From: Benjamin Auder Date: Mon, 3 Feb 2020 09:39:00 +0000 (+0100) Subject: Issue with observer in live games: moveToPlay repeated, no online indics ?! X-Git-Url: https://git.auder.net/variants/Dynamo/%7B%7B%20asset%28%27mixstore/css/user/parser.js?a=commitdiff_plain;h=5bcc9b31a762645af3d35192e7359771c95d4ff7;p=vchess.git Issue with observer in live games: moveToPlay repeated, no online indics ?! --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 07343c5a..6faa1b60 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -71,6 +71,9 @@ export default { }, // Received a new move to play: "game.moveToPlay": function(newMove) { + +console.log(newMove); + if (!!newMove) //if stop + launch new game, get undefined move this.play(newMove, "receive"); }, diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index c0c50318..edaca5c1 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -16,10 +16,12 @@ main button(@click="resign") Resign #playersInfo p - span.name(:class="{connected: isConnected(0)}") {{ game.players[0].name }} + span.name(:class="{connected: isConnected(0)}") + | {{ game.players[0].name || "@nonymous" }} span.time(v-if="game.score=='*'") {{ virtualClocks[0] }} span.split-names - - span.name(:class="{connected: isConnected(1)}") {{ game.players[1].name }} + span.name(:class="{connected: isConnected(1)}") + | {{ game.players[1].name || "@nonymous" }} span.time(v-if="game.score=='*'") {{ virtualClocks[1] }} BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove" @gameover="gameOver") @@ -214,7 +216,9 @@ export default { break; } case "askgame": - // Send current (live) game + // Send current (live) game if not asked by opponent (!) + if (this.game.players.some(p => p.sid == data.from)) + return; const myGame = { // Minimal game informations: diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 0bc037a7..f165b0a9 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -34,16 +34,20 @@ main .collapse div .button-group - button(@click="cdisplay='live'") Live Challenges - button(@click="cdisplay='corr'") Correspondance challenges + button(@click="(e) => setDisplay('c','live',e)" class="active") + | Live Challenges + button(@click="(e) => setDisplay('c','corr',e)") + | Correspondance challenges ChallengeList(v-show="cdisplay=='live'" :challenges="filterChallenges('live')" @click-challenge="clickChallenge") ChallengeList(v-show="cdisplay=='corr'" :challenges="filterChallenges('corr')" @click-challenge="clickChallenge") div .button-group - button(@click="pdisplay='players'") Players - button(@click="pdisplay='chat'") Chat + button(@click="(e) => setDisplay('p','players',e)" class="active") + | Players + button(@click="(e) => setDisplay('p','chat',e)") + | Chat #players(v-show="pdisplay=='players'") p(v-for="p in uniquePlayers") span(:class="{anonymous: !!p.count}") @@ -55,8 +59,10 @@ main Chat(:players="[]") div .button-group - button(@click="gdisplay='live'") Live games - button(@click="gdisplay='corr'") Correspondance games + button(@click="(e) => setDisplay('g','live',e)" class="active") + | Live games + button(@click="(e) => setDisplay('g','corr',e)") + | Correspondance games GameList(v-show="gdisplay=='live'" :games="filterGames('live')" @show-game="showGame") GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')" @@ -222,6 +228,14 @@ export default { url += "?rid=" + g.rid; this.$router.push(url); }, + setDisplay: function(letter, type, e) { + this[letter + "display"] = type; + e.target.classList.add("active"); + if (!!e.target.previousElementSibling) + e.target.previousElementSibling.classList.remove("active"); + else + e.target.nextElementSibling.classList.remove("active"); + }, getVname: function(vid) { const variant = this.st.variants.find(v => v.id == vid); // this.st.variants might be uninitialized (variant == null) @@ -347,7 +361,7 @@ export default { { // Receive game from some player (+sid) // NOTE: it may be correspondance (if newgame while we are connected) - if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates + if (this.games.every(g => g.id != data.game.id)) //ignore duplicates { let newGame = data.game; newGame.type = this.classifyObject(data.game); @@ -619,6 +633,8 @@ export default {