From: Benjamin Auder Date: Fri, 10 May 2019 18:24:57 +0000 (+0200) Subject: Continue on Game view X-Git-Url: https://git.auder.net/variants/Cwda/vendor/vue.min.js?a=commitdiff_plain;h=b196f8ea2c7d91fb65da80747f74ee33567fa3bd;p=vchess.git Continue on Game view --- diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 80087774..1103a42d 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -34,6 +34,8 @@ function clearStorage() function getGameFromStorage(gameId) { + const gid = this.gameRef.id; + const rid = this.gameRef.rid; //may be blank let game = {}; if (localStorage.getItem("gameId") === gameId) { diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 44341a8e..2394cc6b 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -67,7 +67,7 @@ export default { '$route' (to, from) { this.gameRef.id = to.params["id"]; this.gameRef.rid = to.query["rid"]; - this.launchGame(); + this.loadGame(); }, }, created: function() { @@ -75,7 +75,7 @@ export default { { this.gameRef.id = this.$route.params["id"]; this.gameRef.rid = this.$route.query["rid"]; - this.launchGame(); + this.loadGame(); } // Poll all players except me (if I'm playing) to know online status. // --> Send ping to server (answer pong if players[s] are connected) @@ -236,29 +236,25 @@ export default { } this.endGame(this.mycolor=="w"?"0-1":"1-0"); }, - // TODO: vname is unknown before game is loaded (vname is a field in memory) - launchGame: async function() { - const vModule = await import("@/variants/" + this.vname + ".js"); - window.V = vModule.VariantRules; - this.loadGame(this.gid); - }, - loadGame: function(gid) { - // TODO: ask game to remote peer if this.remoteId is set - // (or just if game not found locally) - // NOTE: if it's a corr game, ask it from server - const game = getGameFromStorage(gid); //, this.gameRef.uid); //uid may be blank - this.opponent.id = game.oppid; //opponent ID in case of running HH game - this.opponent.name = game.oppname; //maye be blank (if anonymous) + // 4 cases for loading a game: + // - from localStorage (one running game I play) + // - from indexedDB (one completed live game) + // - from server (one correspondance game I play[ed] or not) + // - from remote peer (one live game I don't play, finished or not) + loadGame: async function() { + const game = getGameFromStorage(this.gameRef); + this.players = game.players; this.score = game.score; - this.mycolor = game.mycolor; + this.mycolor = game.mycolor; //may be irrelevant (if I don't play it) this.fenStart = game.fenStart; this.moves = game.moves; this.cursor = game.moves.length-1; this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null); - // TODO: fill players array + const vModule = await import("@/variants/" + game.vname + ".js"); + window.V = vModule.VariantRules; }, oppConnected: function(uid) { - return this.opponents.any(o => o.id == uidi && o.online); + return this.opponents.some(o => o.id == uid && o.online); }, }, };