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375ecdd1 BA |
1 | class BerolinaRules extends ChessRules |
2 | { | |
3 | // En-passant after 2-sq jump | |
4 | getEpSquare(moveOrSquare) | |
5 | { | |
6 | if (!moveOrSquare) | |
7 | return undefined; | |
8 | if (typeof moveOrSquare === "string") | |
9 | { | |
10 | const square = moveOrSquare; | |
11 | if (square == "-") | |
12 | return undefined; | |
13 | return V.SquareToCoords(square); | |
14 | } | |
15 | // Argument is a move: | |
16 | const move = moveOrSquare; | |
17 | const [sx,ex,sy] = [move.start.x,move.end.x,move.start.y]; | |
18 | if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) == 2) | |
19 | { | |
20 | return { | |
21 | x: ex, | |
22 | y: (move.end.y + sy)/2 | |
23 | }; | |
24 | } | |
25 | return undefined; //default | |
26 | } | |
27 | ||
28 | // Special pawn rules: promotions to captured friendly pieces, | |
29 | // optional on ranks 8-9 and mandatory on rank 10. | |
30 | getPotentialPawnMoves([x,y]) | |
31 | { | |
32 | const color = this.turn; | |
33 | let moves = []; | |
34 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
35 | const shiftX = (color == "w" ? -1 : 1); | |
36 | const firstRank = (color == 'w' ? sizeX-1 : 0); | |
37 | const startRank = (color == "w" ? sizeX-2 : 1); | |
38 | const lastRank = (color == "w" ? 0 : sizeX-1); | |
39 | ||
40 | if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true | |
41 | { | |
42 | const finalPieces = x + shiftX == lastRank | |
43 | ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] | |
44 | : [V.PAWN] | |
45 | // One square diagonally | |
46 | for (let shiftY of [-1,1]) | |
47 | { | |
48 | if (this.board[x+shiftX][y+shiftY] == V.EMPTY) | |
49 | { | |
50 | for (let piece of finalPieces) | |
51 | { | |
52 | moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], | |
53 | {c:pawnColor,p:piece})); | |
54 | } | |
55 | if (x == startRank && this.board[x+2*shiftX][y] == V.EMPTY) | |
56 | { | |
57 | // Two squares jump | |
58 | moves.push(this.getBasicMove([x,y], [x+2*shiftX,y+2*shiftY]); | |
59 | } | |
60 | } | |
61 | } | |
62 | // Capture | |
63 | if (this.board[x+shiftX][y] != V.EMPTY | |
64 | && this.canTake([x,y], [x+shiftX,y])) | |
65 | { | |
66 | for (let piece of finalPieces) | |
67 | { | |
68 | moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], | |
69 | {c:pawnColor,p:piece})); | |
70 | } | |
71 | } | |
72 | } | |
73 | ||
74 | // En passant | |
75 | const Lep = this.epSquares.length; | |
76 | const epSquare = this.epSquares[Lep-1]; //always at least one element | |
77 | if (!!epSquare && epSquare.x == x+shiftX && epSquare.y == y) | |
78 | { | |
79 | let enpassantMove = this.getBasicMove([x,y], [x+shift,y]); | |
80 | enpassantMove.vanish.push({ | |
81 | x: epSquare.x, | |
82 | y: y, | |
83 | p: 'p', | |
84 | c: this.getColor(epSquare.x,y) | |
85 | }); | |
86 | moves.push(enpassantMove); | |
87 | } | |
88 | ||
89 | return moves; | |
90 | } | |
91 | } | |
92 | ||
93 | const VariantRules = BerolinaRules; |