])) + { + return; + } + } + } + } this.vr = new VariantRules(fen, []); this.score = "*"; this.pgnTxt = ""; //redundant with this.score = "*", but cleaner this.mode = mode; this.incheck = []; this.fenStart = V.ParseFen(fen).position; //this is enough + if (mode != "problem") + this.setStorage(); //store game state in case of interruptions if (mode=="human") { // Opponent found! @@ -1342,13 +1374,11 @@ Vue.component('my-game', { if (this.sound >= 1) new Audio("/sounds/newgame.mp3").play().catch(err => {}); document.getElementById("modal-newgame").checked = false; - this.setStorage(); //in case of interruptions } else if (mode == "computer") { this.compWorker.postMessage(["init",this.vr.getFen()]); this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); - this.setStorage(); //store game state if (this.mycolor != this.vr.turn) this.playComputerMove(); } @@ -1359,7 +1389,7 @@ Vue.component('my-game', { continueGame: function(mode) { this.mode = mode; this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); - const prefix = (mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(mode); this.mycolor = localStorage.getItem(prefix+"mycolor"); const moves = JSON.parse(localStorage.getItem(prefix+"moves")); const fen = localStorage.getItem(prefix+"fen"); @@ -1374,12 +1404,13 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code:"ping",oppid:this.oppid,gameId:this.gameId})); } - else + else if (mode == "computer") { this.compWorker.postMessage(["init",fen]); if (this.mycolor != this.vr.turn) this.playComputerMove(); } + //else: nothing special to do in friend mode if (score != "*") { // Small delay required when continuation run faster than drawing page @@ -1432,7 +1463,7 @@ Vue.component('my-game', { this.selectedPiece.style.zIndex = 3000; const startSquare = this.getSquareFromId(e.target.parentNode.id); this.possibleMoves = []; - if (!["idle","chat"].includes(this.mode)) + if (this.score == "*") { const color = ["friend","problem"].includes(this.mode) ? this.vr.turn @@ -1440,7 +1471,6 @@ Vue.component('my-game', { if (this.vr.canIplay(color,startSquare)) this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); } - console.log(this.possibleMoves); // Next line add moving piece just after current image // (required for Crazyhouse reserve) e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); @@ -1538,14 +1568,11 @@ Vue.component('my-game', { move = this.vr.moves[this.cursor++]; } if (!!programmatic) //computer or human opponent - { - this.animateMove(move); - return; - } + return this.animateMove(move); // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - if (!["idle","chat"].includes(this.mode)) + if (this.score == "*") { // Emergency check, if human game started "at the same time" // TODO: robustify this... @@ -1567,22 +1594,19 @@ Vue.component('my-game', { VariantRules.PlayOnBoard(this.vr.board, move); this.$forceUpdate(); //TODO: ?! } - if (!["idle","chat"].includes(this.mode)) + const eog = this.vr.checkGameOver(); + if (eog != "*") { - const eog = this.vr.checkGameOver(); - if (eog != "*") + if (["human","computer"].includes(this.mode)) + this.endGame(eog); + else { - if (["human","computer"].includes(this.mode)) - this.endGame(eog); - else - { - // Just show score on screen (allow undo) - this.score = eog; - this.showScoreMsg(); - } + // Just show score on screen (allow undo) + this.score = eog; + this.showScoreMsg(); } } - if (["human","computer"].includes(this.mode)) + if (["human","computer","friend"].includes(this.mode)) this.updateStorage(); //after our moves and opponent moves if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*") this.playComputerMove(); diff --git a/public/javascripts/variants/Marseille.js b/public/javascripts/variants/Marseille.js index ab7a3afe..f4d79298 100644 --- a/public/javascripts/variants/Marseille.js +++ b/public/javascripts/variants/Marseille.js @@ -1,3 +1,16 @@ -//TODO: turn en fonction de la parité des coups... +//TODO: //adapter alphabeta (dans baserules ? --> basé sur turn OK) // le reste == standard + +class MarseilleRules extends ChessRules +{ + // TODO: fen indication pour turn : w1, w2 ou b1, ou b2 (about to play 1st or 2nd sub-turn) + // + quelque chose pour indiquer si c'est le tout premier coup ("w" sans + d'indications) + // + // this.turn == "w" ou "b" + // this.subTurn == 0 ou 1 (ou 1 et 2) + // + // Alpha-beta ? +} + +const VariantRules = MarseilleRules; diff --git a/public/stylesheets/variant.sass b/public/stylesheets/variant.sass index c3df08c4..c2e28a18 100644 --- a/public/stylesheets/variant.sass +++ b/public/stylesheets/variant.sass @@ -77,6 +77,10 @@ button.play.spaceleft margin-left: 15px button.play.spaceright margin-right: 15px +button.play.big-spaceleft + margin-left: 25px +button.play.big-spaceright + margin-right: 25px .aboveboard-wrapper width: 80vh diff --git a/views/rules/Baroque/fr.pug b/views/rules/Baroque/fr.pug index b49a66b0..ff698452 100644 --- a/views/rules/Baroque/fr.pug +++ b/views/rules/Baroque/fr.pug @@ -27,7 +27,7 @@ ul li Tour : coordinateur li Cavalier : "sauteur long" li Fou : caméléon - li Dame : "supprimeur" + li Dame : "retireur" li King : roi (même comportement qu'aux échecs orthodoxes) p. En outre, une nouvelle pièce est ajoutée : l'immobiliseur, dénoté par la @@ -117,7 +117,7 @@ figure.diagram-container | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 d4,d6,d8,a5: figcaption Toutes les captures marquées sont jouables depuis d2. -h4 "Supprimeur" (dame) +h4 "Retireur" (dame) p. La dame capture en s'éloignant d'une pièce adverse adjacente, dans la direction @@ -135,7 +135,7 @@ p. Ainsi, il ul li pince les pions (s'il bouge comme un pion), - li supprime les supprimeurs, + li retire les retireurs, li saute par dessus les sauteurs longs, li coordonne les coordinateurs. p ...et ces captures peuvent se cumuler. diff --git a/views/translations/en.pug b/views/translations/en.pug index 5253c976..a05b1fa8 100644 --- a/views/translations/en.pug +++ b/views/translations/en.pug @@ -34,7 +34,7 @@ "New game versus computer": "New game versus computer", "Analysis mode": "Analysis mode", "Start chat": "Start chat", - "Clear game versus computer": "Clear game versus computer", + "Clear current game": "Clear current game", "Settings": "Settings", "Resign": "Resign", "Undo": "Undo", @@ -79,4 +79,6 @@ " game first!": " game first!", ": unfinished computer game will be erased": ": unfinished computer game will be erased", + ": current analysis will be erased": + ": current analysis will be erased", }; diff --git a/views/translations/es.pug b/views/translations/es.pug index a839ef81..6c2dbcf2 100644 --- a/views/translations/es.pug +++ b/views/translations/es.pug @@ -34,7 +34,7 @@ "New game versus computer": "Nueva partida contra la computadora", "Analysis mode": "Modo de análisis", "Start chat": "Iniciar chat", - "Clear game versus computer": "Borrar la partida contra la computadora", + "Clear current game": "Borrar la partida actual", "Settings": "Ajustes", "Resign": "Abandonar", "Undo": "Deshacer", @@ -79,4 +79,6 @@ " game first!": " partida primero !", ": unfinished computer game will be erased": " : una partida inconclusa contra la computadora será borrado", + ": current analysis will be erased": + " : el análisis actual será borrado", }; diff --git a/views/translations/fr.pug b/views/translations/fr.pug index c4229fe8..e4197b41 100644 --- a/views/translations/fr.pug +++ b/views/translations/fr.pug @@ -34,7 +34,7 @@ "New game versus computer": "Nouvelle partie contre l'ordinateur", "Analysis mode": "Mode analyse", "Start chat": "Démarrer le chat", - "Clear game versus computer": "Effacer la partie contre l'ordinateur", + "Clear current game": "Effacer la partie courante", "Settings": "Réglages", "Resign": "Abandonner", "Undo": "Annuler", @@ -79,4 +79,6 @@ " game first!": " partie d'abord !", ": unfinished computer game will be erased": " : une partie inachevée contre l'ordinateur sera effacée", + ": current analysis will be erased": + " : l'analyse en cours sera effacée", };